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posts about #peoplefortheethicaltreatmentofanimals more → PETA Loves Fable II
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PETA Loves Fable II |
01/06/09
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It won Game of the Year at The Juicy Cerebellum's 12th Annual Video Game Awards for Overweight Fat Fucks. It also took home Best Art Design and Best RPG from the Cerebellum. With another Game of the Year award from G4 X-Play and a Proggy award, the game has received sufficient accolades. I, along with PETA, thought the purity points given for eating vegetables instead of animals was a nice touch.
01/06/09
01/06/09
After the achievement popped I gave the Bowerstone beggar 200,000 gold and got my halo back. The townsfolk returned to loving their 'Chosen One'. But every now and then, as the throngs of adoring citizens trap me inside some random shop preventing my easy exit, someone will mutter "Murrrderrr." All the gold, celery and tofu in the land can't completely expunge my infamy it seems.
01/06/09
OR
I hear that Fable 2 is in the running for GoTY from both the American Enterprise Institute and the Iranian Censor Board, which means that it now has the chance of winning the Triple Crown of batshit crazy commendations.
01/06/09
Where's the 'Make Your Dog A Vegan' achievement?
01/06/09
...also, "Peta" means "Bullshit" in Portuguese. I am not making it up.
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I thought the difference between the food was part of the rich/poor alignment?
Vegetables: cheap
Meat/pies etc: not cheap
Oh, and who can forget the whole.. Intimidating and generally making your dog hate you, and the ability to kill bunnies or something..
01/06/09
01/06/09
That's the only really 'evil' food in the game, though. Or at least, that I encountered.
I was under the impression that it was tied into the purity/corruption thing, too. In the sense that the theory was (It never panned out this way) that if you were corrupt you'd be fatter, because you can afford to eat more - Yet, because the game isn't complex enough to represent weight based on frequency of eating or for your character to need feeding regularaly, it has to over compensate in terms of what it assigns what food types in terms of what the effects on the characters body. Also taking into account that it was working on very linear purity/corruption calculations, and can't take into account the players personality.
I get the feeling that it's the same with the good/evil calculations, because everything is unfairly stacked in terms of being evil - Being good is a damnsight harder in that game.