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xbox 360 spring showcase

Penny Arcade Adventures Hits XBLA, PC May 21

The first episode of Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness has been officially dated for May 21, 2008, coming to Xbox Live Arcade and Windows, Mac and Linux. Cost to you? $19.95 USD or 1600 Microsoft points.

As you recall, there's no PlayStation Network version because PSN doesn't support Torque, with which the game is built. Full fact sheet follows the jump.

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pc demo

Lego Indiana Jones PC Demo Released

PC gamers eager to get an early taste of Lego Indiana Jones: The Original Adventures now have their chance! LucasArts has released the playable demo for the title, which spans Indy's first three movie adventures and features what seems like more characters than actually appeared in all three films combined. The demo is now available on the Games For Windows website, weighing in at a modest 464 megs, which means that at my current crappy internet speeds I shall be able to tell you how it is sometime next week. Switching to cable was such a brilliant idea.

Lego Indiana Jones Demo {Games For Windows]


warhammer 40k

First Proper Details On Warhammer 40K MMO

We know a Warhammer 40K MMO is coming, we know it's "years away", and we know I'm terribly excited about the whole thing. Aside from that, though, we don't really know squat. Do now! Last month's PC Gamer ran a big feature on the game (of which we've already posted some scraps), which finally got us some answers to some of the more burning questions surrounding the game. Like what kind of game it was, exactly. Vigil's David Adams:
Let me say that this game will be an RPG. That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series - we are making an RPG.
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force unleashed

Force Unleashed Not Coming To PC, And This Is The Best Excuse Lucasarts Could Come Up With

Well, PC gamers, it looks like piracy isn't the only reason developers are cutting back on the number of games they create for the platform. It's also your expensive, cutting-edge rigs! In trying to explain why Lucasart's upcoming Force Unleashed wouldn't be gracing the company's former home platform, producer Cameron Suey has said:

[If we made the game for high-end PCs], someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game. On the other hand if we made that game for as many people as possible then it's not taking advantage of what those $4,000 systems can do.
What a load of rubbish! You're gonna cut PC gamers out of the loop, Lucasarts, the least you can do is be straight with them. Or at the very least, come up with a better cover story than "we won't scale the graphics on a PC game".

Star Wars: The Force Unleashed Interview [VideoGamer]


npd group

NPD's PC Sales Charts April 20-26

Three Sims titles, three Warcraft titles. That's fairly standard practise these days, a practise which leaves only four spots open for other non-Sims, non-Warcraft games to make some inroads. These week, those four games are Call of Duty 4, Assassin's Creed, Rainbow Six Vegas 2 and, yes, Sins of a Solar Empire, which has kept on keepin' on to the continued (but pleasant) surprise of, oh, everybody. More »

double wide

Burnout Paradise PC In Ultra Widescreen

The folks over at Criterion may have just announced Burnout Paradise for the PC, but they've obviously been screwing around with it for awhile. This afternoon on their official blog they've posted some soundless footage of the PC version running at a completely ridiculous 3840 x 1200. This right here is the heart of PC gaming folks. Being able to add-on equipment and tweak things about until you create something that makes you completely nauseous just by watching it. Hit the link to download a higher quality version of the clip to get the full effect. Burnout Paradise Ultra Widescreen PC Footage [Criterion Games]

burnout paradise PC

Burnout Paradise Coming to PC

Burnout Paradise is coming to the PC, Electronic Arts announced today.

The game, the first ever in the franchise to come to the PC, is being "rebuilt specifically for the PC" and will include expanded multiplayer, enhanced online feature and new "community driven content."

Criterion will be holding a press conference on their website later today to talk more details about the upcoming game. Hit up the jump for the full release.

Criterion Games

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npd group

Americans Now Spend $1 Billion A Year On Game Subscriptions

Whenever a developer who works for a company that doesn't make MMOs pipes up and says "PC gaming is dead", they really mean they just can't make money selling what they're selling. Maybe it's because of piracy, like many say, but hey, maybe it's also because they don't make MMOs, because NPD figures released today show that Americans spent over $1 billion on online subscriptions last year. That money came from an estimated 11 million subscribers, the majority of whom were obviously playing WoW, with RuneScape, LotRO, FFXI and City of Heroes following (in that order) in its wake. NPD say "it's clear that there is a sizable chunk of revenue being generated by PC gaming beyond what is reflected in retail sales", and really, none of us are in a position to argue with that. More »

lord of the rings online

Return To LotRO Free This Weekend

Turbine is celebrating the first anniversary of the Lord of the Rings Online as previously mentioned, and they're giving lapsed players a chance to come back and see what's changed since they bucked up and kicked the hobbit (so ashamed of myself). Between now and May 12th, players who have cancelled their account may log back in for free, spend several hours patching, and then experience the new features they've missed out on, such as...
* New Region - Explore the icy reaches of Forochel
* New Quests - Over 100 new quests
* Hobby System - Feel like going fishing?
* Enhanced Monsterplay - New monster class: the Orc Defiler
* Looking For Fellowship Enhancements - Mustering Horns and UI improvements
* More customization options - cosmetic clothing, traveling clothes, and barbershops!
* New PvMP dungeon - The Delving of Frór
* Return to Angmar - completely overhauled to enhance playability and fun
All of this, plus they added more cowbell. What more do you people want?

lord of the rings: conquest

Pandemic Get Around To Announcing Their Lord Of The Rings Game [Update]

Worst. Secret. Ever. Ah well, it's public knowledge now, with Pandemic finally releasing the first details on their upcoming Lord of the Rings game. Called Lord of the Rings: Conquest, it's a "spiritual successor" to the studio's previous work on the Battlefront series, and as such will be a fairly similar title. Except there'll now be up to 150 combatants on-screen at any time, with players able to choose from "practically the entire universe" of LotR characters and races. More »

fallout 3

Fallout 3 Lead: "We're Console Players Now"

Worried that Fallout 3 may be a little too dumbed down for your tastes, PC fans? Course you are. The same allegations were levelled against Oblivion, if I remember correctly. Bethesda would have heard your cries, but the sound of millions of dollars in Oblivion sales kinda drowned you out. As for Fallout 3, no, they're not worried about dumbing down a PC game for console gamers at all. Well, they are, but they're equally worried about making a game too complex for console gamers! Classic rock/hard place scenario. Fallout 3 lead Emil Pagliarulo isn't worried about rocks or hard places, however, telling Next-Gen:

People like myself and some people that work here actually grew up as hardcore PC guys, and now we're older, we have kids, we don't have that much time, so we've transitioned. We're console players now.


But we still have those PC game sensibilities. Those are the games we like. So I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there.

You mean the same cross-platform trend that, despite complaints from a vocal minority of trigger-happy console gamers and uppity PC types, brought in Oblivion's aforementioned millions? Think you'll be OK, Emil.
Bethesda: We Don't "Dumb Down" Franchises [Next-Gen]

pc

Mass Effect Copy Protection An Opportunity To Use The Adjective 'Draconian'

EA and BioWare are employing SecuROM for the PC release of Mass Effect, a copy protection scheme you may recall from its universally loathed inclusion in 2K's BioShock. The Mass Effect SecuROM annoyance factor may be much more extreme, as the game requires that the owner authenticate the copy every ten days, meaning that an internet connection is required to play the game from the get-go and until eternity. In other words, if you paid for your copy of Mass Effect, expect to remind EA's authentication servers every week and a half that you aren't stealing it.

The official Mass Effect FAQ explains it all.

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codemasters

Codemasters To Make Their Own MMOs

Up until now, venerable UK developer Codemasters has been merely dipping their feet into the MMO, licensing titles such as RF Online, Archlord, Dungeons & Dragons Online and Lord of the Rings Online. Now, as they are readying the release of their 5th licensed MMO, NetDevil's Jumpgate, Codemasters reveals plans to take on MMOspace with the development of their own games. VP of Codemasters Online Gaming David Solari explains that everything is going according to plan.

We always had a five year plan and it was always in the middle of that five year plan that we would start developing our own games. We are looking at that and we have to think very carefully about what title is right, what will work in the future.
At this point in the MMO genre's lifespan I cannot even begin to imagine what Codemasters could bring to the table that would have much impact, which is probably why I am not a game developer.

MMO Week: Codemasters to bring MMO development in-house [GamesIndustry.biz]


box art

The First Doctor Who Console Game Looks Like This

Okay, so they missed Christmas 2007 by a few months. The Doctor has never exactly been all that timely, ironically enough. Eidos is getting ready to release the first ever Doctor Who console game later this month over in the UK, and while Doctor Who Top Trumps is just an older card game dressed in Doctor Who trappings, it is still significant enough to at least warrant a look-see, if only for the novelty of seeing that PlayStation 2 logo over the television show's. The game is coming out for the PC, PS2, and Nintendo DS, and allows you to play as the Doctor, Martha Jones, fan-favorite Torchwood leader Captain Jack or any number of classic Whovian monsters in adventure mode, two-player head-to-head, or a variety of mini-games. It's licensed drivel really, but sales of this drivel might help determine whether or not we get a real Doctor Who video game somewhere down the line. The game should be in stores on May 16th.

the witcher

Gaming PR In The Age Of Blogs

Last week, Gamasutra ran an interview with Tom Ohle, vice president of PR & marketing for CD Projekt, creators of The Witcher. They obviously get to talking about games PR, and in particular some of the challenges facing a public relations team when deciding how to market a game. While I don't agree with many of their points (Ohle's or that of the interviewer), especially that "major blogs just don't really cover" the PC that much (we try to give it it's due whenever & wherever possible), it's still an interesting read, if only for Ohle's idea that even a site with just one reader's worth taking care of, because that's still one potential customer.
Q&A: CD Projekt's Ohle On The Witcher, PR's Place In The Blogosphere [Gamasutra]

wolfenstein

Happy Birthday, Wolfenstein

Yes, other games came before it, but that's just nitpicking: for 99% of gamers, the first-person shooter genre kicked off with Wolfenstein 3D, which turned 16 yesterday. Happy birthday! Having played through the original only a few months ago, it's funny how, sixteen years on, I still had more fun with Wolfenstein than I do with most modern FPS games. Maybe that says something about the pure, arcade pleasures of the game. Or (more likely) it says something about the appeal of mowing down a mechanised Hitler with a chaingun while stuffing your face with plates of bbq chicken.
[via Wired]

sierra

Prototype Gives Up On 2008 Release

One of this summer's blockbuster attempts from Sierra and Radical Entertainment won't show its face until next year, as GameSpot reports Prototype has been delayed until some time in 2009. Why? According to Sierra reps, "we need more time to deliver the game the team initially set out to create."

Let's hope that the version of Prototype they initially set out to create actually includes the co-op multiplayer portion that was recently axed. We won't hold our breath on that one, as Radical is probably taking the extra six months to perfect hoodie physics or make the explosions more explosion-y.

Prototype pushed to 2009 [GameSpot]


news

LEGO Universe's Story and Economy Unveiled

In the latest LEGO Universe update the Colorado-based developers spill the beans on the upcoming LEGO massively multiplayer online game's economy and storyline.

LEGO Universe design director Brian Booker says that the game will have an "overarching epic storyline about the origins of LEGO Universe and the minifigs that inhabit it."

I can't tell everything about the game just yet, but maybe I can give you some hints... Aside from just playing games or trading and socializing, the story allows minifigs to team up—and that's when the real adventuring begins. If the teams of little LEGO people are successful in their endeavors, they'll uncover new zones where they can have new and different experiences...

Booker also walks us through the games economy which isn't, it turns out, based on studs.

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