Peter Molyneux
”Please, Stop Giving Peter Molyneux Too Much Credit
For a long, long time I've been credited unduly... Not so much these days, because the role of a designer is much, much more understood. But for a very long time, I was way, way over-credited for many things.
Warms your heart doesn't it? Peter Molyneux saying he's gotten too much credit. Fuzzy feelings all around.
Molyneux Interview [The Guardian via Rock, Paper, Shotgun]
Molyneux Worries About Big Budget Games
Game designer Peter Molyneux worries. Always. If it's not this, it's that. And if it's not that, then it's that. This time Molyneux is worrying about money. Silly Moly, you work for Microsoft! You are swimming in money!! Still, he offers these concerns:More »
one of the things that you talk about is the sustainability of these huge, huge titles, and how close this model is, at the moment, with what happened in the movie studios when they stumbled upon the Cecil B. DeMille blockbuster — Quo Vadis, Cleopatra, all that...
Yes Everyone, Itagaki Really Does Have Eyeballs
Last September at some drunken TGS party, we got close. Damn close. Dead or Alive creator Tomonobu Itagaki took off his shades, we saw the whites of his eyes. Fumbling, we got out our camera, which conveniently took a BLURRY PHOTO. While picture cameras apparently don't work, video cameras do. And not just any old video cameras, but video cameras used to film Peter Molyneux's Lionhead Studio propaganda. Hit the jump for a closer look at an unmasked Itagaki.
Video Diary: Offline Multiplayer and Magic in Fable 2
syndicate
Molyneux Talks New Syndicate
Oh, Peter, you're such a tease. I know that, deep down, you're probably never going to make another Syndicate. But you know that just speaking of the possibility of another one is enough to get people interested, and you know what? Success. I'm interested.I really would love to redo a version of Syndicate. Syndicate was probably one of my favourites. A PC-only Syndicate with customisable agents, real-time world map and swish new graphics...see, Peter, see what you've done? You've got me dreaming again, and these dreams always end in tears and bitter disappointment. Thanks a lot.
Peter Molyneux Talks Possible Syndicate Revival [Shacknews]
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Fable 2 Will Feature One Acorn And One Tree
Peter Molyneux, the visionary behind Lionhead Studios and the Fable series, once promised us that in Fable, the player would be able to plant an acorn and watch it grow into a tree. Things didn't quite work out. But that isn't stopping Molyneux from attempting a little something we like to call a do-over with Fable 2.
I can tell you definitively that there is absolutely an acorn and it does absolutely grow into a tree. And it is actually part of the story now. We decided we got into so much trouble over acorns and trees that we are going to make it part of the main thread of the story in "Fable 2".Somewhere deep in the bowels of Lionhead, Molyneux is whipping the technical programmers to make room for at least "2 or 3 more acorns." The cries for help are horrid.
Molyneux: One Acorn Will Grow In 'Fable 2,' Multiple Acorns Unconfirmed [MTV Multiplayer][image]
lionhead
Oh Dear, Peter Molyneux's Getting Excited About His New Project...
Fable 2's just about done, so already, Lionhead are at work on a new game, one based on some fancy new AI tech (this tech - not a game - is called Dimitri, and he's been talking about it for years now). And what happens, readers, when Lionhead start work on a new game? That's right: boss Peter Molyneux gets all excited....And then [Dimitri] moved from [an] experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focussing on it and sculpting a game around that. I think that discovery is so significant... This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines.Real-time tree growth confirmed.
Peter Molyneux' Next Game based on Dimitri and a Discovery [GamersGlobal, via VG247]
control issues
Harrison, Molyneux Agree - Controllers Are Too Complicated
Both soon-to-be-ex Sony Worldwide Studios head Phil Harrison and Fable creator Peter Molyneux agree - our game controllers are too complicated. To a person who has grown up playing video games they might seem second nature, but if you've ever put a PS3 controller into the hands of a non-gamer and watched them try to figure out where their fingers should go, you might agree.""We don't use half the buttons on the 360 controller," admitted Molyneux, "simply because the whole dream I've got is that someone will sit down to play Fable 2 who has never played a game before and they can play with someone who's played games the whole of their lives.What a lovely way to put it. Harrison, on the other hand? A bit more colorful.
"You hand somebody a game controller and it's like you've handed them a live gun or a hand grenade with the pin taken out"More »
peter molyneux
Molyneux Says He Was A Bit Of A Prat
A few weeks back, EA boss John Riccitiello was all about admitting mistakes. Like the way EA bought three of PC gaming's best developers in the 90s - Origin, Westwood and Bullfrog - and ruined them. And he was upset! Made it sound like it was all EA's fault! There there, John. Don't be too hard on yourself. Peter Molyneux, former head of Bullfrog, says he's as much to blame:I was a bit of a prat back then, to be honest. To be fair, I think [EA] didn't do anything bad. I was just very immature, and I was coming to terms with not having 30 of my friends but instead having 200 strangers around me. That was difficult, and I made life difficult for them.You mischievous little scamp! Still, bit of public repentance never hurt anyone.
Peter Molyneux: I Was A Bit Of A Prat [1UP]
peter molyneux
Pete Molyneux Would Prefer To Use The 360's HDD
Speaking with Eurogamer, Lionhead boss Peter Molyneux has chimed in on the increasingly-important issue of HDD usage for 360 games.Given the choice, I'd obviously choose a hard drive every day of the week...But the balance to that is you're supporting a system which is an awful lot cheaper.More »
fable 2
Fable 2 To Feature Co-Op, XBLA Minigames
Peter Molyneux took the stage this morning to talk more Fable 2, and announce two new features that will be making their way into the game. The first is an interesting one: co-op play. Real co-op play. If you own Fable 2, and a friend of yours owns Fable 2, you can jump into their singleplayer world, play along, then leave. Sort of like Crackdown. Except here, any items or experience you accrue in their game you'll be able to take back to yours. Nifty! More »PC Gaming Makes Peter Molyneux Sad Panda Face
I think it's a huge tragedy. I mean, you might as well say PC gaming is World of Warcraft and The Sims... The weird thing is everyone's got a PC, they're just not buying software for it.
Please PC gaming, don't make Peter Molyneux sad. CliffyB can handle it, but not Molyneux. Oh, no. So please.
Moly Despairs [GamesIndustry]
xbox 360
An Early Look At Fable 2 Achievements
We won't dare put a date on Fable 2, but we now have a developer-sourced impression of what the Peter Molyneux-led role-playing game's achievements will look like. Mike West, lead scripter at Lionhead Studios, explains in a recent blog posting just how the team has determined the set of Xbox Live Achievements that will be incorporating into Fable 2, praising and poo-pooing how his peers handled the task.
The currently unnamed achievements run the gamut from story-driven milestones to those won in combat to a handful of "secret" gamerscore boosters. Even though West dogs Eternal Sonata for being littered with "secret" achievements and talks up statistics that say such things discourage games sales, if they had their druthers, there'd be more.
Read on for West's analysis of how others handled it, such as Mistwalker's Blue Dragon achievements ("Terrible").
Achievements, What Achievements? [Fable Dev Blog - thanks, Amandeep!]








