<![CDATA[Kotaku: phil harrison]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: phil harrison]]> http://kotaku.com/tag/philharrison http://kotaku.com/tag/philharrison <![CDATA[Phil Harrison No Longer President Of Atari]]> Last year, in a major coup for the fledgling company, Atari managed to hire former Sony Worldwide Studios boss Phil Harrison to serve as President. Now? Now he's no longer President.

According to a statement made by Atari as part of the company's fiscal year report:

Because of a shift of business operations to the US, Phil Harrison will move from the role of President to that of non-executive Director of the Group. As all Board members, he will continue to assist, support and guide the Company's strategy.

He's still sticking around, sure, but the whole "non-executive" thing makes his new job title sound awfully ceremonial.

Which, if correct, is a shame for Atari, since Harrison is one of the most well-known and successful public faces a company can hope for in this business.

But it must be a bigger shame for Phil, since you only ever get one chance in a lifetime to have a business card that says "Directeur Général Délégué".

We'll contact Atari in the morning, and try to get a clearer idea of what this move means for both Atari and Harrison, along with who, exactly, will be replacing him (the company's report does not specifically name a replacement).

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<![CDATA[Edge Explores The Genesis Of The PlayStation]]> The history of Sony's original PlayStation is largely well known to gamers, born of a disagreement with Nintendo, who it once partnered with to provide a CD-ROM drive for the Super Nintendo.

That disagreement, which reportedly infuriated Sony president Norio Ohga, let to a transition in power. Edge explores the birth of the console that would ultimately change the landscape of the industry, with Sony chinking away at the armor of then-dominant consoles from Sega and Nintendo with its PlayStation. As a companion piece to the magazine's historical piece on the "Fall of Nintendo," it's a fascinating follow-up.

Not only do readers get a peek at preliminary PlayStation logos—which some have probably seen before—and the evolution of the console's controllers, we get a chance to see the old Sony guard in their prime, when Phil Harrison had hair and Ken Kutaragi had a real job.

There's real drama here, when consoles had surprise launches, executives undercut the prices set by their Japanese bosses and games like the original Tekken were complete unknowns. Fascinating stuff.

The Making Of: PlayStation [Edge-Online] [Image Credit]

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<![CDATA[Phil Harrison Originally Wanted To Found His Own Company]]> Phil Harrison, the game industry's gentlest, most sharply-dressed giant, worked at Sony for 15 years. Then he left. While he ended up joining Atari, turns out the original plan was to start his own company.

Speaking with Edge, Harrison says:

This isn't new information,‭ ‬but our original plan was to start our own company.‭ ‬It was while studying that process that David [Gardner, CEO of Atari's parent company, Infogrames] met the asset management company that owned the majority‭ ‬share holding of Infogrames.‭ ‬So we decided to take our blank-sheet-of-paper vision and apply it to Atari.

Not new information for you, Phil, but it is to us! Shame on you for depriving the world of a company bearing your name. Or face. Or a stylistic impression of your chewing gum.

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<![CDATA[What Is Tetsuya Mizuguchi Doing These Days?]]> Well, not much with N3: Ninety-Nine Nights II, apparently! According to the upcoming issue of Famitsu, Tetsuya Mizuguchi (Rez, Lumines) isn't that involved in the game.

Makes sense as the previous title was co-developed with Korean dev Phantagram doing most of the heavy lifting — and with Mizuguchi doing the interviews.

Announced last year at Microsoft's TGS press conference, N3 II will supposedly be developed primarily by Microsoft development arm Feelplus. No word if Mizuguchi will be wrangled in for press junkets.

So, what is Mizuguchi doing these days? It seems he's working on a project with Atari. Atari? But wait, think about it. Phil Harrison is at Atari. SingStar boss Paulina Bozek is now at Atari. (Hello head hunting!) This could actually be interesting. Almost as interesting as that hat he's wearing.

[Pic]

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<![CDATA[Ghostbusters: Harrison Wants To Prove Activision Wrong]]> Atari's plucky bald president Phil Harrison would to show the world that Activision Blizzard CEO Bobby Kotick made a big mistake in dropping the Ghostbusters game from the company's lineup.

Speaking in an interview with MCV, Harrison calls into question Kotick's reasoning behind the decision not to publish the eagerly anticipated and long overdue movie tie-in, indicating a strong desire to make Bob eat his words.

“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels. If that’s his benchmark, then fine – and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.”

Ah yes, that's the Phil Harrison we know and love. He might no longer be with Sony, but he certainly didn't leave his balls behind.


Harrison: We'll prove Activision wrong
[MCV]

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<![CDATA[Phil Harrison Is "Pretty Confident" Young Generation Won't Buy Physical Media]]> One day, Atari's Phil Harrison believes, physical game media will be no more. No more DVDs, CDs, and no more video games in plastic boxes. Phil's take: "There’s a generation of kids being born today and probably already alive who I’m pretty confident will never buy a physical media product. They will never buy a DVD, they will never buy a CD, and they will never buy a game in a box."

This line of banter isn't new from Phil. Back in 2006, while still an exec at Sony, Harrison told Wired: "I'd be amazed if the PlayStation 4 has a physical disc drive." All arrows do point to a physical media-free future. And that's kind of sad, you know?

Harrison: New Generation Will Never Buy Physical Media [EDGE] [Pic]

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<![CDATA[Atari Combats Resale WIth Expandable Experiences]]> With game companies all over the world depressed about the impact used game resales have on the industry, Atari offers up a simple solution - make games people don't want to let go of.

This elegant solution to the used game market comes courtesy of Atari's President Phil Harrison, who explains that Atari's ongoing strategy is such that the resales aren't something the company is worried about.

"The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one's that you would never want to trade, the one's you want to keep hold of. And that's perfectly in line with our future strategy so we're not that concerned about it"

No why does this all sound so familiar? Why of course! It's Game 3.0! That Phil is a man who stands by his plans.

Second hand sales have been "extremely painful" for the industry - Atari [GamesIndustry.biz]

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<![CDATA[Atari Reviving Baldur's Gate, D&D, Test Drive Unlimited]]> Baldur's Gate, Neverwinter Nights, Dungeons & Dragons and Test Drive Unlimited haven't been forgotten by Atari. The publisher plans to bring each of those series back to its line-up — but not until after 2009.

Atari revealed its intentions to revisit and resuscitate some of its better known properties at a press conference in the UK today, pointing to some of its most beloved hits as a focus for 2010 and beyond. The rebounding publisher diverted focus to its next-year line-up, according to Eurogamer, which includes Ghostbusters, The Witcher for consoles and the recently announced Ready 2 Rumble Revolution.

While Atari's been supporting Neverwinter Nights 2 in the form of expansion packs, the Baldur's Gate series has been quiet since the release of Baldur's Gate II: Throne of Bhaal, with the spin-off series Baldur's Gate: Dark Alliance petering out in 2004. Sequels to both would be very welcome, my new Atari overlords.

We suppose the only question is: who's going to develop the next Baldur's Gate? BioWare, now owned by EA, has already moved on to its own "spiritual successor" Dragon Age.

As far as another Test Drive, Developer Eden Games is rumored to have already started work on a sequel to Test Drive Unlimited as of earlier this year.

Atari to revisit Baldur's, Test Drive [Eurogamer]

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<![CDATA[Phil Harrison On The Ghostbusters Game]]> As we previously posted, Atari have picked up the rights to the Ghostbusters game, left in limbo ever since the Activision/Vivendi merger killed off the game's original publisher, Sierra. The company plans to release Ghostbusters "early next summer", to coincide with the first movie's 25th anniversary.

Says Atari exec Phil Harrison, "Ghostbusters: The Video Game is a fantastic addition to Atari’s global line-up in 2009. ..The title has built considerable anticipation and excitement among game fans for its high quality action and all-out mayhem... There's no more thrilling Ghostbusting experience to be had, short of building your own proton pack." Damn skippy. Picking this up was a smart move Atari. Just hope it's as good as I imagine it.

Atari picks up Ghostbusters [Games Industry]

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<![CDATA[Phil Harrison Talks Development Mistakes]]> Former Sony and current Atari exec Phil Harrison has been in the industry for eons. He's learned things. And while talking about Unity middleware platform at the Unite 08 conference in Copenhagen, Harrison discussed why many game projects fail. It's inside baseball, but here's Harrison:

Here is my EUR 10 million gift to this room — all of the mistakes I have made in software development have been based around one problem and one problem alone, which is accelerating through this pipeline without successfully and properly satisfying the requirements of each of the stages - and typically it involves going from concept to production in one jump...

That's pretty much the definition of why projects fail — because you don't know what you're building, you don't know how you're going to build it, you don't know who you're building it for, but you've got 60 people working on it and they've all running in different directions — that's how most games fail.

Phil Harrison is a smart man. Sony's loss is Atari's gain. You know what else Phil Harrison is? Tall, that's what, he's tall.

Phil Harrison: It's time for a change in games development [Games Industry] [Pic]

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<![CDATA[SingStar Exec Leaves Sony For Atari]]> SingStar boss Paulina Bozek has left Sony's London Studio to join Phil Harrison at Atari/Infogrames. While at Sony, she's been the Executive Producer and Game Director of the 15 million selling SingStar juggernaut. In her new role at Atari/Infogrames, she'll be development director of a new online game studio. Says Harrison:

This is a significant step in expanding Atari’s online game development capability. Paulina is one of the industry’s most respected creative leaders with an outstanding track-record of commercial and creative success and I’m delighted that she will bring her unique vision, consumer insight and proven ability for creating amazing entertainment experiences to Atari.

Hit the jump for the press release.

INFOGRAMES ANNOUNCES THE APPOINTMENT OF PAULINA BOZEK AS DEVELOPMENT DIRECTOR OF NEW ONLINE GAME STUDIO

- Award-Winning Game Director Of $500 Million, 15 Million Unit-Selling SingStar® Franchise to Lead New Online Game Development Team at Atari, Based In London -

LONDON, UK – 8 September 2008 – Infogrames Entertainment, under its consumer brand Atari, today announces the formation of a new in-house game development studio under the creative and production leadership of Paulina Bozek, one of the games industry’s most pioneering and successful producers. At Atari, Paulina will apply her outstanding production and development skills to establish a new game development team and studio based in London. The new studio will focus on innovating and developing mass-market consumer games and services for online-enabled devices including Personal Computers and game consoles.

“This is a significant step in expanding Atari’s online game development capability,” said Phil Harrison, President of Infogrames. “Paulina is one of the industry’s most respected creative leaders with an outstanding track-record of commercial and creative success and I’m delighted that she will bring her unique vision, consumer insight and proven ability for creating amazing entertainment experiences to Atari.”

“I am very excited to be joining Atari at this pivotal time for both the company and the industry,” said Paulina Bozek. “There is a huge opportunity as gaming platforms become more ubiquitous, more connected and attract more mainstream audiences. Atari has a great vision for the future and I can’t wait to start realising that vision in new products and services.”

For the past 6 years Paulina has been Executive Producer and Game Director of the multi-award winning SingStar franchise on PlayStation®2 and PLAYSTATION®3 at Sony Computer Entertainment’s London Studio. SingStar has achieved combined sales of over 15 Million units and life-time revenue of approximately $500M (measured at retail and online worldwide). The most recent version of SingStar on PLAYSTATION 3 incorporates a variety of online innovations including integrated commerce, community and user-generated content services.

The new Atari studio will initially be located in Hammersmith, west London and will recruit industry-leading technical, creative and production resources, both as in-house employees and externally contracted resources.

About Paulina Bozek:

Paulina started her career in games in 1999 at Ubisoft in Montreal, Canada where she worked with a small team to launch and project manage GameLoft.com, Ubisoft’s then online portal of game services and communities. In 2003, she joined Sony’s London Studio and was appointed as the Producer of SingStar shortly afterwards, over-seeing the production and creative direction of the Franchise. Since its release, the SingStar Franchise has been instrumental in establishing games as popular entertainment for mainstream audiences.

Paulina is the recipient of several prestigious awards, including the first ever BAFTA Interactive New Talent Award in 2004. In 2007, she was listed in the Top 10 rising stars of the Media field on the ‘Courvoisier Future 500 List.’ And in 2008 Mangagement Today listed Paulina in its annual list of top ’35 women under 35’ in British Business. She holds a Bachelor’s degree in Cultural Studies and an MSc in Media & Communications from the London School of Economics.

About Infogrames Entertainment and Atari:
The Infogrames group, including the Atari brand, is a global producer, publisher and distributor of interactive entertainment software for all market segments and all interactive game platforms including consoles from Microsoft, Nintendo and Sony, advanced smartphones, Personal Computers, web and online. Its games are sold in more than 60 countries through an international distribution network and direct to consumers via www.atari.com.

Atari’s extensive catalogue of popular games is based on original franchises (Alone in the Dark, Test Drive, V-Rally, My Horse & Me, Backyard Sports franchise, Total Annihilation, Outcast etc.), publishing properties (The Witcher, Legendary, Race Pro etc.), international licenses (Dragon Ball Z, Dungeons & Dragons, Jamie Oliver etc.) and classic games covering the entire history of the video game industry (Pong, Missile Command, Asteroids etc).

Paulina Bozek leaves Sony to join Atari [VG247] [Pic]

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<![CDATA[Check Out Phil's Going-Away Present From Sony]]> Phil Harrison didn't just work at Sony, the dude was Sony. Cut him and he'd bleed PlayStation. So when he upped and left for Atari earlier this year, there's no way all he was going to get was a pat on the back and a "thanks for your time". No, he was due something nice. Nicer than a gold watch, even. Something like this snazzy PlayStation-themed plaque, which SCE commissioned for him so he could hang it on his wall at Atari and remember the good old days, when he got to talk about games people actually gave a hoot about.
[via UK:R]

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<![CDATA[Phil Left Sony Because Of The...PS4?]]> And the clock strikes rumour o' clock. VG247 say that, according to "highly placed sources", they've learned why Phil Harrison left Sony. And it wasn't for an office door that read "Directeur Général Délégué". They say it was because development of the PS4 was about to kick off, and Phil just couldn't bring himself to go through the whole thing again.

He could see he was about to get involved in another PlayStation cycle, and obviously wanted something new. The same thing was happening again and he’d been through it enough times to want to move on.

May be true, may not be true, either way, it's a possibility. We're just surprised Sony took so long to get started on the PS4, seeing as companies normally start on their next console as soon as they're finished the last one.

Rumour: Looming PS4 cycle was real reason for Harrison’s departure from Sony [VG247] [Pic]

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<![CDATA[Sony Files Multi-Touch Portable Patent]]> Before Phil Harrison left Sony to work for Atari, he cleaned out his desk. But before that, he was inventing stuff. What kind of stuff? Futuristic stuff. A new Sony patent has surfaced for a handheld gizmo that features a touchscreen and "pressure pads" running around its edges. According to the US Patent and Trademark Office, it's a “handheld device with touchscreen and digital tactile pixels” that can also be used to control the touchscreen. There's no specific mention of the PlayStation Portable, but the patent does mention potential uses in phones, gaming devices and portable media players. What's more, it does sound suspiciously like what we heard last year about the rumored PSP2... Hit the jump for images of the patent.

Screw cloning Harrison, if only we could patent or trademark that shiny noggin of his! Then we'd own him. Phil Harrison®, All Rights Reserved.

HAND-HELD WITH TOUCHSCREEN [US Patent & Trademark Office via Register Hardware]

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<![CDATA[Poor Kaz Had No Idea Phil Was Going To Atari]]> Seeing as the pair were running the show as far as the PlayStation brand was concerned, you'd think Kaz Hirai and Phil Harrison would have at least discussed Phil's move to Infogrames, yes? No. Turns out big Phil's move was as much a surprise to Kaz as it was the rest of us:

At the time, I didn’t know he was going to Atari. It was obviously a surprise when he told me he was going to move on. But, you know, it’s a small industry and he’s obviously remained in it and from his perspective, it was a great thing to move on to a new challenge.

Oh...oh Kaz. There, there. You're still beautiful, OK? It was him, not you. Him.

Kaz Hirai interview…[Three Speech]

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<![CDATA[Phil Harrison Talks End of Single Player, Has Friends]]> Remember when Infogrames/Atari exec Phil Harrison said the company wouldn't be making another big-budge single player game? Sure ya do! Here, Harrison explains a bit better at what he was getting at: "I think the single-player, disconnected console game is probably in its dotage. Now, that doesn’t mean that those games aren’t relevant going forwards, but they will be enhanced by community features being embedded in them, or downloadable content becoming an inherent part of the experience, or some kind of user-generated content will be part of the experience. All of the things we see in other games, the things that we can point to in compelling games." Fair enough! Speaking of single player, has Phil Harrison made an easy transition to Infogrames from Sony? Says Harrison:

I’ve been here two months now and I’m making a whole new group of friends. It’s like changing schools when you’re a kid.

Sounds like he's not eating lunch alone in the company cafeteria. That'd be sad.

Interview: Phil Harrison on Alone in the Dark and life after Sony [videogaming247]

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<![CDATA[Phil Harrison Talks Alone in the Dark]]> GameVideos has an interview up with Phil Harrison about the upcoming Alone in the Dark game. He doesn't really shed a whole lotta new light on the game, which is fine because the included in-game videos do plenty of that. If you watch through the entire interview you'll get a look at the game's new DVD menu interface, how the game uses items and weapons together, some nice cut-scenes and a bit of the puzzles. It's definitely worth a watch for fans of Alone in the Dark. Personally, I'm a huge fan of the franchise from back in the day. Even though this game looks pretty slick, I'm still worried it won't live up to my memories of playing the game back in the early 90s.

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<![CDATA[Atari Is So Done With Big Single-Player Games]]> Atari's recent woes are common knowledge, and out of sympathy, don't bear repeating. Suffice to say, they're in their current pickle thanks to a trail of shitty releases over the past five years or so. So with new Infogrames man Phil Harrison looking to clean up shop, some stock has to be taken, and some changes made. One is an abandonment of big-budget, single-player games.

I don't see that we're going to be making huge-budget, single-player games in the future. Now, that doesn't mean that we won't have ambition to do really incredible games that have high quality, high execution, and high innovation, but they won't be one-player, narrative-driven, start-middle-end games.
So...Atari need Alone in the Dark to do well. It's the only big game they've got this year. Yet if it does do well, they won't make any more games like it. Interesting!

Phil Harrison On Why Atari Is Softening Its Hardcore Focus [Gamasutra]

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<![CDATA[Phil Harrison Talks Teh Future of Atari]]> Yes, Phil Harrison really does work for Infogrames/Atari. Like really. Instead, Harrison says this about upcoming Atari title Alone in the Dark and what the future holds for the company:


I'm making is that I think the game is very relevant to the market, and I think will do very, very well. Can we afford as a company to chase that up, to USD 80 million, without downstream revenue? The answer is no.

So can we take that kind of production value and smash it into an online community and social experience? I hope so, but it won't be Alone in the Dark.


Sure sounds like something interesting is brewing at Infogrames/Atari. Honestly, we keep waiting for Harrison to say "Laugh out loud, suckers!" about this whole working at Atari-dealio. But he hasn't.
What's next? [Games Industry] [Pic]]]>
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<![CDATA[The Best Phil Harrison Fan Art Ever]]> If game exec Phil Harrison is worthy of gum stealing, surely, he's worthy of this Phil-meets-Back to the Future 2 style fan art. Found over at game site UK:R, where artist Dan writes:


I drew this a long time ago when I was sick and Phil's life still mattered to some people. I was going to ask that you use this instead whenever something dumb he had to say was to be featured on your site, but I guess I figured I'd never see him there again now that he's over at Atari, no doubt heading up the addition of motion controls in time for the 2600's re-release. But, like a bad penny, he just keeps turning up

We hope that Dan is still sick. We're keen to see more.
Er, Phil Harrison Fan Art [UK:R]
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