Yeah like many people I played Diablo I and II back in the day, it's been a long while though, and so many people have been talking about Torchlight that I grabbed the demo off of Steam just to see what was up. All I know is, the demo downloaded, I started playing it, and after I thought I had only spent a few minutes messing around with it, I looked up at my clock and noticed that several hours had passed.
"In one instance I walked away with a set of armor that I could never hope to have my character wear without completely forgoing her main attribute to focus on one she had little need for"
Although this seems like a not-so-great thing, Fahey doesn't mention that there is a shared stash in town so that any gear that isn't suited for your class can be easily transferred to another character that could make better use of it.
Also another little thing that isn't mentioned is the fact that you can send your pet back to town to sell any items it has in it's inventory, saving you from constantly running into town to unload. I found that it was a welcome convenience.
Also if there are some things about the game you don't like, there's likely a mod to fix it - check out the game's website's forum (Mod Showcase section). There's often new and interesting tweaks being posted.
@shinebocks: Yeah. The Gamble vendor, just like the one in D2, is a fantastic place to sink your spare cash. I don't really see how it's a bad thing, but hey, Fahey's free to have opinions.
So did these guys leave Blizzard North after Diablo 2 came out, or we they shown the door because Activision-Blizzard wanted some of their people on the development team? My Google-Fu isn't getting much right now.
@NoBullet: I haven't played this one, but the gambling merchants in Diablo 2 were a great way to blow all that gold that wouldn't fit in your stash much later in the game. It wasn't something you used when gold was still precious early on.
@TitillatedOcelot: He only hated it because he got an item he cant use. Hence, a gamble. Its a ridiculous negative on the game. Youre either going to be lucky or get something crap. Dont mark this as a negative because you got a crappy item.
Personally, I loved all the discussion this has generated!
Now I have to spend more time with the game and see what I feel about it. I've run across the vendor, but I was reluctant to gamble with my spoils as well. Time to roll the dice for me.
I had a hard time with Sacred and its sequel (obvious Diablo clones) with not wanting to finish them cause of getting bored. And I'm been searching for a game that compares to the fun I had in Diablo2 singleplayer.
I won't complain that Torchlight doesn't have any multiplayer, and from this review I'll give it a whirl.
I will though patiently await a sequel or DLC with multiplayer, because that was one of the greatest kicks of D2.
Torchlight is exactly what I hope Diablo 3 won't be, visually. It's bright and feels, even when there are skeletons and walking corpses around, light and bubbly and not in any way foreboding or disturbing like Diablo 2. It's like they purposefully created the worst case scenario everyone worried about (and still, in my case, kind of continue to worry about) when the first D3 trailers hit.
Which, paradoxically, doesn't mean I dislike Torchlight. Quite the opposite: I'm enjoying the hell out of the game, to the point that my item-hunting addiction is causing problems. I have a backlog to attend to; let me go, you fantastic, addicting bastard! By so obviously and unabashedly copying Blizzard's baby, they've been able to sand off all the rough edges and innovate only where change was welcome.
But as I said, it's not dark in the least, largely as a result of the low-poly WoW-esque graphics. At this point, Blizz is probably too far along to make any major design changes, so I'll just once again add my voice to this old argument: please, please, PLEASE keep the blood and guts and gore of the old-school Diablo. Look at Torchlight at see what you could be, if you forget your roots: a lighthearted Diablo clone with good gameplay but no hint of the malicious depravity that raised the previous entries in the series from being merely well-executed action-RPGs to well-deserved classics.
@mwoody: As much as I don't like to admit it, I'm in the same boat - I played WoW for a month or two, but I actually quit the game because I couldn't stand the look of it. For that, while I'm sure Torchlight is a good game - and I love a good dungeon crawler - I'm going to hold off until there's at least a reskin or something because I could only stand a few hours in there as it is. Generally I'm not a "graphics whore" - make it look like it's running on a Saturn or DS for all I care - but the aesthetic of it is like a cartoon wrapped around Quake 2 models, and since you can easily blow hundreds of hours in a crawler, it has to be a place I want to be otherwise it just gets worse and worse...
@fuchikoma: I actually don't actively dislike WoW graphics, or Torchlights'. For an MMO, it's actually pretty clever from a technical standpoint, keeping the requirements down by using low-poly high-texture environments. But that engine style just really doesn't do disturbing environments very well at all, and for a series that once showcased a room piled to the ceiling with dead whores, that's hardly ideal.
All of which I have confidence the Blizzard team have recognized and accounted for. They haven't let me down yet, so they get the benefit of the doubt.
@mwoody: Can you really say they're copying blizzards baby, when these are literally the guys who gave birth to that baby in the first place? IMO, Diablo is more the baby of these guys than it is of Blizzard. I'll grant you the visual style issues, (Although I absolutely adore the visual style) but were you really one of the people worried about the D3 trailers? OMG, they look fantastic. If they change the the amazing look of D3 just to appease the whiners, it will be really unfortunate. The original Diablo and Diablo 2 were more cheesy than they were "foreboding or disturbing", unless your definition of such is naked people impaled on every conceivable pointy object.
Everyone always calls out Fate for the dog/cat inclusion, which may be true, but they always ignore the granddaddy of Diablo and Fate and many/most other dungeon crawlers.
Nethack introduced the dog/cat starting companion to the dungeon crawl genre long long ago and it, itself, may have roots further back that I'm not aware of.
In fact, having not seen Fate before, I thought it actually was a shout out to Nethack since it's what influenced so many games of this kind.
@acceptablerisk: Right... I'd forgotten about the pet in Nethack...
Good old Nethack... caught between Diablo and vi (the text editor) :p Such a command list on it that if the nefarious dungeons don't kill you, then not even knowing you CAN do something that you don't know HOW to do will, lol
@acceptablerisk: The reason people call out Fate, isn't simply because both give you a pet, but because in both games you feed your pet certain fish and they can change shape. I'm not sure if they did that in nethack, but if they did, then you're absolutely right. Plus Travis Baldree is in charge of both games.
so i remember reading in a previous article about this game that it would be released for mac. Don't flame me for owning a mac please. I don't game on it, I'm a film major and need it for school.
@Stix1313: Macs are awesome. Love your Mac. And yes I hear they are still working on a Mac version. In the meantime you could do what I did and get the Steam version and play it via Boot Camp or simply wait.
Man, I have to abstain from getting this game until the multiplayer version (or MMO version, whichever they are working on) comes out. Diablo clones are much more fun to me playing with other people than alone.
Though I wish that Mythos had been Flagship's first "main" game and Hellgate wouldn't have even started to be developed until years later (years after it started development). That game had CLASSIC written all over it.
It's a fun little game for us OCD lewt collector types.
Was I hallucinating, or are a good deal of the sound effects and even the music taken straight from diablo? I swear the moody guitar strumming is the same as the town music in the original.
I love the dozens of comments decrying the lack of multiplayer as if it's the end all opinion on why the game will fail when there is, in fact, still many thousands of players who play Diablo 2 single player.
I won't buy the hype. Without multiplayer, this game is complete and utter shit. I declare it to be so.
What in the hell is the fun of Diablo -- let alone a Diablo clone -- if you can't play with your buddies?
Yes, I played the demo. Yes, I just read this whole review.
If you are having fun playing this game alone then you are missing out on about a million way more satisfying single-player games.
BUT! Should Torchlight ever include multiplayer co-op, I will be sold. In fact I'll buy copies for all my friends. Until then though, it's shit. Shit shit shit shit shit.
@deanbmmv: Yeah, I don't get it. I loved Record of Lodoss War on Dreamcast which was a fantastic Diablo clone sans multi-player. I guess it really is people like ihatko who put the MP in Bioshock 2 and so forth.
@Kobun: Another note: I quite enjoyed the 60+ hours I put into PSO, another Diablo-esque action RPG, while offline.
I can see that the multiplayer can add quite a bit, but it doesn't mean that a singleplayer stab at it is "utter shit".
@Kobun: Many of my pastimes are best when shared with others. While there's something to be said for watching a great movie, reading a great book or playing a great game, the experience is always improved when you have someone to share them with. The first thing I do when I've read a good book is give it to a friend so that we can talk about it.
It's why sites like this thrive; we actively seek out others who will have similar tastes so that we can relate our experiences. Because of that, co-operative multiplayer is my most sought after type of game experience.
@Driadon: Clone number 5481: Definitely. I can agree as Ladi noted that multiplayer can make good games better, but the exclusion alone doesn't negate the enjoyment to be had. Sometimes I wonder if a generation or two down the line the video game audience will dismiss 32-bit and earlier classics such as Yoshi's Island and Mega Man 2 for the lack of multiplayer. :/
@segadult: Are you crazy? My friends are all thieves who never give back the games I lend them :(
Haha, I kid. Yeah, I definitely tell my friends to get games or let them borrow titles they're unsure of so we can talk about it, but its even better when you can have the experience at the same time as them.
I remember going to the Harry Potter 7 midnight launch and all of us sitting and reading the book together, it was an awesome time :P
11/19/09
I don't know what happened.
11/18/09
Although this seems like a not-so-great thing, Fahey doesn't mention that there is a shared stash in town so that any gear that isn't suited for your class can be easily transferred to another character that could make better use of it.
Also another little thing that isn't mentioned is the fact that you can send your pet back to town to sell any items it has in it's inventory, saving you from constantly running into town to unload. I found that it was a welcome convenience.
Also if there are some things about the game you don't like, there's likely a mod to fix it - check out the game's website's forum (Mod Showcase section). There's often new and interesting tweaks being posted.
11/19/09
I'm gonna party like it's 999!
11/18/09
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11/18/09
That's gambling for some people. Huge highs / depressing lows.
11/18/09
Personally, I loved all the discussion this has generated!
Now I have to spend more time with the game and see what I feel about it. I've run across the vendor, but I was reluctant to gamble with my spoils as well. Time to roll the dice for me.
11/18/09
I won't complain that Torchlight doesn't have any multiplayer, and from this review I'll give it a whirl.
I will though patiently await a sequel or DLC with multiplayer, because that was one of the greatest kicks of D2.
11/18/09
11/18/09
Which, paradoxically, doesn't mean I dislike Torchlight. Quite the opposite: I'm enjoying the hell out of the game, to the point that my item-hunting addiction is causing problems. I have a backlog to attend to; let me go, you fantastic, addicting bastard! By so obviously and unabashedly copying Blizzard's baby, they've been able to sand off all the rough edges and innovate only where change was welcome.
But as I said, it's not dark in the least, largely as a result of the low-poly WoW-esque graphics. At this point, Blizz is probably too far along to make any major design changes, so I'll just once again add my voice to this old argument: please, please, PLEASE keep the blood and guts and gore of the old-school Diablo. Look at Torchlight at see what you could be, if you forget your roots: a lighthearted Diablo clone with good gameplay but no hint of the malicious depravity that raised the previous entries in the series from being merely well-executed action-RPGs to well-deserved classics.
11/18/09
11/18/09
All of which I have confidence the Blizzard team have recognized and accounted for. They haven't let me down yet, so they get the benefit of the doubt.
11/18/09
11/18/09
Nethack introduced the dog/cat starting companion to the dungeon crawl genre long long ago and it, itself, may have roots further back that I'm not aware of.
In fact, having not seen Fate before, I thought it actually was a shout out to Nethack since it's what influenced so many games of this kind.
11/18/09
Good old Nethack... caught between Diablo and vi (the text editor) :p Such a command list on it that if the nefarious dungeons don't kill you, then not even knowing you CAN do something that you don't know HOW to do will, lol
11/18/09
11/18/09
Any way any word on the Mac release of this?
11/18/09
11/18/09
Though I wish that Mythos had been Flagship's first "main" game and Hellgate wouldn't have even started to be developed until years later (years after it started development). That game had CLASSIC written all over it.
11/18/09
11/18/09
Was I hallucinating, or are a good deal of the sound effects and even the music taken straight from diablo? I swear the moody guitar strumming is the same as the town music in the original.
11/18/09
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11/18/09
What in the hell is the fun of Diablo -- let alone a Diablo clone -- if you can't play with your buddies?
Yes, I played the demo. Yes, I just read this whole review.
If you are having fun playing this game alone then you are missing out on about a million way more satisfying single-player games.
BUT! Should Torchlight ever include multiplayer co-op, I will be sold. In fact I'll buy copies for all my friends. Until then though, it's shit. Shit shit shit shit shit.
11/18/09
Wow, really? Hope that was simply hyperbole...
11/18/09
Though kinda depressing every game has to have MP these days to be worthwhile.
11/18/09
11/18/09
I can see that the multiplayer can add quite a bit, but it doesn't mean that a singleplayer stab at it is "utter shit".
11/18/09
It's why sites like this thrive; we actively seek out others who will have similar tastes so that we can relate our experiences. Because of that, co-operative multiplayer is my most sought after type of game experience.
11/18/09
#speakup
11/19/09
Is it so different to say that the first thing you do when you've played a good videogame is give it to a friend so you can talk about it?
11/19/09
Haha, I kid. Yeah, I definitely tell my friends to get games or let them borrow titles they're unsure of so we can talk about it, but its even better when you can have the experience at the same time as them.
I remember going to the Harry Potter 7 midnight launch and all of us sitting and reading the book together, it was an awesome time :P
11/18/09