@jayntampa: Yes! This has me excited. Been waiting for this one for ages. Figures, though, that the powers that be would release this and Gyromancer right before I have to leave for a week for various holiday gatherings.
@(Zombie) The Forgetful Brain: Yeah, I just got a 1600pt card -- and my gf is demanding Peggle & Gyromancer and, surprise, together they're 1600. #peggle
As much as I love this game, I hate that the computer always conveniently pulls a bucket bonus out of its ass. It's like every shot the computer takes is a Zen shot.
I actually don't think Nights is as good as the original Peggle. The new stages are frustratingly difficult, due to their relatively poor design and lack of real potential for good combos etc. The chances of you getting a good shot due to your skill in setting it up are pretty small.
Also fishy that this is DLC. Peggle is tiny, with all versions at about 25 MB, so size can't be blamed. My guess is they want to force you to buy the original to get this one as well. I wonder if it comes with the bonus spring and winter levels added on the PC version.
Doesn't Steam already have a genre called 'Casual'? *checks* Yep they do, now why would Peggle and Plants vs Zombies be in the Family section when there is a perfectly good Casual section there?
Just checked the family section again and they both have basically the same games, why bother really?
I think the created the section so that they could be a bit more broad with the titles they put in it. Spore is sort of a casual game... but 'family game' is a more fair way of describing it.
@DrunkAus: They're a store, and labeling shelves. More people will find the product they want if a shelf is labeled "Family". Especially nowadays, where the term "casual", in gaming, often means "cheap crap, and occasionally Peggle".
Is this where the casual games like Peggle and Team Fortress 2 will end up?
(As I thought of this joke, I wondered: would anyone really get mad at this? Then I remembered: internet. So now I have to add this addendum that ruins the joke, all because a few of you [you know who you are] take offense to the word "casual".)
Said it a thousand times: Games are too expensive for consumers. You want the audience to expand? Drop the price of entry.
Screw waggle controls and pony simulators and plastic peripherals. Make gaming affordable to the masses by lowering the price of games at retail, and gaming will become a mass market industry.
A very select group of enthusiast gamers drive a disproportionate amount of videogame sales. Those of us who can afford to invest the time and money into playing more than new one game a month shouldn't be the one's dictating the content of the marketplace, but we are.
Publishers continually try to cater to the relatively small demographic of hardcore gamers with heaps of same-looking content (hence the proliferation of FPS games on consoles over the last few years), while marginalizing their brand identity to the mass audience.
They create an artificial wall around their products because people who aren't already informed about their product have no idea whether or not the box in their hand at Best Buy is worth the $60 asking price, and nobody to help them make an educated decision.
If said game was at a $30-40 MSRP, people would be much more likely to take a chance in buying it. As things stand now, gamers have to wait 3-6 months for a game to drop in price, and by that time the marketing support has totally dried up and the casual consumer won't even remember the titles' name by the time it becomes worth the price of entry.
That's why I don't buy games anymore. It's too expensive for me to sate my appetite for games so I go Gamefly. I'd rather be buying games and supporting the developers I love, but the truth of the matter is that most game's aren't worth the price of admission, and I can only really afford to buy 5-6 games a year in this economy.
Hopefully publishers will figure this out. I think PopCap just undermined their own business model by revealing the intent behind this pricing experiment.
Wanna make a bunch of money off of your game? Price it in such a way as to make the consumer feel stupid for not buying it. Maybe not $1 per se, but something...
11/16/09
11/16/09
11/16/09
11/16/09
11/16/09
Oh, video games, I shall miss thee! #peggle
11/16/09
11/16/09
11/17/09
08/27/09
08/27/09
Also fishy that this is DLC. Peggle is tiny, with all versions at about 25 MB, so size can't be blamed. My guess is they want to force you to buy the original to get this one as well. I wonder if it comes with the bonus spring and winter levels added on the PC version.
08/27/09
FINALLY! A game I can relate to!
07/20/09
07/20/09
07/20/09
Just checked the family section again and they both have basically the same games, why bother really?
07/20/09
I think the created the section so that they could be a bit more broad with the titles they put in it. Spore is sort of a casual game... but 'family game' is a more fair way of describing it.
07/20/09
07/20/09
(As I thought of this joke, I wondered: would anyone really get mad at this? Then I remembered: internet. So now I have to add this addendum that ruins the joke, all because a few of you [you know who you are] take offense to the word "casual".)
07/20/09
07/08/09
07/08/09
07/08/09
06/16/09
Screw waggle controls and pony simulators and plastic peripherals. Make gaming affordable to the masses by lowering the price of games at retail, and gaming will become a mass market industry.
A very select group of enthusiast gamers drive a disproportionate amount of videogame sales. Those of us who can afford to invest the time and money into playing more than new one game a month shouldn't be the one's dictating the content of the marketplace, but we are.
Publishers continually try to cater to the relatively small demographic of hardcore gamers with heaps of same-looking content (hence the proliferation of FPS games on consoles over the last few years), while marginalizing their brand identity to the mass audience.
They create an artificial wall around their products because people who aren't already informed about their product have no idea whether or not the box in their hand at Best Buy is worth the $60 asking price, and nobody to help them make an educated decision.
If said game was at a $30-40 MSRP, people would be much more likely to take a chance in buying it. As things stand now, gamers have to wait 3-6 months for a game to drop in price, and by that time the marketing support has totally dried up and the casual consumer won't even remember the titles' name by the time it becomes worth the price of entry.
That's why I don't buy games anymore. It's too expensive for me to sate my appetite for games so I go Gamefly. I'd rather be buying games and supporting the developers I love, but the truth of the matter is that most game's aren't worth the price of admission, and I can only really afford to buy 5-6 games a year in this economy.
Hopefully publishers will figure this out. I think PopCap just undermined their own business model by revealing the intent behind this pricing experiment.
Wanna make a bunch of money off of your game? Price it in such a way as to make the consumer feel stupid for not buying it. Maybe not $1 per se, but something...