In 2012, Obsidian Entertainment almost fell apart. The independent game studio had just suffered a major blow—the cancellation of a big-budget role-playing game they were developing with Microsoft—and they were struggling to make ends meet in the midst of an uncertain, transitional gaming industry. »
Here’s a trailer for the first Pillars of Eternity expansion: The White March, Part 1. Presumably there’s a part 2 coming one day, too. I’ve got an appointment to see this thing on Thursday, so stay tuned for impressions in the next week or two. »
I once heard a game designer say that anyone older than a teenager who plays video games isn’t actually enjoying them. Instead, the designer theorized, we’re all just endlessly trying to recreate the enjoyment we used to feel, years ago, back when we were young and the world was full of possibility.
Thanks to a combination of glitches, sequence breaking, and some seriously skilled clicking, speedrunner Jiseed has turned Obsidian’s epic new RPG into a 40-minute cakewalk. »
Letting fans add their own little stories to a game is really cool, but there’s always a chance it might go... awry.
Did you double-click on a piece of equipment in Pillars of Eternity and inexplicably erase your character’s stat bonuses? Good news: there’s a fix coming soon.
Back in September of 2012, when I first heard that Obsidian was launching a Kickstarter for a spiritual successor to Baldur's Gate, I got a little… uh... too excited. »
A few of us have been playing Pillars of Eternity, the lovely new crowdfunded PC role-playing game that sets out to re-create the vibe of old Infinity Engine games like Baldur's Gate. »
Anyone who enjoyed isometric PC role-playing games like Baldur's Gate will undoubtedly love Pillars of Eternity, which has taken over my life for the past few days. It's really, really excellent. »
Pillars of Eternity has been shuffling release dates for a little while, but Obsidian Entertainment sound pretty confident about March 26. The old school RPG raised $3.9 million on Kickstarter back in October 2012, and it was supposed to come out in spring 2014. Then, it was late 2014. Now, it's March 26. Hopefully! »
In September of 2012, I got an e-mail from veteran writer and game designer Chris Avellone. He told me that he and a group of other designers at Obsidian were planning to launch a Kickstarter, and that they were looking to make an RPG in the style of old Infinity Engine games like Baldur's Gate and Planescape: Torment… »