PixelJunk Shooter 2, the sequel to Q-Games' inventive PlayStation Network game, adds more than just light and acid to the list of new fluidic matter the developer is playing with. Bugs, bubbles and bullet hell also join the updated liquid arsenal.
Few games that I've seen benefit as much from being seen in video, as opposed to in stills, as PixelJunk Shooter. So before reading further, interested parties should watch the following — then read the words that follow.
Pixel Junk Shooter, and just about every other game it seems, is at this week's San Diego Comic-Con. Here's a few minutes of the game showing off some new features in the game including a pretty neat looking Lava Cannon. [Thanks Dylan]
This year's annual E3 Expo gathering of video game developers, publishers and players brought with it an unprecedented look at the games we'll be playing over this year and next as well as the technology that will shape the games to come.
By Josiah Munsey
E3 is Vegas on crack, lights pulsing, base thumping, nunchucks swinging, people dancing for joy to DJ Hero's remix of "Holla Back Girl" (thanks, Activision). With this sensory overload, it becomes easier to see which games stick out, which games are unique.
Despite the inherent goodness of their previous games, Q-Games' upcoming PixelJunk 1-4 was never going to sell with a name that sounded like a Mario Stage. So it's been changed to something more marketable.