Once upon a time, Pillars of Eternity and Fallout: New Vegas developer Obsidian was working on a major Xbox One RPG called Stormlands. Then it got canceled, and Obsidian had to lay off 30 people, a large portion of a relatively small staff. Turns out, Tyranny, Obsidian’s new RPG in which evil has already won,…
Let’s get this out of the way upfront: Tyranny is not Pillars of Eternity 2. It’s a different animal, a decidedly more sinister one. But the gulf between them is more than skin-deep.
Obsidian’s Kickstarted role-playing game Pillars of Eternity was one of 2015’s most pleasant surprises. So nearly a year later, it’s nice to see the developers continuing to support it.
There’s more Pillars of Eternity coming, with The White March – Part 2 scheduled for January. Besides new quests and abilities, there’s also a higher level cap and something Obsidian is calling “story time” mode, which lets “players experience the incredible narrative of Pillars of Eternity at a faster pace.”
If you’re still working through the expansive CRPG Pillars of Eternity, you have a few weeks to finish up! The game’s first expansion, The White March - Part 1, is coming out August 25. (You don’t actually need to have finished the game to play this, however.)
In 2012, Obsidian Entertainment almost fell apart. The independent game studio had just suffered a major blow—the cancellation of a big-budget role-playing game they were developing with Microsoft—and they were struggling to make ends meet in the midst of an uncertain, transitional gaming industry.
Here’s a trailer for the first Pillars of Eternity expansion: The White March, Part 1. Presumably there’s a part 2 coming one day, too. I’ve got an appointment to see this thing on Thursday, so stay tuned for impressions in the next week or two.
I once heard a game designer say that anyone older than a teenager who plays video games isn’t actually enjoying them. Instead, the designer theorized, we’re all just endlessly trying to recreate the enjoyment we used to feel, years ago, back when we were young and the world was full of possibility.
Thanks to a combination of glitches, sequence breaking, and some seriously skilled clicking, speedrunner Jiseed has turned Obsidian’s epic new RPG into a 40-minute cakewalk.
Letting fans add their own little stories to a game is really cool, but there’s always a chance it might go... awry.
Did you double-click on a piece of equipment in Pillars of Eternity and inexplicably erase your character’s stat bonuses? Good news: there’s a fix coming soon.
Pillars of Eternity is goddamn fantastic. It's also sometimes intimidatingly deep, with all of its interlocking old-school-RPG-esque stats and systems. Here are some guides to help you on your way.
Pillars of Eternity is a lovely CRPG, but it's a lovely CRPG from Obsidian Entertainment, a developer that's be known to miss the odd bug or two. Like the one that strips your character's permanent buffs and abilities if you double-click equipment in your inventory.
Back in September of 2012, when I first heard that Obsidian was launching a Kickstarter for a spiritual successor to Baldur's Gate, I got a little… uh... too excited.
A few of us have been playing Pillars of Eternity, the lovely new crowdfunded PC role-playing game that sets out to re-create the vibe of old Infinity Engine games like Baldur's Gate.
Anyone who enjoyed isometric PC role-playing games like Baldur's Gate will undoubtedly love Pillars of Eternity, which has taken over my life for the past few days. It's really, really excellent.
Pillars of Eternity has been shuffling release dates for a little while, but Obsidian Entertainment sound pretty confident about March 26. The old school RPG raised $3.9 million on Kickstarter back in October 2012, and it was supposed to come out in spring 2014. Then, it was late 2014. Now, it's March 26. Hopefully!