now since it was just the last 20 years metroid doesn't qualify to be in the runnings but it still a slap in the face to see tomb raider's characture of the female form denoted as revolutionary for the thing that metroid and samus actually did almost ten years before. sure, metroid can't be on the list because of the dates, but that doesn't mean you laud a more recent title for the same revolution. especially not when there were no less than 3 metroid games out when tomb raider first hit. #lionheadstudios
@tetracycloide: Oh, I misinterpreted your above comment a little bit. I should have explained myself better. I meant that Samus wasn't really portrayed as female, she was just a person in a suit.
notoriousEIC and Dark_Mirage all explain my viewpoint better than me anyway. :D
Tomb raider revolutionized TITS and ASS. Thats not really gaming though. And it probably didn't even do that...
Halo, did not, bring FPS games, to consoles, you dumb bastard. Also being limited to a few weapons and being able to regenerate has been around for SO long.
I've never even heard of RTS dune 2 thinking about it. And besides that, Lemmings came first. More of a puzzle RTS, but there you go. (I'm being really nitpicky I know, I do not like the dude.)
Super Mario 64? Well its hard to argue with him... but what the hell. Super mario RPG was basically an open world too if you want to take it from that point of view.
World of warcraft did not. NOT. use carrot dangling first. For christs sake, what about every other MMO that came first? Even the pseudo ones, like Diablo 2. Ragnarok online, FF13, and other MMORPG's where the fun is at the end of the game all come to mind anyway.
Christ.
If I had to make my own list to counteract this stupidity, I'd put Metroid, THE REAL FIRST GAME TO HAVE AN ICONIC FEMALE CHARACTER AS THE MAIN PERSON. Also, Metroid prime, as a nice example of an FPS that came before halo.
Donkey Kong Country, for dropping jaws with graphics, and absolutely kicking ass in the music department.
Sonic the Hedgehog, for proving SPEED is the way to go.
Kid Icarus, for setting an epic standard in platforming (and fucking difficult too).
And lets go with earthbound, for its messed up humor, amusing story, and well once again music that I could listen to forever. And plan to actually.
@Lonesnipa: he's not listing which games did it first.. but which games did them well or ones that stand out to him. i think we can agree that WoW does have the best use of carrot dangling? #lionheadstudios
@izzy_k: if that's what he's doing then he's not making a list of revolutionary games, he's making a list of games with a well polished concept. revolutionary games do something new and inventive, not something everyone has done before only this time slightly different. #lionheadstudios
@Lonesnipa: Peter Molyneux's list is not more idiotic, than yours. He just told his opinion, yet you start to bash him for that. And Lemmings is not an RTS, not even a puzzle RTS, what were you thinking?
@Lonesnipa: Yes, Halo did do all those things. There were FPS's on consoles before (such as Goldeneye) but they were not only few and far between, they generally didn't control very well. After Halo came out and was a success, the FPS genre really broke out of that hardcore PC shooter scene and became the big seller we know today.
Also, those things were around before Halo, but once again they weren't common until Halo popularized it. Someone doesn't need to do something first to be revolutionary, they just need to do it well enough that it catches on. #lionheadstudios
@Lonesnipa: Metroid Prime is an adventure game in first person; not an fps, and first person adventure games have been around for ages.
Halo 1 actually came out a year before it. So how about you think before you call someone an idiot, because you are doing the exact same thing. #lionheadstudios
@Lonesnipa: Not to be a dick, but Halo came out before Metroid Prime. I had Halo at the launch of the X-Box. Metroid Prime didn't hit the Gamecube at launch. But I would probably credit Goldeneye 64 with really bringing FPS to consoles in a big way... but Halo had a better control scheme that has been copied a million times over since it hit. #lionheadstudios
@jgibson75: clever guy so how long has the xbox been out if the first metroid was over 20 years ago.... and there was nothing new about halo what aload of bull
@cc.christophercook: I didn't say Halo predates Metroid as a series. But Metroid Prime is the first time the game was brought into the first person perspective. The other Metroid games before Prime were 2-D. My comment was directed at the guy who stated that Metroid Prime came before Halo. I know Metroid as a series came before Halo. For the record, I love both games, but as a series, Metroid is my favorite, both in 2-D and FPS form. #lionheadstudios
I feel bad for Molyneux. Sure... he's a loud mouth braggart, but that's no excuse to take everything he says out of context. People should really click through to that article.
Silly Molyneux. This list isn't too bad but I think his reasoning is poor and he mixed up revolutionary with popular.
Mario 64 was awesome, but I'm not sure I'd credit it for having 3d platforming, but maybe for the open world aspect of it.
Halo, again, good game but one of the top 5 revolutionary games in the last 20 years? No, it was incredibly popular and is likely a cause of the console FPS overload, but it was about as creative and revolutionary as a Blizzard game.
Similar problem with his reasoning for WoW. Was an awesome game in vanilla & TBC, most popular MMO ever, but there's no way you can credit WoW with the carrot on a stick thing. Other MMOs existed before WoW, namely Everquest..
I don't hate any of the games he chose, but they don't all fit on this list. In some cases, the real revolutionary games are the less successful ones, and then someone takes those ideas and puts it together in a better way. #lionheadstudios
@MyMomNamedMeJon: You know what happens when you assume, yes? So your attitude aside ...my main point was that Molyneux seemed to confuse popular/opening games to a wider audience with being revolutionary. Not one and the same to me.
@DocSeuss: Agree to disagree I suppose. Halo did almost every aspect of a fun, easy fps very well, probably better than any predecessor. Just not all that revolutionary for me. Btw, that word can also be used to mean radically new or innovative. #lionheadstudios
@thegreatseal: TR had a female role and wasn't afraid to put her out there. The graphics weren't the best, but the boxart and cut scenes. Showed you she was a woman.
Metroid the entire game. It might as well be a robot or anyone in that armor. Not until the end, do you find out it's a woman. Wow 3 second shot of a woman. Revolutionary, lol. #lionheadstudios
I wouldn't call world of warcraft revolutionary. I think it was the first mmorpg you could jump in... It just did all the same things as its precursors better.
Mario 64 is the only thing on that list I absolutely wouldn't question. #lionheadstudios
he thought 'bringing fps to the console' was more revolutionary than...the advent of FPS itself? And besides, Goldeneye beat Halo to the punch... #lionheadstudios
@OmegaVader:
Yes, but Goldeneye's controls weren't fully realized. If the game had come in the Dual Analog era then I would agree as well. Like it or hate it, Halo itself is a extremely strong brand in gaming more so than Bond. (You can thank EA for destroying what RARE built up for gaming) #lionheadstudios
@DigitalHero: @DigitalHero: What does dual analog have to do with the fact that Goldeneye is the true bringer of FPS to consoles? I mean how can anyone possibly try to dispute that Goldeneye beat Halo by many many years? #lionheadstudios
@xnervex1: Molyenux's list is his opinion of the most revolutionary, not the first "true bringer of FPS to console". In that regard Doom (SNES), Wolfensiten (SNES), Space Griffon VF-9 and Kileak: The DNA Imperative came out well before Goldeneye on console anyhow. Again, he is just listing his opinion of revolutionary titles.
@DigitalHero: It's a shame that most people think that Goldeneye lacked dual analog controls, but there actually was an option for it. With two controllers, one could play with both both analogs, much like modern console FPS games. Even though most people didn't do this, you could still map move to the d-pad and aim to the analog also like new FPS games. I definitely believe that these options make Goldeneye's controls fully realized even though many players didn't take advantage of them. I'm for Goldeneye on this one... #lionheadstudios
@DigitalHero: I disagree. GE wasn't hampered by it's lack of dual analog because it was designed with one stick in mind. for example, it automatically adjusted your view as you went up stairs or ramps. In my mind, GE is still the best console shooter, bar none. Halo is, at best, a half-hearted port of a generic PC shooter, rather than an outright console FPS as GE was. #lionheadstudios
@doubtful: lol. I've only played Black and White and Fable, actually, so I didn't know what Populous was like. He's not the type to do something like that though, even if his streak of overpromising is horrendous. #lionheadstudios
Largely good but Tomb Raider? Samus beat Lara to the punch.
Otherwise i largely agree. Halo is a good choice and not just because i love it. As much as i despise WOW and the general MMO culture i have to agree with that. I think Pokemon is missing, that's an incredibly important game in the way it really pushed handheld gaming into the mainstream. It also bred social gaming. My earliest social gaming moments where when friends would trade and battle pokemon on the Gameboy colour.
@CallumF73: The only problem with Samus is she is in the suit all the time so it's not clearly evident that she is a woman. But yeah, Samus could be a better choice. #lionheadstudios
@heretrix: Yes good point, Metroid tricked people into playing as a female protagonist. However the trick must have been worthwhile as subsequent metroid games have sold like hotcakes. Also what about miss pac man? Although the game was basically the same as pac-man, the fact that it had a clearly evident female protagonist and still (as far as i know) was very popular, is worth noting.
• The RTS Dune 2: never played it, so can't comment
• Super Mario 64: DEFINETELY
• Tomb Raider: Has this guy never heard of Metroid?
• Halo: Has this guy never heard of Goldeneye?
• World of Warcraft: This made MMOs uber popular among the masses, so I'll have to agree
But one GLARING ommission: WHERE THE HELL IS SUPER MARIO BROS? That is the most iconic game of all time, and for good reason. #lionheadstudios
@OhNoItsGojira: Yeah, Halo only introduced the most successful console FPS control scheme that's still being used today and has influenced many developers when making console FPSs. That isn't revolutionary at all. #lionheadstudios
@heretrix: Well put. When I go back to try and play Goldeneye, I feel like I'm a retard trying to wrangle cattle with that poorly designed N64 controller. No dual analogs, joystick in the MIDDLE of the controller. Its really god damn uncomfortable. Unfortunately, Goldeneye doesn't really stand the test of time, except for multiplayer. I tried to do singleplayer and it just felt so lacking in, well, fun value. I can still play Super Mario 64 for hours but not Goldeneye. Halo, however, stands up to the test of time much better because games are using its exact same control scheme (with slight modifications) to this day. #lionheadstudios
@doubtful: Hah indeed, but really it is a somewhat sarcastic comment. The man said the most influential games in the last 20 years, which is like... 2/3 of the lifespan of gaming, and picked all newer titles. The only old title he has is Dune 2, which created a genre that still hasn't really been able to break into the console market. Doom/wolf3d should be on that list, at least. #lionheadstudios
I'm gonna go ahead and stir up the hornet's nest by suggesting one game that should be on this list but is conspicuously absent.
Pokemon. (No, really. Hear me out.)
Pokemon pioneered the concept of meta-interactivity. There was the realm of the game on the cart, and there was the realm of everyone else you knew with that cart; certain resources were available in each. It was like a kind of proto-ARG in that other players in the real world now had an in-game context, and could be dealt with to the mutual benefit of both. Just think of how many games of its era tried to shoehorn in collection mechanics spread out over two titles. (Then think of how many did it well.) Everyone from Megaman to Bomberman tried it, but the only game that came close to Pokemon in its execution of the idea was, of course, Animal Crossing.
You could play Animal Crossing in a bubble, cut off from human contact, and enjoy it. Or you could visit another player's town and drop off some things and steal a plant or townsperson, creating exactly this kind of game-outside-the-game interaction. Even without physical contact, goods could be mailed from one game to another, bringing an element of online communication and resource-sharing to the conspicuously offline GameCube. #lionheadstudios
@NBHS: Pokemon? Oh god give me back my countless hours of grinding levels and maxing all my pet's attributes. Oh wait now that you broil it down its just another RPG but toned down to be more kid friendly.
Then again it was a hell of a time sink for all of us in this generation. #lionheadstudios
@Cpryd001: It is one of their strong suits. Another example that springs to mind is the simultaneous use of "simple" and "advanced" controls in games like Mario Golf. Yes, all you have to do is hit the A button twice... but if you choose to hit the B button, you take more accuracy into your own hands, and can then impart backspin or adjust point-of-impact on the ball. Anyone can pick it up, but mastering it takes time and practice.
@Shinkirou: Your comment about Pokemon being "toned down" supports the cases of the above posters. It looks simple, and you can engage the game on that level of simplicity, but if you dig deeper there's a whole new layer of mechanics that the game never really explains, but is a sort of "secret handshake" among those who pay enough attention to it.
Pokemon is, taken on its face, a basic, done-before RPG. Two people playing Pokemon, though, can engage the game in ways that had never been seen before. And that's revolutionary. #lionheadstudios
Halo hit consoles way harder than Turok, Goldeneye, and Perfect Dark combined. Those were good FPS' that were fun for their time, but Halo came around and did everything they did, but better, with LAN, vehicles, and much improved controls.
@Trey: the controls were only "improved" because it had dual analog sticks on the pad. If the N64 had duals, then Goldeneye would have had "much improved controls". As it is, Goldeneye had effectively the same controls as halo but a good four years earlier. Halo wouldnt have the controls it has today without Goldeneye setting the stage for the proper FPS control layout. The C buttons acted like an analog stick and although it wasnt actually analog, the controls were effectively the same (C-right strafed right; analog stick-right strafes right. Etc...) #lionheadstudios
@mangs: "the controls were only "improved" because it had dual analog sticks on the pad. If the N64 had duals, then Goldeneye would have had "much improved controls"
The problem is the N64 didn't have it. That's a pretty big if. #lionheadstudios
@Trey: You undermined your whole point. Halo did everything those games did, only better? That's not a REVOLUTION, Trey. That's an EVOLUTION.
IIRC, Goldeneye sold over 5 million copies. It would eventually be outsold by Halo, but not by a lot. Halo was not the revolution. More like a constitutional convention, really. #lionheadstudios
@alaren: I'd argue that Halo opened the gates for more FPS games to be made. For some reason, Goldeneye didn't create this giant influx of FPS games. It was popular, a few games tried to copy it, and that was that. When Halo was released and really made the Xbox launch successful, suddenly everyone wanted to make FPS games. As you've pointed out, Halo is no where near revolutionary in terms of FPS gameplay, but I think without Halo, the FPS genre would not be #1 right now. #lionheadstudios
@alaren: Woah, woah, where did I say the word revolution? I did say "combat evolved," I thought. My point was the Halo hit harder than those precursors, and had a much more lasting and influential impact than Rare's creations. And there's no denying it.
Halo is what really made FPS' viable on consoles, and you'd be hard pressed to argue that.
@alaren: Woah, woah, where did I say the world revolution? I did say "combat evolved," I thought. My point was the Halo hit harder than those precursors, and had a much more lasting and influential impact than Rare's creations. And there's no denying it.
Halo is what really made FPS' viable on consoles, and you'd be hard pressed to deny that. #lionheadstudios
I think you guys are missing the thread that ties them together -- if you read the original article (I know, I know, this is Kotaku -- no one ever clicks through), you'd know that they pointed out that he said that "The common characteristic shared by these games is that each revolution opened up the medium to a wider audience. "
It's hard to argue with that.
Now, regarding Tomb Raider ... the game completely changed the video game industry. It created a new genre of environmental exploration that just simply had not existed at such a level before. It opened the way for games like the 3D Prince of Persia series, Assassin's Creed, and a lot of 3rd person shooters. It was a game changer. The fact that it was advertised as a strong female lead was a significant change as well.
Sure, Samus was already a classic by then (along with other great female characters on PC, etc), but Nintendo sure as heck never advertised the game with her ... in fact, they led most people to believe it was a man. It was only AFTER Lara Croft, that they were willing to lead with Samus as a woman rather than a suit.
This doesn't degrade Samus' position as a video game heroine, people shouldn't get so angry about that ... Metroid created it's own genre, too. #lionheadstudios
@mangs: Mario 64 says 1996, while Tomb Raider says 1995 ... try again.
@Paradox Viper: That's the same with male leads, as well ... they're often full of huge muscles, with insane proportions. It's the nature of media, unfortunately. The thing is, though, although the character was clearly exaggerated, they're never pushed jiggle or sexual situations -- she's always been in control of the situation.
However, overall, I can't really disagree that looking back, they were pandering a bit ... but, look at the market. I do know a lot of women from that time that got into games because of that (I was running a video game store at the time).
So, to sum up, I don't disagree with your statement, but I think that it was a step in the right direction. #lionheadstudios
10/23/09
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super Metroid fits. #lionheadstudios
10/23/09
10/29/09
notoriousEIC and Dark_Mirage all explain my viewpoint better than me anyway. :D
10/23/09
Halo, did not, bring FPS games, to consoles, you dumb bastard. Also being limited to a few weapons and being able to regenerate has been around for SO long.
I've never even heard of RTS dune 2 thinking about it. And besides that, Lemmings came first. More of a puzzle RTS, but there you go. (I'm being really nitpicky I know, I do not like the dude.)
Super Mario 64? Well its hard to argue with him... but what the hell. Super mario RPG was basically an open world too if you want to take it from that point of view.
World of warcraft did not. NOT. use carrot dangling first. For christs sake, what about every other MMO that came first? Even the pseudo ones, like Diablo 2. Ragnarok online, FF13, and other MMORPG's where the fun is at the end of the game all come to mind anyway.
Christ.
If I had to make my own list to counteract this stupidity, I'd put Metroid, THE REAL FIRST GAME TO HAVE AN ICONIC FEMALE CHARACTER AS THE MAIN PERSON. Also, Metroid prime, as a nice example of an FPS that came before halo.
Donkey Kong Country, for dropping jaws with graphics, and absolutely kicking ass in the music department.
Sonic the Hedgehog, for proving SPEED is the way to go.
Kid Icarus, for setting an epic standard in platforming (and fucking difficult too).
And lets go with earthbound, for its messed up humor, amusing story, and well once again music that I could listen to forever. And plan to actually.
Wall of text, sorry guys but godamn. The idiocy.
10/23/09
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Also, those things were around before Halo, but once again they weren't common until Halo popularized it. Someone doesn't need to do something first to be revolutionary, they just need to do it well enough that it catches on. #lionheadstudios
10/23/09
Halo 1 actually came out a year before it. So how about you think before you call someone an idiot, because you are doing the exact same thing. #lionheadstudios
10/24/09
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(Edit: Okay, I only feel *kinda* bad for him.)
10/23/09
Mario 64 was awesome, but I'm not sure I'd credit it for having 3d platforming, but maybe for the open world aspect of it.
Halo, again, good game but one of the top 5 revolutionary games in the last 20 years? No, it was incredibly popular and is likely a cause of the console FPS overload, but it was about as creative and revolutionary as a Blizzard game.
Similar problem with his reasoning for WoW. Was an awesome game in vanilla & TBC, most popular MMO ever, but there's no way you can credit WoW with the carrot on a stick thing. Other MMOs existed before WoW, namely Everquest..
I don't hate any of the games he chose, but they don't all fit on this list. In some cases, the real revolutionary games are the less successful ones, and then someone takes those ideas and puts it together in a better way. #lionheadstudios
10/23/09
Revolution brings change, not originality. You've mixed up revolutionary with originality. Halo did that.
Granted, I would have listed Doom, seeing as it really established the shooter genre, but he made a valid point. #lionheadstudios
10/23/09
@DocSeuss: Agree to disagree I suppose. Halo did almost every aspect of a fun, easy fps very well, probably better than any predecessor. Just not all that revolutionary for me. Btw, that word can also be used to mean radically new or innovative. #lionheadstudios
10/23/09
Tomb Raider? Revolutionary by having a disproportionate woman as the star? Samus is classy and somebody people can respect. #lionheadstudios
10/23/09
Metroid the entire game. It might as well be a robot or anyone in that armor. Not until the end, do you find out it's a woman. Wow 3 second shot of a woman. Revolutionary, lol. #lionheadstudios
10/23/09
Mario 64 is the only thing on that list I absolutely wouldn't question. #lionheadstudios
10/23/09
10/23/09
Well, I guess that *would* fit this list. #lionheadstudios
10/23/09
10/23/09
Yes, but Goldeneye's controls weren't fully realized. If the game had come in the Dual Analog era then I would agree as well. Like it or hate it, Halo itself is a extremely strong brand in gaming more so than Bond. (You can thank EA for destroying what RARE built up for gaming) #lionheadstudios
10/23/09
Seriously, get your evil Empire right, EA is now the Rebellion and Activision is the Empire. #lionheadstudios
10/23/09
10/23/09
"Beginning in 1999, Electronic Arts held the exclusive rights to develop games based on the official James Bond films."
They were the first to ruin it actually after Goldeneye. That is what I was talking about.
[en.wikipedia.org] #lionheadstudios
10/23/09
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10/23/09
Personally, I believe Doom Custom Edition (1996) on PlayStation was revolutionary. :) (Man, I enjoyed that.)
10/27/09
10/27/09
We can agree to disagree. Goldeneye is long forgotten by me. #lionheadstudios
10/27/09
10/23/09
...Then I realized that he's not Dan Greenawalt from Turn 10. #lionheadstudios
10/23/09
10/23/09
10/23/09
Otherwise i largely agree. Halo is a good choice and not just because i love it. As much as i despise WOW and the general MMO culture i have to agree with that. I think Pokemon is missing, that's an incredibly important game in the way it really pushed handheld gaming into the mainstream. It also bred social gaming. My earliest social gaming moments where when friends would trade and battle pokemon on the Gameboy colour.
10/23/09
10/23/09
10/23/09
• The RTS Dune 2: never played it, so can't comment
• Super Mario 64: DEFINETELY
• Tomb Raider: Has this guy never heard of Metroid?
• Halo: Has this guy never heard of Goldeneye?
• World of Warcraft: This made MMOs uber popular among the masses, so I'll have to agree
But one GLARING ommission: WHERE THE HELL IS SUPER MARIO BROS? That is the most iconic game of all time, and for good reason. #lionheadstudios
10/23/09
10/23/09
Free-roaming kinda like GTA? I also take it he's never played Syndicate or Syndicate Wars...silly man. #lionheadstudios
10/23/09
10/23/09
10/23/09
"Free-roaming kinda like GTA? I also take it he's never played Syndicate or Syndicate Wars...silly man"
I hope you are joking. PM's company Bullfrog made those games. #lionheadstudios
10/23/09
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10/23/09
Pokemon. (No, really. Hear me out.)
Pokemon pioneered the concept of meta-interactivity. There was the realm of the game on the cart, and there was the realm of everyone else you knew with that cart; certain resources were available in each. It was like a kind of proto-ARG in that other players in the real world now had an in-game context, and could be dealt with to the mutual benefit of both. Just think of how many games of its era tried to shoehorn in collection mechanics spread out over two titles. (Then think of how many did it well.) Everyone from Megaman to Bomberman tried it, but the only game that came close to Pokemon in its execution of the idea was, of course, Animal Crossing.
You could play Animal Crossing in a bubble, cut off from human contact, and enjoy it. Or you could visit another player's town and drop off some things and steal a plant or townsperson, creating exactly this kind of game-outside-the-game interaction. Even without physical contact, goods could be mailed from one game to another, bringing an element of online communication and resource-sharing to the conspicuously offline GameCube. #lionheadstudios
10/23/09
For example, you can get into IV/EV training, setting up roles based on a Pokemon's nature and building a strategy on almost a move for move basis...
Or you can play with a larger majority of people at a much more shallower level and still likely have just as much success. #lionheadstudios
10/23/09
Example - Look at Mario games. Also, Smash Bros. Punch Out. And Pokemon too. #lionheadstudios
10/23/09
Then again it was a hell of a time sink for all of us in this generation. #lionheadstudios
10/23/09
@Shinkirou: Your comment about Pokemon being "toned down" supports the cases of the above posters. It looks simple, and you can engage the game on that level of simplicity, but if you dig deeper there's a whole new layer of mechanics that the game never really explains, but is a sort of "secret handshake" among those who pay enough attention to it.
Pokemon is, taken on its face, a basic, done-before RPG. Two people playing Pokemon, though, can engage the game in ways that had never been seen before. And that's revolutionary. #lionheadstudios
10/23/09
Halo truly was "combat evolved" on consoles.
/obligatoryfanpost #lionheadstudios
10/23/09
10/23/09
The problem is the N64 didn't have it. That's a pretty big if. #lionheadstudios
10/23/09
IIRC, Goldeneye sold over 5 million copies. It would eventually be outsold by Halo, but not by a lot. Halo was not the revolution. More like a constitutional convention, really. #lionheadstudios
10/23/09
10/23/09
Halo is what really made FPS' viable on consoles, and you'd be hard pressed to argue that.
10/23/09
Halo is what really made FPS' viable on consoles, and you'd be hard pressed to deny that. #lionheadstudios
10/23/09
It's hard to argue with that.
Now, regarding Tomb Raider ... the game completely changed the video game industry. It created a new genre of environmental exploration that just simply had not existed at such a level before. It opened the way for games like the 3D Prince of Persia series, Assassin's Creed, and a lot of 3rd person shooters. It was a game changer. The fact that it was advertised as a strong female lead was a significant change as well.
Sure, Samus was already a classic by then (along with other great female characters on PC, etc), but Nintendo sure as heck never advertised the game with her ... in fact, they led most people to believe it was a man. It was only AFTER Lara Croft, that they were willing to lead with Samus as a woman rather than a suit.
This doesn't degrade Samus' position as a video game heroine, people shouldn't get so angry about that ... Metroid created it's own genre, too. #lionheadstudios
10/23/09
10/23/09
@Paradox Viper: That's the same with male leads, as well ... they're often full of huge muscles, with insane proportions. It's the nature of media, unfortunately. The thing is, though, although the character was clearly exaggerated, they're never pushed jiggle or sexual situations -- she's always been in control of the situation.
However, overall, I can't really disagree that looking back, they were pandering a bit ... but, look at the market. I do know a lot of women from that time that got into games because of that (I was running a video game store at the time).
So, to sum up, I don't disagree with your statement, but I think that it was a step in the right direction. #lionheadstudios