<![CDATA[Kotaku: Pc Gaming]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Pc Gaming]]> http://kotaku.com/tag/pc gaming http://kotaku.com/tag/pc gaming <![CDATA[ HL2 Combine Elite Pic Looks like Cosplay, Is Not ]]>
This picture (full resolution after the jump) is not a cosplayer getting up to face the day as a Combine Elite soldier from Half-Life 2. It's actually a render of one into a shot of someone's bedroom. It's crazily reminiscent of this gallery, cosplay enthusiasts, in costume, hanging about in everyday settings. (The best is Chewbacca in the kitchen).

Also after the jump, from Deviant Art, a cartoon on why Gordon Freeman doesn't talk. (If you're guessing the punchline right now, you're right.)

One Bored Super Soldier and Why Gordon Doesn't Talk [Deviant Art, thanks reader d p]

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Sun, 20 Jul 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5027055&view=rss&microfeed=true
<![CDATA[ TF2 + Legos = Amazle ]]> Swear, I don't have a sentry gun fetish. Although it would be cool to meet a girl who did (I don't judge). Last week we churned up a video of a guy who developed a paintball sentry, and now reader Mohammed I. passes along a less functional, but no less impressive version: A Lego Sentry. Props to the builder, and especially for the game-screen render around it. Seriously, new desktop pic. It's a work of art and should stand for all time. Until some bastard-ass Spy whips up a Lego sapper.

Team Fortress 2 Sentry [Lair of the Legomancer, via Shift Gamer, thanks reader Mohammed]

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Sun, 20 Jul 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5027053&view=rss&microfeed=true
<![CDATA[ Rumor: Prank Results in Half-Assed "Confirmation" of GTA IV for PC ]]> Not sure what to make of this. Bullshit radar says "proof of nothing" because there's no reason for tech support to be looped in on a game in development. That said, two guys worked up an extremely patient, social engineering prank that had 2K Games support believing, or at least suspicious of the possibility of a hacked Grand Theft Auto IV demo on pirate sites. And in the back-and-forth, it turned up this reply from tech support:

"The PC version of GTA IV has not even been announced for release and is still in development so is not about to be released on a website."

The entire conversation is very long and almost takes on the scope of a 419 baiter thread. But they do provide screenshots (granted, those can be faked too.)

Basically, these two guys concoct a detailed tech support problem with a free demo of Grand Theft Auto IV, and see if Take 2 will bite. Of course, they do, but only to a point. After getting that little nugget above — which they're convinced was copypasted from some higher-up's response to befuddled tech support — they get another tech who is less fun and a little more circumspect about their claims.

While the last message does say, "We are unsure when the PC version of the game will be released," that does not mean, "We are sure it will be coming out, just not when." I am likewise unsure of when I'll win the Publisher's Clearing House Sweepstakes.

ComputerandVideoGames.net reported rumors back in April that a PC GTA IV was due out in October, citing European retailers. That didn't bring a denial from Rockstar UK, just "no comment." So unless and until Rockstar wants to lay the rumor smash, this remains rumor only. I wouldn't get my hopes up, but you never know.
How We Pranked Rockstar [Blog, thanks reader Matt]

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Sat, 19 Jul 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026952&view=rss&microfeed=true
<![CDATA[ Tomb Raider: Underworld Trailer, and Release Date ]]>
You know, when some of us decide we're starting all over and the place needs a new look, we take some cheap furniture or knicknacks to the dump or have a yard sale. Lara Croft packs her home with explosives and goes for the extreme makeover. Speaking of, she looks completely different, like a Bratz biker, almost. Where are the trademark shorts?

Looooong trailer for the subject matter (and being entirely a pre-render.) But it's out Nov. 8, on PC, the next-gens, PS2 and DS. And I suppose then, or before, we'll get the story of why she went and blew up her own manor.

Tomb Raider: Underworld E3 Exclusive Trailer [Gametrailers]

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Sat, 19 Jul 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026949&view=rss&microfeed=true
<![CDATA[ Your E3 Lineup Roundup ]]>

The coming week will be completely dominated by E3 coverage. Come to think of it, the previous week was completely dominated by pre-E3 coverage. After the jump we've compiled a scene-setter of sorts, aggregating together all the lineups announced, so you know some of what to look for in the coming onslaught of copy.

Kotaku's crack staff on the scene will be Brian Crecente, Michael McWhertor, Brian Ashcraft, Mike Fahey, Leigh Alexander, and Adam Barenblat. They're going to be very busy.

Console Roundups:
Sony
Microsoft
Nintendo

Developer/Publisher Lineups

2K Games
• BioShock
• Borderlands
• NBA 2K9
• NHL 2K9
• Sid Meier's Civilization IV: Colonization

Capcom:
• Street Fighter IV
• Resident Evil 5
• Dark Void
• Bionic Commando
• Mega Man 9
• MotoGP '08
• Neopets Puzzle Adventure
• Super Street Fighter II Turbo HD Remix
• Bionic Commando Rearmed
• Flock (XBLA, PSN)
• New games from Capcom Interactive

D3Publisher
• Onechanbara: Bikini Zombie Slayers
• NARUTO: Clash of Ninja Revolution 2
• Puzzle Quest: Galactrix
• BEN 10: ALIEN FORCE The Game
• NARUTO: Path of the Ninja 2
• Bangai-O Spirits
• Shaun the Sheep

Electronic Arts
• Dead Space
• FaceBreaker
• Hasbro Family Game Night
• Littlest Pet Shop
• Madden NFL 09
• Mercenaries 2: World in Flames
• Mirror’s Edge
• iPhone/iPod Touch Games from EA Mobile
• The Sims 2 Apartment Pets
• Tiger Woods PGA TOUR 09 for the PSP
• Zubo
• MySims (PC)
• MySims Kingdom (Wii, DS)
• Spore
• Tiger Woods PGA TOUR 09
• Warhammer Online: Age of Reckoning
• Command & Conquer Red Alert 3
• Crysis Warhead
• Harry Potter and the Half-Blood Prince
• The Lord of the Rings: Conquest
• SimCity Creator (Wii)
• NBA Live 09
• NCAA® Football 09
• Skate It
• Rock Band™ 2
• Left 4 Dead


Majesco

• Major Minor's Majestic March
• Cooking Mama World Kitchen
• Our House
• Zoo Hospital
• AWAY Shuffle Dungeon
• Wonder World Amusement Park
• Babysitting Mania
• Marker Man Adventures

Marvelous and XSEED
• Avalon Code (DS)
• Rune Factory: Frontier (Wii)
• Little King's Story (Wii)
• Valhalla Knights 2 (PSP)
• Populous (DS)
• KORG DS-10 (DS)
• Retro Game Challenge

Midway
• Mortal Kombat vs. DC Universe
• Wheelman
• TNA iMPACT!
• Blitz the League II
• This is Vegas
• Unreal Tournament 3
• Game Party 2
• Touchmaster 2
• Mechanic Master
• MidwayArcade.com

Southpeak
• Big Bang Mini
• Brave: A Warriors Tale
• Brave: Shaman’s Challenge
• Igor The Game (Windows PC, Wii & Nintendo DS – September 2008)
• Monster Madness: Grave Danger
• Ninjatown
• Raven Squad
• X-Blades

Square Enix
• The Last Remnant
• Song Summoner: The Unsung Heroes
• Chrono Trigger
• Dragon Quest: Chapters of the Chosen
• Final Fantasy IV (DS)
• Star Ocean: First Departure
• Star Ocean: Second Evolution
• Infinite Undiscovery
• Star Ocean: The Last Hope
• Exit DS
• The Legend of Kage 2

Tecmo:
• Tecmo Bowl: Kickoff (DS)
• Robocalypse (DS)
• Spray (Wii)

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Sun, 13 Jul 2008 19:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024660&view=rss&microfeed=true
<![CDATA[ Some Guy Went and Built a Sentry Gun ]]> No, he didn't assemble it by whacking a large wrench against a pile of parts either. But this guy is a serious engineer, cooking up an auto-fire paintball sentry gun. And although this isn't necessarily gameplay footage, you can watch as some poor test subject wearing a BMX helmet gets pounded in several tests. So I'm gonna say its germane because, shit, it's Sunday, and sentries are a treasured friend/loathsome foe in Team Fortress 2, Perfect Dark, and other games. And this is PC gaming, if getting shot to shit by a PC is a game.

Note that this weapon is not being fired by remote control. It's recognizing moving objects and firing on them automatically. The distraction test is a pretty good measure of its abilities.

Of course, having the laptop that operates it right next to it probably would not do well in a real firefight. Maybe it'd be a good burglar-blaster, but then, forget your keys, step in the door, and you're taking a paintbath in the living room.

Latest Video [paintballsentry.com]

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Sun, 13 Jul 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024636&view=rss&microfeed=true
<![CDATA[ SouthPeak Announces Two Worlds: Epic Edition ]]> PC Gamers can get the original Two Worlds in one package with the "Tainted Blood" and "Curse of Souls" add ons next month, in the Two Worlds: Epic Edition just announced by SouthPeak Games.

The release will add eight new multiplayer maps, more than 70 online quests, plus a new town where characters can train themselves in gladiator combat. GamersHell has eight screenshots, one is above.

The full press release from SouthPeak is after the jump.

Southpeak Games to Re-Release Coveted Role-Playing Game in Ultimate PC Package: Two Worlds: Epic Edition

LONDON – United Kingdom - July 11th, 2008 – SouthPeak Games today announced its open-world role-playing hit game will get a new release on PC with the upcoming Two Worlds: Epic Edition. The expanded game will be available in August 2008.

"Two Worlds has seen unprecedented popularity, not only upon its original release, but in the months since it has gained even more fans," said Melanie Mroz, CEO of SouthPeak Games. "Epic Edition collects everything available for the world of Antaloor into one package so those who have yet to explore its rich and vibrant lands can now do so in its entirety."

Two Worlds: Epic Edition will contain the original game and the add-ons "Tainted Blood" and "Curse of Souls", putting the massive world of Antaloor and countless hours of adventuring into one tremendous package. The original Two Worlds gave players a huge world and hundreds of adventures to undertake. The expanded content of Epic Edition adds over 70 online quests, eight new multiplayer maps, an innovative player-versus-player challenge where opponents battle to control magical orbs within a variety of arenas, and introduces the town of Tharnburg where players can train their warriors in various skills and challenge other players to combat in the Gladiator District's huge arena.

Two Worlds: Epic Edition is rated PEGI 16+. For more information about Two Worlds or SouthPeak Games, please visit www.2-worlds.com or www.southpeakgames.eu.

Two Worlds: Epic Edition Announced and Screens [GamersHell]

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Sun, 13 Jul 2008 08:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024637&view=rss&microfeed=true
<![CDATA[ Super Chuck Norris Bros. — Wait, This is *Real*? ]]>
This is is a story in two parts. The first is how insanely hilarious is that video above. Every time I think of Chuck Norris, I think of Joe Bob Briggs and his tour de force review of Delta Force 2, and that game above deserves its own Joe Bob-style rundown: No breasts. No blood. No mushrooms. One hundred and four dead bodies. Shotgun fu. Chainsaw fu. Flamethrower fu. Shotgunned Koopa. Smoldering Koopa. Flying Goomba. Flattened Goomba. Exploding Flag. Exploding Castle. Exploding coin box. Exploding bricks. Exploding start screen. Gratuitous defoliation. Gratuitous dialog boxes. Drive-In Academy Award nominations for visual effects for loss of entire raster lines due to overwhelming awesome violence. Four stars. Kotaku says check it out.

I ran this by my Dad, also a Joe Bob fan, and he agreed this had to go up pronto: "The commenters will put up their own Chuck Norris facts too," Dad said. "Like: Chuck Norris finished The Bourne Conspiracy."

Zing!

OK, part two. This all looked a little too complex for me to think it was simply a well done movie. And lo and freaking behold, I think I'm right. As this video went around this week, Ripten found that there is indeed a Super Chuck Norris Bros. demo for the PC. And goddamn if I don't feel like buying a copy of Windows just to play this sucker. Ripten vouches that the download is virus free. Someone grab it and tell me what I'm missing.

Play Super Chuck Norris Bros. [Ripten]
Super Chuck Norris Bros Demo [ctfdoh.googlepages.com]

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Sat, 12 Jul 2008 19:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024608&view=rss&microfeed=true
<![CDATA[ Test Drive Spore Prototypes ]]> The Spore creators have started releasing prototypes, apparently modeled on certain parts of the title's overall gameplay, and now you can download and explore the first: "ParticleMan."

"ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes," says the official site.

ParticleMan has the following elements:

• Particles — point masses which interact with each other
• Gravity Wells — fixed point masses which attract or repel particles(depending on magnitude, which can be negative), but do not move or change mass without user input
• Particle Guns — sources that spit particles out at a given angle and velocity
• Gravity Wells and Particle Guns may only be placed on the green grid in the z=0 plane.
• The Iso Surface — an isosurface geometry object derived from the positions and masses (which act as field strengths) of the particles.

By toying with the physics controls you can create different kinds of gravitational simulations. Set fusion rate to high, you can simulate the birth of stars in a collapsing nebula. Low fusion rates can simulate the interaction between stars in a galaxy.

ParticleMan is an .exe, so Mac gamers (like myself) are SOL. But if you've always wanted to make stars, and not in the American Idol sense, here's a nice weekend time-waster.

Spore Protoypes [Spore.com, big thanks to reader Bryce]

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Sat, 12 Jul 2008 18:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024587&view=rss&microfeed=true
<![CDATA[ Flagship Sunk, Who's In Charge of Hellgate? ]]>
Word started passing yesterday that Flagship Studios went caput, and now multiple sites are reporting that the Hellgate developer is indeed no more.

We got an anonymous tipster who said Flagship shut down abruptly yesterday, and that developers for both Hellgate (San Francisco) and Mythos (Seattle) have all been pink-slipped. "But there's also hope that they will all have their jobs back at the end of next week at a brand new company," our tipster says.

But wait, there's more. Flagship's Korean partners/owners, Hanbitsoft, were said to be taking over. That sparked a foofaraw regarding who owns the Hellgate intellectual property.

Fan site Hellgate Guru first reported that HanbitSoft was taking full control of Hellgate: London and intended to continue the game. That brought a forceful denial from Flagship, and confirmation from HanbitSoft's own attorneys (who slipped in a backhanded dig at the failing studio, which pretty much confirms Flagship's demise.)

HanbitSoft's attorneys said that while they're an exclusive licensee of Hellgate and Mythos, it's been pledged only the Mythos IP. Secured lender Comerica gets the Hellgate IP as collateral on the loan. Either way, Flagship does not own either, and also:

[I]t is unfortunate that Flagship turned down additional investments HanbitSoft offered to make that would have allowed it to keep its doors open, but HanbitSoft hopes to work with Comerica and some of the team at Flagship to see if there is a way to continue to generate content to keep Hellgate online in Asia and to finish the development of Mythos.

That sounds like the "brand new company" possibility our tipster mentioned. Either way, HanbitSoft says it threw Flagship a lifeboat, and it chose to go to the bottom. Ouch.

Finally, VE3D says it got more confirmation early this morning:

Flagships's Community Manager, Taylor Balbi, has revealed, through sources, that all Ping0 and Flagship Studios staff have been made redundant. Employees were notified at a company meeting and subsequently informed that the offices will be officially closed on Saturday. Balbi went on to reveal that three of the studio's top brass dug into their own pockets to provide 30 days of pay to all employees.

Our source says an official announcement will come next week (like what, at E3?)

Flagship Studios' Closure Confirmed, All Staff Fired, All I.P. Lost [Voodoo Extreme]

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Sat, 12 Jul 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024558&view=rss&microfeed=true
<![CDATA[ BioWare's Radical Anti-Piracy Strategy ]]> One of the big issues creating something of a barrier for PC gaming is widespread piracy. As one of the biggest devs to express a commitment to the PC game biz, what does BioWare (getting set to show us some more Dragon Age tomorrow, by the way) feel is the best strategy for combating it?

MTV Multiplayer asked BioWare co-CEO Ray Muzyka, and he says the key is pretty simple: make it worth the customer's while to buy the product, with ongoing DLC releases, an enduring multiplayer experience and a good relationship with the players:

“We’re doing a lot of post-release downloadable content on all of our PC titles going forward,” said BioWare co-CEO Ray Muzyka to me last week. “We think it’s a good thing to encourage players to make them want to buy a PC title. That’s ultimately the best, most successful path to prevent piracy is to have players that want your games, want to believe in them and think they’re high-quality and realize they’re going to get a lot of value out of them as platforms for long time afterwards.”

Muzyka also told Multiplayer that we can expect Dragon Age to follow the same long-tail pattern as Mass Effect. Now that online play and downloadable content is such a huge part of gaming's business model, PC games seem to be leading the shift away from the idea of a game as a one-off retail product and more towards the idea of "software as a service," which is a win-win situation.

BioWare’s Answer To PC Piracy: DLC, Multiplayer, Loyal Fans
[MTV Multiplayer]

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Tue, 08 Jul 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5023004&view=rss&microfeed=true
<![CDATA[ 2K Confirms Borderlands for E3 ]]> 2K Games has confirmed what games it'll be showing at this year's E3. The tiles include:

BioShock (PS3)

Borderlands (PC, PS3, Xbox 360)

NBA 2K9 (PS2, PS3, Xbox 360)

NHL 2K9 (PS2, PS3, Xbox 360, Wii)

Sid Meier's Civilization IV: Colonization (PC)

Late last year I had a check to check out Gearbox developed Borderlands, and that game in particular looked impressive. Damn impressive.

2K Games Confirms E3 Lineup [IGN via videogaming247]

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Thu, 03 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021719&view=rss&microfeed=true
<![CDATA[ Warhammer Ready To Hammer Russia ]]> Russians, listen up! Warhammer Online is coming. That's right, a fully localized version of EA Mythic's MMORPGH Warhammer Online: Age of Reckoning will be released in Russia for PCs early next year. Whew! Make it through the post without a "Because in Soviet Russia, Warhammer Online plays you" joke. Oh. Wait.

Hit the jump for the short press release, which is thankfully free of such tired humor.

WARHAMMER® ONLINE: AGE OF RECKONING™

TO SHIP IN RUSSIA IN EARLY 2009

EA Mythic, a division of Electronic Arts Inc. (NASDAQ: ERTS), today announced that Warhammer® Online: Age of Reckoning™ (WAR) will be released in Russia for the PC and will be fully localized. Along with MMORPG fans all over the world Russian gamers will have a chance to enjoy the rich world and extensive possibilities of one of the most anticipated MMORPG’s of the year - Warhammer Online: Age of Reckoning.

Based on Games Workshop's epic tabletop fantasy war game, WAR features revolutionary Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict. Warhammer Online: Age of Reckoning is scheduled for launch on the PC in early 2009 in Russia and Fall of 2008 in North America, Europe and Australia/New Zealand.

For more information, please visit www.warhammeronline.com.

Games Workshop, Warhammer, Warhammer Online, Age of Reckoning, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, ™ and/or © Games Workshop Ltd 2000-2007. All rights reserved.

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Thu, 03 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021715&view=rss&microfeed=true
<![CDATA[ Fallout 3 Producer Disappointed With Diablo III And Starcraft II ]]> While Fallout 3 producer Ashley Cheng (not pictured) was impressed with the Diablo III gameplay footage, he was also "disappointed." And not only with Diablo III, but also the new Starcraft. That would make his feelings, say, sadly bittersweet? On his personal blog, Cheng blogged his personal feelings about:

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

Man, why's everyone so down Diablo III? There's that rainbow petition and now this? Blizzard cannot win, like never ever ever. Hit the jump for Cheng's post in full:

Diablo III announced. Nice. It looks pretty amazing, especially the gameplay video. Loved the destructible environments.

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

In fact, World of Warcraft is currently banned from any computer I own due to its highly addictive qualities. Its easily one of my favorite RPGs.

I know they are working on another Massively Multiplayer Online (MMO) game. I hope its World of Starcraft.

UPDATE:
Dear Blizzard,
Please forgive me.

XOXO,
Ash

When the ship runs out of ocean [ash :: the blog via Big Download]

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Wed, 02 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021317&view=rss&microfeed=true
<![CDATA[ Blizzard: Microsoft Could Do More To Support PC Gaming ]]> Speaking to Gamasutra recently, Blizzard COO Paul Sams said that he'd like to see Microsoft focus their gaming business a bit more on Windows, though he said he understood the depth of the company's investment in the Xbox 360.

"And I kind of look at it and say to myself, and I think similarly to Rob, is that it would be great if they put more emphasis on the Windows operating system, certainly probably the most prominent operating system in the world. Even more so than console boxes.

And they own and operate that system, so having them put more energy and effort against it – and they would say that they are, but I think that there’s more that can be done.

Sams told Gamasutra it makes sense to him that Microsoft is currently putting so much energy on the console, as it's their "gaming bread and butter."

Blizzard's Sams: Microsoft Should Put More Emphasis On PC Gaming
[Gamasutra]

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Mon, 30 Jun 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5020854&view=rss&microfeed=true
<![CDATA[ NY Times Covers EVE Online Summit, Runs it in "Television" Section ]]>
OK, many video games are indeed played on a TV, but correct me if I'm wrong, EVE is a PC game, so it's most likely played on a monitor, right?

Thus ends my attempts to Bazooka Joe every post I do today.

Ahem, anyway. We told you about the Council of Stellar Management a couple weeks back. They just had their big congressional session up in Iceland, home of CCP, the developer of EVE Online. A New York Times reporter went up to report on the proceedings and, surprise surprise. People are more civil in person than they are online!

Yet in person — around the conference table, in the CCP cafeteria, over cocktails amid the infamous Reykjavik nightlife — the vitriol and bickering that had often characterized their in-game interaction largely fell away, replaced by mostly cordial cooperation. Late at night, in the back room of a bar, you could even witness high-level political negotiations among the players.

Granted, it would take a deep and firsthand knowledge of EVE Online to report on any developments out of the Council of Stellar Management (I can't help but imagine Bill Lumbergh after typing those words). And the NYT reporter admits a general cluelessness — then again, aren't most of us. So, not sure what the confab accomplished other than taking the EVE players to a site where Icelandic tribes once met to resolve differences. And of course, since this was a summer conclave of EVE's student body government, you know that means at least one wholly unexpected hookup in a hot tub somewhere. But that wasn't reported.

A Council of Eve Online Gamers [The New York Times]

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Sun, 29 Jun 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020621&view=rss&microfeed=true
<![CDATA[ Just ... Forget About Diablo III on a Console, Mmkay? ]]> I'm not sure why it's breaking news that a game announced for PC/Mac is not, in fact, coming to the Playstation 3, or any console. This just in, Ford announces no plans to make Priuses. But PlayStation Universe yesterday, recalling rumors from 2006, asked a Blizzard rep when Diablo III would come to consoles. The non-answer answer: About never o'clock.

Now, in an interview with Joystiq that went up earlier today, Jay Wilson, the game's lead designer, was asked about the possibility of Diablo III coming to the consoles, and he spoke at length about Blizzard's vision for such a possibility.

Q: Do you have any plans for Diablo on consoles?
We don't have any plans.

Or not.
And guess what else — you're not going to be playing it on a mobile device either! Shock. Anyway, the remainder of Wilson's interview is, in fact, worth reading.

Joystiq asks why they went with a Battle.net model instead of an MMO (short answer: Battle.net model would be a "true sequel" to Diablo II, MMO would not). Also, while they're still mulling group limits in multiplayer co-op, Wilson makes it clear the game will be most fun in groups of four or, tops, eight. And they ask but get no answers about release time, number/type of character classes, and secret cow levels.

Joystiq Chats with Jay Wilson on Diablo 3 [Joystiq]

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Sun, 29 Jun 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020577&view=rss&microfeed=true
<![CDATA[ Awesome IKEA Gameplay Footage ]]> This hits close to home, because home is a shithole (that's what $1500 rents you in Silicon Valley) and I'll soon be paying IKEA plenty to make it look less so, because it's right around the corner in the East P.A. and I can't afford Ethan Allen. And if you want to trick out your Sims pad with BJARNUM or HENSVIK or DIKTAD or whatever fake words the Swedes come up with next, that expansion pack has now dropped (as of Thursday). This is the trailer showing all the shit you'll be throwing in your Sim dumpster in three years.

Clearly, there is very little probative value to this post, I just wanted to write the word DIKTAD (the name of a toy chest they sell). Three years ago my friend Ryan (Flying Squirrel, to those in the know), who now writes for the Sacramento Bee, went to IKEA with me to help me trick out my former shithole (rented for $1095 a month. Housing bubble? What is this you speak of? Rent is a rock solid investment that only appreciates.) We came around the corner and saw DIKTAD and that instantly became our new term of abuse for each other, like "Heat Stick" and "Grandma's Tongue." And now I bequeath it to you. Please call each other that in the comments.

The Sims 2 IKEA Home Stuff Trailer [Simprograms]

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Sun, 29 Jun 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020553&view=rss&microfeed=true
<![CDATA[ Crytek's CEO: Piracy Threatens PC Exclusivity ]]> Tucked into a wide-ranging interview with IGN is this nugget from Cervat Yerli, the CEO of Crytek, developer of Crysis:
It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry. I hope with Warhead I hope we improve the situation, but at the same time it may have an impact on [our] PC exclusivity in the future.

Yerli goes on to say that if a game isn't an online multiplayer game, it's up for grabs to piraters, and for that reason the company is spending development effort making Crysis: Warhead more difficult to crack. But if it doesn't pan out, and PC games continue to be pirated at the 15:1 ratio he offers, it's going to affect Crysis' development strategy in the future. "We would only consider full PC exclusives — if the situation continues like this or gets worse — I think we would only consider PC exclusive titles that are either online or multiplayer and no more single-player," Yerli says.

So I guess the message is: PC gamers, stop pirating and start snitching on your friends if you want more exclusives out of Crytek. And to show he's serious, he also tells IGN they're working on a non-Crysis console game.

Cevat Yerli Q&A [IGN]

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Sat, 28 Jun 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020530&view=rss&microfeed=true
<![CDATA[ You're Not Getting Starcraft for Christmas ]]> Internode Games Network reports that Blizzard brass hat Rob Pardo (tell us what we've won!) in his Worldwide Invitational presentation, has slammed teh door on rumors Starcraft II drops December 3. Saith Internode:
Speaking about the game's development, he explained that they were "about a third of the way through" the campaign, and were concentrating on story structure and cinematics at this point - commenting that by the end of the year, Blizzard should have something very impressive to show off.

That said, Mac gamers can expect a simultaneous release of this title, too — whenever it arrives.

StarCraft II — Not Happening in 2008 [Internode Games Network]

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Sat, 28 Jun 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020519&view=rss&microfeed=true
<![CDATA[ "Blizzard Creates A New Iron Man Every Month" ]]> Valve talk the talk and certainly walk the walk. It's the great deal, so when Valve exec Gabe Newell says that PC gaming isn't dead (it's not!) and that PCs have a significant platform advantage (they do!), you know the dude means it. Here Newell puts everything in perspective with a nod to developer Blizzard:

Essentially, [Blizzard is] creating a new Iron Man every month, in terms of the gross revenue they're generating as a studio. Any movie studio would be shouting about that from the rooftops... We think the number of connected PC gamers we are selling our products to dwarf the current generation of consoles put together... There are tremendous opportunities in figuring out how to reach out to those customers.

Via game site Eurogamer, which a nice meaty article up on PC gaming and Valve that's full of tasty tidbits of data and choice quotes. Read it.

Valve: Why the PC is the future [Eurogamer] [Pic]

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Fri, 27 Jun 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020183&view=rss&microfeed=true
<![CDATA[ PS3 Getting Late 90s Ero-Game ]]> Apparently erotic computer game White Album will find a new home on the PLAYSTATION 3. The risky romance simulation title from ero-game developer Leaf was originally released in 1998, so this PS3 version sounds like a complete overhaul. The game follows a young college student that's involved with a rising pop star. Game mechanic: The focus is on a current relationship and not making a new girlfriend. Don't expect the PS3 incarnation to be as saucy as the PC version. Oh! A new anime adaptation is planned as well. Still waiting on official confirmation, though.

WHITE ALBUM」アニメ化&PS3移植決定!? [Moon Phase via AnimeNewsNetwork]

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Thu, 26 Jun 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020144&view=rss&microfeed=true
<![CDATA[ Microsoft's Open Letter To PC Gamers, Full Of Good News ]]>
When I start an open letter to the world, I begin with "Dear So-and-so."

When Microsoft vp John Schappert began his open letter to PC gamers today, he started with "Growth and Opportunities in PC Gaming."

Weird start. Nevertheless, Schappert has issued what is basically a Microsoft-penned report on the state of PC gaming. Pretty rosy. No mention of World of Warcraft or Steam or The Sims.

But some good stuff nonetheless, like:

Other popular titles such as “Crysis” and “Age of Conan: Hyborian Adventures” have sold and shipped more than 1 million copies, respectively. “Hellgate: London” now has more than 1 million active subscribers.

And

Today I’m excited to report that Microsoft and a growing community of the gaming industry’s leading publishers, hardware manufacturers and retailers have made the Windows-based PC the largest gaming platform in the world.

Read the full letter after the jump.

Growth and Opportunities in PC Gaming

These are exciting times for the PC gaming industry. Over the past couple of years, Microsoft Corp. has increased its focus on investment in Windows gaming because we see the incredible growth and opportunities it represents not just for us, but for the industry at large.

Today I’m excited to report that Microsoft and a growing community of the gaming industry’s leading publishers, hardware manufacturers and retailers have made the Windows-based PC the largest gaming platform in the world. Every major region will see PC gaming continue to grow in audience, game revenue and hardware purchases for the foreseeable future. While the challenges we face as an industry are many, PC gaming has never been stronger, and we’re confident this trend will continue in the years to come.

The past year has seen exponential growth in online activity and sales, continued platform and hardware innovation, and continued success with the Games for Windows branding initiative, which adds prominence, a quality and technical bar, and a consistent look and feel to the retail PC gaming experience.

In the last year, we have helped launch a wide range of stellar PC game titles exclusive to Windows including “World in Conflict,” “Lord of the Rings Online: Shadows of Angmar” and “Sins of a Solar Empire.” Other popular titles such as “Crysis” and “Age of Conan: Hyborian Adventures” have sold and shipped more than 1 million copies, respectively. “Hellgate: London” now has more than 1 million active subscribers.

We are also dedicated to supporting the next generation of PC game developers with XNA Game Studio, a set of free, easy-to-use development tools for Windows-based PCs, Xbox 360 and Zune. Our goal is to assist a growing community of more than 1 million students, hobbyists and independent game developers realize their potential and enhance the Windows gaming ecosystem through their ingenuity.

Later today in San Francisco, Microsoft will be joined by our partners and select press at our Big Picture showcase event, where attendees will experience the PC gaming renaissance firsthand. Top game publisher Activision will premiere upcoming title “Call of Duty: World at War.” Attendees will also be among the first to experience AMD’s new Radeon HD 4800 Series DirectX 10 graphics card, NVIDIA’s new GeForce 9M notebook GPU and other stellar hardware from Dell Inc., HP, Gateway Inc. and Acer Inc.

Also today, 16 titles join the Games for Windows portfolio, including “Call of Duty: World at War” (Activision), “Ghostbusters: The Videogame” (Sierra Entertainment), “Crysis: Warhead,” (EA Partners), and “Zoo Tycoon 2: Ultimate Collection” (Microsoft Game Studios).

The Windows-based PC is the most connected gaming platform on the planet. Microsoft’s continued investments will enable game publishers to take advantage of that connectivity while delivering to consumers the kinds of gaming experiences they will love.

These are exciting times. We’re proud of how far we’ve come and excited for what the future holds.
Here’s to Windows gaming,

John Schappert
Corporate Vice President
LIVE, Software and Services
Microsoft

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Wed, 25 Jun 2008 10:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5019541&view=rss&microfeed=true
<![CDATA[ "Everyone Will Be Really Excited" About Blizzard Announcement ]]> This weekend the Blizzard Worldwide Invitational is being held in Paris. There will probably be some big announcements. But what could they be? At GDC Paris, Blizzard's Rob Pardo was asked about the "the new game" to which he replied:

So you want me to announce the game before our announcement? No offense, but I think there's like 300 people here, and I'll be ripped apart by 8000 people there [at the Invitational] if I pre-announce it — but it's going to be really exciting. I think everybody here will be really excited about the announcement.

Sounds really exciting, and yes, we're really excited.

Blizzard to unveil new title at Worldwide Invitational? [Games Industry] [Pic]

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Wed, 25 Jun 2008 03:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019432&view=rss&microfeed=true
<![CDATA[ New Duke Nukem Screen Is Small ]]> Found over on the 3D Realms careers page, there's this new Duke Nukem Forever screenshot. It's tiny! And there's Duke and a sunglasses and a pipebomb and a gun... Don't forget that this was posted on a job page and not via traditional publicity means. And for those interested, the 3D Realms help wanted reads:

Need more help. Must go faster. Scotty, we need more powah! ATTN: 3DR Website level designers, local Dallas/Guildhall level designers and level designers everywhere...

If you're a pro, or an amateur, if you have talent and passion, feel free to send us your stuff. Programmers interested in game play programming, or with 360 experience should look us up, too.

For those not interested, move along, move along.

Help Wanted! [3D Realms via Shack News]

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Tue, 24 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019393&view=rss&microfeed=true
<![CDATA[ Blizzard JPG Puzzle Pieces Puzzle ]]> Besides that frosty teaser teasing we-don't-know-yet, a couple pieces of art have been fished out of the directory of the Blizzard splash screen. The JPGs are titled "04" and "15." Want to hear how kurazy theories are getting about these? Tipster zzino202 writes: "if u go with the 232309 theory... then 04 and 15 are the letters D and O... people are hoping it spells out diablo eventually lol." Laugh out loud, indeed! But hey, we dunno, you dunno, but those reading way too much into things like JPG titles want to know. Maybe they're right, maybe they're wrong and just getting way too excited about Wrath of the Lich King. WHO KNOWS!

(Well, pretty sure Blizzard does. Good for Blizzard.)

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Tue, 24 Jun 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019074&view=rss&microfeed=true
<![CDATA[ Does This Latest Update Prove Diablo III? (Or Not??) ]]> Let the Blizzard tease continue! A second image has been added on the icy splash site, adding to speculation that Blizzard is going to announce Diablo III this weekend. Previously, the frosty teaser showed an image that looked a hell of a lot like a rune on Frostmourne, previously feature in Wrath of the Lich King teasers. That was kind of a Diablo III killjoy! Now, there's further speculation that the first image might be the "Shael" rune from Diablo II instead of being Frostmourne. And some folks are now saying that the second and new image looks like a duplicate of a "Hel" Diablo II rune. All this is someone else's speculation — we don't know! So like don't go get your hopes up or anything silly.

In the meantime, hit the jump for fancy red line pointing!

Eds Update: We received the below image — might not want to pin your hopes and dreams on this one.

More people seeing things! Reader yofu adds: "The artwork from the splash page has a clear 3 on it, not to mention if you look "through" the ice you can see what looks like veins of lava." We're pretty sure if you stare hard enough you can see Abraham Lincoln too, but that's just us. Never mind us!

Splash Site [Blizzard via World of War Thanks, Mike!]

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Tue, 24 Jun 2008 02:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019070&view=rss&microfeed=true
<![CDATA[ "BioShock Should've Failed" ]]> BioShock was a big hit. But, the way lead programmer Chris Kline sees it, the game should've been a MISERABLE FAILURE. BioShock was first planned in early 2002 when its developer, the then Irrational Games, decided it needed a big AAA title. The idea was to make a System Shock 2 clone, but development on the game stopped for about two years. "The very first failure," recalls Kline, "was that we wanted to base this whole thing on System Shock 2. After a couple false starts, it wasn't until the E3 2006 demo that the team really had to think about things like making the game work and creating a "compelling user experience." Kline adds:

BioShock should’ve failed... In fact, it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game... Some people think that constantly messing up, and pushing dates isn’t a good way to make a game, but as far as I’m concerned it’s the only way to make a good game.

Bungled development and repeated delays are your friends! Do not hate. Do not.

Wy BioShock Should Have Failed [Gamasutra via Binge Gamer]

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Tue, 24 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019060&view=rss&microfeed=true
<![CDATA[ Battlefield 2 Patch with New Maps On the Way ]]> netGameRadio's Inside Battlefield show spoke to
John Hargelid of Digital Illusions Creative Entertainment (the developer behind Battlefield 2), and he dropped word that a new Battlefield 2 patch is coming, and it will include a new map pack with the update. An official announcement is set for Monday.

It's a lengthy podcast. The comment It's at timestamp 37:22 if you want to hear it for yourself. netGameRadio is suspender-popping proud at all the attention this has earned, but all that attention has put a whammy on its servers.

The entire podcast can be retrieved from TotalGamingNetwork, too.

The Inside Battlefield Show
[netGameRadio via TotalGamingNetwork

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Sun, 22 Jun 2008 12:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018633&view=rss&microfeed=true
<![CDATA[ A Journey Into the Servers of Darkness ]]>
"The server I found myself on was an odd, unsettling place," writes Alec Meer, exploring Team Fortress 2's "Achievement Servers" for Rock, Paper, Shotgun. "The tiny, custom map placed the red and blue spawn points right next to each other, removed the wait period between respawns, dropped a single capture point in the middle and placed intelligence briefcases at either end. A small pool of water was placed awkwardly in a corner, and health packs scattered in bizarre columns. No-one could ever win this map - it was set up to repeat forever."

No sooner than Pyro's unlockable weapons drop than does the grinding and achievement farming begin again with great intensity. Alec visited an achievement servers to witness the depravity himself firsthand and, of course, found himself unlocking 14 achievements and getting the Flare Gun. "It’s as though someone’s stamped LIAR on my Steam page."

Loads of good vignettes in this piece. If you like TF2 or have an opinion on achievements, give it a look.

Achieving Nothing in TF2 [Rock, Paper Shotgun]

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Sat, 21 Jun 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018548&view=rss&microfeed=true
<![CDATA[ Casual is Complex: The PopCap Model ]]> Gamasutra has an interesting interview up with some of PopCap's people — co-founder John Vechey, CEO David Roberts and PR director Garth Chouteau — talking about the PopCap model and structure and the casual market at large. It's a reasonably lengthy interview with a couple of gems contained within:

It is very much a multiplatform, multichannel, multipartner business where our goal is to get our games anywhere they're going to be great, anywhere we can. If your fridge can make a great Bejeweled experience, by god, we'd have your fridge playing Bejeweled.

Zuma and Bejeweled had big game followings, but Peggle has overtaken the gaming community in a way that none of our games have ever really done that. It was dramatically sped up by Peggle Extreme, and we're trying to think of other things as well with Peggle and seeing if that works with other things. Some games... you couldn't do a mash-up of Bejeweled and Half-Life. That would only suck.

There's lots of talk about expansion into other marekts (mobile, console, etc.) and where PopCap is headed next. It's an engaging interview on the subject of one of casual gaming's biggest forces.

PopCap: The Complexity Of Being Casual [Gamasutra]

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Sat, 21 Jun 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5018576&view=rss&microfeed=true
<![CDATA[ Will Wright Demos Spore in S.F. Today ]]> If you can get to the Apple Store in downtown San Francisco (1 Stockton Street) by 7 pm PDT today, you can catch a one-hour demo of Spore — this would be the full bore Spore due out in September — led by the creator himself, Will Wright.

Interestingly, I'm in Washington D.C. for the weekend — normally we publish a little BART jaunt away from S.F. So if someone up that way can pop in and ask Will what, specifically, will get you banned for making Sporeporn beasts in Spore Creature Creator, I'd be obliged. Use as many clinical terms as possible, like, is an apparent glans by itsef banworthy, or must it also be attached to a shaftlike appendage? Also use "frenulum" and "taint."

The official EA release with who/what/when details is after the jump.

Who: Industry Icon Will Wright, the Chief Designer from Maxis, an EA studio. Wright’s games are some of the most popular and acclaimed titles of all time, including SimCity and the mega-hit The Sims, which recently celebrated 100 million units sold.

What: Wright will provide a public demo of his latest project, the hotly anticipated game Spore. One of the most ambitious games ever made, Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe filled with creations made by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even UFOs.

Where: The Apple Store
One Stockton Street
San Francisco, CA 94108
415-392-0202

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Sat, 21 Jun 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018550&view=rss&microfeed=true
<![CDATA[ Tomb Raider Underworld Gets Web Site, Release Date ]]> Eidos yesterday launched an official Tomb Raider: Underworld Web site and sent out a couple more screenshots, including the one above. More importantly, it confirmed the game is due out in November for the 360, PS2, PS3, DS, Wii and PC. Screenshots and other discussion follow the jump.

A description of the game from the official Tomb Raider site:

"For generations, stories have been told of the fearsome weapon of Thor, the Norse god of thunder. Legend holds that Thor’s hammer had the power to smash mountains into valleys and to destroy even the gods. For more than a thousand years it has existed only as a myth ... until now.

In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara’s perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization."

Well, I know that Kotaku intern Adam Barenblat had a harrowing run-in with a Norse mythology course at the University of Colorado this past semester. So that probably ruins this game for him. And if we're dealing with the Norse underworld, I sure as hel hope it doesn't involve this sailing vessel. That's just gross.

Here are the screens at the largest size I could grab 'em. Also, on the official site, you can grab an mp3 of the new game's official theme. Not sure how new that is, but it's pretty swrrt, wish more would do that.


Tomb Raider: Underworld Confirmed for November [GamePro, thanks Mig]

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Sat, 21 Jun 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018543&view=rss&microfeed=true
<![CDATA[ Why Aren't There More Console MMOs? ]]>

Back in April, Dan Rubenfield (Ultima Online, Star Wars Galaxies, etc.) ranted, raved, and put MMO developers 'on notice.' And, at the end, admonished developers to "quit making PC games. It’s a waste of time and money." Unsurprisingly, people hit back, and now over at GameSetWatch, Joe Ludwig (producer of Pirates of the Burning Sea) has a snappy little response detailing six reasons why MMOs are just plain harder to develop for consoles versus PCs. Does that mean it won't start happening in greater numbers? Of course not:

There is enough money to be made in console games that future MMO releases there are inevitable. It's just a question of when they arrive.

Several console MMOs have already launched. The most successful of these by far is Final Fantasy XI on the PlayStation 2. Everquest Online Adventures and Phantasy Star Universe (and Phantasy Star Online before it) are two more examples. There are probably more that I'm not coming up with. All of these games have seen some modest success, but none of them are either major console hits or major MMO hits.

... Eventually MMOs are going to come to consoles. It's just going to take them a while to get there, and they will probably never emerge in the same numbers as they do on PCs. Buck up, Dan. We'll get there some day.

He also points out that according to NPD, developing for PCs is anything but a waste of money. Overall, it's a really reasonable response to a sometimes reasonable, sometimes really not rant.

Why Aren't There More Console MMOs? [GameSetWatch]

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Sun, 15 Jun 2008 11:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5016568&view=rss&microfeed=true
<![CDATA[ Easter Egg: Will Wright's Head in Spore ]]>
Easter Egg discovery is a bit like genetic mutation. Get enough numbers to try some random stuff that's well outside of what they're supposed to be doing, let alone what they've evolved to do, and you'll hit something eventually. How apt that the Spore Creature Creator Demo, leaked yesterday and downloaded by lots of gamers, provides that lesson.

Reader Bahamut sends the above Easter Egg, which is Spore creator Will Wright's head floating over the galaxy in the main menu screen. How'd he do it? By tinkering around. "Before I quit out of the entire game I try just randomly clicking around the main menu ..." Bahamut explains. Methinks he would have been among the first fishies crawling out of the ocean to breathe gas and not water. ("Before spawning and dying, I decided to randomly swim up this rock to see how far it was to the water's surface ...")

Bahamut shows how he did it after the jump. Since this precedes the official demo release, can we call this a zero-day Easter Egg?

Okay, so I was screwing around with the (leaked) Spore Creature Creator demo late this evening, and right before I quit out of the entire game I try just randomly clicking around the main menu (the galaxy). If you click the center of the galaxy, the menu buttons for "Load Creature", etc. disappear, which allows you to view the galaxy unhindered. While in this view, if you hold down the left mouse button move left or right you can give the galaxy a "spin". If you spin the galaxy fast enough, this pops up in the center of your screen.

Alright everybody, go give it a try!

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Sun, 15 Jun 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016543&view=rss&microfeed=true
<![CDATA[ Happy Father's Day ]]> Two years ago I toured the Computer History Museum in Mountain View, Calif., and if you ever have the opportunity, I very much recommend a visit. It was edifying both in what it taught me that I didn't know, and for the nostalgia that reminded me of what I once did. And on my way out that day, passing an entrance to one of the exhibits, I came around the corner and got a jackhammer right in the kisser.

It was a Commodore 64 — the greatest personal computer of its generation, and one of the greatest ever — hooked up to an 11-inch black-and-white TV with a hoop UHF antenna, a gate-latch 1541 5 1/4-inch floppy disk drive, and a 1526 dot matrix printer. The spitting image of my childhood desktop. It took me straight back to rainy Saturdays I spent with Dad, inputting programs from the back of the old Compute!'s Gazette magazines.

I'd be sitting at the desk, 11 years old, by this time a touch-typer after learning first on the VIC-20 Dad bought my brother and me for Christmas in 1982. And Dad would be on the twin bed to the side, with a long pillow under his legs because of his bad back, holding up the folded-over magazine and calling out the programming for some game I wanted to play. Oil Tycoon. The Enchanted Journey. Baghdad. Beekeeper. The Frantic Fisherman. The Freeze Factory. Canyon Cruiser (or, as my brother called it, Intestine Flyer).

Think about that. For those of you who are pushing 35, like I am, like Dad was that year, think about giving up a Saturday afternoon to help an 11-year-old with data entry. For BASIC programs, we had a checksum auditor that tipped us off to syntax error; for machine language we had an assembler that was a bit more on the ball. But both of these, mind you, had to be programmed in BASIC themselves. And they only caught problems at the line level, saving you from entering the entire program, typing RUN and being left to wonder what the hell was wrong. For every typo I made or, God forbid, error in the code printed in the back of the magazine, Dad and I would still have to go back and read through the code, parsing every character for clues. Any number higher than 255 was a giveaway.

The video games were tedious enough, but nothing like our grandest project. One weekend we buckled down, from mid-morning Saturday and carrying into early evening Sunday and entered, literally by hand, the word processor that I used up to my sophomore year of college, the one that truly nourished my love of writing. SpeedScript was its name.

Dad called out the code and I entered it. I swear I can still hear him now: "127 ... 099 ... 086 ... 254 ... 181 ... carriage return."

"Check."

"Next line: 101 ... 211 ... 050 ... 245 ... 112 ..."

Thank you Dad. Happy Father's Day, and I love you. And to everyone reading Kotaku, Happy Father's Day to your dads, too. Show them some love in the comments.

Compute!'s Gazette Index: July 1983 to April 1987 [Classic Computer Magazine Archive]

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Sun, 15 Jun 2008 08:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016532&view=rss&microfeed=true
<![CDATA[ One WoW Gamer's Descent into Powerlevelling ]]>
Back in November, our sister site in Australia delivered a gripping three-part read on one anonymous gamer's decision to walk away from World of Warcraft — and then re-enter, this time with a powerleveled character. The surrender of his dignity begins, as so many things do these days, by whipping out a credit card and trusting that you won't live to regret it, or be outed for your purchase. As I've said, weekends are made for think pieces, and watching someone else take the fall for risky behavior you may have considered is always train-wreck fascinating. So in that interest, here it is.

Even if you've never played WoW, it's a well written narrative, covering the moral implications and the actual risks of paying someone in a sweatshop to play a game so you can enjoy features and abilities you didn't earn. And the conclusion could pass for any awkward reminder of a purely transactional relationship with another person. And if you do play and you're considering powerleveling, it's a great explanation of what to expect.

And I'm not sure what our policy is, but Kotaku AU ran a disclaimer that, just to cover the bases, should be repeated here.

Disclaimer: Kotaku AU does not advocate the use of powerlevelling services, or the use of any service that violates the Terms of Use or End User License Agreements (EULA) of any game. If you decide to indulge in any such service, you do so at your own risk.

Pros And Cons Of WoW Powerlevelling, Part 1

Pros And Cons Of WoW Powerlevelling, Part 2
Pros And Cons Of WoW Powerlevelling, Part 3

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Sat, 14 Jun 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016502&view=rss&microfeed=true
<![CDATA[ Spore Creature Creator Demo Leaks Early ]]> The plan was to have a Spore Creature Creator Demo, containing about 25 percent of the full library of creature pieces parts, going out to the public around June 17, around the same time as the full version, which costs $9.99.

Well, a file purporting to be that demo is on Megaupload as we speak. Now, 191 MB is a huge file just to be bogus malware, but still, we assume no responsibility if this isn't what it says it is or turns out to be something worse.

Spore releases for PC and Mac on Sept. 8, 2008, with a version for the DS on Sept. 7 and another TBA for the Wii.

Spore Creature Creator Demo (.exe) [MegaUpload, thanks Null Void]

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Sat, 14 Jun 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016479&view=rss&microfeed=true
<![CDATA[ NVIDIA Isn't Afraid Of Console Gaming ]]> NVIDIA head honcho Roy Taylor foresees the end of PC exclusive titles as the value and quality of video game consoles continues to improve, but he is not afraid. Speaking to Eurogamer, Taylor puts a shiny happy spin on the situation, envisioning a future where PC and console gamers can play the same games in happy co-existence.

"The console is now a baseline. If you look at Gears of War or Assassin's Creed, they came out on console and they were great experiences - but the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not," continued Taylor. "The PC version was better. That's something that people need to get their heads around - the console is a baseline, the PC is going to be an improved version. That's an exciting future, and that's why I don't see anything threatening about console at all.

Note that the PC versions are also generally later than their console counterparts, often requiring PC owners to upgrade to the latest NVIDIA products. Ah, an exciting future indeed!

"Consoles don't threaten PC gaming" [Eurogamer]

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Tue, 10 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5015060&view=rss&microfeed=true
<![CDATA[ EVE Online Convenes Real-World Elected Council ]]>
Iceland. It's where all the cool kids go to have a summit. Reagan and Gorbachev rapped about nukes there in 1985; 20 years later, the Supreme Metal Council condemned the overuse of the devil horns hand-signal. And now something billing itself as EVE Online's democratically elected government will meet there, probably because it's too far for Something Awful to show up and grief the shit out of it.

The Council of Stellar Management — which sounds like something from Dilbert — was formed by EVE developer CCP back in March, and now the two bodies will meet to discuss issues both real- and virtual-world pertaining to the game. The CSM's nine delegates and five alternates serve six month terms and were elected back in March. Developer CCP is based in Reykjavik (holy shit I spelled that correctly the first time).

They rep a gamer community approaching 250,000, according to CCP which bills the stellar managers as "the first democratically-elected governing body in a virtual world."

"The CSM will empower players with a formal communications channel to directly impact the development of their society as it grows more and more advanced," a release says.

This looks more like community outreach than actual lawmaking in an online world. That said, I really hope most of these delegates roleplay it for all it's worth, like the Galactic Senate in Star Wars or something. And if you play EVE and you've gotten scammed or fallen for the old can bait trick and you're pissed, write your delegate!

Council of Stellar Management [EVE Online]

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Sun, 08 Jun 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5014362&view=rss&microfeed=true