@-MasterDex-: What are you talking about dex? Where's my twenty four hour endurance runs in S-Rank using a performance enhanced Skyline against super cars after sweating blood and tears trying to get through the license tests?
GTPSP allows you to decide how long of a race and in what car you want rather than forcing you into doing a race you don't have the time or desire to do, like for instance doing 10 laps in a Clio.
Like I said, perfectly adapted to handheld gaming.
@-MasterDex-: Glad to hear someone actually likes it. I can't begin to understand what they did with it. No career, too f*cking much money, too easy, no car modifications, weird random dealers management...
Technically, it's good and all but where is it going ? Once I nailed the driving challenges, I don't see any way of progressing. And if I don't progress, I don't get a satisfaction feeling for what I've accomplished. And if I'm not satisfied, I'm not satisfied !
But I'm still glad someone likes it that way. Means there are probably reasons for thoses things I don't like :-) [peace.ak]
@ak-blanc: While the random dealers management isn't what I would have chosen, looking at the good side of it, I can see that I buy cars and find some hidden gems I wouldn't have otherwise bought if all dealers and cars were immediately available.
Your disappointment at the lack of career mode and sense of progression is understandable but from my point of view it's more of a yearning for the carrot-on-a-stick method where you have a clearly defined goal told to you that you can work towards as opposed to the "do what you like, we'll reward you anyway" method that GTPSP provides.
As for setting a goal for yourself, I would suggest going through all tracks in succcession on each rank before upping the ranks and going through again, perhaps also raising the amount of laps as you go up a rank from say 3-5-10 and beyond. Apart from that, I would suggest finding some cars you really like and going hell for leather in timeattack to beat your own time and see how fast you can get a lap done in a particular car (this also helps with tigthening up your handling). Be creative and create goals for yourself. Just like adult life, no one's going to tell you what to aim for.
@-MasterDex-: Well I thought the the blood and tears bit would get it across, but alas I've not yet acquired my S-arcasm license. I've still got to get past the italics bracket and win a couple satires.
@-MasterDex-: I guess you can see it that way but imagine a GTA without story and missions. Sure, you can decide to steal a chopper in a military base, go shoot down a boat with it and then return to your hideout safely... but I just prefer to have goals that I can achieve. It's nice to find your own goals once you finished the game but in GT's case, I really miss the career (and modifications, and lack of money) [peace.ak]
@Jotsy: Everyone finds its own path to happiness :-)
In fact, I did that too, before and after finishing the story. I always loved to go run/drive in restricted areas (I mean the islands still locked at the beginning of the game) and try to make it the longest, or even get there, drive quite far inside and try coming back to a hideout.
I've got a friend who used to play Need for Speed 2 in LAN with his brother using the cheat to drive any of the normal cars in the traffic. One of them would try to disguise himself in the regular traffic and the other would try to find where he was...
There're always ways to find your own games into the games but does that mean the game shouldn't propose something to begin with ? [peace.ak]
I need goals, I need linearity, I need a sequence of events, I need to play according to the developers vision, I want to experience what the director intended. I don't want this... this freedom thing you all talk about!
absolutely hilarious! what am I doing awake?! it's already 5 am on the east coast. I should have put my helmet on, and GOT IN SOME GRAN TURISMO ! I applaud their dedication. 100 percent!
I loved TT - it was the only good bike sim I've ever played. It was so fun I actually got a sportbike a few years ago, and the lessons learned from the game have saved me on numerous occasions.
I was so disappointed when they showed bikes for GTHD and then there was nothing in GT5P... it's so fun running a ZX-10R around the Nurburgring Nordschleife. #gt5
@fuchikoma: Tourist Trophy was amazing. Really hope this series gets a continuation, it was the Gran Turismo of the biking world (unsurprisingly). #gt5
At this point I wouldn't be surprised if they tried to dump motorcycles in GT5. Perhaps it would be an attempt to outdo Forza 3 just in time for Forza 4 to be released.
As for DLC, I have a suspicion we'll see next to nothing. They'll humor us with some holiday version of existing vehicles and that's about it. Instead they'll hoard everything for GT6 which should be done in time for the PS4 Slim. It's either that or GT5 is only going to make available a percentage of the claimed 1000 cars and we'll have to pay for the keys to unlock everything already on the disc. They have to recoup their $60 million investment somehow. #gt5
@MaWeiTao: Not to bring back a corpse or flog a dead horse but didn't someone already post the last time you mentioned this that GT5P which is definitely included in this budget already helped them recoup this investment or are you really going to be bringing up this each time there's a GT5 post.
Most racing/driving simulators that are exclusive have redeeming features that make it good for its fanbase and GT is usually quite good at that too.
You don't have to post something negative about GT5 each time there's a new post about it you know, Optimus Prime would be ashamed :P #gt5
@WhatTheFrag: I normally don't bother reading replies so I missed that. And we don't really know if Prologue has helped recoup their investment much.
The claim was made that the GT4 engine was completely scrapped for GT5 which I don't buy at all. It's an inefficient way to work. I'm sure they had to dump a lot for the sake of the PS2 to PS3 transition but otherwise the basic physics engine should be the same. And in fact, it does feel pretty much the same. Otherwise they went and scrapped the previous engine but then were still unable to properly handle collisions or rollovers?
I suspect most of the money spent went into modeling all those cars, not building the physics engine. Prologue has 60 cars and 6 tracks. GT5 has nearly 1000 cars and 20 distinct tracks. Given the mount of work Digital Polyphony has shown going into modeling each car and track that's where you're money is going and Prologue isn't going to be much help. And don't forget the features that have been added since Prologue.
I think the GT series is excellent. And they've certainly pioneered the driving game with huge car libraries. On the other hand, the GT series is a perfect example of diminishing returns. All this time and money spent and GT5 likely won't be much better than the competition. It will certainly be good, it had damn well be given everything that's gone into it, but I'm hard-pressed to see that all the effort expended was justified. Then there's the fact that Sony loves trumpeting this game as the ultimate in realism, and they can't get things like collisions right. But it doesn't end there, I've never found the handling characteristics to be totally convincing. Forza feels more convincing to me. And even better is the simulator Live for Speed; they've even modeled tire flex in that game. Unfortunately the graphics in that game are lacking and the car list is worse. Those are the two areas where GT5 will decisively beat the competition. #gt5
@MaWeiTao: Ah that makes sense. But there was a discussion about recouping costs with GT5P the last time.
Getting back to what you've just said. I'm not entirely sure how they coded GT4 and if GT5 is coded differently. I mean for instance why Naughty Dog had to rebuild their entire engine from scratch was because they used to use LISP and believe me when I say this sometimes it is actually cost effective to build a new engine from scratch than to tweak it to a newer system. That would be far more time-consuming than to start fresh.
With that said, it is quite likely that they are using assets from the previous games and some codes but really I don't work there so I wouldn't know. I agree that basic physics engine could be the same. Or they might have begun with porting and then realized that it would be effective to just change most of it. It could explain why they took so long. Regardless I do feel that they must be getting some money from car companies for the idents. Car companies are notoriously lavish with their budgets for advertising (I know this from personal experience), if they see advertising through GT as good as regular advertising then they would've given them quite a large sum of money which also would've helped the budget. I doubt that they'd have to use the entire money to make a new ident when they have reusable assets and such in the game.
I wouldn't say about diminishing returns so strongly, I mean it's the fifth game in the series albeit the first for the current generation of consoles. There would be a strong reduction as people now see with the Guitar Hero Franchise (I think when I said it peaked with 4 someone argued but the sales of 5 show it did indeed peak with 4, granted that it's not been out long but the sales are definitely less in a week by week comparison in a few territories at the least) but considering this is the first one for the current generation there would also be a surge. It's very hard to say because of several factors. It will be less perhaps due to the userbase being smaller but also it could be higher if the userbase expands on the basis of the ip, plus I'm sure TV shows will promote this. Shows like Top Gear really do promote this game over any other and that gets a whole different audience into the game.
Handling I guess isn't totally convincing but to be very honest I've never felt a game's handling for cars to be that convincing even with a wheel and other peripherals. Motorbike games on the other hand yes. It's strange but perhaps something to do with perception of space maybe.
I will say however that both games have redeeming features to make them good simulators and enjoyable and believe that when the product is finally out we can truly judge how good it actually is. Till then we've just got GT5p and the words of people. #gt5
Marketing? More like trying to reap the most out of sales per quarter. Investors are on their ass about making the games division profitable again; a simultaneous release will yield large profits in one qtr, but divide that by two and if played right (and if sales live up to expectations), they could go from being constantly in the red to profitability for two straight quarters. You also get the added benefit of being able to use Japanese players as beta testers, something they've done to reasonable success already with GT5P. #granturismo5
@muu: And I'm fine with that. Sony has been trying to spread out their releases more evenly throughout the year (although there's still way too much in the Fall) and I approve of this.
If GT5 were released right now I would buy it, but I wouldn't be able to play it let alone enjoy it as it should. GoW3 and MAG in Q1, GT5 and WKC in the summer and Last Guardian and some other blockbusters in the Fall would be perfect. #granturismo5
I knew this was the case. I'm disappointed by this but at the same time, I'm taking a bit of pleasure in this news because just about a week ago, someone called me out when I said the global release would not be March/April. HA! Who's wrong now!!!
But I digress, my bets are that they're working on pushing a huge marketing campaign over in NA and a smaller one here in Europe since it's always sold so well over here and getting preorder numbers up before launching during the summer. #granturismo5
@-MasterDex-: I figure Sony just wants to spread their games out further rather than lumping them all together in a similar time frame. March sees the release of GoW3 which is one of the biggest powerhouse franchises in gaming of the last few years. As Tyr4nt said below, I doubt Sony would want to throw another game out with that on the table.
Not to mention, there's also MLB 10 and Heavy Rain both slated to be out around the same time as well as big multiplat releases like FFXIII which would have already been released in Japan. I'm sure GT5 will do fine no matter what, but why cut into sales of your own games when you can just drop it in the summer months when there's nothing else to compete with? #granturismo5
@Kanji08: Yeah, it wasn't till after I finished my comment and read through the rest that I realised the amount of games coming out around March. I figure it's a bit of both really, hold off on GT5 and reduce it's competition while at the same time getting the hype-train going. Summer really would be the ideal time to release it. #granturismo5
I'd pin this on God of War III's release. Sony wants March to be Kratos' month in the west. I'd expect them to try to time Gran Turismo 5 to be out once buzz from GoW3 starts to slip so they can keep their momentum. That's my impression anyway. #granturismo5
I hope this allows more time for PD to get the Porsche license, even if they have to release the cars as DLC.
There's only so much RUF I can take -_- #granturismo5
@( shake cows, win a ) Milkshake!: At this point I don't care if they get the Porsche license, RUF are a recognised Porsche tuning company. Sure, the innards may be different but the bodies and chassis are Porsche and the innards are as good if not better than the innards of the Porsche the body and chassis came from. #granturismo5
@-MasterDex-: Well I appreciate that, but only having access to RUF models means we can only have a very limited selection of road-going Porsches. I'd rather have the whole historic and competitive racing line up than a handful of tuned models. #granturismo5
11/19/09
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11/19/09
It's SCIENCE(tm)!
11/19/09
Jesus man, did they not teach you not to make people laugh when they are drinking something? Now who's gonna clean my monitor uh? UH?
11/19/09
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Step1: Complete licenses/Challenges
Step 2:Complete a track enough to get to S-rank
Step 3: Turn the laps up to 99
Step 4: Select a tuned Skyline and away you go.
GTPSP allows you to decide how long of a race and in what car you want rather than forcing you into doing a race you don't have the time or desire to do, like for instance doing 10 laps in a Clio.
Like I said, perfectly adapted to handheld gaming.
11/19/09
Technically, it's good and all but where is it going ? Once I nailed the driving challenges, I don't see any way of progressing. And if I don't progress, I don't get a satisfaction feeling for what I've accomplished. And if I'm not satisfied, I'm not satisfied !
But I'm still glad someone likes it that way. Means there are probably reasons for thoses things I don't like :-) [peace.ak]
11/19/09
Your disappointment at the lack of career mode and sense of progression is understandable but from my point of view it's more of a yearning for the carrot-on-a-stick method where you have a clearly defined goal told to you that you can work towards as opposed to the "do what you like, we'll reward you anyway" method that GTPSP provides.
As for setting a goal for yourself, I would suggest going through all tracks in succcession on each rank before upping the ranks and going through again, perhaps also raising the amount of laps as you go up a rank from say 3-5-10 and beyond. Apart from that, I would suggest finding some cars you really like and going hell for leather in timeattack to beat your own time and see how fast you can get a lap done in a particular car (this also helps with tigthening up your handling). Be creative and create goals for yourself. Just like adult life, no one's going to tell you what to aim for.
@Numanoid:: Sarcasm, the internet, etc, etc. lol.
11/19/09
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11/19/09
what you just described there is how i've always played GTA... i've never "finished" a single one...
11/19/09
In fact, I did that too, before and after finishing the story. I always loved to go run/drive in restricted areas (I mean the islands still locked at the beginning of the game) and try to make it the longest, or even get there, drive quite far inside and try coming back to a hideout.
I've got a friend who used to play Need for Speed 2 in LAN with his brother using the cheat to drive any of the normal cars in the traffic. One of them would try to disguise himself in the regular traffic and the other would try to find where he was...
There're always ways to find your own games into the games but does that mean the game shouldn't propose something to begin with ? [peace.ak]
11/19/09
I need goals, I need linearity, I need a sequence of events, I need to play according to the developers vision, I want to experience what the director intended. I don't want this... this freedom thing you all talk about!
11/19/09
11/19/09
11/19/09
11/12/09
I was so disappointed when they showed bikes for GTHD and then there was nothing in GT5P... it's so fun running a ZX-10R around the Nurburgring Nordschleife. #gt5
11/12/09
11/11/09
As for DLC, I have a suspicion we'll see next to nothing. They'll humor us with some holiday version of existing vehicles and that's about it. Instead they'll hoard everything for GT6 which should be done in time for the PS4 Slim. It's either that or GT5 is only going to make available a percentage of the claimed 1000 cars and we'll have to pay for the keys to unlock everything already on the disc. They have to recoup their $60 million investment somehow. #gt5
11/12/09
Most racing/driving simulators that are exclusive have redeeming features that make it good for its fanbase and GT is usually quite good at that too.
You don't have to post something negative about GT5 each time there's a new post about it you know, Optimus Prime would be ashamed :P #gt5
11/12/09
The claim was made that the GT4 engine was completely scrapped for GT5 which I don't buy at all. It's an inefficient way to work. I'm sure they had to dump a lot for the sake of the PS2 to PS3 transition but otherwise the basic physics engine should be the same. And in fact, it does feel pretty much the same. Otherwise they went and scrapped the previous engine but then were still unable to properly handle collisions or rollovers?
I suspect most of the money spent went into modeling all those cars, not building the physics engine. Prologue has 60 cars and 6 tracks. GT5 has nearly 1000 cars and 20 distinct tracks. Given the mount of work Digital Polyphony has shown going into modeling each car and track that's where you're money is going and Prologue isn't going to be much help. And don't forget the features that have been added since Prologue.
I think the GT series is excellent. And they've certainly pioneered the driving game with huge car libraries. On the other hand, the GT series is a perfect example of diminishing returns. All this time and money spent and GT5 likely won't be much better than the competition. It will certainly be good, it had damn well be given everything that's gone into it, but I'm hard-pressed to see that all the effort expended was justified. Then there's the fact that Sony loves trumpeting this game as the ultimate in realism, and they can't get things like collisions right. But it doesn't end there, I've never found the handling characteristics to be totally convincing. Forza feels more convincing to me. And even better is the simulator Live for Speed; they've even modeled tire flex in that game. Unfortunately the graphics in that game are lacking and the car list is worse. Those are the two areas where GT5 will decisively beat the competition. #gt5
11/12/09
Getting back to what you've just said. I'm not entirely sure how they coded GT4 and if GT5 is coded differently. I mean for instance why Naughty Dog had to rebuild their entire engine from scratch was because they used to use LISP and believe me when I say this sometimes it is actually cost effective to build a new engine from scratch than to tweak it to a newer system. That would be far more time-consuming than to start fresh.
With that said, it is quite likely that they are using assets from the previous games and some codes but really I don't work there so I wouldn't know. I agree that basic physics engine could be the same. Or they might have begun with porting and then realized that it would be effective to just change most of it. It could explain why they took so long. Regardless I do feel that they must be getting some money from car companies for the idents. Car companies are notoriously lavish with their budgets for advertising (I know this from personal experience), if they see advertising through GT as good as regular advertising then they would've given them quite a large sum of money which also would've helped the budget. I doubt that they'd have to use the entire money to make a new ident when they have reusable assets and such in the game.
I wouldn't say about diminishing returns so strongly, I mean it's the fifth game in the series albeit the first for the current generation of consoles. There would be a strong reduction as people now see with the Guitar Hero Franchise (I think when I said it peaked with 4 someone argued but the sales of 5 show it did indeed peak with 4, granted that it's not been out long but the sales are definitely less in a week by week comparison in a few territories at the least) but considering this is the first one for the current generation there would also be a surge. It's very hard to say because of several factors. It will be less perhaps due to the userbase being smaller but also it could be higher if the userbase expands on the basis of the ip, plus I'm sure TV shows will promote this. Shows like Top Gear really do promote this game over any other and that gets a whole different audience into the game.
Handling I guess isn't totally convincing but to be very honest I've never felt a game's handling for cars to be that convincing even with a wheel and other peripherals. Motorbike games on the other hand yes. It's strange but perhaps something to do with perception of space maybe.
I will say however that both games have redeeming features to make them good simulators and enjoyable and believe that when the product is finally out we can truly judge how good it actually is. Till then we've just got GT5p and the words of people. #gt5
11/11/09
thanks Luke for being the voice of reason. #gt5
11/11/09
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11/09/09
If GT5 were released right now I would buy it, but I wouldn't be able to play it let alone enjoy it as it should. GoW3 and MAG in Q1, GT5 and WKC in the summer and Last Guardian and some other blockbusters in the Fall would be perfect. #granturismo5
11/09/09
But I digress, my bets are that they're working on pushing a huge marketing campaign over in NA and a smaller one here in Europe since it's always sold so well over here and getting preorder numbers up before launching during the summer. #granturismo5
11/09/09
Not to mention, there's also MLB 10 and Heavy Rain both slated to be out around the same time as well as big multiplat releases like FFXIII which would have already been released in Japan. I'm sure GT5 will do fine no matter what, but why cut into sales of your own games when you can just drop it in the summer months when there's nothing else to compete with? #granturismo5
11/09/09
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11/09/09
There's only so much RUF I can take -_- #granturismo5
11/09/09
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11/09/09