<![CDATA[Kotaku: pixel]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: pixel]]> http://kotaku.com/tag/pixel http://kotaku.com/tag/pixel <![CDATA[Cave Story Wii Has A Little Extra Something]]> Cave Story Wii isn't the same Cave Story you already know and already love. For starters, it's getting a graphical facelift, character art and all. But that's not all; it's also getting downloadable content.

Yes, posted on the game's official blog yesterday was the following:

We’re still working away at Cave Story trying to make sure it’s faithful to Amaya-san’s original while adding a few things for the console release. One of these new additions, I’m happy to announce is Download Content. I think we received enough e-mails demanding it that we’re doing our best to include some new surprises in the WiiWare release. You’re going to have to wait for more info on that.

New levels? New characters? New weapons? Goodness me, it's enough to make a man faint from all the excitement.

And Hello Again! [Nicalis]

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<![CDATA[Cave Story WiiWare Trailer]]>
Well, here it is moving. Looks wonderful. Excuse the sound though, it's a work-in-progress.

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<![CDATA[Meet The New Cave Story Hero, Same As The Old Cave Story Hero]]> Remember that Cave Story graphics comparison we ran a while back? Showing how the upcoming Wii version was making some slight, yet tasteful, changes to the way the game's characters looked? Got another one for you today. And it's probably the most radical, not to mention important, of the lot. Look at his little nose! And his little haircut! And the cute little details on his cute little cap! Melts the heart, it does.

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<![CDATA[Cave Story Wii Makes Me Want A New Wii]]> My current Wii doesn't get much use. OK, it gets no use. But that's not to say I wouldn't turn down the chance to get another one! Though it couldn't just be any Wii. If I had to get a new Wii - and Nintendo wouldn't let me have one of those HDD-equipped ones - I'd want this one. Because if I got it, how many other people could say they owned a Wii that had been doodled all over by Pixel, the dude who created Cave Story? Doodles of Cave Story characters, all over both the console and the controllers? Not many people, that's how many.

[Nicalis]

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<![CDATA[Incredible Samus 16-Bit Painting]]> Kotakuite the-hypnotoad toiled for months on this truly incredible 16 bit Samus painting. It is approximately three feet tall and stands watch over his desk. I've seen quite a few pixel paintings in my time and none of them comes even close to this. No decals here folk, that's all hand painted. Amazing work, the-hypnotoad! Make the jump to check out a nice close-up of the work.

samuspainting2.jpg

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<![CDATA[Dead Pixel Halloween Costume]]>

Is it all you imagined from the headline? No? Too jowl-y?

Dead Pixel Costume [Happy Designs via Gizmodo]

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<![CDATA[Variant Interactive Clarifies Cave Story PSP]]>

Last time we posted about the sublime freeware platformer Cave Story and its upcoming migration to the PSP, many of you called me out, claiming that this project by Variant Interactive was widely known to be an unauthorized port. Pixel had apparently decried it. I was so swayed by the collective voice that I urged none of you to buy it.

Christopher Boyer, CEO of Variant Interactive, was wounded to the quick and sent me an email, explaining the situation:

f I might, I'd like to clear up what amounts to speculation from Wikipedia and a couple of folks on Livejournal. The ugliness started with a kid who I suppose is a regular in some Cave Story fan community on Livejournal.com, who sent Pixel an email, or posted on his BBS (one of the two, I'm not sure at this point) about the PSP version. Pixel, who does not speak English, didn't quite catch the gist of what he was saying and told him he didn't know what the kid was talking about. This kid took it to mean that Pixel had never heard of us or what we were doing. Hence the drama bomb.

The truth of the situation is that I've personally been in contact with Pixel, both one-on-one with my mediocre Japanese skills, and through a wonderful translator for the big stuff (and pretty much everything, at this point) since early 2005.

We are clearing each and every step with Pixel before we move forward on just about anything, and are about to wrap up an early build for him to preview and put his OK stamp on.

This is excellent news, and Christopher insisted that they were actually going to be sending Pixel a good chunk of change for the port.

Even more clarification, after the jump...

I was slightly less optimistic, though, about Christopher's bomb-shell announcement that Cave Story for the PSP was going to feature a complete graphical overhaul:

Primarily, the game is intended to be exactly what it is, with a facelift, as the main goal is to get Cave Story to a wider audience and share that experience. (The facelift, sadly, is a necessity for this - not everyone is into the retro look and feel, and a spoonful of sugar makes the medicine go down, so to speak.) We are absolutely planning other ways to expand the gameplay and make it a worthwhile purchase for old fans and soon-to-be-fans alike.

I asked him to clarify his intentions of giving a facelift to only some of the most beautiful and lovingly wrought pixel art to grace gaming in the last 15 years. Christopher soothed some of those fears:

It's like this. You and I both love Cave Story as it is. Piles of people love Cave Story as it is. We love its charming 8-Bit look and retro style and feel. And I'm sure you'd agree that the more people who can play Pixel's masterpiece, the better right?

But, not everyone will pick up on the game's oldskool flavor, precisely because it looks and sounds dated. What we are simply doing, with the main game mode, is bringing it to modern day standards, so more people will be interested in playing the game who aren't or haven't been into the indie game scene. That is what I mean when I say we are giving the game a facelift. We do intend to make it possible for people to play the game exactly as it was originally created as well, for those who want the original game exactly as it was, too. I don't want to rob anyone of that experience.

As much as I think these people who won't pick up on the game's "oldskool flavor" are dogs who should be shot in the gutters, this actually seems like the ideal solution. Those who'd like to play the game in a graphically updated version, full of buxom babes, he-man cyborgs and blood-splattering Uzis can do so. But those who simply want a portable and faithful version of, well, the most charming platformer ever made will have that option too. And expanding gameplay? Sounds like a good reason to pick up what's already a free game.

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<![CDATA[Cave Story Comes To The PSP! Hooray!]]>

With Vice City Stories and Silent Hill: Origins coming to the PSP in the next couple of months, Sony's brick has almost gone from "Portable Most Likely To Be Stuffed Into A Sock And Used To Bludgeon Ken Kutaragi Clean To Death" to being marginally worth having. But the announcement that Pixel's freeware 8-bit classic, Cave Story is coming to the PSP is a huge boon for the system.

I've written about my manic enthusiasm for the game before: "Cave Story is one of the greatest games ever made. Period, then exclamation point, then my hobnail boot imploding the obnoxious face of the fool who disagrees. So charming, frantic, ethereal... the creator, Pixel, is one of those quiet, imminently modest geniuses who can never fail to just melt your heart, and Cave Story is his masterpiece."

. On the other hand, there's no real point buying a PSP for Cave Story, considering it's free and playable now. Also, it's a damn short game, taking only about 4 hours to playthrough. Still, I might pick up a copy just to put a few yen in Pixel's pocket. Artists deserve to be rewarded for their labors of love. Cave Story PSP is due to be released sometime in 2007 by Variant Interactive.

Cave Story PSP [Variant Interactive, thanks Thanius!]

Edit: According to Wikipedia, this is an unauthorized port, and Pixel won't get a dime. So just download the game and play it in a version that isn't ripping off the author. Don't buy this game when it comes out.

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<![CDATA[Cave Story Remix Album Released]]> Some intrepid musicians have taken it upon themselves to release a double album of remixed Cave Story tracks.

I was recently watching an interview with the guys who created Ico and Shadow of the Colossus where they mentioned that for Colossus they were trying to evoke the same emotion as they had managed to evoke in Ico, which was difficult since they they didn't seem to know what emotion that was. That emotion is the dreamlike quality of an almost unbearable beauty, and outside of Ico and Shadow of the Colossus, Cave Story is one of the only games I've ever played where I feel the same.

That beauty is largely evoked by Cave Story's wonderful music. Unfortunately, I think the remix with its synths and wailing guitars largely fails to make the listener feel the same heartrending sadness and innocent wonder as the midi tracks it is trying to ape. The best 'remix' of Pixel's songs I've ever heard was them being played faithfully on a piano. Still, I'll take any excuse I can to further promote this wonderful game.

Cave Story Remix Project [Official Site]

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<![CDATA[Cave Story Hell Speedrun]]>

Cave Story is one of the greatest games ever made. Period, then exclamation point, then my hobnail boot imploding the obnoxious face of the fool who disagrees. So charming, frantic, ethereal... the creator, Pixel, is one of those quiet, imminently modest geniuses that just melts your heart.

And then explodes it with adrenaline! Which is why we're posting this crazy speedrun of Cave Story's Hell level, which I've always found frankly unbeatable.

Haven't played Cave Story? What the hell are you waiting for? It's free! - Florian Eckhardt

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