<![CDATA[Kotaku: persona 3]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: persona 3]]> http://kotaku.com/tag/persona3 http://kotaku.com/tag/persona3 <![CDATA[Persona 3 Portable Opening Looks Like This]]> This fall, Japanese game maker Atlus is churning out a PSP port of its popular PlayStation 2 role-playing-game Persona 3. The PSP version, dubbed Persona 3 Portable, will feature a female lead character.

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<![CDATA[Persona 3 Ported To PSP, Bringing Female Lead Character]]> Role-playing series Persona is coming to the PSP later this year with Persona 3 Portable.

The game appears to differ from the PS2 version of Persona 3 as the game's hero seems to be a heroine. Few other details are currently known, but the game will be out in Japan on November 1.

New features include the ability to control your party members.

Shin Megami Tensei: Persona 3 was released in Japan back in 2007 and puts players in the role of a male high school student.

Thanks Riyu for the tip.

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<![CDATA[New Persona Figure: It's Aegis]]> Max Factory's latest Figma figure should be one well-known to Persona fans: it's Persona 3's android beauty, Aegis.

As with other Figma pieces, it'll come with multiple, interchangeable appendages and faces. No word on a release date or price, but if it's in line with other Figmas, it should be between $30-$40.

本日は久々のfigma新作発表!![Figma Blog, via Tomopop]





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<![CDATA[Persona 4 Review: Getting Away With Murder]]> Persona 4 is Persona 3 with a murder mystery factored into the equation of high school dating sim plus dungeon crawler divided by Pokemon.

Let’s not waste time arguing that Persona 4 is fundamentally different than its predecessor, because it isn’t – and nobody said that was a bad thing. Instead, think about the pros and cons of the game in terms of dusting off your PlayStation 2; because that’s the biggest challenge the game presents: Finding space on the surge protector to plug in your outdated console.

Loved
Choices: Whether it be weird answers to test questions, sprawling dungeons with plenty of doors that lead to nowhere, or the three (technically four) possible endings, Persona 4 doesn’t skimp on offering the player plenty to do. If you get bored of grinding levels, there’s Persona-fusion. If you hate Persona-fusion, you can go to school. If you hate school, you can get a part time job. If you don’t want to work, you can join a school club and max out a relationship level with a girl, then invite her back to your bedroom. A few limitations apply – some dialogue choices, after school jobs and relationship possibilities can’t be accessed unless you’ve raised your Knowledge, Courage, Diligence, Understanding or Expression high enough. But, hey, there’s plenty of ways to get those scores up – up to and including gorging yourself on ramen.

Symbolism: I never liked the whole shooting yourself in the head thing in Persona 3; it was too emo. Also, I just didn’t get some of the “philosophical” arguments made by the characters throughout the game. Persona 4 either cuts the shit when it comes to making up excuses for villains to be villains and teenagers to be angsty – or it offers a semi-plausible explanation for why there’s this magic world that only you can enter where your inner self manifests as a tarot card that summons a monster. Having logical symbolism helps me concentrate on enjoying the game instead of spending whole cut scenes “WTF?!” and trying to click through them as fast as I can.

Murder She Wrote: Here’s the plot: you’re a transfer student sent to live with your uncle, a police detective, in the sleepy town of Inaba. Once you get there, people are abuzz about this phenomenon called the Midnight Channel. If someone appears on the Midnight Channel, they suddenly go missing in real life. If it rains, his or her dead body appears in the town on the first foggy day after the rain clears. As the game progresses, people you know start appearing on the Midnight Channel and gameplay revolves around trying to save them. The murder mystery angle makes the dungeon crawling more bearable. Not only are you actually concerned about the victims you’re trying to save, but it breaks down the actually “dungeon” into smaller, more bearable chunks. And being governed by the weather (instead of the full moon from Persona 3) makes your time-management of crawling versus school life more urgent.

Naughty Nurses – Oh, Japan, the way you regard the medical profession as a den of sin is beyond me. But I think working up my Diligence score to get the part-time job at the hospital was one of the best treats Persona 4 has to offer… even if it did raise ethical questions about statutory rape.

Hated
Gameplay Extension: They wouldn’t call it dungeon crawling if you could blow through the whole thing in half an hour. But… (spoiler warning!) three — technically four — endings? Two fake-out last boss/dungeons? And the three massive dialogue chains you have to go through to get the “true” ending – wherein if you blow one response you automatically get one of the bad endings? At some point (probably in the last 15 hours of the game), you’re going to think enough is enough. You might even deliberately go for the bad ending just to give yourself a sense of closure that Persona 4 seems so bent on depriving you of.

Fishing: Game designers, please don’t add fishing mini-games unless you’re going to do them well. Persona 4 is the epitome of pointless fishing game mayhem. You don’t have to do it to progress through the game; if you do do it, the rewards you can get by trading your fish with the old man by the river are no better than if you save up your money and buy equipment from the shopping channel on Sunday; and the way you do it blows. If I wanted to button mash, I’d go play any game besides a dungeon crawler.

“Wizard Did It”: Part of the fun of murder mysteries is the guessing game. You have this idea that you can solve them based on the evidence presented to you – and in good murder mysteries, you can. That’s why crime drama shows like Law & Order are still on the air after nearly 20 years. Persona 4 makes much of its murder mystery plot – but it doesn’t work the way a murder mystery is supposed to work. Instead, it works like an episode of Xena as described in that Simpsons episode: “Every time you see something that doesn’t make sense, a wizard did it.” So, every time you feel inclined to “solve” the mystery – don’t.

Why is this on the PS2? – I’ve bitched about this before. Atlus says it has found that "in both America and Japan, the vast majority of Persona fans are still using their PS2s to play RPGs. Atlus’ first priority was to create a deep and engaging RPG experience without alienating their fans, and with the PS2’s large install base both here and in Japan, developing for the last generation console made more sense." It's a classic case of “If you build it, they will come,” if you ask me. Besides, I’d love to see some of the amazing Persona designs in next-gen graphics. Is it so wrong of me to want Shin Megami Tensei goodness on my PS3?

Persona 4 is a solid game for anybody who likes dungeon crawling. But it’s worth mentioning the vicious cycle of sequels to good games: 1) If the first one was so good, thinks the developer, why not make the next dozen or so just like it? 2) If the first one was so good, thinks the fan, I’m going to buy the next dozen or so no matter what the reviews say. 3) If the first one was so good and I hated it, thinks the skeptic, I’ll never buy it no matter what the reviews say. 4) So if everybody has already made up their minds, thinks the game reviewer, why the hell am I writing this again?

Persona 4 was developed and published by Atlus, released in North America on December 9 for the PlayStation 2. Retails for $39.99. Completed game on Easy Mode to get all three (technically four) endings. Started second playthrough on Normal Mode to maintain my self-esteem and tested out Hard Mode to see if it was really hard (it is).

Confused by our reviews? Read our review FAQ.

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<![CDATA[Upright New Persona 3, Oneechanbara VorteX Figurines]]> Japanese figure maker Alter has put up new listings for its fall figurine line-up which includes a Persona 3 Elizabeth from sculptor Fumiki Saitou and an Oneechanbara VorteX Aya from Goutarou Takeuchi. The Elizabeth (pictured) is 22cm tall and books at ¥6,090 (US$58), while the Aya (after the jump) is 25cm tall and priced at ¥8,190 (US$78). Aya, of course, is more expensive because she is 3cm higher and not because she is in her skippies and carrying swords. Oh no.

Out This October [Heisei Democracy]

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<![CDATA[Persona 3 Gets Anime]]> PlayStation 2 RPG Persona 3 is getting its own TV anime spinoff. The show, called Persona -trinity soul-, takes place ten years after the game in a city where the dead have risen with their skins turned inside out. Yummy! The cartoon character designs are being created by the game's character designer, so expect the to hopefully have that same Persona 3 look. Show starts this January in Japan.
P3 TV anime [Moon Phase via AnimeNewsNetwork]

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<![CDATA[Persona 3 Delayed, Quality Blamed]]> Sorry, occult horror RPG fans, but your copies of Shin Megami Tensei: Persona 3 aren't going to land in your hellfire hot little hands this week. Word from Atlus is that the game has been slightly delayed. Unfortunately, we have no specific new ship date for you to look forward to, but can chalk the delay up to Atlus demanding a higher standard for its PlayStation 2 release.

According to the company, a manufacturing error in the Persona 3 art book—included with every copy of the game—caused them to withhold the game until the issue can be resolved. On the silver lining side, this will result in a higher quality, better bound book.

Atlus sent the following e-mail notice to its fans earlier today:

Due to a manufacturing error with regard to the Persona 3 Art Book, the title will regretfully narrowly miss its scheduled ship date of July 24th, 2007. This was an unforeseen scenario, and one regretfully out of our control.

Presented with the choice of compromising on the quality of the art book, or shipping the game without said extra, we decided to have the art book redone with a higher quality binding, which will cause a very short delay in the ship date of the title.

While all other materials and packaging related to the game are complete, we were unwilling to sacrifice the art book, and as such will expedite the manufacturing process to the best of our ability in order to release the title as soon as is possible.

We appreciate your understanding and will release a formal announcement when Shin Megami Tensei: Persona 3 ships.

It's hard to fault them for maintaining quality standards, but doesn't make the wait any easier.

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<![CDATA[What Are You Playing This Weekend?]]> It's going to be a straight up PLAYSTATION 3 weekend for me, as I'm slogging through Ninja Gaiden Sigma—I'm somewhere around chapter 13 right now and not that skilled yet—and I recently had a revelation. It turns out the Motorstorm is pretty damn fun. I had totally forgotten about the game, despite hyping it for months and picking it up day one. It just didn't get that much play in my PS3 since its release, but I've realized I'm pretty damn good at Motorstorm.

I've also gotta buckle down and spend more time with Persona 3, largely out of obligation. I hope to start posting impressions and semi-review snippets starting Monday, with updates continuing throughout the week. If anyone has questions about the game, feel free to leave 'em in the comments.

Anyway, let's get down to business. What are you playing this weekend?

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<![CDATA[What Are You Playing This Weekend?]]> With E3 just a few weeks away, I've got plenty of planning to do to prepare. This work is seriously cutting into my game time, as I think I've only played mere minutes worth of Diablo II and Shadow of the Colossus this week. Much of my weekend will also be dedicated to this pre-E3 work, but I'm going to take a few minutes to finally crack open this review copy of Persona 3 for the PlayStation 2.

I've also got a few Virtual Console games collecting virtual dust, so some ActRaiser and attempts to take out Mr. Dream in Punch-Out!! will also dazzle my television. They may even bedazzle it!

Other than that, no real plans but to take it easy and get some work done. Any new purchases this week? And what are you playing this weekend?

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<![CDATA[Gallery: Persona 3's School Demon Daze]]> While I'm still a little worried about Persona 3 (the 4th Persona game) and its shift from standard linear storyline to a schoolboy management sim / demon battling hybrid, flipping through this latest batch of nearly 60 screenshots makes me feel a whole lot better about preordering the latest US Megaten game. Game mechanic inconsistencies aside, Atlus really knows how to make a pretty RPG. Enjoy.

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<![CDATA[Persona 3 Incoming]]> How will the parents of North Americans anxiously waiting for Persona 3 respond to the gun-in-your-face battle beginning? Pretty well, I'm sure. When entering combat in Persona 3 putting a gun-like item to your head and pulling the trigger will unleash your Persona. The RPG is due in Japan July 13 and no North American date has been announced. Somewhere, senators Clinton and Lieberman are counting the days down.

A New Persona Game? [Gaming-Age Forums]

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