Please god let them be making PGR5. I know that it won't be bizarre but if they stick to the basic principles of a semi realistic racing game with real cars. It is by far my favourite type of racing game and there seems to be no others like it.
The main point was to not record the engine sounds: they wanted a high-performance electric car so that they'd only hear the interaction of the tires with the track and the wind noise, so there's no real indication as to what games it'll end up in. The fact that they recorded the engine at the end is just pragmatic since they can't get all the gear set up every day.
@Jetsetharrison: In addition to getting "best times" for tracks, you'd also get rewarded points for doing things while in a race. Drifting, tilting on two wheels, etc. Sometimes entire challenges were based on this instead of time.
I've clocked more time in PGR3/4 than Forza, but I certainly like Forza better.
@Jim-sama: It isn't a racing sim. And it isn't an arcade racer. It is a mix of the two. It has realistic cars and tracks and stuff, but it lacks realistic breaking and focuses on drifting around turns. In fact a heavy part of the games rely on Kudos, aka points you get for doing tricks.
It is the fine line between the Burnouts and Ridge Racers, and the Forzas and Gran Turismos.
@Phydeaux: PGR isn't a racing sim. That's how it compare. As an arcade racer goes, it's somewhere inbetween sim and arcade. But a little closer to arcade. PGR is a series I've clocked many hours in since the first in the series. If you like arcade racers, there isn't any finer, in my opinion.
@Phydeaux: Hmm so it's more of a stunt racer. I remember the first one way back on the original Xbox, what I can't remember was whether I liked it or not!
@Jim-sama: Some of the difference (and fun) lies in the fact that the tracks are made of real world cities. They take large chunks of real cities and you can either make your own paths through them with the track editor or race on their paths.
This means lots of 90 degree turns and sometimes sharper.
I'm a racing nut so I like all high quality racers. This game definitely is a high quality racer. I think it's great fun. See if you can borrow the game from a friend.
Oh, nonsense. Being able to fuck up in a race and come back and win it makes something an arcade racer. PGR just doesn't know what it is or what it wants. It's closer on the sim side thanks to drifting actually hurting your track time and having licensed vehicles that adhere to realistic, proportionate to the vehicle, stats.
@Phydeaux: The stats are only so realistic. The game is still on the arcade style of racing. The physics are only so close to real world physics so as not to appear to be a fantastical racer, but they are still on the arcade side of racing. I'm a huge fan of sim racing and an even bigger fan of this particular franchise, but sim it is not. Even the developers acknowledge it as an arcade racer. I suppose they would know, as they are it's creators.
@Mad_Mulatto: Indeed. For all their failings, Microsoft do have their shining moments. Notepad. The Sidewinder Mouse. The ZuneHD seems to be one of them as well.
@Soyerzzz: Could also be because of the Monopoly rules in Europe. You already saw how we teared into them about Wnidows. Can you even imagine what we would do with MS the moment they release some closed of Music player, that uses proprietary software to connect to it (Media player) and other things that are coupled to it.
Apple gets away with it because... well I don't know, maybe Miss Kroes is horny for Steve JObs or something but really I dont know ;). But one thing is certain, the moment MS releases it there, she'll go screaming into the fray shouting "RAAAH ANTI MONOPOLY!!!"
It's really funny, I was just saying something very similar at Joystiq last month - caught some flak for saying it, but I guess catching flak for stating something that is not readily obvious, even if it is the truth, is par for the course in the internet age.
I was observing how I do not buy racers anymore, just rent them, because almost all of them to surface this gen, are either too generic, too formulaic, or have forgotten the purpose of racing in the first place - the desire to go suicidally fast.
When I look back at previous generations, at racers like Rallisport Challenge, Daytona USA, Gran Turismo 1 - 3, Burnout 1 - 3, Outrun 2, Ridge Racer, Test Drive: LeMans, Need For Speed: Hot Pursuit, SuperGT: S.C.U.D. Race, Speed Devils, Manx TT: Superbike, HydroThunder, WipeOutXL, Super Monoco GP, Rock & Roll Racing . . . and the list of truly classic racers goes on . . . the things that were most fun about racing was core to each and every last one of those games.
Developers today seem so caught up in the technical details of how to make the most "perfect" racing game ever devised, that they have forgotten all the things that made racing (in videogames as well as in real life) so damned fun in the first place - driving recklessly fast, across some of the worlds most gorgeous scenery . . . and rubbing your opponents face in it, when you leave that fool in your rear view.
Nowadays, it's all about having the most perfect physics engine, the most accurate damage models, and all the stuff that even real race drivers don't want to have to think about when they get the rare moments where they are allowed to just drive fast just for the joy of it.
I guess all that stuff is great if you have a pretty authentic racing wheel to really bring on the immersion, but most gamers play with a controller not a wheel. There are several extra degrees of separation there, and racing developers used to understand that, and focus on the universal aspects of racing. Fun and a delight to the visual senses, should be the focus of the game. And most racers today, simply have forgotten that fact - and compared to their predecessors from previous generations, most modern racers, whether they be arcade or sim-based, come off boring by comparison.
Literally, the best racer I have played in years was Black Rock Studios' Pure (and I don't even like ATV games). But Pure brought all the things that people who love to go fast, love about going fast. That was Black Rock's mission statement, and this generation, they have succeeded at that better than anyone else (sorry Motorstorm series, you're good, and your focus is definitely in the right direction, but you still got some catching up to do). And Black Rock looks to be doing it again, and raising the ante considerably with their upcoming racer, Split/Second - which is the game that Burnout Paradise should have been:
If modern racers are not selling very well compared to classic counterparts, considering how boring modern racers are compared to those classic racers, it is no wonder.
I'd love to see an arcade racer that evoked the beauty, style and grace of a Daytona USA. I'd love to see a sim racer that evoked the sheer love and passion of racing like Ferrari F355 Challenge: Passione Rossa. I'd love to see a futuristic racer with the chops to take on WipeOutXL or F-Zero GX, or a street racer with the style and finesse of Tokyo Xtreme Racer 2. Or even an openworld racer, with the sheer, unadulterated, crack cocaine, crystal meth addictive fun of Crazy Taxi or the original Twisted Metal. I'd really love to see a return to all of these things, yet developers still talk more about their physics engines when they show off their new games, than they do about what they are doing to bring the fun back to the game. So long as they stay purely focused on all the quantifiable aspects of the game, and not the qualitative aspects, then modern racers will never be as good as their predecessors.
Racing games used to be about going fast and having fun. Now they are just about who's got the better physics engine. No wonder they can't seem to barely give them away any longer.
@InvaderPhlegm: Oh wow, that looks like NASCAR got drunk on moonshine and mated with Hydro Thunder somehow. Now that is worth getting excited about! Even then, this generation has some great arcade racers in Sega Rally, Burnout, and Pure. Still, it's folly to think there should be some all encompassing universally loved racer no more than anyone could say the same about fighting games, FPS titles, etc. Racing has been really good this generation despite what Bizarre may think, but I would like to see more interactive tracks as in that Split/Second clip.
11/22/09
11/21/09
FINALLY they're getting it. If this doesn't take off I blame the Stonecutters.
11/21/09
Just like I blame them for making Steve Guttenberg a star. Those bastards.
11/21/09
11/22/09
11/21/09
11/21/09
Never played it you see.
11/21/09
I've clocked more time in PGR3/4 than Forza, but I certainly like Forza better.
11/21/09
It is the fine line between the Burnouts and Ridge Racers, and the Forzas and Gran Turismos.
11/21/09
Do you think it's more fun than the other racers?
11/21/09
11/21/09
11/21/09
This means lots of 90 degree turns and sometimes sharper.
I'm a racing nut so I like all high quality racers. This game definitely is a high quality racer. I think it's great fun. See if you can borrow the game from a friend.
11/21/09
That track editor seems like fun though.
11/21/09
Oh, nonsense. Being able to fuck up in a race and come back and win it makes something an arcade racer. PGR just doesn't know what it is or what it wants. It's closer on the sim side thanks to drifting actually hurting your track time and having licensed vehicles that adhere to realistic, proportionate to the vehicle, stats.
11/21/09
11/21/09
11/21/09
11/21/09
11/21/09
That'd be a twist. So former Bizarre team members but not Bizarre itself.
Hmm. Guess we won't know until there's more leakage.
11/21/09
11/21/09
09/16/09
09/16/09
Which is weird for me, considering I've never personally owned a Microsoft product before.
But the Zune HD seems like a fantastic alternative for those who despise the iPod. Hell, it looks like a fantastic product, period.
09/16/09
09/16/09
09/16/09
Apple gets away with it because... well I don't know, maybe Miss Kroes is horny for Steve JObs or something but really I dont know ;). But one thing is certain, the moment MS releases it there, she'll go screaming into the fray shouting "RAAAH ANTI MONOPOLY!!!"
09/16/09
Step 1) Put Zune HDs in a truck
Step 2) Head north
Step 3) Profit
09/16/09
09/16/09
06/18/09
I was observing how I do not buy racers anymore, just rent them, because almost all of them to surface this gen, are either too generic, too formulaic, or have forgotten the purpose of racing in the first place - the desire to go suicidally fast.
When I look back at previous generations, at racers like Rallisport Challenge, Daytona USA, Gran Turismo 1 - 3, Burnout 1 - 3, Outrun 2, Ridge Racer, Test Drive: LeMans, Need For Speed: Hot Pursuit, SuperGT: S.C.U.D. Race, Speed Devils, Manx TT: Superbike, HydroThunder, WipeOutXL, Super Monoco GP, Rock & Roll Racing . . . and the list of truly classic racers goes on . . . the things that were most fun about racing was core to each and every last one of those games.
Developers today seem so caught up in the technical details of how to make the most "perfect" racing game ever devised, that they have forgotten all the things that made racing (in videogames as well as in real life) so damned fun in the first place - driving recklessly fast, across some of the worlds most gorgeous scenery . . . and rubbing your opponents face in it, when you leave that fool in your rear view.
Nowadays, it's all about having the most perfect physics engine, the most accurate damage models, and all the stuff that even real race drivers don't want to have to think about when they get the rare moments where they are allowed to just drive fast just for the joy of it.
I guess all that stuff is great if you have a pretty authentic racing wheel to really bring on the immersion, but most gamers play with a controller not a wheel. There are several extra degrees of separation there, and racing developers used to understand that, and focus on the universal aspects of racing. Fun and a delight to the visual senses, should be the focus of the game. And most racers today, simply have forgotten that fact - and compared to their predecessors from previous generations, most modern racers, whether they be arcade or sim-based, come off boring by comparison.
Literally, the best racer I have played in years was Black Rock Studios' Pure (and I don't even like ATV games). But Pure brought all the things that people who love to go fast, love about going fast. That was Black Rock's mission statement, and this generation, they have succeeded at that better than anyone else (sorry Motorstorm series, you're good, and your focus is definitely in the right direction, but you still got some catching up to do). And Black Rock looks to be doing it again, and raising the ante considerably with their upcoming racer, Split/Second - which is the game that Burnout Paradise should have been:
If modern racers are not selling very well compared to classic counterparts, considering how boring modern racers are compared to those classic racers, it is no wonder.
I'd love to see an arcade racer that evoked the beauty, style and grace of a Daytona USA. I'd love to see a sim racer that evoked the sheer love and passion of racing like Ferrari F355 Challenge: Passione Rossa. I'd love to see a futuristic racer with the chops to take on WipeOutXL or F-Zero GX, or a street racer with the style and finesse of Tokyo Xtreme Racer 2. Or even an openworld racer, with the sheer, unadulterated, crack cocaine, crystal meth addictive fun of Crazy Taxi or the original Twisted Metal. I'd really love to see a return to all of these things, yet developers still talk more about their physics engines when they show off their new games, than they do about what they are doing to bring the fun back to the game. So long as they stay purely focused on all the quantifiable aspects of the game, and not the qualitative aspects, then modern racers will never be as good as their predecessors.
Racing games used to be about going fast and having fun. Now they are just about who's got the better physics engine. No wonder they can't seem to barely give them away any longer.
06/19/09
06/18/09
Not to mention that Criterion are constantly supporting the game like with the newly-released island.
06/18/09
i still fondly remember being a teenager rollin around in that game jammin to identity crisis. i related to that song so well.
06/18/09
06/18/09
But i really want to know what games is he comparing mario kart with?
06/18/09
06/18/09