Marketing? More like trying to reap the most out of sales per quarter. Investors are on their ass about making the games division profitable again; a simultaneous release will yield large profits in one qtr, but divide that by two and if played right (and if sales live up to expectations), they could go from being constantly in the red to profitability for two straight quarters. You also get the added benefit of being able to use Japanese players as beta testers, something they've done to reasonable success already with GT5P. #granturismo5
@muu: And I'm fine with that. Sony has been trying to spread out their releases more evenly throughout the year (although there's still way too much in the Fall) and I approve of this.
If GT5 were released right now I would buy it, but I wouldn't be able to play it let alone enjoy it as it should. GoW3 and MAG in Q1, GT5 and WKC in the summer and Last Guardian and some other blockbusters in the Fall would be perfect. #granturismo5
I knew this was the case. I'm disappointed by this but at the same time, I'm taking a bit of pleasure in this news because just about a week ago, someone called me out when I said the global release would not be March/April. HA! Who's wrong now!!!
But I digress, my bets are that they're working on pushing a huge marketing campaign over in NA and a smaller one here in Europe since it's always sold so well over here and getting preorder numbers up before launching during the summer. #granturismo5
@-MasterDex-: I figure Sony just wants to spread their games out further rather than lumping them all together in a similar time frame. March sees the release of GoW3 which is one of the biggest powerhouse franchises in gaming of the last few years. As Tyr4nt said below, I doubt Sony would want to throw another game out with that on the table.
Not to mention, there's also MLB 10 and Heavy Rain both slated to be out around the same time as well as big multiplat releases like FFXIII which would have already been released in Japan. I'm sure GT5 will do fine no matter what, but why cut into sales of your own games when you can just drop it in the summer months when there's nothing else to compete with? #granturismo5
@Kanji08: Yeah, it wasn't till after I finished my comment and read through the rest that I realised the amount of games coming out around March. I figure it's a bit of both really, hold off on GT5 and reduce it's competition while at the same time getting the hype-train going. Summer really would be the ideal time to release it. #granturismo5
I hope this allows more time for PD to get the Porsche license, even if they have to release the cars as DLC.
There's only so much RUF I can take -_- #granturismo5
@( shake cows, win a ) Milkshake!: At this point I don't care if they get the Porsche license, RUF are a recognised Porsche tuning company. Sure, the innards may be different but the bodies and chassis are Porsche and the innards are as good if not better than the innards of the Porsche the body and chassis came from. #granturismo5
@-MasterDex-: Well I appreciate that, but only having access to RUF models means we can only have a very limited selection of road-going Porsches. I'd rather have the whole historic and competitive racing line up than a handful of tuned models. #granturismo5
You've got to be kidding. Marketing? Anyone who cares already is well aware of this game.
I finally got to play Forza 3 this weekend and it makes me even more frustrated about the never-ending delays and overwrought nature of GT5.
GT5 may have the edge in graphics and detail, but Forza 3 is far and away the better game. More exhilarating to play, the cars sound better the pace is more exciting, like I imagine it would feel sitting in these cars and they handle more convincingly. Cars feel more distinct in their characteristics than they do in GT5. And when I hit another car they actually slide around, unlike GT5 where it feels like I'm bumping up against moving brick walls. And then Sony has the audacity to tout GT5 as some kind of pinnacle of realism in driving games.
I wouldn't buy an Xbox360 just for Forza 3 but I do wish I owned the game. And I wouldn't miss GT5 much at all. #granturismo5
@MaWeiTao: Where did you find a release copy of Gran Turismo 5? The world would like to know. Seriously, we want to know how you got your hands on Gran Turismo 5 because if you're using Prologue as some kind of measuring stick I'm going to point out that it's been two years since GT5P and around 4 or 5 since GT4 and GT4P played closer to GT3 than GT4.
@Black-Dog-Howls: Obviously I'm talking about Prologue. But Prologue plays no differently than GT4 or any of the older games. The key difference are the improved graphics.
And judging by gameplay clips of GT5 I see no fundamental difference from that to prologue. Watch the "car damage" video and you'll see how cars still look awkward when they bump into barriers.
Development has dragged on so long because of the sheer number of cars Digital Polyphony has decided they needed to render. I'm sure they've spent a lot of time on some periphery features but I don't think I'll be proven wrong about the core mechanics being largely unchanged. #granturismo5
I don't know, are there really any people left who are into these sort of hardcore simulations and are not playing Forza at this point? What's the feature that will bring back people to GT on the PS3? #granturismo5
@Asbestos_Underwear: I am sure I need not state the obvious but Forza is Forza (good) and GT is GT (also good). The main difference is one is for the Microsoft 360 and the other is for the Sony Playstation 3. So I imagine that alot of PS3 owners will pick this up as it may be their one and only option.
Also consider the notion that any multi-platform owner, myself included, love racing in general. So I am more than happy to pick up both games and enjoy the variety that they offer.
@yhummo: Can't forget the partnerships that Gran Turismo often gets and the fact that, despite three Forza games being released, GT is still a far bigger franchise. Just compare the sales of GT5P to Forza 2. #granturismo5
@Black-Dog-Howls:
I enjoy both series very much. However my preference is more for the GT franchise. Just keep in mind that when you start talking sales figures there are many variables to the numbers. For instance the GT series has been around far longer thus building upon it's reputation as a good racer. Let's not forget too that it was THE racing game on the original PS and PS2. Which were the (by far) dominating systems of past generations. #granturismo5
@Asbestos_Underwear: GT5 certainly is the nicer looking game of the two. And the larger car list certainly is appealing, even if the majority of those cars wont be particularly interesting. However, the excessively long development time is inexcusable in my opinion.
If I ended up getting an Xbox360 I'd get Forza3, without question. And despite owning a PS3 on principle I wouldn't get GT5.
If Forza were available for the PS3 Digital Polyphony sure as hell couldn't get away with this. GT5 sales would be completely decimated. #granturismo5
Gran what now? That sounds... vaguely familiar. Oh wait, isn't that the movie where Clint Eastwood plays a cranky old racist with a heart of gold? Yeah, that was a good one. Kind of weird choice for a game adaptation, though. #granturismo5
@AncientUnknown1: And in other news, an Ancient Unknown being went on yet another rampage in downtown today. Seriously, SCEA, get this man his game before the whole world is destroyed.
They are delaying it for the free publicity obviously. 8) #granturismo5
@MaWeiTao: Are you stupid? 60 million is pretty damn good. Go look at James Cameron's AVATAR with his 400 million dollar budget and talk to FOX about that. #granturismo5
@i_pooped_on_: you're pretty stupid for not proving your point properly. money is money and budget is budget. Games are already costing more than movie production so the difference between budgets of a movie and a game are vague because each are able to make back money from high expenses.
MaWeiTao thinks 60 million is really steep but its hasn't even touched the budget of blizzard's games.
Dude look at the budget for Titanic. it's half the budget of AVATAR and the economy was fine then. Another factor for titanic's success was its release near valentines day. How many people do you think will watch AVATAR as a christmas movie? With the success of District 9 which had a 30 mil budget don't you think FOX is sweating nukes when they realize they dropped 400 million bones on the production of AVATAR? #granturismo5
@Boom-Chicka-Ah: Here to Create a Star Commenter Empire: No! You're stupid first.
And, by the way, Avatars budget is "above 200" million, not 400. So, let's say 250. Exaggerator man!
Also, even in times of economic decline or stagnation, movie sales have not followed suite. So there goes the economic argument, at least from a historically relevant perspective. And, yes, there are references to evidence this in the last couple of months.
This hasn't even started yet my man. Titanic was in fact released around Christmas, 1997. It is the highest grossing film of all time, directed and written by James Cameron. Its budget was 210 million (adjusting for a 5% inflation rate). Next, I can pretty much guarantee you that Cameron's production studio has significant capital invested in this movie, along with Fox. You cannot be James Cameron and not have a significant financial stake in your movie. Seriously. So, no, I don't think Fox is sweating bullets about the 175 million it put down for Avatar.
So now you're stupid again, for not checking your facts properly. So there. #granturismo5
@i_pooped_on_: well you are wrong on your facts since James Cameron said in an interview that FOX provided another 100 mil on top of the 300 mil they already gave for the movie. so do your math. its 400 mil fool. And He said FOX was nervous about all their investing. And Titanic was also released on valentines day as well. SO you're stupid. TOOL! you think a movie that is 60% CGI is gonna cost a measly 210 million? Revenge of the Fallen was about 200 million and they had more live action than CGI. CGI is expensive got it? shrek the third was just 40 mil short of Revenge of the Fallen's budget, why do you think that is? CGI movies are incredibly expensive to make. Plus AVATAR is using the latest in 3D software and is using the most powerful 3D cameras. They also have to provide theaters for the special projectors to show both the quality and the 3D capabilities. That costs money and a measly 210 mil can not cover that. #granturismo5
@Boom-Chicka-Ah: Here to Create a Star Commenter Empire: "The film was originally to be released on July 2, 1997, but post-production delays pushed back the film's release to December 19, 1997." - Wikipedia
Or how about IMDB: "Release Date:
19 December 1997 (USA)"
On the budget:
"With a budget of $230 million, 'Avatar', a digital 3-D science fiction feature film, is directed and written by James Cameron." - Merinews
"Time has added the following to its article: 'The original version of this story misstated the cost of the film Avatar as being in excess of $300 million. The correct figure is in excess of $200 million.' " - Filmthreat
I could further quote articles that have the budget reported as 230 million, but that would be redundant.
And, what I said was that Titanic was 210 million, not Avatar. I estimated Avatar's budget at 250 million. All recent reports estimate a budget of 230 million.
Also, I never disputed that James Cameron said Fox was nervous, but he is a director - directors historically have a conflictual relationship with distributors. Fox, being a for profit corporation, is ALWAYS nervous about investments, it's their damned job to be. In fact, it is their LEGAL OBLIGATION to be.
Also, Cameron pushed back the release date of the film to allow for the proliferation of IMAX screens into movie theaters, and is not bankrolling this process.
So, unless you can provide me with clear citations and examples disproving mine, and supporting your claims, then quit being a dickhead. #granturismo5
Why does it anger you that there exist both Forza and Gran Turismo? If you like one better than the other, play the one you like better. Or play both. Or play neither. Nobody fucking cares. #granturismo5
@dowingba: I think it just irks people who can afford or own or choose to own just one console. It's pretty much a matter of defending their purchase with a lot of mental gymanstics really.
When it comes to consumer products, be fickle and be open to choice is what I'd say. #granturismo5
You know, they have released games in the meantime. Tourist Trophy, GT5P and last but not least: GTPSP, which is so far the biggest racing game ever made. #granturismo5
@AncientUnknown1: Except that the Gran Turismo series has redefined what the 1-10 scale even *is*. Before the first GT, nobody thought a realistic "driving simulator" would sell on game consoles. There would be no Forza without Gran Turismo.
I would rather have a genre-defining game every 6 years than a bunch of wannabes every other year. #granturismo5
@badasscat: "Before the first GT, nobody thought a realistic driving simulator would sell on game consoles. There would be no Forza without Gran Turismo."
Very true. GT was the original real driving simulator on consoles and I have very fond memories of playing 1, 2 and 3 on playstation.
I am still firmly in the Forza 3 camp though. It's the unprecidented customisation that hooked me. Forza's online community is amazing, GT5 owners will be missing out on something very special there.
That would be fine if the games held up six years....but they dont. The competition is constantly competing and putting out great additions and features in the mean time. I wouldnt mind if it was every three years or so...but six? Because yes, the auto industry (and more importantly) video game industry advances much faster than the rate of their output .
Point is even if GT5 is better than Forza 3 (its not really the point, but Id say its probably a hair better in terms of looks...but Forza is the one Id rather play), we will not see GT6 till probably 2015 whereas Forza would be on 5 or 6. I would rather have these incremental, but noticeable, increments every two or three years #granturismo5
@Jakelshark: *sigh* its not really the point, but Id say its probably a hair better in terms of looks
What you smoking?
we will not see GT6 till probably 2015 whereas Forza would be on 5 or 6.
Seriously! WTF are you smoking?! GT6 will use the same engine as GT5 so it won't be another 6 years until it's released, I thought that would have been obvious.
Also, the lineup of cars is very up to date, the cover car for the game isn't even out to buy yet.
GT games have always been epically long and always have massive replayability and a huge library. I'm sorry but without trying to bash Forza in any way when I say this but that series cannot compare to Gran Turismo and come out looking better...other than being released quickly, which some might consider a con. #granturismo5
@-MasterDex-: Turn10 managed to put out an engine that looks as good, if not better, than what we've seen so far from GT5. They did so in about 2 years on a lower budget while providing more tracks and features that GT5 has yet to come up with, although yes it has less cars. That's not to say GT5 is lacking in cars or features, but that's what sets them apart is their differences.
Realistically, Polyphony suffers from the same problem 3D Realms and many other developers from the hey day have; they can't perform on a budget, either time or money wise, and have the attitude that they don't have to. The only difference between them and 3D Realms is that Polyphony has Sony backing them financially and that's not about to change anytime soon. Unless Sony realizes they need to kick some butts into motion. Think how many copies they'd need to sell to turn a profit on that amount of money (although conning people into buying Prologue probably helped). #granturismo5
@NoHoldsBarred: Turn10 managed to put out an engine that looks as good, if not better, than what we've seen so far from GT5. They did so in about 2 years on a lower budget while providing more tracks and features that GT5 has yet to come up with
@AncientUnknown1: So you'd rather pay $60 every 2 years for a good game as opposed to $60 every 5~ years for the apex of the genre? Do racing games really change that much with each iteration to warrant a two year cycle obsolescence? #granturismo5
@badasscat: The interesting thing is that T10 and the Forza series have done more to define the genre than Gran Turismo has.
The racing line, brand name upgrades, the in-depth tuning, the PC-level of sim physics, the auction house and store front, the online play (at least with FM2), the livery editor, etc. have raised the standard when it comes to console racing sims.
In comparison, the GT series hasn't been genre defining at all.
"Better graphics" doesn't redefine a genre.
The fact that you can foster a community of painters, tuners and racers...that's genre defining.
The fact that you can have physics that take into account track surface temperatures, tire pressure, tire gas temperatures, tire sidewall flex, etc. on a level that only PC sims can compare?
A game like GT: Prologue had the same development time as FM2...yet featured less of everything. Not only less cars and tracks, but a poor online implementation, poor tuning implementation, NO upgrading of vehicle components, no livery editor, no auction houses or car trading aspects, and a half assed single player mode.
What GT5 has to do is basically do everything that Forza 3 does.
Which effectively makes Forza 3 the genre-defining game. #granturismo5
@-MasterDex-: Forza has strengths of its own that GT will have a hard time competing against, with Forza's community, auction house, liveries, tunings, etc.
Yet you act as if GT is some untouchable superior.
As far as I see it, the biggest thing GT has going for it right now is its name, and that explains why Forza's team is so willing to boast at the moment. #granturismo5
@AncientUnknown1: Why would you be paying that every 6 years? GT5 is only taking so long because it is built ground up from scratch, GT6 will likely be along 2 or maybe 3 years after gt5. #granturismo5
@AncientUnknown1: I agree. To have Forza, in my hands TWICE and love it both times... it makes GT far less important. Yes- perhaps we'll see a 9.5 out of 10 score on GT. But then again- maybe we won't. GT on PSP didn't do shit. The GT4 scores were less than GT3. And GT 3 was less then GT2. So... to people claiming that GT is a genre defining game are living in the past. GT WAS a genre defining game. It's not anymore. Forza took that ball and ran with it a LONG time ago. In game damage. Tire simulation. Nearly 4x the amount of calculations per second. Sorry kids, but that's all Forza- not GT. And with GT playing catch up- my only guess is Poly's been working on the graphics, not the physics. And the game needs better physics and better crumples and a long list of other things to catch up to Forza. GT just lost something over the past few years- and even now- they've copied the driving line of Forza and they're damage model isn't even close to Forza's. Yes the graphics are better... is that what you look for in a Simulator guys? Graphics? I'm looking for how the car handles, how the tires flex and grip, how the tuning process can be down to a mm, how the car buckles when it hits a wall or barrier... these are the areas where FM wins out over GT in MONSTEROUS ways. So... yes- more cars (even 34 versions of the skyline) and better graphics on GT are one thing to point at. I'd rather not wait 6 years for a dusty old king playing catch up, when I could be playing a game that's changing the way I play the game. #granturismo5
@Jakelshark: 2015 ayy? Gran Turismo 3, 4 and 5 in all came out starting in July 01. That puts them on pace for a game every 2 to 3 years. Not too bad actually.
Also, while Forza is good and actually really good, it's far from perfect. The controls are just not that tight. Things feel floaty when they shouldn't. DAMAGE modeling is weak actually. They brag about it but did a crappy job. Why is it that when we rub fenders side by side very lightly both of my taillights explode like the fourth of July and my hood crumples up like cardboard. NOT REALISTIC.
Yamauchi could have done damage like that probably without a problem. He's a perfectionist though. Any part of a game he's going to highlight he wants to be as absolutely realistic as possible. This is why damage was never done. That and the fact that he wants it done based on the car. So where a ferrari would get destroyed in a 10 mph accident a taurus would keep on chuggin (but manufacturers don't want that and it would take a ton of time). I'll take GT over Forza anyday. And I'm still saying I think Forza is very good. #granturismo5
GT - 1998
GT2 - 1999 [famous glitches in this one]
GT3 - 2001
GT4 - 2005
GT5 - maybe end of year 2010
if I wanted to be nerdy, Id point out this is some type of exponential or geometric growth
so yes, GT6 in 2015 is not some crazy comment
Im not even arguing which game was better. So god help me I regret mentioning that my PERSONAL preference is Forza [because I think its more fun god damn it]....all Im saying is if you think GT6 is coming out very soon after 5, you have no idea what its like to be a GT series fan who has to patiently wait while DP dicks around with what their competition has made great strides in #granturismo5
@Jakelshark: Hmm going back to 98 thats 5 gts in 12 years. You do the math. There has been a big gap between 4 and 5 but that hardly means its gonna be another 5 years.
I do have every idea what it feels like to wait but that's what other games are for.
You're entitled to your opinion but I just think all the critics will be silenced when GT finally comes out. And I played GT at a conference in Vegas 2 months ago and it's gonna be well worth the wait. Lets just leave it at that. #granturismo5
10:46 AM
11:54 AM
If GT5 were released right now I would buy it, but I wouldn't be able to play it let alone enjoy it as it should. GoW3 and MAG in Q1, GT5 and WKC in the summer and Last Guardian and some other blockbusters in the Fall would be perfect. #granturismo5
09:42 AM
But I digress, my bets are that they're working on pushing a huge marketing campaign over in NA and a smaller one here in Europe since it's always sold so well over here and getting preorder numbers up before launching during the summer. #granturismo5
10:02 AM
Not to mention, there's also MLB 10 and Heavy Rain both slated to be out around the same time as well as big multiplat releases like FFXIII which would have already been released in Japan. I'm sure GT5 will do fine no matter what, but why cut into sales of your own games when you can just drop it in the summer months when there's nothing else to compete with? #granturismo5
10:05 AM
08:55 AM
There's only so much RUF I can take -_- #granturismo5
09:46 AM
02:21 PM
08:24 AM
I finally got to play Forza 3 this weekend and it makes me even more frustrated about the never-ending delays and overwrought nature of GT5.
GT5 may have the edge in graphics and detail, but Forza 3 is far and away the better game. More exhilarating to play, the cars sound better the pace is more exciting, like I imagine it would feel sitting in these cars and they handle more convincingly. Cars feel more distinct in their characteristics than they do in GT5. And when I hit another car they actually slide around, unlike GT5 where it feels like I'm bumping up against moving brick walls. And then Sony has the audacity to tout GT5 as some kind of pinnacle of realism in driving games.
I wouldn't buy an Xbox360 just for Forza 3 but I do wish I owned the game. And I wouldn't miss GT5 much at all. #granturismo5
08:28 AM
11:53 AM
And judging by gameplay clips of GT5 I see no fundamental difference from that to prologue. Watch the "car damage" video and you'll see how cars still look awkward when they bump into barriers.
Development has dragged on so long because of the sheer number of cars Digital Polyphony has decided they needed to render. I'm sure they've spent a lot of time on some periphery features but I don't think I'll be proven wrong about the core mechanics being largely unchanged. #granturismo5
08:00 AM
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Also consider the notion that any multi-platform owner, myself included, love racing in general. So I am more than happy to pick up both games and enjoy the variety that they offer.
So to answer your question, yes. #granturismo5
08:16 AM
08:26 AM
09:53 AM
I enjoy both series very much. However my preference is more for the GT franchise. Just keep in mind that when you start talking sales figures there are many variables to the numbers. For instance the GT series has been around far longer thus building upon it's reputation as a good racer. Let's not forget too that it was THE racing game on the original PS and PS2. Which were the (by far) dominating systems of past generations. #granturismo5
11:56 AM
If I ended up getting an Xbox360 I'd get Forza3, without question. And despite owning a PS3 on principle I wouldn't get GT5.
If Forza were available for the PS3 Digital Polyphony sure as hell couldn't get away with this. GT5 sales would be completely decimated. #granturismo5
07:45 AM
07:18 AM
Ah! finally, there's someone to blame..
ALL TROOPS...CHARGE!!!! #granturismo5
01:35 PM
@Curse lily: I shall join your cause with my own Starman army!
PK BALLAST! #granturismo5
07:16 AM
"What about red?"
"DAMNIT!" #granturismo5
07:03 AM
07:18 AM
They are delaying it for the free publicity obviously. 8) #granturismo5
07:24 AM
11/05/09
11/05/09
hell they prolly already made a lot of it back with GT5 Prologue sales
11/05/09
11/05/09
And Avatar...is a movie...made by JAMES CAMERON.
Do you remember any other movies he made recently? Ya know, it was kind of like...huge...
Oh wait, did I hear somebody say 2 million dollars? Oh...oh...wait, 2 BILLION dollars?
Are you stupid? #granturismo5
11/05/09
MaWeiTao thinks 60 million is really steep but its hasn't even touched the budget of blizzard's games.
Dude look at the budget for Titanic. it's half the budget of AVATAR and the economy was fine then. Another factor for titanic's success was its release near valentines day. How many people do you think will watch AVATAR as a christmas movie? With the success of District 9 which had a 30 mil budget don't you think FOX is sweating nukes when they realize they dropped 400 million bones on the production of AVATAR? #granturismo5
11/05/09
And, by the way, Avatars budget is "above 200" million, not 400. So, let's say 250. Exaggerator man!
Also, even in times of economic decline or stagnation, movie sales have not followed suite. So there goes the economic argument, at least from a historically relevant perspective. And, yes, there are references to evidence this in the last couple of months.
This hasn't even started yet my man. Titanic was in fact released around Christmas, 1997. It is the highest grossing film of all time, directed and written by James Cameron. Its budget was 210 million (adjusting for a 5% inflation rate). Next, I can pretty much guarantee you that Cameron's production studio has significant capital invested in this movie, along with Fox. You cannot be James Cameron and not have a significant financial stake in your movie. Seriously. So, no, I don't think Fox is sweating bullets about the 175 million it put down for Avatar.
So now you're stupid again, for not checking your facts properly. So there. #granturismo5
11/06/09
11/06/09
Or how about IMDB: "Release Date:
19 December 1997 (USA)"
On the budget:
"With a budget of $230 million, 'Avatar', a digital 3-D science fiction feature film, is directed and written by James Cameron." - Merinews
[www.merinews.com]
"Time has added the following to its article: 'The original version of this story misstated the cost of the film Avatar as being in excess of $300 million. The correct figure is in excess of $200 million.' " - Filmthreat
[www.slashfilm.com]
I could further quote articles that have the budget reported as 230 million, but that would be redundant.
And, what I said was that Titanic was 210 million, not Avatar. I estimated Avatar's budget at 250 million. All recent reports estimate a budget of 230 million.
Also, I never disputed that James Cameron said Fox was nervous, but he is a director - directors historically have a conflictual relationship with distributors. Fox, being a for profit corporation, is ALWAYS nervous about investments, it's their damned job to be. In fact, it is their LEGAL OBLIGATION to be.
Also, Cameron pushed back the release date of the film to allow for the proliferation of IMAX screens into movie theaters, and is not bankrolling this process.
So, unless you can provide me with clear citations and examples disproving mine, and supporting your claims, then quit being a dickhead. #granturismo5
11/05/09
Why does it anger you that there exist both Forza and Gran Turismo? If you like one better than the other, play the one you like better. Or play both. Or play neither. Nobody fucking cares. #granturismo5
11/05/09
Same deal with multiplat games. Gotta make sure mine looks slightly better.
Geeze, why you gotta be such an ass? I'm just ignorantly defending my ludicrous positions. #granturismo5
11/05/09
11/05/09
When it comes to consumer products, be fickle and be open to choice is what I'd say. #granturismo5
11/05/09
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11/05/09
I have no problem with GT5 taking so long because I know Yamauchi and his team haven't been slacking during that time. #granturismo5
11/05/09
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11/05/09
I would rather have a genre-defining game every 6 years than a bunch of wannabes every other year. #granturismo5
11/05/09
Couldn't have put it better myself. +1 #granturismo5
11/05/09
Very true. GT was the original real driving simulator on consoles and I have very fond memories of playing 1, 2 and 3 on playstation.
I am still firmly in the Forza 3 camp though. It's the unprecidented customisation that hooked me. Forza's online community is amazing, GT5 owners will be missing out on something very special there.
11/05/09
That would be fine if the games held up six years....but they dont. The competition is constantly competing and putting out great additions and features in the mean time. I wouldnt mind if it was every three years or so...but six? Because yes, the auto industry (and more importantly) video game industry advances much faster than the rate of their output .
Point is even if GT5 is better than Forza 3 (its not really the point, but Id say its probably a hair better in terms of looks...but Forza is the one Id rather play), we will not see GT6 till probably 2015 whereas Forza would be on 5 or 6. I would rather have these incremental, but noticeable, increments every two or three years #granturismo5
11/05/09
its not really the point, but Id say its probably a hair better in terms of looks
What you smoking?
we will not see GT6 till probably 2015 whereas Forza would be on 5 or 6.
Seriously! WTF are you smoking?! GT6 will use the same engine as GT5 so it won't be another 6 years until it's released, I thought that would have been obvious.
Also, the lineup of cars is very up to date, the cover car for the game isn't even out to buy yet.
GT games have always been epically long and always have massive replayability and a huge library. I'm sorry but without trying to bash Forza in any way when I say this but that series cannot compare to Gran Turismo and come out looking better...other than being released quickly, which some might consider a con. #granturismo5
11/05/09
Realistically, Polyphony suffers from the same problem 3D Realms and many other developers from the hey day have; they can't perform on a budget, either time or money wise, and have the attitude that they don't have to. The only difference between them and 3D Realms is that Polyphony has Sony backing them financially and that's not about to change anytime soon. Unless Sony realizes they need to kick some butts into motion. Think how many copies they'd need to sell to turn a profit on that amount of money (although conning people into buying Prologue probably helped). #granturismo5
11/05/09
ROFL. You know your stuff don't you? /sarcasm
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The racing line, brand name upgrades, the in-depth tuning, the PC-level of sim physics, the auction house and store front, the online play (at least with FM2), the livery editor, etc. have raised the standard when it comes to console racing sims.
In comparison, the GT series hasn't been genre defining at all.
"Better graphics" doesn't redefine a genre.
The fact that you can foster a community of painters, tuners and racers...that's genre defining.
The fact that you can have physics that take into account track surface temperatures, tire pressure, tire gas temperatures, tire sidewall flex, etc. on a level that only PC sims can compare?
A game like GT: Prologue had the same development time as FM2...yet featured less of everything. Not only less cars and tracks, but a poor online implementation, poor tuning implementation, NO upgrading of vehicle components, no livery editor, no auction houses or car trading aspects, and a half assed single player mode.
What GT5 has to do is basically do everything that Forza 3 does.
Which effectively makes Forza 3 the genre-defining game. #granturismo5
11/05/09
Spoken like a person who doesn't play the genre... #granturismo5
11/05/09
Yet you act as if GT is some untouchable superior.
As far as I see it, the biggest thing GT has going for it right now is its name, and that explains why Forza's team is so willing to boast at the moment. #granturismo5
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graphics are a relative thing, some people find certain things more pleasing than others
and I refer you to how long it took from GT3 to GT4 as why GT5-6 will take forever #granturismo5
11/05/09
Also, while Forza is good and actually really good, it's far from perfect. The controls are just not that tight. Things feel floaty when they shouldn't. DAMAGE modeling is weak actually. They brag about it but did a crappy job. Why is it that when we rub fenders side by side very lightly both of my taillights explode like the fourth of July and my hood crumples up like cardboard. NOT REALISTIC.
Yamauchi could have done damage like that probably without a problem. He's a perfectionist though. Any part of a game he's going to highlight he wants to be as absolutely realistic as possible. This is why damage was never done. That and the fact that he wants it done based on the car. So where a ferrari would get destroyed in a 10 mph accident a taurus would keep on chuggin (but manufacturers don't want that and it would take a ton of time). I'll take GT over Forza anyday. And I'm still saying I think Forza is very good. #granturismo5
11/05/09
lolwut
GT - 1998
GT2 - 1999 [famous glitches in this one]
GT3 - 2001
GT4 - 2005
GT5 - maybe end of year 2010
if I wanted to be nerdy, Id point out this is some type of exponential or geometric growth
so yes, GT6 in 2015 is not some crazy comment
Im not even arguing which game was better. So god help me I regret mentioning that my PERSONAL preference is Forza [because I think its more fun god damn it]....all Im saying is if you think GT6 is coming out very soon after 5, you have no idea what its like to be a GT series fan who has to patiently wait while DP dicks around with what their competition has made great strides in #granturismo5
11/05/09
I do have every idea what it feels like to wait but that's what other games are for.
You're entitled to your opinion but I just think all the critics will be silenced when GT finally comes out. And I played GT at a conference in Vegas 2 months ago and it's gonna be well worth the wait. Lets just leave it at that. #granturismo5
11/06/09
the point was look at how long the sequels on PS2 took even though they said they made the engine of GT3 good for 4 #granturismo5