I accidentally read the line "And more Sonic excitement" as "And more Sonic excrement." I think I've been reading the comments of Sonic haters for too long... #thisweekinvideogamecomics
The comments on this article are hilarious. I think they highlight how out of touch the average Kotaku commenter is from the realities of Nintendo's business decisions. #pokemon
Either Nintendo is wicked at keeping secrets, or their games have like a 90 day development window. Because I never hear a thing about their games until a few months until their release date.
I haven't yet decided if this is a good of bad thing. #pokemon
@Slagathorian: Nintendo has rarely ever let information about it's games out to the press before they are ready for it to do so. It's one of the reasons people swear Nintendo only has one dev team or 'The only thing they are doing is Wii-themed stuff" #pokemon
@Foxstar is in love with Kotaku's two Brians.: But do you know if its because they have a shorter development time, or if they truly don't want any details leaked until the product is nearly finished? #pokemon
@Slagathorian: It's definitely the latter. I remember reading in an interview once where Iwata said that the company would prefer not to hype up their games too early and have, since then, stuck to a policy where they wouldn't release information on a game until it is almost ready to ship. This window usually consists of 2-3 months before the street date as oppose to the typical half year to a year or even years before the date: Halo 3, Alan's Wake, Killzone 2, GoW, Haze ect.
It's a way to ensure that the hype doesn't supersede the game, resulting in a product that disappoints rather than surprises. It's also an attempt to avoid having the hype train burn out, instead using the smaller window to build up momentum towards the release date.
@Tyr4nt: Nintendo has no plans, now or ever to invest the multi-millions of dollars into a Pokemon MMO. MMO's are huge cash and development time sinks. #pokemon
@Foxstar is in love with Kotaku's two Brians.:
Nintendo seems to have no itnerest in Pokemon anymore than poorly thought out spin offs. It disappoints me, the lack of effort thrown into the spinoff games, when there are obvious ideas out there that would be much better.
Pokemon Snap 2. I mean, Come on. #pokemon
@Foxstar is in love with Kotaku's two Brians.: I understand they have no such current plans but I don't think money is the issue. Pokemon and the Wii print money and Nintendo's spent millions over a couple of years of development on quantified brands such as Mario and Zelda and I can guarantee you they have a multimillion dollar contract with Koei-Tecmo for Metroid Other M. I'd say the main barriers are they won't develop unless there is a known high rate of return and that they are very protective of children.
A big hindrance to an MMO on the Wii is the friends code system. They'd have to have a system built into a potential MMO where you login with you friend code since you can't connect to others without using it.
The other thing would be that the game would likely have to have preset phrases for communication and no VOIP as a direct result of Nintendo's protective nature towards kids and that Pokemon is geared towards kids. I mean even though the Wii has parental controls Nintendo insisted on the friend code system.
Maybe Nintendo has it in their mind that Pokemon is meant to be played locally with the exception of trading Pokemon. I mean I wouldn't be surprised if people at Nintendo want to do a Pokemon MMO but haven't figured out the right way to pitch it or are too afraid to try. Maybe Nintendo or Satoshi Tajiri-Oniwa feel Nintendo isn't in the right place to make it happen just yet. Especially since they've never done an MMO they'd probably have to look at contracting a studio to do it for them or get an internal team in place to do it which would mean they'd have to hire employees specifically for MMO's.
I can't agree that it will never ever happen though if it were a success, and I have no reason to think it wouldn't be, Nintendo would have another means of printing money. Not even considering WOW level subscription numbers, even if a Pokemon MMO was still only half as successful that would still be $1 billion a year of annual revenue. #pokemon
@NeoAkira: All relative to the person, what's worthless to you can be gold to someone else, I'd love a proper Pokemon MMO[RPG]. I get what you're saying about a traditional Pokemon RPG on console though, I'd have a deep appreciation for that too. #pokemon
While this does look enticing is anyone else waiting for when they will finally make a full blown 3d pokemon adventure on the wii? I mean the ones where you play the trainer collecting and training over the globe rather than pokemon stadium type affairs. Surely it would sell like hotackes? #pokemon
I've been waiting for something like a console version ever since playing Red Version on my Gameboy Color. If they made a full-fledged console Pokemon game it could be amazing.
@Tiberias: Nintendo's never going to do this. It wouldn't sell nearly enough to make the development time worth it. It was decided long time ago the 'core' Pokemon games were best done on the handhelds and on the handheld systems they will remain.
Remember, as much as the 'core' may cry for something, causals are what made Pokemon what it is. #pokemon
@Slagathorian: A mix of both. After working in retail, studying sales figures and just investing in video games for 30 something years, patterns pop up.
Look at it this way, Pokemon is Nintendo's Monster Hunter. No console Monster Hunter will -ever- do what the portables do. At best we could hope for a Stadium like game that doesn't suck. #pokemon
they should make something like a remake of lets say: pokemon silver on the wii. and if possible,make it an mmo for battles. that would sell instantly. even those over 20 yrs old would definitely buy it, cause i would #pokemon
@란: I still don't get why Nintendo isn't smart enough to remake regular Pokemon in 3D.
Cause just like you said.. I'm 22 and I would buy it in a second. Even if I have to hide it from my family/friends. #pokemon
Goddammit Nintendo! Give me a real Pokemon game for the Wii! Not a pikachu adventure, not a colosseum game, but a real rpg like on all the handhelds. What is preventing you from doing that I will never know. #pokemon
It's funny how people are complaining about a lack of full length Poke'mon games on Nintendo's main Console. Do people forget what Poke'mon really means?
Poke'mon = Pocket Monsters
How can Pocket Monsters be on a Console? You can't fit a console in your pocket. There's your reason why we'll never see a traditional game outside of the portable market. #pokemon
@bebop4one: Why bother with making a console version of a handheld game when the portable series is guaranteed to make them gazillions of dollars?
And, really, what would be the advantage of playing a portable-style RPG on the console other than more robust graphics? If anything, the ease of local and online battling featured in the most recent portable versions would be reduced solely to the latter.
It's not as if the story would improve drastically, nor would the gameplay feature a much needed revolution (IMO), if it tried to emulate the portable Pokemon titles. #pokemon
@Slagathorian: MMO's are a lot more tricky then single player games, depending on how you do them.
-Servers and infrastructure.
-The cost of forming and keeping a development team around who does nothing else BUT work on the MMO
This means patches, new content, bug fixes.
-Funding, training and keeping a support team of GMs around 24/7 just for the MMO. This can get really costly quick
-Even if you just took the basic world of Pokemon and ported it over, it would cost millions on millions of dollars.
-The Wii is ill suited for a MMO, due to the fact that game patches are only allowed to be delivered in a complete system update.
-A MMO needs a billing service. This eats into costs and raises overhead.
-PR costs.
Look at the costs for developing FF11, 13 and WoW. Look at how much they run monthly. It's why so many MMO's die. WoW alone costs Blizzard more then 10 million dollars to keep running. #pokemon
I wish that they would make a full scale 3-D version of the GameBoy Pokemon. If they did that, then I would buy a Wii right now. I'm a sucker for the Pokemonz.
EDIT: Forgot about hidden posts, well at least it's a popular train of thought. Come on Nintendo, give us what we want!
11/06/09
11/05/09
Lady: Oh no! The locust are spoiling our picnic by the tree. They're trying to get at my armoured fishnet stockings!
Marcus: ...omnomnomnomnomnom...
Lady: Oh no! They have a giant screwdriver. They're gonna disassemble my armoured breasts!
11/04/09
11/04/09
10/15/09
10/15/09
I even watched the anime and saw the first movie.
But man...even I don't have the attention span to watch more than that... #pokemon
10/15/09
Let it go and start judging the new games on their own merits, not on "WAAA ITS NOT A 3D MMORPG"
This game actually looks interesting #pokemon
10/15/09
I haven't yet decided if this is a good of bad thing. #pokemon
10/15/09
10/15/09
10/15/09
It's a way to ensure that the hype doesn't supersede the game, resulting in a product that disappoints rather than surprises. It's also an attempt to avoid having the hype train burn out, instead using the smaller window to build up momentum towards the release date.
10/15/09
10/15/09
10/15/09
10/15/09
A Pokemon MMO would be worthless. A console Pokemon RPG on the other hand, now we're talking. #pokemon
10/15/09
Nintendo seems to have no itnerest in Pokemon anymore than poorly thought out spin offs. It disappoints me, the lack of effort thrown into the spinoff games, when there are obvious ideas out there that would be much better.
Pokemon Snap 2. I mean, Come on. #pokemon
10/15/09
10/15/09
A big hindrance to an MMO on the Wii is the friends code system. They'd have to have a system built into a potential MMO where you login with you friend code since you can't connect to others without using it.
The other thing would be that the game would likely have to have preset phrases for communication and no VOIP as a direct result of Nintendo's protective nature towards kids and that Pokemon is geared towards kids. I mean even though the Wii has parental controls Nintendo insisted on the friend code system.
Maybe Nintendo has it in their mind that Pokemon is meant to be played locally with the exception of trading Pokemon. I mean I wouldn't be surprised if people at Nintendo want to do a Pokemon MMO but haven't figured out the right way to pitch it or are too afraid to try. Maybe Nintendo or Satoshi Tajiri-Oniwa feel Nintendo isn't in the right place to make it happen just yet. Especially since they've never done an MMO they'd probably have to look at contracting a studio to do it for them or get an internal team in place to do it which would mean they'd have to hire employees specifically for MMO's.
I can't agree that it will never ever happen though if it were a success, and I have no reason to think it wouldn't be, Nintendo would have another means of printing money. Not even considering WOW level subscription numbers, even if a Pokemon MMO was still only half as successful that would still be $1 billion a year of annual revenue. #pokemon
10/15/09
10/15/09
10/15/09
I've been waiting for something like a console version ever since playing Red Version on my Gameboy Color. If they made a full-fledged console Pokemon game it could be amazing.
10/15/09
Remember, as much as the 'core' may cry for something, causals are what made Pokemon what it is. #pokemon
10/15/09
10/15/09
I'm just curious. #pokemon
10/15/09
Look at it this way, Pokemon is Nintendo's Monster Hunter. No console Monster Hunter will -ever- do what the portables do. At best we could hope for a Stadium like game that doesn't suck. #pokemon
10/15/09
10/15/09
Cause just like you said.. I'm 22 and I would buy it in a second. Even if I have to hide it from my family/friends. #pokemon
10/15/09
It would not be worth the development costs, nor would it sell. The biggest driving force of Pokemon is it's portable nature. #pokemon
10/15/09
10/15/09
Poke'mon = Pocket Monsters
How can Pocket Monsters be on a Console? You can't fit a console in your pocket. There's your reason why we'll never see a traditional game outside of the portable market. #pokemon
10/15/09
And, really, what would be the advantage of playing a portable-style RPG on the console other than more robust graphics? If anything, the ease of local and online battling featured in the most recent portable versions would be reduced solely to the latter.
It's not as if the story would improve drastically, nor would the gameplay feature a much needed revolution (IMO), if it tried to emulate the portable Pokemon titles. #pokemon
10/15/09
10/15/09
10/15/09
10/15/09
-Servers and infrastructure.
-The cost of forming and keeping a development team around who does nothing else BUT work on the MMO
This means patches, new content, bug fixes.
-Funding, training and keeping a support team of GMs around 24/7 just for the MMO. This can get really costly quick
-Even if you just took the basic world of Pokemon and ported it over, it would cost millions on millions of dollars.
-The Wii is ill suited for a MMO, due to the fact that game patches are only allowed to be delivered in a complete system update.
-A MMO needs a billing service. This eats into costs and raises overhead.
-PR costs.
Look at the costs for developing FF11, 13 and WoW. Look at how much they run monthly. It's why so many MMO's die. WoW alone costs Blizzard more then 10 million dollars to keep running. #pokemon
10/15/09
EDIT: Forgot about hidden posts, well at least it's a popular train of thought. Come on Nintendo, give us what we want!
10/15/09