I was afraid the space combat and travel would be too much like Eve Online – where you have to wait ages for anything to happen. Instead, I was pleased to see somewhat snappy movement and reasonable physics to account for the fact that you're maneuvering a huge starship, not a tiny fighter craft.
I'm confused by this - you seem to be saying two contradictory things here. "Snappy movement" and "huge starship" don't mix.
One of the big reasons almost no Star Trek game has ever been successful in the slightest is that ship-to-ship combat is always terribly unrealistic, and therefore unsatisfying. Not that the shows or movies were always very realistic either, but at least most of them understood the idea of mass.
These are large capital ships that do take time to move around. Combat is less about maneuvering and speed and more about strategy and bringing firepower to bear - more like the way battles were fought between capital ships on the high seas in the 1700's and 1800's. Game developers never treat Star Trek starships that way, thinking it's no fun to fight with capital ships.
Well, all you've gotta do is watch Star Trek II: The Wrath of Khan to see that that's not true - the whole movie was just a long, drawn-out battle between capital ships (that for once, was actually fought in real 3D). But it's the best Star Trek movie there is. (Yes, I've seen the latest one.)
Just once, I would like to see ship to ship combat handled *at least* as realistically in a video game as it was in the various series' and movies. No Trek game that I've played has done it, and it doesn't sound like this one will either.
And before you say "it just wouldn't sell" - none of the other Trek games have sold very well either. So I'm not sure that argument's very relevant. Why not *try* to actually please the many millions of Trek fans, rather than attempting to make a game for some non-existent mass audience? #startrekonline
@badasscat: It's also the only Star Trek to portray a bunch of crewmen being horribly burned and maimed during combat. It always bother me that the neglect all those crewmen who must be killed each time a phaser penetrates the shield or a torpedo slams into the hull.
Wrath of Khan definitely gets my vote for best Star Trek movie because of how it treats space combat. Huge capital ships shouldn't zip around like fighters like they do in every other Star Trek film. #startrekonline
I'm so excited for this game I could have tribbles. I just hope the story and dialogue are great and feel like the Trek TV series. A great action Star Trek game is one thing, a fantastic Star Trek RPG would be even better. #startrekonline
Sounds pretty nice, but they picked the worst time for a sci-fi MMO, for obvious reasons. At least they might have some solid numbers for several months. #startrekonline
11/10/09
I'm confused by this - you seem to be saying two contradictory things here. "Snappy movement" and "huge starship" don't mix.
One of the big reasons almost no Star Trek game has ever been successful in the slightest is that ship-to-ship combat is always terribly unrealistic, and therefore unsatisfying. Not that the shows or movies were always very realistic either, but at least most of them understood the idea of mass.
These are large capital ships that do take time to move around. Combat is less about maneuvering and speed and more about strategy and bringing firepower to bear - more like the way battles were fought between capital ships on the high seas in the 1700's and 1800's. Game developers never treat Star Trek starships that way, thinking it's no fun to fight with capital ships.
Well, all you've gotta do is watch Star Trek II: The Wrath of Khan to see that that's not true - the whole movie was just a long, drawn-out battle between capital ships (that for once, was actually fought in real 3D). But it's the best Star Trek movie there is. (Yes, I've seen the latest one.)
Just once, I would like to see ship to ship combat handled *at least* as realistically in a video game as it was in the various series' and movies. No Trek game that I've played has done it, and it doesn't sound like this one will either.
And before you say "it just wouldn't sell" - none of the other Trek games have sold very well either. So I'm not sure that argument's very relevant. Why not *try* to actually please the many millions of Trek fans, rather than attempting to make a game for some non-existent mass audience? #startrekonline
11/10/09
Wrath of Khan definitely gets my vote for best Star Trek movie because of how it treats space combat. Huge capital ships shouldn't zip around like fighters like they do in every other Star Trek film. #startrekonline
11/10/09
11/10/09