<![CDATA[Kotaku: Phone]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Phone]]> http://kotaku.com/tag/phone http://kotaku.com/tag/phone <![CDATA[ Nokia Adding Zeemote Support To N-Gage ]]> The ZeeMote JS1 is a nunchuk-like Bluetooth analog controller that we first covered back in October last year.

It was a nice idea, hampered slightly by the fact that games had to be rewritten to add support for the thing. Now Nokia has decided to embrace the ZeeMote by releasing downloadable software to let the controller work with almost any S60 app or N-Gage game.

The ZeeKey app is available for free download from the Nokia website and the mobile manufacturer has promised to bundle the app with selected handsets (presumably its more entertainment focused N-Series models).

Zeekey app for Zeemote available for Nokia phones [Pocket Lint]

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Tue, 26 Aug 2008 15:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5042172&view=rss&microfeed=true
<![CDATA[ Here It Is, Your PSP Phone (Oh, It's DIY?) ]]> Yep, that's a touch-screen HAIER cell phone crammed into the PSP's UMD. The phone works, but this PSP mod loses the UMD drive. That's okay, we hear some people don't even use it.

PSP Phone Mod [cngba via Just Another Mobile Blog via Gizmodo]

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Fri, 08 Aug 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5035046&view=rss&microfeed=true
<![CDATA[ Sony's Retro Cell Phone Gaming Campaign ]]> In Japan, Sony Computer Entertainment is launching a special iMode cell phone site that allows users to download classic PlayStation titles for their mobiles. Dubbed "PlayStation Masterpiece Appli Special Campaign", the limited time dealio runs from July 3rd to September 30th for the following games: RPG Arc the Lad, dice game XI[sai]DX and puzzle game I.Q. Intelligent Cube. Those who are members of Sony's iMode site can download the games for 0 points to boot! (The monthly fee is ¥315 or about US$3).

iモード「SCEJ」にて名作アプリが0ポイントで配信開始! [Dengeki Online]

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Thu, 03 Jul 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021722&view=rss&microfeed=true
<![CDATA[ No, You Cannot Party Demo Final Fantasy XIII (Only Watch!) ]]> On August 2nd and August 3rd, Square Enix is holding a "private party" with the utterly ridiculous name DKΣ3713 that will be limited to only 2,400 attendees, picked by raffle through the Japanese Square Enix Members website.. It will showcase Final Fantasy and Kingdom Hearts games. And just like we thought, Final Fantasy XIII will not be playable. Hit the jump for the full rundown of what will be there and what form it will be in. Bring on the disappointments!

FINAL FANTASY XIII(PS3)Trailer
FINAL FANTASY Versus XIII(PS3)Trailer
FINAL FANTASY Agito XIII(Mobile)Trailer
KINGDOM HEARTS Coded(Mobile)Trailer
KINGDOM HEARTS 358/2 Days(DS)Trailer/Playable Demo
KINGDOM HEARTS Birth by Sleep(PSP)Trailer/Playable Demo
DISSIDIA FINAL FANTASY(PSP)Trailer/Playable Demo
The 3rd Birthday(Mobile)Trailer
Sigma Harmonics(DS)Trailer/Playable Demo
FINAL FANTASY VII ADVENT CHILDREN COMPLETE(Movie/Blu-ray)Trailer

Best part? Knowing how Square Enix rolls, photograph of the demo trailers will be strictly prohibited, and the trailers for the big titles will mostly likely be shown in "closed theaters." So! If you want to see them, be prepared to wait in line for like an hour. Make sure you bring your memory cap so you don't forget the experience! Does Square Enix know how to party or does Square Enix know how to party.

Square Enix Party Info [Famitsu]

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Wed, 18 Jun 2008 06:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017491&view=rss&microfeed=true
<![CDATA[ This Might Just Be The PlayStation Phone ]]> Sorry. The "PlayStation Phone". Because it's a lot more phone than it is "PlayStation". Letdown. Pictured above is the Sony Ericsson F305 phone, first in their new "F" series of devices, due for release later this year. The Unofficial Sony Ericsson Blog - source for this info and the pics - believe the "F" stands for "fun", because the phone not only features motion-controlled gaming, but also boasts the familiar "O" and "X" buttons, as well as a PlayStation control pad icon, suggesting that gaming is going to be made a primary feature of the line. If this is as PlayStation phone as Sony are willing to go (and it probably is), it's a smart move - actually branding the thing a PlayStation Phone, and going all-out on the gaming side of things, may not have been the smartest thing to do to the brand.

Sony Ericsson F305 is for fun and games [USEB, via Gizmodo]

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Mon, 16 Jun 2008 05:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016645&view=rss&microfeed=true
<![CDATA[ Sony Phones To Feature Motion-Sensitive Games ]]>

Yay, more Sony phone talk, and this time without even mentioning the word "PlayStation"! According to Pocket-Lint, Sony Ericsson have signed a deal with GestureTek, whose motion-sensing software powers stuff like the EyeToy. The deal will have a similar version of said software running on Sony Ericsson phones around September, and via the handset's cameras, will allow the phones to play motion-sensitive games. Two titles currently mooted to appear for the new capabilities are a Super Monkey Ball game and a Crash Bandicoot title (pictured). Now if you'll excuse me, I'm off to increase the probability of a PlayStation Phone being announced later this year up a few percentage points.

Sony Ericsson to launch new gaming phone range [Pocket-Lint, via Gizmodo]

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Thu, 29 May 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011771&view=rss&microfeed=true
<![CDATA[ New Square Enix Mobile Game, Role Playing Involved ]]> Sit down folks, Square Enix has announced a new mobile cell phone game called ELLARK. It's a "free online RPG" and is launching in Japan this June on all three major Japanese carriers. Not many details, but we're betting nice hairdos are involved.
[ELLARK [Official Site via Forever Fantasy via Akayuki]

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Thu, 17 Apr 2008 00:30:24 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=380735&view=rss&microfeed=true
<![CDATA[ Professor De Marco and the Mysterious Cell Phone Part 3: The Reveal ]]> Yesterday the truth was finally revealed behind the mysterious cell phone received in the mail a few weeks back. I was still pretty unsure of exactly what was going to go down yesterday, so I sent a final text message through the phone asking what was going on.

A few minutes later I received a reply: "At 3:30 a black car will arrive to your house to pick you up. The mission should take no longer than three hours." Three hours, eh? What the hell, I went ahead and cleared my schedule for the afternoon and got ready to embark.

At 3:30 on the dot I went outside and lo and behold, there was a black car with a card with my name on it in the window. Not only was the car out there at the assigned time, but they had managed to get a parking spot right in front of my house. If you know anything about parking in San Francisco, you'll know that this is no mean feat, especially in the Mission. My driver was waiting by the car and told me he would be taking me to my destination as he opened the door for me to get in. I looked and made sure the door locks hadn't been sawed of and got in.

thecase.jpg We drove all the way across town and eventually ended up at Fort Mason Center out by the water. If you've ever seen the movie Copy Cat you'll have an idea of where this is. We drove over by the firehouse and the car stopped. The driver told me to go get the information case and return to the car. As I got out, I saw a large metal briefcase type deal sitting in the middle of the pavement. I got out and grabbed it and returned to the car. Inside was a postcard of Coit Tower and instructions to direct the driver to take me there.

Once we were on our way to Coit Tower, the driver received a phone call and then informed me that he had new orders and a new destination for us. What else could I do but say yes? Didn't seem like I had too much of a choice. So I sat and watched the city slide by the windows as we passed Pier 39 and wound our way through The Embarcadero. We finally arrived in a very warehouse-y area down by Third Street and Twentieth where the driver told me it was time to get out of the car. We had reached the final destination.

I took my case, got out of the are and was greeted by a fellow who welcomed me to the assignment and asked if i had any idea what this was all about. I admitted that I didn't but that I had some ideas. We walked into a nearby warehouse and started making our way up the service elevator and through the halls towards the final reveal.

We arrived in front of a door which was opened for me and I entered wondering what I would find. As some of you speculated in the comments of my previous articles, the whole thing turned out to be for... the new Bourne Conspiracy game. Three of the developers from High Moon Studios were there to discuss the project with me and show me a little bit of what it was all about. Unfortunately I can't say much about what I saw as the information is under embargo until the 28th. But I can tell you that I liked what I saw and that The Bourne Conspiracy isn't your run of the mill action game. I saw four different areas covering the various game mechanics including a driving level.

Once my talk with the guys form High Moon was finished, I was escorted back to the front of the place where my driver was waiting for me. I was giving a digital voice recorder that contained my entire interview with the developers (had I known I wouldn't have taken all those notes!) and the case was given back to me although it was slightly heavier than before.

As we drove away, I opened the case to find a ton of swag including a mini-backpack (you can never have too many bags) a flashlight, a 2gig USB drive hidden in a black rubber bracelet, a Sony MP3 player containing some of the music from the game, a game fact sheet/booklet and of course the case itself which looks like it would comfortably fit an Xbox 360. Also included was what I thought to be the most clever addition, a dossier on me that included my name, known associates and habits. It was odd some of the things they knew about me, but then again, on the internet your life is an open book. Attached to the dossier was four large black and whit photos, two of me coming out of my house to meet the car and another two of me picking up the case at Fort Mason Center. It was really quite the clever and ingenious marketing ploy and I must admit that I, like many of you, was completely sucked in.

All in all it was not a terrible way to spend a Tuesday afternoon and I was told that even more would be revealed to me today at Sierra's Editor's Day here in SF. Again, everything I see will be embargoed until the 28th, but judging from the line-up, there will be plenty to talk about when that day finally rolls around.

I hope you've enjoyed unraveling this little mystery with along me. Agent De Marco over and out.

Bourneswag.jpg

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Wed, 09 Apr 2008 11:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=377763&view=rss&microfeed=true
<![CDATA[ Professor De Marco The Curious Cell Phone: Part 2 ]]> nokiaphone.jpgYou may have read last week about a mysterious cell phone that was sent my way with no return address. A series of text messages informed me that I would hear word on the 24th on my "assignment." I checked in on the phone yesterday evening and sure enough there was another text message, this one slightly more ominous than the first...

A driver has been assigned to escort you to dead drop point. Confirm pick up name for driver. Standby on April 8 at 1700 for pick up.

A driver? At 5pm on April 8? Hmmm. I'm not really one to just get into car sent by a stranger, but I am dedicated to finding out what this is all about. Seeing as I have documented this entire experience for all to see, if I end up dead in a gutter it shouldn't be too hard to figure out who did it. Please just have "He took one for the team" engraved on my tombstone.

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Tue, 25 Mar 2008 10:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=371679&view=rss&microfeed=true
<![CDATA[ CSI Game Uses Cell Phone Calls to Play ]]> CSI01.jpgGameloft has just announced CSI: Crime Scene Investigation - The Mobile Game which they will be releasing in cooperation with CBS. In the game, players will be investigating the seedy side of Las Vegas (does it have a non-seedy side?) and will receive help and clues from the in-game characters in the form of real cell phone messages. From the press release:

Your cellphone rings, and a detective calls you to the scene — just like a real CSI detective. This combination of game play with popular content and a whole new level of interactivity represent enormous entertainment and business potential for the mobile world.

It sounds like a pretty cool gimmick actually and leaves me wondering if this might tie in somehow with the mysterious cell phone I received yesterday...

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Wed, 19 Mar 2008 15:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=369880&view=rss&microfeed=true
<![CDATA[ Professor De Marco and The Curious Cell Phone ]]> nokiaphone.jpg While I was lazing about the house working hard yesterday I received a Fed-Ex delivery. Not that this is anything unusual, I get Fed-Ex packages fairly regularly but upon looking at the slip I noticed that there was nothing filled in in the senders area. But it clearly said To: Flynn De Marco - Kotaku so I figured it was some kind of game thing. After getting over my initial fear that it might be the head of Gwyneth Paltrow, I opened it to discover a small Nokia phone. No note, no press release, none of the things that usually accompany such things. So I figured I'd go ahead and plugged it in and left the house for the day. Upon my return I heard an unfamiliar jangling and realized it was the phone informing me that I had a text message. I checked it to discover the following missive.

"Accommodation address secured. Mission Accepted. Standby on March 24 for further instructions. Date of final mission: April 8."

Seeing as none of the other staff members got one, I'm hoping this isn't some sort of bomb sent by a rival blog to take me out, but I must say I'm rather intrigued. Chances are it's for a cell phone game, but I'm crossing my fingers that it's going to be something really cool. Anyone care to speculate?

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Wed, 19 Mar 2008 10:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=369501&view=rss&microfeed=true
<![CDATA[ Sony's 2006 PlayStation Phone Patent ]]> Yeah, we're a little sick of the rumour merry-go-round on this one too, but it's OK. This one's not a rumour. It's a patent application, and those are much more exciting! This application's for a gaming phone, which Sony filed back in 2006. While it looks like a double-sided phone, it's actually packing an iPhone-like full-screen touchscreen, allowing the device to emulate the interface of both a Sony Ericsson phone and a PSP. Course, this has never actually turned up, and in the iPhone's wake probably never will, but sometimes it's nice to just close your eyes and imagine what could have been, you know?
ORIENTATION BASED MULTIPLE MODE MECHANICALLY VIBRATED TOUCH SCREEN DISPLAY [USPTO, via Unwired View, via Pocketgamer]

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Thu, 06 Mar 2008 21:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=364943&view=rss&microfeed=true
<![CDATA[ N-Gage Aren't Scared Of The PlayStation Phone ]]>
The last two N-Gages were a mess. And that's being kind. The third, a software platform that will feature across a number of Nokia handsets, is more promising, but still far from a proven concept. So are Nokia worried that Sony are looking more and more likely to enter the mobile gaming market and walk all over them? No. No they are not. Nokia games boss Jaakko Kaidesoja:

I'm not scared about anybody. The real question is how do they [Sony Ericsson] do it? Can they create a link between the PSP games and a phone? Can they do the multiplayer and online stuff? We've been doing this for two years and it hasn't been easy.
No, it hasn't been easy! Then again, maybe you just weren't doing it right...
N-Gage boss: 'We're not scared of the PlayStation phone' [Pocketgamer] [Pic]


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Fri, 29 Feb 2008 07:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=362168&view=rss&microfeed=true
<![CDATA[ The Fly Mobile MC100 Is Your New (Unofficial) Nintendo Phone ]]> This is the Fly Mobile MC100. It's a pretty standard phone from a phone company I've never heard of. Which should make it utterly unremarkable. It's got one thing going for it, though - comprehensive and most probably completely unlicensed support for the NES, SNES, Game Boy and Game Boy Colour. I say probably unlicensed because all Fly will say is that, to play the games on the handset, you can just download them "freely" from the internet and bung them on your phone. Which I'm sure Nintendo's lawyers are totally cool with.
Nintendo games available on a mobile phone [Pocketgamer]

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Mon, 25 Feb 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=360195&view=rss&microfeed=true
<![CDATA[ The Best PSPhone Mock-Up We've Seen So Far ]]> Is a PlayStation phone in the works? Oh, absolutely. Or not. We've gone back and forth so many times with quotes from gabby Sony Computer Entertainment Europe execs that we're totally confused at this point. But the rumor that a PSP capable of making a phone call—that isn't via Skype—keeps popping up. Most recently, a blurb in Sony Magazine hinted that such a device was in the works, even pointing to a February release date. Good luck with that.

If a PSPhone does exist, this mock-up is one of the better ones we've seen. The scan, courtesy of NeoGAF member metalmurphy, is clearly labeled as fiction, with the article estimating that such a product has a 35% chance of coming to market. Pretty, yes, but maybe we're just distracted by the Millenium Falcon. A PlayStation Phone, while not a terrible idea, won't be replacing my iPhone any time soon.

Sony Ericsson PSPhone [NeoGAF]

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Mon, 18 Feb 2008 14:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=357740&view=rss&microfeed=true
<![CDATA[ Official Sony Mag Talks PSP Phone ]]> I know it, you know it, we all know that, at some stage down the line, Sony will release a PlayStation Phone. We've already heard talk that one was originally due in February, but that was just a whisper. We've already heard SCE exec Jim Ryan say the idea of one is "definitely plausible". Now this, this is from Sony's official magazine, which I'd wager is a little more credible:

A new PSP-style phone is apparently in development. There are even suggestions that it could be in shops as early as February.
Discount the February thing, as that's probably just citing the earlier rumours, but mentioning it's "apparently" in development? I wouldn't think the official magazine of the consumer electronics company in question would deal in "apparently".

sonymag.jpg Sony Magazine Says PSP Phone Could Come As Early As February? Really? [Gizmodo]

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Fri, 15 Feb 2008 21:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357239&view=rss&microfeed=true
<![CDATA[ Cell Phone Game Hooks Real, Totally Dead Fish ]]> ippon_tsuri.jpg A fishing cell phone games? Not so exciting. Real fishing? Meh. Fishing cell phone game with real fish? THRILLING. Over in Fukuoka, Japan, an IT company has joined forces with a local fish seller to develop a cell phone game that gives players a shoot at winning real fish. Dubbed Ippon Zuri ("Pole-and-Line Fishing"), the game has player cast their lines in hopes of snagging crab, sea bream and other types of fish. If a virtual fish is caught, a slot machine appears. Players have to line up three numbers. If lady luck is on the player's side, a message is sent to the wholesaler who then delivers the actual sea creature to the winner's door. Three games will set players back ¥1,000 yen (US $9.25). But can you really put a price on gambling for raw fish on a cell phone? Of course not!
Cellphone Fishing [Giz]

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Thu, 14 Feb 2008 02:00:32 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=356356&view=rss&microfeed=true
<![CDATA[ iPhone's Impact on Mobile Gaming? "Negative" ]]> The iPhone is a smash hit. People who were never into high-end electronics are picking them up. Great news for Apple, crap news for the rest of the industry. Says EA mobile division VP Travis Boatman:


...it's a replacement for someone who had a Razr before. They still want their content but there's no distribution platform in place so there's a negative impact on the industry... These devices are capable and powerful. They'll be great in the long term but it will take some time as people adapt to devices.

Not only that, it will take developers time to adapt as well. Since Apple hasn't let users download anything they want, the mobile game industry fears iPhone owners might be giving up on mobile gaming. We're pretty sure though the iPhone has nothing to do with that.
iPhone Hurt Mobile Gaming [PC World via Pocket Gamer] [Pic]
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Tue, 08 Jan 2008 00:00:05 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=341892&view=rss&microfeed=true
<![CDATA[ Kingdom Hearts: Birth By Sleep and Final Fantasy: Dissidia Screens ]]> Famitsu is currently hosting some new Kingdom Hearts: Birth By Sleep (PSP) and Final Fantasy Dissidia screens. Also available are screens for Kingdom Hearts: 358/2 Days (DS) and Kingdom Hearts: Coded (cell phone). I got a chance to check out trailers for all of these games at TGS and was on the whole not terribly impressed by the latter two titles although Birth By Sleep looks like it will be the best of the lot. Dissidia also looks great as far as the graphics are concerned, but for gameplay, we'll just have to wait and see.

Make the jump to check out a small gallery of screens.

[Thanks, ryuzaki]

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Sun, 30 Dec 2007 08:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=338972&view=rss&microfeed=true
<![CDATA[ Sony Won't Shut Up About The Damn PlayStation Phone ]]> playstation_phone.jpgThe gang at Sony and Sony Ericsson are almost definitely working on some sort of PlayStation branded phone. It might even be announced in February. At least, that's what we've been led to believe, despite SCEE boss David Reeves smokescreen denial of its existence. Now, Sony Computer Entertainment co-COO Jim Ryan is telling the Economic Times that it's "definitely plausible", indicating that the company is pursuing the idea actively. He calls a console phone convergence "hugely intellectually seductive."

Ryan curiously says "PlayStation almost enjoys cult status" amongst the 200 million-plus who have purchase PlayStation consoles, envisioning a product that is primarily a gaming device and secondarily a phone.

Sony to introduce Playstation phone [Economic Times via CVG]

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Wed, 21 Nov 2007 18:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=325600&view=rss&microfeed=true
<![CDATA[ Silent Hill Ringtones From Verizon ]]> silenthillart02.jpg I've been playing quite a bit of Silent Hill: Origins lately and was lucky enough to have met Yamaoke himself at E for All, so when Kotakuite Jesterhead369 dropped me this note in my inbox it piqued my interest. If you have a Verizon phone, you can download several Silent Hill ringtones including the popular Theme of Laura. Each ring will set you back $2.99 for the privilege of carrying a bit of creepy town with you. Unfortunately , I don't have a Verizon phone, but hopefully with the iPhone I hope to get for Christmas and my SH2 soundtrack CD (autographed even!), I can cobble together my own SH ringtone to disturb passers by.

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Sun, 11 Nov 2007 08:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=321308&view=rss&microfeed=true
<![CDATA[ Will Google Phone Be Good For Gamers? ]]> For those of you who don't follow the gadget world as closely as my alter ego who writes for Gizmodo, there have long been rumors of a Google Phone (as in cellphone) hitting the market and revolutionizing life as we know it. Today the Google Phone was officially announced, not as one particular phone, but as a software platform (like Palm or Windows Mobile) that will run on Sprint and T-Mobile phones produced by big companies like LG, HTC, Motorola and Samsung when launched in 2008. So why should gamers care?

The 34 members of the Open Handset Alliance will be helping to develop this important software—one of whom is NVIDIA, the same company who makes up the yin of ATI's yang in providing 3D bliss to gamers on different platforms around the world. This partnership by no means implies that the Google Phone will be a gaming machine ala N-Gage, but that Google is taking the right early steps to support the potential of some pretty gaming on their newest endeavor. So now you know.

GPhone is Official - A Software Platform For Cellphones
[gizmodo]

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Mon, 05 Nov 2007 10:20:47 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=318879&view=rss&microfeed=true
<![CDATA[ Use Your Windows Mobile Cell Phone To Host a LAN party ]]> Let's face it, not everyone on the planet has access to high speed internet. Some people living out in remote areas just can't get the kinds of service us fancy, city dwelling folk do. Such was the problem for D15AV0W3D over at The Hushed Casket. After exhausting every available resource to get a high speed connection, he thought he was doomed to dial-up for the rest of his life, never being able to catch up with our rapidly changing modern world. But, with some ingenuity and the help of a Samsung i607 Blackjack phone with AT&T's Edge connection he was able to accomplish the seemingly impossible.

After some trial and error, he was eventually able to host a Halloween Halo 3 LAN party at his house with ten Xbox 360s all run through his cell phone's internet connection. I don't pretend to understand all the technical aspects of this amazing feat, so if you wish to learn more, go check out D15AV0W3D's explanation with a little how to guide so you can do this yourself. Ah, the marvels of the modern age...

HowTo: Play on XBOX Live thru your Windows Mobile cell phone [The Hushed Casket]

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Sun, 04 Nov 2007 12:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=318627&view=rss&microfeed=true
<![CDATA[ Call of Duty 4 Goes Mobile ]]> It looks like the high-end mobile games business is starting to catch on here in the States like it has already taken hold in Japan. The latest title to come in to the cell phone fold is Call of Duty 4: Modern Warfare. The nine level single player game is a pre-quel of sorts that gives gamers an insight in to the events leading up to the console version of the game.

You will play as a member of SAS and US Marine forces who must figure out the source of an ultra-nationalist uprising in the Middle East. Use authentic weapons such as rocket launchers and assault rifles to help your squad achieve success. Chaos and destruction will pave your path!

If you want to try before you buy, a free demo version is available on developer Glu Mobile's website.

Call of Duty 4 Mobile [Glu.com]

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Sat, 03 Nov 2007 11:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=318540&view=rss&microfeed=true
<![CDATA[ Japan's Cell Phone Obsession ]]> I always thought the phenomenon of cell phones had reached monumental proportions in the U.S., but it's nothing compared to what it's like here in Japan. A ride on the train will have you seeing at least ten to fifteen people on each car with phones out presumably texting or playing games on them. The there's the cell phone charms. They are HUGE over here. Practically everyone has one or two or thirty dangling off their phone. Some are so large they are bigger than the phones. For example, one gal I saw had no less than three small plush animals attached making it impossible to put in a pocket or the tiny purse she was carrying.

Of course, all these phones means a huge market for cell phone games. Almost every booth I went into at TGS had some sort of cell phone game in it and in most cases five or six. Resident Evil, Metal Gear Solid, Silent Hill and Square Enix all had multiple mobile games attached to them. There were also booths dedicated solely to cell phone games and nothing else. It was a strange phenomenon and something I haven't seen at any other convention I've been to this year. It will be interesting to see if the cell phone games thing catches on in the U.S. the way it has here in Japan. Do you think there is a viable market for this sort of thing and would you buy an MGS or RE phone game if it was made available to you?

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Mon, 24 Sep 2007 09:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=302824&view=rss&microfeed=true
<![CDATA[ Giant Japanese Thumb Wants Mobile Phone Games ]]> What says mobile phone gaming best? Yup, a giant thumb! Here, a bored salaryman listens to the giant thumb telling him to download free mobile games. The giant thumb then attacks him. Brilliant.

Mobile Phone Games [Japan Probe]

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Mon, 10 Sep 2007 02:00:37 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=297935&view=rss&microfeed=true
<![CDATA[ Dojo Dump: Diddy, Petey & Yoshi Goodies ]]> dojo_dump_diddy.jpgThis week, we see the seventeenth confirmed character appear, Donkey Kong's half-pint sidekick Diddy Kong. The rest of the stuff is rather mundane, but at least Yoshi's Final Smash get up is good for a laugh and Smash Bros. fans without friends will be gassed to learn more about Super Smash Bros. Brawl's Adventure Mode. On with the Dojo Dump!

Monday: Link's special moves, including the clawshot, boomerang and bombs, are profiled.
Tuesday: A new video featuring the Subspace Army (and R.O.B.!) is added.
Wednesday: Newcomer Diddy Kong is added to the roster.
Thursday: Yoshi's Final Smash show's the dragon sporting wings and K.K. Slider's theme song arrives for your listening pleasure.
Friday: Petey Piranha, the boss from the Subspace Army clip gets a proper run down.

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Sat, 25 Aug 2007 00:30:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=293413&view=rss&microfeed=true
<![CDATA[ Molyneux Prefers DS/PSP to Cell Phone Gaming ]]> Peter Molyneux, he's a thinker. So, when he looks at cell phone games, what does he think? He prefers the DS and the PSP. Smart man. Here's why:


There's no doubt in my mind that we will be playing more games on mobile devices. What those mobile devices will be, and what they're capable of is still very much up for grabs.

They're changing as fast as the early computer games industry changed, if not faster. My one wish for that is that mobile phones were made with some sympathy for games to be played on them, because they're not, and that must be immensely frustrating for people developing for them.

It's down to some very simple things - these clicky buttons are useless for playing games, and it's down to some other stuff, display drivers and hardware chips obviously. But even if you had simple buttons that would help a lot...

It's just very clunky at the moment, and every time I try and play a mobile game I end up wanting a PSP, or DS.


Maybe it's a mental block, but it's really hard for me to even fathom playing cell phone games with the DS and the PSP. At this stage, what's the point, really?
Moly Talks Handhelds [GamesIndustry]
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Thu, 16 Aug 2007 04:30:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=290048&view=rss&microfeed=true
<![CDATA[ Japan's Motion Gaming Cell Phones in Action ]]> Here's a couple of ads for Japanese cell phone games appearing on carrier NTT DoCoMo. Above, actor Tadanobu Asano and actress Yu Aoi talk about a ball rolling game. After the jump, model/actress/singer Anna Tsuchiya gets serious about cell phone bowling. Not only does Japan have cool phones, it also has cool cell phone games. Good for Japan.
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Wed, 18 Jul 2007 05:00:11 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=279611&view=rss&microfeed=true
<![CDATA[ The Denver PD Racial Bias Game ]]>

Well now, this is really interesting and right in my own back yard too.

The Denver Police Department recently conducted a study of racial bias in the force with the help of a flash-based computer game. The general idea was to determine if officers were more likely to fire on armed people who were black or white.

The game is really just a series of slides that show real Denver backdrops and then pop a white or black person up on the picture armed with either a gun or perhaps a cell phone or, I don't know, a can of soda.

The game gives you five points for holstering your gun on an unarmed man, 10 for shooting an armed man, subtracts 20 for shooting an unarmed man and subtracts 40 for being shot.

The study's results, and a link to the game, can be found over on the Water Cooler Games site. What I don't understand is why the police department didn't use their shoot/don't shoot training software for this instead. The software runs in a darkened room and uses a gun that feels like a real gun. Not only do you have to make the decision on whether not to shoot, you have to hit the person. I actually had a chance to check this out years ago and did quite well until I got to a scenario where a man was holding a child hostage. Kinda hard to make decisions like that on the fly.

Denver Police Test Racial Bias with Videogame [Water Cooler Games]

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Wed, 20 Jun 2007 16:00:49 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=270532&view=rss&microfeed=true
<![CDATA[ Halo 3 - When Viral Attacks ]]> vanderzand.jpgOne of the goals of viral marketing is to draw your target audience into your game by making them feel like they are an active part of the story. Sometimes this can backfire, however, as was the case with Grand Rapids Community College student Michael VanderZand, who found himself unexpectedly caught up in the Halo 3 ARG Iris. When a gamer tag linked to the ARG contained digits that looked suspiciously like a phone number with the last three digital removed, fans began randomly calling phone numbers that coincided with the sequence...one of which belonged to VanderZand.

Unfortunately for him, his phone message was pieced together from snippits of one of his favorite web programs, Red VS. Blue.

Starting last Wednesday he began receiving calls to his cell he didn't recognize. First a couple...then dozens...and now hundreds of phone calls from fans trying to decipher a secret message that doesn't exist. Messages posted to official and non-official forums alike stating that he is not part of the game have gone largely unheeded.

Luckily VanderZand is a big Halo fan with a healthy sense of humor, so he is taking the whole thing in stride, even going as far as to voice his disappointment over folks that don't talk to him when he actually answers the phone.

I even replied in a monotone voice "Are you calling about the Halo ARG?" and still some just hung up! How do you expect to get anywhere if you don't even have the balls to respond?

My favorite part of all this? Michael is an advertising and marketing major. Oh sweet irony. Check out The Hushed Casket link below for a full interview with VanderZand.

College student gets hundreds of cell phone calls due to HALO 3 viral marketing campaign
[the Hushed Casket]
image courtesy of myspace

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Wed, 20 Jun 2007 12:25:43 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=270576&view=rss&microfeed=true
<![CDATA[ BT Making PSP Into A Phone ]]> pspphonething.jpgBritish Telecom and Sony have announced plans to turn the PlayStation Portable into a mobile communications device. Using voice over IP technology in conjunction with the upcoming Go camera, PSP users will initially be able to ring up other PSP users as well as select BT phones via home-based or BT wireless hotspots throughout the UK, with plans to eventually expand the service to allow calls to computers, fixed phones, mobile phones, and anything else you can talk to someone else from a long way off on.

Once the system gets rolled out in the UK, British Telecom plans on licensing the software to other telecom companies in 100 other countries.

Nice to see the PSP gaining the additional functionality. Not sure I would ever see a reason to use it, but that's exactly the thing you're likely to say before finding yourself trapped in a cave-in with only a PSP and a BT wireless access point nearby. Look for more details to emerge at August's Leipzig event.

Sony handheld to offer net calls
[BBC - Thanks Youlikeyams?]

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Wed, 23 May 2007 09:42:31 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=262851&view=rss&microfeed=true
<![CDATA[ I Can See Your Dirty Pillows... On My Phone! ]]>

If you ever wanted to watch two digital girls pillow fight each other's clothes off on your cell phone, now is your chance. This month, I-Play is releasing their newest game, Pillow Fight , on to a phone near you.

You can choose a fighter and her opponent as well as their saucy outfits and then let em rip! You can boost up your pillow power by winning matches which will allow you to add more feathers or filling to your fluffy weapon. Bigger pillows mean stronger impact and thus more wins for you. Winning matches will also allow you to customize your Cheerleader or French maid's costumes.

There is also an I-Play Lounge where players can compete against other users and post their high scores. and receive "downloadable rewards." One can only imagine what these rewards will be, but I'm sure they will be Sex-ay!

Pillowfight: the new mobile game from I-play [Gadget Candy]
[via Gizmodude]

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Sat, 05 May 2007 15:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=258021&view=rss&microfeed=true
<![CDATA[ Die Hard Game Not Coming To Consoles, But Phones ]]> brucebush.jpg

Like most big action movies, the fourth Die Hard film, called Live Free or Die Hard, will see a game version — A mobile game version. The motion picture's plot centers around a plot to take down America's computer infrastructure that will threaten the country's economy. It's up to John McClane, who is neither a computer expert nor an economist, to save the day. (And since star Bruce Willis is now really, really old, the movie should be really, really exciting.) French mobile publisher Gameloft snagged the exclusive movie rights, and the game will have players take on the role of John McClane. There are 13 levels that include fight, car chases and mini-puzzle games. Just like in the movie!

Bruno's New Movie Gets Phone Game [Reuters]

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Thu, 03 May 2007 05:00:06 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=257333&view=rss&microfeed=true
<![CDATA[ Phone Game Teaches Shocking UK Culture ]]>

Going to the pub? Snogging in public?! If you're a foreign exchange student, stuff like that can be new, exciting, different — But mostly exciting. Says University of Portsmouth games expert Nipan Maniar:

I found some aspects of British culture very novel, and certainly things such as interacting socially with others, say, in a pub were very different to what I was used to in my own culture in India.

So Nipan decided to help. He developed a cell phone game designed to help international students find their bearings in the UK. The game can also guide students through boring things like registrations and finding a bank. Necessary sure, but not nearly as interesting as boozing and making out.

Mobile Game Teaches Students About British Culture [Games Blog]

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Fri, 27 Apr 2007 23:00:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=256063&view=rss&microfeed=true
<![CDATA[ Phone Waving Gundam Game In-Coming! ]]>

Makes sense! Yesterday, we posted that DoCoMo was releasing Wii-like motion sensor cell phones. And today, we've got word that the first game for it will be *surprise* a Gundam game. Wow, just wow.

For ¥105 a month (US 88¢), players are, well, Gundam as they battle their way through various scenarios. When they encounter enemies, players must slash their phone "vigorously" like a weapon. The phone's camera works out real world angles and velocities, deciding whether or not the in-game robot has been killed. And the title of this wonder? You are Gundam. Go figure.

Gundam Game [Digital World Tokyo]

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Tue, 24 Apr 2007 08:00:50 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=254751&view=rss&microfeed=true
<![CDATA[ Do We Really Need A Wii-mote-like Phone? ]]>

If it's good enough for the Wii, it must be good enough for mobile phones! Yesterday, Japan's biggest cell phone operator NTT DoCoMo introduced a new handset outfitted with a motion sensor. Created by Mitsubishi, the D904i lets you swing it around like the Wii-mote to play tennis or sword fighting games. Motion controls for cell phones sound utterly impractical considering how the screen and the controller are connected. Plus, seeing how most people in Japan play cell phone games on the train, would anyone actually play this way in public? Remember: This marks the second Mitsubishi phone that has been "inspired" by Nintendo. Bout time they got their own ideas, no?

New Wii-mote Phone [Reuters]

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Mon, 23 Apr 2007 23:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=254656&view=rss&microfeed=true
<![CDATA[ Raise Babies On Your Cell Phone ]]>

Raising children is easy. If I can do it — Better yet, if Crecente can do it, anyone can. Even Tiffany! Come On Baby, which is hitting UK cell phones soon-ish, is Cooking Mama, but with children and no knifes. The game stars buxom Tiffany, who has just started up her own nursery. Players must change diapers, feed babies and boiling milk to turn her nursery into a "five star baby motel." The game's publisher Ozura proclaims it is:

The world's first mobile infant game.

Well, congratulations. Have a cigar.

New Mobile Games [The Guardian]

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Thu, 05 Apr 2007 04:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=249769&view=rss&microfeed=true
<![CDATA[ The Mario Rip-Off Phone Game ]]>

Description of new cell phone game:

The story is quite simple: Mobaria, the girlfriend of Mobario was kidnapped by the evil Pavo. You have to rescue Mobaria from Pavo's Castle, but you have to get there which is not easy. The land, the sky, the caves and even under the water are nasty enemies waiting for you. In Pavo's Castle, fireballs make your journey more difficult. And at the end you have to fight Pavo, who is really strong, you have to beat him 10 times, but take care with jumping on him.

Wait a second... I've played this game before! Back when it was called Super Mario Bros. Nintendo, you might want to call your lawyers.

Mobario Game [Tech Digest]

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Fri, 02 Mar 2007 23:00:12 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=240978&view=rss&microfeed=true
<![CDATA[ Monkeys, Search And Destroy With Bandai ]]>

Hunt for fake monkeys with integrated GPS. Bandai's Java-based Chimpan GPS for DoCoMo phones with satellite-navigation has players run the application and then physically search for the simian target. Players using phones without GPS log-in and act as assistants, apparently. That sounds boring! Game costs ¥315 (US $2.66) , but memories of wondering city streets looking for fake monkeys are priceless.

Monkey Hunt Game [Digital World Tokyo]

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Tue, 27 Feb 2007 22:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=239521&view=rss&microfeed=true