@Mad_Mulatto: Indeed. For all their failings, Microsoft do have their shining moments. Notepad. The Sidewinder Mouse. The ZuneHD seems to be one of them as well.
@Soyerzzz: Could also be because of the Monopoly rules in Europe. You already saw how we teared into them about Wnidows. Can you even imagine what we would do with MS the moment they release some closed of Music player, that uses proprietary software to connect to it (Media player) and other things that are coupled to it.
Apple gets away with it because... well I don't know, maybe Miss Kroes is horny for Steve JObs or something but really I dont know ;). But one thing is certain, the moment MS releases it there, she'll go screaming into the fray shouting "RAAAH ANTI MONOPOLY!!!"
It's really funny, I was just saying something very similar at Joystiq last month - caught some flak for saying it, but I guess catching flak for stating something that is not readily obvious, even if it is the truth, is par for the course in the internet age.
I was observing how I do not buy racers anymore, just rent them, because almost all of them to surface this gen, are either too generic, too formulaic, or have forgotten the purpose of racing in the first place - the desire to go suicidally fast.
When I look back at previous generations, at racers like Rallisport Challenge, Daytona USA, Gran Turismo 1 - 3, Burnout 1 - 3, Outrun 2, Ridge Racer, Test Drive: LeMans, Need For Speed: Hot Pursuit, SuperGT: S.C.U.D. Race, Speed Devils, Manx TT: Superbike, HydroThunder, WipeOutXL, Super Monoco GP, Rock & Roll Racing . . . and the list of truly classic racers goes on . . . the things that were most fun about racing was core to each and every last one of those games.
Developers today seem so caught up in the technical details of how to make the most "perfect" racing game ever devised, that they have forgotten all the things that made racing (in videogames as well as in real life) so damned fun in the first place - driving recklessly fast, across some of the worlds most gorgeous scenery . . . and rubbing your opponents face in it, when you leave that fool in your rear view.
Nowadays, it's all about having the most perfect physics engine, the most accurate damage models, and all the stuff that even real race drivers don't want to have to think about when they get the rare moments where they are allowed to just drive fast just for the joy of it.
I guess all that stuff is great if you have a pretty authentic racing wheel to really bring on the immersion, but most gamers play with a controller not a wheel. There are several extra degrees of separation there, and racing developers used to understand that, and focus on the universal aspects of racing. Fun and a delight to the visual senses, should be the focus of the game. And most racers today, simply have forgotten that fact - and compared to their predecessors from previous generations, most modern racers, whether they be arcade or sim-based, come off boring by comparison.
Literally, the best racer I have played in years was Black Rock Studios' Pure (and I don't even like ATV games). But Pure brought all the things that people who love to go fast, love about going fast. That was Black Rock's mission statement, and this generation, they have succeeded at that better than anyone else (sorry Motorstorm series, you're good, and your focus is definitely in the right direction, but you still got some catching up to do). And Black Rock looks to be doing it again, and raising the ante considerably with their upcoming racer, Split/Second - which is the game that Burnout Paradise should have been:
If modern racers are not selling very well compared to classic counterparts, considering how boring modern racers are compared to those classic racers, it is no wonder.
I'd love to see an arcade racer that evoked the beauty, style and grace of a Daytona USA. I'd love to see a sim racer that evoked the sheer love and passion of racing like Ferrari F355 Challenge: Passione Rossa. I'd love to see a futuristic racer with the chops to take on WipeOutXL or F-Zero GX, or a street racer with the style and finesse of Tokyo Xtreme Racer 2. Or even an openworld racer, with the sheer, unadulterated, crack cocaine, crystal meth addictive fun of Crazy Taxi or the original Twisted Metal. I'd really love to see a return to all of these things, yet developers still talk more about their physics engines when they show off their new games, than they do about what they are doing to bring the fun back to the game. So long as they stay purely focused on all the quantifiable aspects of the game, and not the qualitative aspects, then modern racers will never be as good as their predecessors.
Racing games used to be about going fast and having fun. Now they are just about who's got the better physics engine. No wonder they can't seem to barely give them away any longer.
@InvaderPhlegm: Oh wow, that looks like NASCAR got drunk on moonshine and mated with Hydro Thunder somehow. Now that is worth getting excited about! Even then, this generation has some great arcade racers in Sega Rally, Burnout, and Pure. Still, it's folly to think there should be some all encompassing universally loved racer no more than anyone could say the same about fighting games, FPS titles, etc. Racing has been really good this generation despite what Bizarre may think, but I would like to see more interactive tracks as in that Split/Second clip.
Fuel's numbers have been poor, but Pure has done quite well. I really don't see what point he's trying to make. Bizarre's strategy to sell its game just seems to be to dump on the competition without doing much to legitimize its entry into the genre.
@salaminizer: haha :p Well, VG Chartz has Burnout Paradise at just under two million sales which I'd say is excellent. I'd wager it's the best selling racing game after Forza 2. If you want to see a racing game which deserved better, look to Sega Rally Revo which seemingly struggled just to break into six digit sales. :/
@No I wouldn't like tea and crumpets: One thing is for sure, they need to show us more of the game, not just some crappy video of cars driving by with electrical bolts flying out.
I disagree Luke, personally, I think Burnout Paradise is hands down the best racing game of this generation.
----------------------------------------...
I'm not surprised to hear this but I am surprised that some people actually believe that MS isn't as "bad" as Sony in situations like this. Do you people even realize who we're talking about? Microsoft...the same Microsoft that makes Windows. Microsoft isn't some "down to earth" company that's like your best pal down the street. they're one of the biggest if not the biggest firm on earth. Understand what the fuck that means and these stories come as no surprise.
No matter how much time you spend polishing a tird, it is still a tird; MS uses a buffer. (And no, I loved the PGR series...I'm talkin smack about MS)
Kudos to going to Activision. Though from one Corp to another Corp...we'll have to wait and see. (I did beta testing for Activision and they are not egregious like MS)
This whole process of "get it out the door before it's done" irks me. To rush quality is pure greed. Unrealistic time lines, unattainable goals, ignorant upper management, communication failure.
09/16/09
09/16/09
Which is weird for me, considering I've never personally owned a Microsoft product before.
But the Zune HD seems like a fantastic alternative for those who despise the iPod. Hell, it looks like a fantastic product, period.
09/16/09
09/16/09
09/16/09
Apple gets away with it because... well I don't know, maybe Miss Kroes is horny for Steve JObs or something but really I dont know ;). But one thing is certain, the moment MS releases it there, she'll go screaming into the fray shouting "RAAAH ANTI MONOPOLY!!!"
09/16/09
Step 1) Put Zune HDs in a truck
Step 2) Head north
Step 3) Profit
09/16/09
09/16/09
06/18/09
I was observing how I do not buy racers anymore, just rent them, because almost all of them to surface this gen, are either too generic, too formulaic, or have forgotten the purpose of racing in the first place - the desire to go suicidally fast.
When I look back at previous generations, at racers like Rallisport Challenge, Daytona USA, Gran Turismo 1 - 3, Burnout 1 - 3, Outrun 2, Ridge Racer, Test Drive: LeMans, Need For Speed: Hot Pursuit, SuperGT: S.C.U.D. Race, Speed Devils, Manx TT: Superbike, HydroThunder, WipeOutXL, Super Monoco GP, Rock & Roll Racing . . . and the list of truly classic racers goes on . . . the things that were most fun about racing was core to each and every last one of those games.
Developers today seem so caught up in the technical details of how to make the most "perfect" racing game ever devised, that they have forgotten all the things that made racing (in videogames as well as in real life) so damned fun in the first place - driving recklessly fast, across some of the worlds most gorgeous scenery . . . and rubbing your opponents face in it, when you leave that fool in your rear view.
Nowadays, it's all about having the most perfect physics engine, the most accurate damage models, and all the stuff that even real race drivers don't want to have to think about when they get the rare moments where they are allowed to just drive fast just for the joy of it.
I guess all that stuff is great if you have a pretty authentic racing wheel to really bring on the immersion, but most gamers play with a controller not a wheel. There are several extra degrees of separation there, and racing developers used to understand that, and focus on the universal aspects of racing. Fun and a delight to the visual senses, should be the focus of the game. And most racers today, simply have forgotten that fact - and compared to their predecessors from previous generations, most modern racers, whether they be arcade or sim-based, come off boring by comparison.
Literally, the best racer I have played in years was Black Rock Studios' Pure (and I don't even like ATV games). But Pure brought all the things that people who love to go fast, love about going fast. That was Black Rock's mission statement, and this generation, they have succeeded at that better than anyone else (sorry Motorstorm series, you're good, and your focus is definitely in the right direction, but you still got some catching up to do). And Black Rock looks to be doing it again, and raising the ante considerably with their upcoming racer, Split/Second - which is the game that Burnout Paradise should have been:
If modern racers are not selling very well compared to classic counterparts, considering how boring modern racers are compared to those classic racers, it is no wonder.
I'd love to see an arcade racer that evoked the beauty, style and grace of a Daytona USA. I'd love to see a sim racer that evoked the sheer love and passion of racing like Ferrari F355 Challenge: Passione Rossa. I'd love to see a futuristic racer with the chops to take on WipeOutXL or F-Zero GX, or a street racer with the style and finesse of Tokyo Xtreme Racer 2. Or even an openworld racer, with the sheer, unadulterated, crack cocaine, crystal meth addictive fun of Crazy Taxi or the original Twisted Metal. I'd really love to see a return to all of these things, yet developers still talk more about their physics engines when they show off their new games, than they do about what they are doing to bring the fun back to the game. So long as they stay purely focused on all the quantifiable aspects of the game, and not the qualitative aspects, then modern racers will never be as good as their predecessors.
Racing games used to be about going fast and having fun. Now they are just about who's got the better physics engine. No wonder they can't seem to barely give them away any longer.
06/19/09
06/18/09
Not to mention that Criterion are constantly supporting the game like with the newly-released island.
06/18/09
i still fondly remember being a teenager rollin around in that game jammin to identity crisis. i related to that song so well.
06/18/09
06/18/09
But i really want to know what games is he comparing mario kart with?
06/18/09
06/18/09
06/18/09
06/19/09
I always thought Burnout Paradise deserved better sales as well..
06/19/09
06/18/09
Nothing against Mario Kart, though, I love the series.
06/18/09
06/18/09
06/18/09
Also, I've been thinking of buying Initial D on the PS3. Is it worth it?
06/18/09
I don't see the market for this game
06/18/09
06/18/09
06/18/09
05/07/09
----------------------------------------...
I'm not surprised to hear this but I am surprised that some people actually believe that MS isn't as "bad" as Sony in situations like this. Do you people even realize who we're talking about? Microsoft...the same Microsoft that makes Windows. Microsoft isn't some "down to earth" company that's like your best pal down the street. they're one of the biggest if not the biggest firm on earth. Understand what the fuck that means and these stories come as no surprise.
05/07/09
Kudos to going to Activision. Though from one Corp to another Corp...we'll have to wait and see. (I did beta testing for Activision and they are not egregious like MS)
This whole process of "get it out the door before it's done" irks me. To rush quality is pure greed. Unrealistic time lines, unattainable goals, ignorant upper management, communication failure.
Rant=off