<![CDATA[Kotaku: Pax]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Pax]]> http://kotaku.com/tag/pax http://kotaku.com/tag/pax <![CDATA[ Everyone And The ECTO-1 Heading To PAX ]]> This year's Penny Arcade Expo is going to be bigger than ever, and that's good because scaling down would have probably been a bad idea. Instead they've taken the more practical route, adding more space, more exhibitors, and more 80's movie relics. That's right, the ECTO-1 of Ghostbusters fame will be on hand the entire weekend, making the other exhibitors like Sony, Microsoft, Nintendo, EA, Activision, and Ubisoft look like second stringers in comparison.

"We nearly doubled our exhibition hall and added another 80,000 square feet of content overall, so the show is going to be pretty amazing this year," says Penny Arcade's Robert Khoo. "You should come. I think you would like it."

I've a feeling he could be right. This year's show takes place August 29th through the 31st in sunny Seattle Washington. Hit the jump for a full list of exhibitors. Be prepared to scroll.

PENNY ARCADE REVEALS PAX 2008 EXHIBITORS AND FIRST PROGRAMMING DETAILS

Headliners include Microsoft, Sony, Nintendo, EA, Activision and Ubisoft

SEATTLE - June 26, 2008 - The organizers of the fifth annual Penny Arcade Expo (PAX) today announced key details of the upcoming gaming festival, to be held Aug. 29-31, 2008 at the Washington State Trade and Convention Center in Seattle.

This year's exhibit floor will offer PAX attendees hands-on time with highly anticipated games and products from more exhibitors than ever, including Microsoft, Sony, Nintendo, EA, Activision and Ubisoft (see below for a complete exhibitor list). In addition to seeing a massive number of pre-release games on its show floor, attendees can expect a bevy of panels, the Omegathon gaming competition, tournaments, and more. First details of PAX 2008 programming include:

- The ECTO-1, of Ghostbusters fame, will be on display for all three days of PAX

- The PAX 10 independent games showcase, to thrill and delight you

- Two nights of music that will almost certainly change your life

"We nearly doubled our exhibition hall and added another 80,000 square feet of content overall, so the show is going to be pretty amazing this year," says Penny Arcade's Robert Khoo. "You should come. I think you would like it."

Complete List of PAX 2008 Exhibitors:

- 1up.com
- 2K Games
- Activision
- Antec, Inc.
- Astro Gaming
-The Behemoth
- Bethesda
- Bioware
- Blizzard
- Brawndo
- Bungie
- CCP/Whitewolf
- CDV
- clubNAMCO.com
- Cogswell Polytechnical College
- Cryptic Studios
- D3P
- Destineer
- Dolby
- EA Mythic
- ECA (Entertainment Consumer's Association)
- Electronic Arts
- Fantasy Flight Games
- Flying Frog Productions
- Flying Lab Software
- Foundation 9 Entertainment
- Game Publishers Association
- Gamecock
- GameTrailers
- Garage Games
- Guildhall at SMU
- Harmonix
- Hothead Games
- Hudson
- Indiecade
- Intel
- ITT Tech
- Klei Entertainment
- Media-blasters NYC
- Mega64
- Meteor Games
- Microsoft XNA
- Microsoft
- Midway
- Namco Bandai
- NCsoft
- Nintendo
- Nokia
- Patriot Memory
- Pegasus Publishing
- Pink Godzilla
- Plantronics
- Privateer Press
- Razer
- Rockstar
- Roosterteeth.com
- Sierra/Vivendi
- Sony
- SouthPeak Games
- Stardock
- Sumo Lounge
- Telltale
- THQ
- Tinderbox Entertainment
- Tritton Technologies
- Turbine
- Ubisoft
- Udon Entertainment / Oni Press
- Upper Deck
- Vivox
- Wizards of the Coast
- Zenimax

[Pic]

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Thu, 26 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019938&view=rss&microfeed=true
<![CDATA[ Ken Levine Gets First Word At PAX 08 ]]> The Penny Arcade team, having had Texas governor Rick Perry snatched out from under them by the organizers of E3, will have to settle for Ken Levine as their Penny Arcade Expo opener. Mr. Levine apparently made a game known as "BioShock" and is rumored to be working on a sequel to something called "X-COM." I suppose it could be interesting, but probably won't touch on southern state politics or the Texan gaming industry and its growth like many PAX attendees were probably hoping for.

Musically, Xbox 360 Fanboy reports that MC Frontalot, FreezePop, the MiniBosses, and Jonathan Coulton will all perform in some capacity at this year's PAX. Hopefully, they'll do a number on Texan financial development programs!

'Pimp supreme' Ken Levine to keynote PAX [X3F]

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Mon, 19 May 2008 20:40:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009829&view=rss&microfeed=true
<![CDATA[ Industry Insiders Discuss ESA, E3's Future ]]> e3logo.jpgWhat's the fate of E3, and of the Entertainment Software Association? It's worth examining in light of recent events. This morning we broke the news that two major publishers, Activision and Vivendi, have decided to take a pass on the event and exit the trade association, while other companies have withdrawn their E3 attendance as well. At the same time, the ESA appears to be facing stirrings of industry discontent with the ESA's leadership, namely its current president, Mike Gallagher.

E3 is not the boon to publishers that it once was, says Penny Arcade's director of business development Robert Khoo, who as the organizer of the PAX fan expo clearly has an interest, to say the least, in how things turn out.

"The reason that E3 imploded in recent years was because the publishers felt that it turned into this sort of pissing contest between them... where they were trying to figure out who could one-up each other," Khoo said. "They all thought to themselves that it just wasn't worth it."

The controversial decision to re-format last year's E3 into a smaller, more toned-down event was what Khoo calls "a self-correcting measure by the members of the ESA," in an effort to address its constituency better.

"I would imagine that that show is still trying to look out for what the publishers want - that's the whole goal of that trade association, which is to deliver the needs and try to figure out what their members actually want."

Neither Khoo nor Penny Arcade are ESA members, so he couldn't speak to whether the association is acting optimally to assure its members' best interests. "The real question is whether a show like E3 is something publishers want," Khoo said. "I guess Activision, Sierra, Blizzard, Vivendi feel that is not the case."

Earlier today we reported that several companies skipping E3 blamed their departure on "business issues," which analyst Michael Pachter pinned on poor timing for the July event, inconvenient to those companies' fiscal calendars and overlapping with times during which they must observe a "quiet period" and avoid communicating with investors.

"That blackout period is definitely interesting," Khoo said. "We don't really deal with that at all, just given the timing of our show, because its smack dab in the middle of the quarter. I'm sure that is a genuine concern, but since the third quarter ends at the end of September, it doesn't affect us at all."

According to Khoo, the years where publishers knew what to expect from E3 appear to be over, and that's hurting the event and potentially the ESA by association. After last year's "transitional period," quite a bit looks still to be up in the air, he said.

"It's in flux, and since publishers have that level of uncertainty, that is an unattractive trait to have going into a fairly large investment not knowing what you're going to get out of it."

Several industry sources expressed the same opinion as analyst Pachter: that Gallagher's lack of involvement in the industry not only results in poor planning and poor communication regarding E3, but may weaken the ESA's power to serve the video game industry in the long run.

When prior president Doug Lowenstein gave his final, impassioned speech at DICE 07, he vented his frustration at developers and publishers who refuse to defend their creative work when it's controversial, saying, "Don't duck and cover when the shit hits the fan."

But that's largely what Gallagher did when the association failed to publicly defend Mass Effect during the infamous Fox News "SeXbox" controversy. In an interview with GameDaily, he promised to "support the thrust of the industry activities and the reaction of the video gaming community," but refrained from taking any public position on behalf of the ESA.

However, plenty of the major publishers, including Capcom, Take-Two and EA, continue to support both E3 and the ESA. "It seems that at least four very large members are on the floor and doing press conferences, and it seems like a fifth unaligned company is doing a large event contiguous to that," said EA's Jeff Brown, VP of corporate communications. "That means that there's going to be no problem getting a crowd into LA for E3 this summer."

For the first time in several weeks, Take-Two is in agreement with EA on something: "As a member company, Take-Two Interactive supports the Entertainment Software Association, its leadership and its efforts on behalf of the industry," said CEO Ben Feder. "Mike Gallagher has done an outstanding job as president of the ESA and we look forward to participating in the E3 Media and Business Summit this July."

"No plans to drop out, no issue with Mike, no comment," Capcom said, when asked for their thoughts on the usefulness of the ESA and the fate of the event.

Atlus USA is one of the companies declining to participate in this year's E3, but spokesman Aram Jabbari stopped short of placing the blame on the ESA. "The nature of the show changed when they changed it from a consumer show to an invite-only press show," he said. "A lot of things have changed, but our participation doesn't have to do so much with the changes... we just chose not to exhibit this year and we do wish the ESA and all the exhibiting companies the best of luck."

NCsoft said its refusal to attend E3 was related to a timing issue with their internal development schedule and not with any conflicts about E3, but PR manager Mike Crouch declined to comment on potential issues concerning the state of the ESA. "One of the primary functions of the ESA is to manage E3," Crouch said. "And we still believe in E3, and we would have gone this year had the timing worked out for us. In that regard, we don't have anything negative to say about the usefulness of ESA."

"We would have definitely found E3 useful had it fit into our schedule this year. The judgment would be the ESA serves its purpose as far as we're concerned, as far as E3."

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Fri, 02 May 2008 15:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=386713&view=rss&microfeed=true
<![CDATA[ Just a friendly reminder - if you are planning ... ]]> paxearlyend.jpgJust a friendly reminder - if you are planning to attend this year's Penny Arcade Expo, now would be a great time to go ahead and pick up your membership. Early bird registration for North America's largest gaming festival ends at midnight on March 31st, after which time the price jumps up another $5 and you won't be eligible to participate in this year's Omegathon gaming competition. Head over to the PAX website to sign up!

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Wed, 26 Mar 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=372701&view=rss&microfeed=true
<![CDATA[ Announcing the "Pax 10" ]]> pennyarcade.png Yesterday Penny Arcade announced The PAX 10, a showcase of independent games that will be displayed as part of the upcoming Penny Arcade Expo (PAX) August 29-31, 2008 in cooperation with the DigiPen Institute of Technology.

They are looking for ten independent developers that are interested in seeing their games viewed by attendees, media and publishers at the Expo. A panel of 50 industry experts, including Penny Arcade's own Gabe and Tycho, will be selecting the ten submissions that they consider to be the best based on gameplay and "fun factor." Of the ten, one will be chosen "Audience Choice Award" by attendees.

Check out the details at the link below.

Brown Paper Tickets

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Sat, 01 Mar 2008 16:00:00 MST Drew Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=362716&view=rss&microfeed=true
<![CDATA[ E For All Returning In October, PAX Gets August All To Itself ]]> eforall.jpg Sure, it attracted 18,000 people last year, but with a planned move to August 28-30 - ie the same time as PAX - this year's show was always going to struggle. Which is probably why the show's organizers have announced that the 2008 E for All will instead be taking place between October 3-5. They're trying to spin this as "a decision that reflects the great success of the last year's event — also held in October — as well as the positive feedback from exhibitors and attendees about the Fall timing", and if that's what helps them get to sleep at night, then that's what counts.
E For All 2008 No Longer Competing With PAX [Game|Life]

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Tue, 12 Feb 2008 03:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=355292&view=rss&microfeed=true
<![CDATA[ Just a quick heads up. Tickets for the Penny ... ]]> pax_logo.jpg Just a quick heads up. Tickets for the Penny Arcade Expo 2008 have gone on sale. Dates run August 29th to August 31st. Last year's PAX made the event North America's largest game festival. Last year's event drew 37,000 gamers, while this year is expected to reach "forty-seven million bajillion people." Can't wait. Early bird three-day badges are going for US $40. Significantly cheaper than a three-day Disneyland pass! Alrighty, who's going?
Buy PAX Tickets [Brown Paper Tickets Thanks s7arbuck!]

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Tue, 29 Jan 2008 05:00:20 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=349995&view=rss&microfeed=true
<![CDATA[ Penny Arcade Game Gameplay Videos ]]>

I got a chance to check out an early build of the Penny Arcade Game when I was at PAX last year and really enjoyed it. The character customization was fun and the use of the old school turn based gameplay was a clever throwback to many of the games I loved as a kid. Now we have some new gameplay videos featuring a new comic book style interface at the bottom which replaces the more steampunk style one that I saw. Truth be told, I liked the old version of the interface more, but this one looks seviceable and certainly blends well with the cut scenes of the game which are also done in the same comic book style. I look forward to the game's release especially since it is one of a very few interesting titles that I can play on my Mac without having to switch to my Windows partition. Make the jump for two more clips.

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Sat, 19 Jan 2008 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=346908&view=rss&microfeed=true
<![CDATA[ Penny Arcade Expo 08 Dated ]]> The Penny Arcade folks today announced the dates for next year's Penny Arcade Expo, set once again in the Washington State Convention and Trade Center.

The show will take place from Aug. 29 through Aug. 31 with attendance expected in the "forty-seven million bajillion" range, slightly up from the 37,000 that made it to this year's fourth annual show. Exhibitor packets are available now and attendee registration is expected to open up in January.

I really missed not going this year. I decided, instead, to hit up Leipzig with Mike and Mark and then get really really drunk and sing Hungry Like the Wolf on stage in front of one German guy. Next year I'll either be repeating that or maybe I'll kick off a cross-country caravan of readers and PAX attendees to Washington State. Haven't decided yet. If only I could buy high quality German beer at PAX, then I would be set.

Penny Arcade Expo 2008 Dates Announced

PAX 2007 Attendance Makes PAX the Largest Game Festival in North America

Seattle, Wash. - Oct. 26, 2007 - Penny Arcade today announced that the 5th annual Penny Arcade Expo (PAX) dates will be August 29th, 30th and 31st of 2008 with exhibitor packets available now and attendee registration opening in January. This past August 37,000 gamers filled the Washington State Convention and Trade Center in Seattle, Wash. for the 4th annual Penny Arcade Expo (PAX) game festival.

In his PAX 2007 keynote address, noted actor, writer and geek icon Wil Wheaton challenged stereotypical notions of the antisocial nature of gaming, recounting stories of enjoying arcade games as a child with his brother, and sharing the gaming experience with his children. The theme of gaming as social interaction echoed throughout the three-day show, in panel discussions like "The Social Component in Gaming Today" as well as in free-play rooms filled with gamers competing against each other face-to-face, and in the popularity of "party" games like Rock Band and SingStar in the exhibition hall.

"PAX has always been about community," said Robert Khoo of Penny Arcade, "and I think that was really reflected in the overall vibe of the show. PAX celebrates what it means to be a gamer, and walking onto the show floor gives you this sense of kinship ... it just feels right."

Now the largest game festival in North America, PAX 2007 featured an enormous selection of panels, tournaments, concerts and other activities centered around game culture. This year's PAX was the first held at the Washington State Convention and Trade Center, a move prompted by the dramatic increase in attendance. Thus far, the festival's attendance has doubled each year: There were 4,500 attendees in 2004, 9,500 in 2005, 19,300 in 2006, and 37,000 for 2007. Attendance for the 2008 event is expected to reach forty-seven million bajillion people.

About Penny Arcade Expo
Penny Arcade Expo (PAX) is a three-day celebration of games and gamer culture. The festival includes an exhibition floor filled with playable builds of upcoming tabletop, console, and computer games; a conference program of game-industry speakers on gaming topics; music concerts; freeplay areas; industry parties; game tournaments and more. Since its inception in 2004 the show has doubled in size each year, with 4,500 attendees in 2004, 9,500 in 2005, 19,300 in 2006, and 37,000 in 2007. For more information visit www.pennyarcadeexpo.com.

About Penny Arcade
Equal parts online comic and commentary, Penny Arcade (http://www.penny-arcade.com) covers videogames in a way that is genuine, insightful and respected by the gaming community. What started as a hobby for Jerry "Tycho" Holkins and Mike "Gabe" Krahulik has, over 8 years grown into an online phenomenon that serves 55 million page views a month to millions of readers worldwide. In addition to the comic strip and PAX, Penny Arcade also manages Child's Play (www.childsplaycharity.org), a gamer-driven charity for children that spans the globe.

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Fri, 26 Oct 2007 14:00:47 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=315603&view=rss&microfeed=true
<![CDATA[ E For 18,000 ]]> eforalllogoblack.jpgDespite some doom sayers *hides* and a Friday evening blackout, IDG Worldwide reports that over 18,000 gamers showed up for the inaugural E for All Expo, calling the event a resounding success. Despite the lack of some major names in the gaming industry, it turns out that a gaming convention is, at it's heart, a gaming convention, and gamers love that sort of stuff. Despite hoping for a turnout closer to 20-30K as stated in a GameDaily interview, CEO Mary Dolaher was pleased.
"We are thrilled with the attendance, and we are pleased that we delivered the event we aimed for, which was a celebration that truly was for the entire game community," offered CEO Mary Dolaher.
Due to the overwhelming response, the Expo is definitely on for next year, where it could face some stiff competition as the show moves to August, around the same time as the next Penny Arcade Expo. Good luck with that.

18,000 turnout for inaugural E for All [GamesIndustry.biz]

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Mon, 22 Oct 2007 09:40:29 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=313476&view=rss&microfeed=true
<![CDATA[ PA's Khoo On E For All ]]> bloodlesskhoo.jpgIn all honestly, calling E For All's announced 2008 show dates a conflict with PAX 08 is like calling getting poked in the eye with a sharp stick a conflict with free candy. Obviously people are going to pick one over the other, and in E For All's situation it truly is a case of move it or lose it. It's like they are trying to perfect some kind of twisted game expo that no one wants to go to. They're afraid a few people might show up this year, and they've decided to fix all of that by scheduling the event opposite PAX next year. The point I am trying to make is Penny Arcade's Robert Khoo is a lot more diplomatic than I am. FiringSquad recently interviewed Khoo about the whole messy situation.
But I'll be honest with you- since PAX started I've seen my fair share of consumer shows come and go (take IGNLive for instance). It's super hard to run one of these things, and I'd be surprised if E For All lasts longer than this year.

See that? He didn't once use the phrase 'complete fucking disaster'. Not even a hastily simulated jerking off motion. The man is all class. The interview explores the IDG folks' unwillingness to work with PAX on a compromise of some sort, with Khoo explaining that any reported attempts by IDG to contact Penny Arcade downright never happened, with promised phone calls never coming to fruition.

FiringSquad: IDG's CEO stated in an interview a couple of weeks ago that she planned to chat with PAX organizers within the next week to try to resolve the conflict with the 2008 dates. Has PAX organizers heard anything from her at all since that statement was made?

Robert Khoo: This is where I tell you she is a liar.

The overall gist of the interview is that the E For All organizers don't seem to have the slightest clue what they are doing. It's either that, or their crazy like foxes, with some sort of grand agenda our primitive minds cannot even begin to comprehend.

Yeah, I'm going to have to go with clueless as well.

Penny Arcade Expo Organisers On E For All Expo 2008 [FiringSquad]

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Mon, 17 Sep 2007 17:30:51 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=300773&view=rss&microfeed=true
<![CDATA[ Games, Hope and Charity ]]> It always warms my heart to hear gamers acting selflessly and this little tale from the halls of PAX is one that deserves telling.

Mr. Pulsar (pictured, above) arrived at PAX this year wanting to compete in the Guitar Hero II Tourneys and with the help of a new found friend ended up taking first place in the GH II team competition. In an amazing feat he turned around the next day and took home first place in the GH II singles tourney as well. Using the prize points he had won in the tournaments, he then purchased a Wii which he took around the conference and had various internet gaming celebs sign. Signers included VG Cats' Scott Ramsoomair and the masters of PAX themselves, Gabe and Tycho. Once the Wii was autographed to the teeth, he promptly donated it to Child's Play, Penny Arcade's charity for hospitalized children, to be auctioned off.

It really gives me renewed faith in the gaming populace to hear stories like this and I hope that other gamers will read this story and be inspired to similar acts. A tip of the hat to you, Mr. Pulsar, you are truly a Guitar Hero in more ways than one.

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Sun, 02 Sep 2007 12:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=295826&view=rss&microfeed=true
<![CDATA[ VGXPO Visits PAX ]]> vgxpo.jpgYou can't have a highly successful gaming convention without the competition showing up to hawk their own ghettoized version of your event, especially when you're a show as big as PAX. Not only were E for All reps there handing out glow sticks, further strengthening the link with raver culture we thought we were kidding about, but the Seattle convention received a special visit from VGXPO executive director Ed Fleming, the very figure of grace and charm. According to the PA folks, Fleming was on hand posing as a member of the press, taking pictures of the exhibit halls and gaming rooms, interviewing PAX volunteers about how the show is run, and trying to sell his Philadelphia-based convention to the vendors on the show floor. Quite a piece of work, eh? Well it gets better.

Late Friday evening at the convention, event coordinator Amber was called down to the convention center lobby to help a couple of volunteers with an unruly guest who was giving them a hard time. The drunk, surly man had been badgering the workers for awhile, but that all stopped once Amber showed up. Then he poured on the charm. Apparently he had just spent the evening drinking with Incubus, which of course women find incredibly sexy. In fact, screw flirting anymore...he knew he had her. Unfortunately his offer of a movie, drinks and really bad drunk old guy sex were shot down. As a last ditch attempt to save face, he whipped out his business card.

Ed Fleming, Executive Director, VGXPO.

He pointed at it and slurred "this is where it's at baby."
Unable to control her lust, Amber jumped him then and there.

Oh wait, this is the real world. The drunk was sent packing, only to have his badge taken away the next day once he had sobered up.

Well he was at PAX to generate buzz for VGXPO, and well...mission accomplished! It is stories like this one that keep me from drinking at industry related functions unless there is alcohol present. A strict rule, but I'm just that disciplined.

Stories From PAX [Penny Arcade]

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Fri, 31 Aug 2007 14:30:53 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=295537&view=rss&microfeed=true
<![CDATA[ The Grande Finale ]]>

How do you follow up a weekend full of gaming competitions and fun? Why with a completely kick ass game-off with one of the most highly anticipated games of the year of course!

The Omegathon is a Penny Arcade tradition dating back millions of years and while normally competitors would go head to head with olde school games, this year Gabe and Tycho had something new up their collective sleeve, Halo 3. As you can imagine when it was announced, the crowd went crazy apeshit bonkers and it was a few minutes before I could actually hear anything again, even now my ears are still ringing. Also on hand for the festivities were nerdcore favorites The Minibosses who entertained the rapturous crowd with their version of the Halo 3 theme before the final showdown.

Contestants Accelon and MNC Dover jumped into the action with great aplomb and before long they were fragging each other left and right over two heretofore unseen maps loaded with even more heretofore unseen weapons. The crowd, of course, could barely contain themselves and with the amount of people crowded into the room it was a bit difficult to see what was going on save for the giant screens hanging over head.

The battle was fought hard with both players performing admirably, but in the end Accelon prevailed, taking down his opponent with a deadly blow from his Plasma Sword. His reward for all this hard work was a trip for two to TGS and a fat $5000. Gabe and Tycho then took the stage, presenting each of the warriors with their own samurai swords (Hatori Hanso no doubt) before sitting down themselves for their own fight to the death. (That would be an in-game fight to the death, not a real one. Sorry to disappoint.) The big winner this time was Gabe, pwning Tycho five to two and sending the crowd into deafening applause heard the world over.

And thus ended PAX. The crowd streamed out of the auditorium and scurried back to their hotels, swag and purchases in hand to pack their bags and head to the airport with the satisfaction of a conference that was not only fun and friendly, but distinctly well played.

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Tue, 28 Aug 2007 17:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293597&view=rss&microfeed=true
<![CDATA[ The Army Invades PAX ]]> Whilst strolling around PAX I happened into the back of the of the hall and noticed this massive Army booth. I was surprised and a little curious because not only could I not see any games present, but the sign hanging over the booth seemed a bit odd, reading ""No Power-Ups, No Cheat Codes, No Easy Mode." I mean, I understand the point they were trying to make, but it almost seemed a tad insulting. Needless to say the Army booth had tumbleweeds rolling through it, so after spying the Bungie Store around the side of the booth I went over to check that out. As I turned the corner, I saw that the Army actually did have one lone gaming station set up to show off their America's army game, strategically placed directly across from the Bungie Store.

Now I'm certainly not saying the Army had no right to be there, they paid their money for a booth just like everyone else, but I do find it a bit disturbing seeing such things at a gaming convention. Especially with all the talk about violence in video games and how it influences young people. As gamers we strive to quash that myth and yet here is the Army showing up promoting a game that is basically just a tool to try and get people to sign up for the military. Our government wants to bash violent games and then turn around and use them to lure kids into an actual war? Seems more than a bit hypocritical on their part.

What are your feelings on this? Personally, it scares the crap out of me.

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Tue, 28 Aug 2007 11:30:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=294241&view=rss&microfeed=true
<![CDATA[ GC Asia Announced Just to Piss Us Off ]]> ENOUGH WITH THE SHOWS. E3 ends, and shortly after that, there's Leipzig. Just after that, there is PAX. Then? Then we've got the Tokyo Games Show. But between PAX and TGS, there's GC Asia, which runs from September 6-9 in Singapore. Sony will be in appearance at GCA, showing off PS3 and PSP games, while Nintendo will be using the event to launch the Wii in the region (cue Wii Sports kiosks). Also, Electronic Arts will be showing off 15 titles, including Crysis, FIFA 08 and Rock Band. Expect appearances by Blizzard and Nokia NGage as well!

Seriously. Event organizers, spread this stuff out so we can actually cover it all without dying. This is getting RIDICULOUS.
GC Asia Info [Games Industry]

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Tue, 28 Aug 2007 07:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=294070&view=rss&microfeed=true
<![CDATA[ A Polite Smattering of Cosplay ]]> prettyprincess.jpgPAX isn't exactly brimming with cosplay. Everyone is too busy playing games, grabbing the copious amounts of swag and not showering. But, I did manage to grab a few snaps (along with the help of my friends Chris and Qais) of some of the costumes roaming about. This one here definitely wins my special prize for best cosplay of PAX. When he arrived on the scene, the hall was filled with wolf whistles and catcalls, in fact he may have even been the hottest girl at the show.


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Mon, 27 Aug 2007 14:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293887&view=rss&microfeed=true
<![CDATA[ Frag Doll Finalists Grilled ]]> fragcall.jpgThe PAX floor opened an hour early each day so press could come in and check some of the offerings out before the crowds arrived and I got in early yesterday to check out Folklore and Heavenly Sword. As I was walking towards the Sony booth, I saw this sign advertising a casting call for a new member of the Frag Dolls. Knowing how much the majority of our readers like the ladies, I figured I'd take a snap of the poster and find out a little bit more about it.

Turns out it wasn't actually an audition as the finalists had already been chosen and were going to be appearing on a panel that very afternoon. The girls had been put through their paces all weekend, competing in various game competitions culminating in the aforementioned panel. Here, the finalists were grilled with questions from the audience so that everyone could get to know a little bit more about them. Once it was over, audience members were allowed to vote for their favorite, but the stringent process doesn't end there, oh no. Now the current Dolls must make some hard decisions about who amongst these lovely ladies will be admitted into their super glamorous gaming sorority. I'm on the edge of my seat in anticipation of the announced winner as I'm sure you must be too! Who will it be? Only time will tell...

Frag Doll Finalists [Frag Dolls]

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Mon, 27 Aug 2007 11:20:44 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293762&view=rss&microfeed=true
<![CDATA[ Men In Kilts ]]> kilts.jpgWhile my esteemed colleagues were running around Germany boozing it up, eating sausages and ogling girls in various states of consciousness, I was left to wander the halls of PAX alone, taking in as much as I could. I'm sorry to report that there was a distinct lack of hotness, both male and female although there were a few stand outs here and there.

One odd phenomenon I did notice was the prevalence of kilts among many of the male members of the convention, especially the workers who were all sporting PAX t-shirts reading "Enforcer" on the back. I stopped the guy here at the left and snapped a picture and he kindly filled me in on the details concerning this odd but popular practice. Apparently, this sort of thing is quite common amongst Table Top Gamers in particular and the company that makes them, Utilikilts, is based right here in Seattle. Of course, I had to ask the inevitable question. "Are you going commando under there?" (you can always count on me to go for the tough questions) His reply, "No, I really don't think that's necessary." Ah Table Top Gamers, such strange customs you have...

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Mon, 27 Aug 2007 10:20:22 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293740&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures Gallery ]]> I didn't get to post a whole lot of screens for the upcoming Penny Arcade Adventures when I gave my impressions of it yesterday, so I thought I would make up for it by posting this massive twenty photo gallery. The screens show a number of different parts of the game including the battle system, regular gameplay and a shot of the character creation screen. This game just keeps looking better and better and after what I saw at PAX, it will be a definite download for me.

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Mon, 27 Aug 2007 09:20:39 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293718&view=rss&microfeed=true
<![CDATA[ The Mass Effect 360 Winner ]]> One of the main games being focused on this year at the Microsoft booth was Mass Effect with the game being demoed to large crowds every couple of hours. They also ran a contest with the prize being a "customized" Mass Effect Elite 360, "customized" in this case meaning autographed by everyone who worked on the game and featuring a Mass Effect faceplate. As the end of the conference drew near, the crowd gathered en masse to hear who the winner was going to be and I was on hand to snap a photo of the happy winner. Congrats to Brian Webb on his awesome prize! Make the jump to check out a close up of his hard won treasure.

masseffect360.jpg

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Sun, 26 Aug 2007 22:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293593&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness First Impressions ]]> When I found out that I would be attending PAX, one of the things I was most excited about was getting a really good look at the new Penny Arcade Adventures game being put together by Hothead Games with some help from Gabe and Tycho themselves. A few trailers have been out so far and in the last two days, a website has surfaced as well as the news that the game will be coming to XBLA. Well this morning I finally got a chance to see it for myself live and in person.

First of all let me just say that the game has everything you would expect and want from a Penny Arcade game. A terrific art style, fun gameplay and hilarious dialog. You kick off the game with a great character customization screen. You can play a male or female character and for a comic style game, you get a surprising amount of variety in facial features, clothes and body types. One great mechanic has your character checking him or herself out whenever you change outfits. The amount of work that goes into the customization is pretty amazing seeing as not only do you see your character in 3D for the game scenes, but he/she is rendered live in 2d as well for the comic book cut scenes.

After the comic panel style intro featuring your customized character, you join up with Gabe and Tycho to solve the mystery of the giant marauding robot that opens the game by tromping it's way through your yard. Once your team is together you can use their various powers (individually and together) to plow your way through such iconic enemies as hobos, clowns mimes and even barber shop quartets. Just as in real life, Gabe's powers rely solely on fisticuffs and up close combat while Tycho (whos moves are the most powerful in the game) takes care of the ranged combat with a tommy gun and his trusty book (reading is power!). Your player character is the melee weapon fighter, starting off with a rake and eventually upgrading to other weapons along the way. Battles are turned based with timed initiatives and each special move requires a "mini game" to complete such as mashing the space bar repeatedly or doing timed moves with the directional arrows. Team combo moves can be done with two or three characters relying on a meter system to let you know when your power up is ready for use.

Watching the game really made me reminisce about the old point and click Lucas Arts games, on which PAA is heavily based. Engaging in dialog with NPCs will give you a variety of choices in answers, many resulting in additional razor sharp commentary by Gabe and Tycho. It should be noted that there are no voiceovers in the game and all conversation is done through comic style word balloons with dialog that had me laughing aloud a lot.

The game is set to be released simultaneously on MAC, PC and Linux with the XBLA version coming soon after. Despite the doubts that many people had concerning the game after the first trailer was shown, I think I can confidently say that gamers will be more than pleased when the first episode is finally released later this year. And in case you were wondering, there will be teabagging, but I'm not going to tell you where. That, you will have to discover for yourself.

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Sun, 26 Aug 2007 16:42:05 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293534&view=rss&microfeed=true
<![CDATA[ Gamers, Everywhere Gamers ]]> In case you have never been here or have noticed that I haven't been posting lots of "hands on" articles, PAX is really about gamers. It's not an E3 where you will see all the latest games (although there are some thing s here) it's more a giant social gaming party. Everywhere you look there are gamers playing games. And not just video games either, there is plenty of board gaming, card gaming, RPG gaming, D&D gaming and pertty much any other kind of gaming you can think of. As I've been wandering around I've marveled at all these gamers peacefully co-existing with each other, making friends and just generally having a good time. If you've ever doubted the camaraderie of the cult of gaming, come to PAX and it will change your outlook completely.

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Sun, 26 Aug 2007 11:00:45 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293529&view=rss&microfeed=true
<![CDATA[ The Halo 3 Merchandise Booth ]]> PAX goers were treated to a whole raft of new exclusive Halo 3 merchandise that will soon be available on Bungiestore.com (if there's any left) for those of you who weren't able to attend the conference. There was a little something for everyone including calendars, man purses, keepsake photos, back packs, four styles of T-shirt and even a fancy bedazzled Halo 3 logo T-shirt for the ladies or you few daring gentlemen. make the jump to peruse some more pics and start making your shopping lists.

greymaster.jpg

masterchiefhelmet.jpg

bedazzled.jpg

bag.jpg

halopics.jpg

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Sun, 26 Aug 2007 00:09:48 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293479&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Gameplay Clip ]]>

From the PAX floor, GameVideos bring us a gameplay clip from the upcoming Kane & Lynch. Sorry fellows, I don't think there are any panty shots in this one. But there are guns. Lots and lots of guns.

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Sat, 25 Aug 2007 23:29:23 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293477&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures To Appear On XBLA ]]> penny_arcade_adventures.jpgMore Penny Arcade news from PAX, imagine that! Hothead Games announced today that the Penny Arcade Adventures downloadable episodic game will be available over Xbox Live arcade. It will join the releases destined for Windows, Mac OS X and even Linux. Now that's what I call hi-tech! The game is set to release in the early part of 2008. I'll be checking it out tomorrow morning so if I can push back my hangover and get the hooker out of the room early enough, I'll be sure to let you know what it was like.

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Sat, 25 Aug 2007 22:55:07 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293476&view=rss&microfeed=true
<![CDATA[ The Giant LAN Room Of Doom ]]> No, I don't mean they are playing Doom. Actually, I don't really know what they were playing, but there sure were a lot of them doing it. The room was enormous and allowed players to play on PCs that were provided plus an area set up for those obsessive enough to actually bring their own computers to set up and play. Surprisingly, there were quite a few of these hardcores dragging in all their equipment on pack dogs and wagons. I hope they live in the area because I can't even imagine hauling my heavy ass computer and monitor across the country to sit in a dark room and play games. My dedication to PC gaming is obviously lacking.

Make the jump to check out the seedy (and surprisingly not stinky) underbelly...

LAN1.jpg

LAN2.jpg

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Sat, 25 Aug 2007 18:34:49 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293464&view=rss&microfeed=true
<![CDATA[ Three Great Blogs = One Awesome Band ]]> The doors of PAX opened an hour early for press and when I arrived there was a small smattering of media folks hanging out in a line waiting to get in. Once they let us have the run of the place I made a beeline for the Rock Band booth. At E3 (or any other event I've been to this year for that matter) I wasn't able to get anywhere near it, so I was determined to check it out this time. I got my name in the hat for checking it out and when they called me they asked if i had anyone else I wanted to play with. Well, standing with me was none other than Mr. Destructoid and the lovely Colette from Destructoid.com as well as my friend Chris Furniss of the Weekly Geek so we decided to become the hottest multi-blog band at PAX and stormed the stage to give a stellar performance of Creep. We did pretty well with Chris on bass, Mr. Destructoid on drums, myself on guitar and Colette selling the crowd with her melodious voice and scored a respectable 97%.

The game was a blast and sharing it with my fellow friends and bloggers made it an extra amazing experience. This will definitely be a title that will quickly become a party classic, bringing drunken wanna be rockers together in the comfort of their living rooms regardless of talent. Just add a fog machine and you're a star, baby.

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Sat, 25 Aug 2007 16:18:59 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293460&view=rss&microfeed=true
<![CDATA[ Surprise, It's Uwe Boll! ]]>
Unfortunately (or fortunately, depending on how you look at it) I missed the tail end of Gabe and Tycho's Q&A with the crowd at PAX. After hearing the boys answer the audiences in their typically hilarious style and watching Tycho sing a song of his own creation they announced that they had a special guest arriving to greet the crowd. Being as I had a previously scheduled appointment, I was unable to stay and for the safety of my sanity, this was probably a good thing.

Apparently, the gleeful pair let loose with what may go down in history as one of the biggest let downs in surprise history, the introduction on director Uwe Boll. Luckily, the folks at Joystiq were on hand to catch every painful moment from his arrival on stage to massive booing and jeers to the crowd leaving in droves like rats from a sinking ship. Even more fun awaited in this half hour journey into hell including a hideous bit of his upcoming Postal movie and a gal who just couldn't help herself from telling Uwe how she really felt about it. Watch and cringe in terror if you dare.

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Sat, 25 Aug 2007 09:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293420&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Website Opens ]]> Just in time to miraculously coincide with PAX, Hothead Games had announced that the Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness website is now open for business. The episodic game is set to launch launch this year and will feature the ability to custom create a character that will join Gabe and Tycho in their exploits. PAX attendees will get a chance to try out the character creation at the Hothead Games booth. I have an interview with the Hothead folks tomorrow morning and will presumably get the chance to create a character myself which I will then try to convince them to let me photograph for posting later.

They are also running a contest at the show to find a name to be used for a character in the game and PAX goers were encouraged to submit their real names for possible inclusion. I went ahead and submitted mine so perhaps I'll be lucky and my ridiculous sounding name will be chosen. I mean I know it's no Florian Eckhardt, but then, what is.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Website [Hothead Games]

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Sat, 25 Aug 2007 08:00:22 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293418&view=rss&microfeed=true
<![CDATA[ First Impressions ]]> paxlogo.jpg2007 has been a landmark year for me. I had my first E3, my first GDC, my first Comic Con and today, my first PAX. I wasn't really sure what to expect, not really having anything to compare it to, and knowing that I would be the lone Kotaku representative at this momentous event was a little more than daunting. Seeing as it was the first day, I decided to take it a bit easy, see the keynote and try and get a general lay of the land before diving in headfirst.

Accompanied by my friend Chris Furniss, I made my way into the Seattle Convention Center which I was assured was much larger than last year's venue. I was impressed that they had managed to take over four floors of the building and filled them with gaming rooms of all kinds. Board games, card games, dice games and of course computer and video games.

Giant Sumo chairs filled the sides of the hallways and exhausted gamers were plopped down, resting, eating or playing with their DSs. There were even dedicated lounging areas devoted to different assortments of friendly handheld gaming competitions and freeplay. The top floor was dominated by a massive LAN room and the exhibit hall featuring booths by all the major companies and sporting a rather impressive amount of swag.

It seems a sort of a cross between Comic Con and E3 but with a much more relaxed atmosphere. An air of casualness seemed to permeate the whole affair with everyone genuinely having a stress free good time. Something tells me tomorrow will be a slightly different story given the shows history of a growing crowd and the obvious popularity of Saturday conventions. But so far so good. I'm keeping my fingers crossed for a full but relaxing day tomorrow. They are opening the place an hour early for the press so hopefully I'll be able to haul my carcass down there for a round of Rock Band before the teeming crowds arrive. Wish me luck...

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Sat, 25 Aug 2007 00:00:17 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293412&view=rss&microfeed=true
<![CDATA[ The Keynote Speech ]]> Wil-Wheaton.jpg"My name is Wil Wheaton and Jack Thompson can suck my balls."

If there's one thing Wil Wheaton knows how to do, it's get a reaction from a crowd. Whether he's inciting the ire of millions as Wesley Crusher on Star Trek or kicking off PAX 07 with his keynote speech, he never fails to make an impression. He makes his way onto the stage with dramatic musical accompaniment, citing the above line to an adoring crowd. After railing through every gamer cliche' that one could imagine and dropping a few f-bombs along the way, he begins recounting his days as a young nerd playing video games in the local arcade. He compares his generation's love of the old arcade to this generations attachment to World of Warcraft and Xbox Live. These, he says, are the arcades of today. The crowd is in the palm of his hand as he moves on from arcade classics to home consoles, hitting every classic title along the way and filling everyone's heads with nostalgic memories of the golden age of gaming.

Moving on to the present, Wheaton ruminates on the Wii and how it brought his love of gaming back to the fore. He sees the Wii and games like Guitar Hero as social tools and new ways of bringing families together. He knows that making sure what his kids play and experience in games is his responsibility and no one else's, finally giving a another big fuck you to Mr. Thompson and his ilk, whipping the crowd into a frenzy once again.

His speech is equal parts love letter to geekdom and a call for gamers to rise up in force and show the world that we can and will be taken seriously. The rapturous audience is duly impressed and indeed rise to the occasion and their feet, sending Wheaton off with a well deserved standing ovation.

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Fri, 24 Aug 2007 23:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293411&view=rss&microfeed=true
<![CDATA[ U.S. Army Invading PAX ]]> The U.S. Army is marching on Seattle. Multiple units will be converging on the Washington State Convention $ Trade Center to deliver their payload of interactive America's Army game experiences to this weekend's Penny Arcade Expo. The event will see the first ever hands-on demo of America's Army: True Soldiers for the Xbox 360, which promises a true infantry experience that focuses on the Army's core values of teamwork, leadership, respect for life and property and the riles of engagement. Pretty sure that means no chainsaw weapon *pouts*. Visitors will also be able to participate in the Virtual Army Experience, which features a shooting mission on a fake Humvee with weapons fitted with lasers and recoil. Someone will likely lose an eye. Finally SGT Tommy Rieman will be on hand to discuss the Real Heroes program and autograph action figures for the Real Heroes line of action figures, due out in September at Toys R' Us. Video games and action figures? Can an animated series be far behind? Find out this weekend at PAX!

America's Army PAX Booth to Feature Xbox 360 Hands-On Exclusive and Virtual Army Experience

West Point, NY (August 21, 2007) - The U.S. Army announced today that it will feature a number of interactive America's Army game experiences at this week's Penny Arcade Expo (August 24-26 at the Washington State Convention & Trade Center in Seattle). Located in booth #358, the U.S. Army will showcase the first hands-on demo of the upcoming America's Army: True Soldiers game which will be available exclusively on the Xbox 360. The Army's booth will also feature a version of its Virtual Army Experience and an America's Army PC LAN. SGT Tommy Rieman, a member of the America's Army Real Heroes Program and America's Army: True Soldiers development consultant, will talk to PAX attendees about the heroic actions for which he was awarded the Silver Star and his role in ensuring the authenticity of America's Army branded products. Select booth visitors may receive an autographed action figure featuring America's Army Real Heroes.

The following attractions will be at the America's Army booth:

America's Army: True Soldiers - Players will immerse themselves in the true Infantry experience of a modern Soldier as they advance through their careers and take on roles such as a Rifleman, Grenadier, Automatic Rifleman and Sniper. The America's Army: True Soldiers game accurately portrays the core values that guide Soldiers in the U.S. Army, by specifically incorporating gameplay based on mission accomplishment, teamwork, leadership, rules of engagement, and respect for life and property. America's Army: True Soldiers features extensive multiplayer missions for play on Xbox LIVEā„¢. Co-developed by Red Storm Entertainment and the U.S. Army, the game will be released by Ubisoft this fall.

Virtual Army Experience (VAE) - This hands-on immersive exhibit delivers a high-tech, team-based, action-packed experience where the players must employ teamwork, leadership and high-tech equipment as they take part in a virtual high-value target extraction mission. In this version of the VAE (vae.americasarmy.com) players are armed with weapons fitted with lasers and recoil systems while they take part in the mission from positions on a HMMWV.

Real Heroes Program - SGT Tommy Rieman will be present at the booth to talk about his experiences with the America's Army program. SGT Rieman is a subject matter expert for the America's Army PC and console games and is one of the America's Army Real Heroes. The Real Heroes program tells the compelling stories of Soldiers who have distinguished themselves in combat and earned citations for bravery and valor. Soldiers' likenesses and biographies are utilized in the America's Army game and website, as well as in a line of action figures that will be available at ToysRUs in September. SGT Rieman will be autographing action figures at the show.

America's Army LAN - Gamers will be able to play and take home the latest version of the America's Army game.

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Wed, 22 Aug 2007 09:40:50 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=292134&view=rss&microfeed=true
<![CDATA[ PAX 07 Sched Unveiled ]]>

If you're planning on attending this year's Penny Arcade Expo, you should probably hop on over to the site to check out the full schedule they just posted for the event that's kicking off later this month at the Washington State Convention and Trade Center.

The three day event has more than 22,000 people registered, tons of companies showing and some really interesting panels set up. The PAX guys are particularly psyched about the "Between a Rock and a Hard Place: The Love Hate Relationship between Devs and Pubs."

The panel will pit Seamus Blackley, currently of CAA; Lindsay Gupton of Amaze Entertainment (Crash of the Titans) and John Williamson of Zombie Studios (America's Army) in a steel cage match to the death... OK, I made that up, but they will be there to talk harshly at each other.

Rooster Teeth Productions will also be on hand to talk machinima and the show's keynote will be uber geek Wil Wheaton, writer, actor, guy-who-played Wesley Crusher on Star Trek: The Next Generation.

Shhhhhhhedule [PAX]

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Fri, 10 Aug 2007 17:00:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=288363&view=rss&microfeed=true
<![CDATA[ PAX: Now or Never ]]>

The deadline to pre-register for the increasingly mammoth Penny Arcade Expo hits July 31, so if you're planning on going now would be a good time to go hit that.

This year the show will be at the Washington State Trade and Convention Center, giving PAX triple the amount of space to hang about it bean bags and bat giant balls into the air. BALL!

Wil "I make my living off a long-dead spin off of a long-dead TV show" Wheaton will be the keynote speaker, and despite that somewhat awkward nickname, I think he's got the pop-culture muscle to deliver quite a kick-off. The show will also feature games from more than 50 exhibitors (including a chance to get hands on with Rock Band which makes the whole trip worthwhile), the annual three-day Omegathon gaming competition, plenty of live Nerdcore rock, panels and an attempt at setting the Guinness Book of World record for the most massive multiplayer offline game...

Oh and those two Penny Arcade guys will be there too. Jump=press release.

Penny Arcade Expo [PAX]

Seattle, Wash. - July 25, 2007 Penny Arcade today sent out an urgent reminder to those intending to be at the Penny Arcade Expo (PAX) next month, with Tuesday, July 31st being the last chance to pre-register for the game festival. Numbers for 2007 are already approaching the total attendance for last year, making the move to the larger venue an absolute must. The Washington State Trade and Convention Center in downtown Seattle represents a space triple the size of PAX 2006, and on August 24th - 26th it's anticipated to be packed to the brim.

"For three days next month Seattle turns into the epicenter of our culture. Picture 30,000 gamers completely immersed in our community and our pastime," said Robert Khoo of Penny Arcade. "I'm not sure if there's any experience out there quite like it."

The PAX keynote address by geek icon Wil Wheaton is just the tip of the iceberg, with all kinds of gaming related craziness planned including a Guinness Book of World record attempt for the most massive multiplayer offline game, the three-day Omegathon gaming competition that goes from Round One of Jenga all the way to a trip for two to the Tokyo Game Show, nerdcore concerts, industry parties, and sneak peeks at up and coming games from more than 50 exhibitors such as Sony, Microsoft, Nintendo, Garage Games, Namco Bandai, Rockstar Games, Sierra, Telltale, Ubisoft, Wizards of the Coast, Hothead Games and many more.

About Penny Arcade Expo
Penny Arcade Expo (PAX) is a three-day celebration of games and gamer culture. The festival includes an exhibition floor filled with playable builds of upcoming tabletop, console, and computer games; a conference program of game-industry speakers on gaming topic; music concerts; freeplay areas; industry parties; game tournaments and more. Since its inception in 2004 the show has doubled in size each year, with 4,500 attendees in 2004, 9,500 in 2005, and 19,300 in 2006. For more information visit www.pennyarcadeexpo.com.

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Wed, 25 Jul 2007 14:00:40 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=282437&view=rss&microfeed=true
<![CDATA[ Wired Declares E3 "Expired" ]]> wiredtiredexpired.jpg

Flipping through the latest issue of Wired Magazine, the Martha Stewart edition, I noticed that E3 made the Wired-Expired list... but not in a good way.

The info box lists E3 as Expired, Comicon as Tired and PAX as Wired. Wired has spoken: E3 is dead, long live PAX... not really, but it has to be a bit disheartening for the ESA to see Wired putting a bullet in the head of their baby.

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Tue, 24 Jul 2007 08:30:38 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=281771&view=rss&microfeed=true
<![CDATA[ First Round of Penny Arcade Omegathon is Jenga ]]> Jenga_Hasbro__692885.jpgPenny Arcade has retracted statements that the PAX ubergame battle royal, the Omegathon, would start with a round of Pac-Man. What will we see instead? Jenga. "Not the new Wii version of Jenga but actual wood blocks on a table Jenga." It's also better known as the Jenga with the pieces on which you can write naughty commands, like "run around in your underwear" and "take a shot from between two manboobs covered in Mario tattoos." And that worries me at a hardcore gaming fest like PAX.

For those who have just lost hours and hours practicing your Pac-Man, take solace knowing Pac-Man is a timeless classic and your time was well spent and at least you weren't practicing Jenga Wii.
Omegathon News [pennyarcade]

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Wed, 18 Jul 2007 13:20:44 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=279861&view=rss&microfeed=true
<![CDATA[ PAX '07 Chock Full Of Exhibitors ]]> pax%20logo.jpgIf you are a major or minor gaming company looking to hawk your wares at this year's Penny Arcade Expo and you haven't signed up yet, PA has issued a press release detailing how very screwed you are. Despite the tripling the available area over last year's event the show floor is completely booked. Oh well...there's always E for All?

This means that poor PAX attendees will have to be satisfied with the fifty-three exhibitors who got in under the wire. Fifty-three. That's a good bit more than the castrated E3 has this year. Of course you get the odd non-video gaming related company like ITT Tech, Upper Deck (WoW Cards don't count) and 1up.com, but for the most part it's just going to be wall to wall interactive entertainment companies, all looking to impress you. Makes you all warm and fuzzy inside. Hit up the jump for the full list. Should be one hell of a show!

Penny Arcade Expo '07 Triples Amount of Game Exhibits

Headliners include Nintendo, Microsoft, Sony and Ubisoft

Seattle, Washington - June 27, 2007 Penny Arcade today announced that exhibit space is sold out for its upcoming Penny Arcade Expo (PAX) gaming culture festival, officially tripling the size of exhibit space from previous years. The 4th annual event, which moved to the Washington State Convention & Trade Center in downtown Seattle this year in order to accommodate interest from both exhibitors and a rapidly growing number of attendees, is slated to take place August 24th-26th.

"We thought that by tripling the available exhibitor space, we'd have enough room for everybody. I guess we were wrong." said Penny Arcade's director of sales, Mike Fehlauer. "We do our best to throw a kickass party for the gamer community, and so we're grateful-and relieved-that the response has been so positive. Exhibitors and attendees alike have decided that PAX is the show to attend; it's the only place where you'll find tabletop, console, and PC gamers and exhibitors-plus concerts, tournaments, panels, and freeplay-under the same roof, with no BS."

On the exhibit floor, PAX '07 attendees can expect to try their hands at yet-to-be-released games and products from exhibitors including Nintendo, Microsoft, Sony, Ubisoft, Electronic Arts/Mythic, Harmonix, Foundation 9, Sierra/Vivendi Universal, Wizards of the Coast, NCSoft, Sabertooth Games, D3 Publishing, Telltale Games, the Behemoth, Namco-Bandai, Upper Deck, Wizkids, Atari, ArenaNet, Hothead Games, America's Army and Rockstar. (See below for a complete list of exhibitors this year) In addition to showing a multitude of pre-release games on its show floor, PAX offers attendees a host of game-related conference sessions, parties, concerts, tournaments and more!
Game publishers and developers interested in attending PAX 2008 should contact Mike Fehlauer at mikef@penny-arcade.com.

Complete List of Exhibitors for PAX 2007
1up.com
America's Army
ArenaNet
Astro Gaming
Atari
The Behemoth
The Bungie Store!
CCP/Whitewolf
D3 Publishing
DeVry University
Digipen
Dolby
EA Mythic
The ECA
Fantasy Flight Games
Flying Lab Software
Foundation 9 Entertainment
Gamecock Media Group
GameTap
GameTrailers.com
Garage Games
Gas Powered Games
Green Ronin Publishing
The Guildhall
Harmonix
ITT Tech
Konami
Longbow Digital Arts
Metanet Software
Microsoft
Namco Bandai
Nintendo of America
Nvidia
Octopi
Paizo Publishing
Pink Godzilla
Privateer Press
Rockstar Games
Sabertooth Games
Sierra/Vivendi Games
Sony Computer Entertainment of America
Strategy Computers
Sumo Lounge
Tablestar Games
Technomancer Press
Telltale Games
Tenacious Games
Turbine
Ubisoft
UDON Entertainment
Upper Deck Entertainment
Wizards of the Coast
Wizkids

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Wed, 27 Jun 2007 13:20:53 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=272843&view=rss&microfeed=true
<![CDATA[ Chop Chop Master Onion's Rap Showdown ]]> Want to win that stylish PaRappa the Rapper t-shirt from Paul Frank Industries? How about all manner of PaRappa swag? By entering Sony's Chop Chop Master Onion's Rap Showdown, you can secure more than that, you could win an all-expenses paid trip to Penny Arcade's yearly PAX expo.

The name of the game is, of course, public internet humiliation. Send Sony your filmed rendition of one of three classic PaRappa jams and, if you're selected, wait for the community to pass judgement on your rapping skills. You rappin' good? Then maybe you'll win some sweet PaRappa goodies, like a beanie, PSP skins, or a copy of the PSP version.

The best of the best goes to Seattle for PAX. Oh, and that t-shirt? The first 100 entrants get one, so start rappin'.

Chop Chop Master Onion's Rap Showdown [PlayStation.com]

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Tue, 26 Jun 2007 16:40:24 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=272447&view=rss&microfeed=true
<![CDATA[ Paul Frank's PaRappa The Rapper Tee ]]> A collaboration between cutesy clothing line Paul Frank Industries and PaRappa The Rapper creator Rodney Greenblatt has resulted in this fine-looking PaRappa t-shirt, planned as a promotional giveaway this summer.

The shirt will be up for grabs at various unnamed online events and at this summer's social gatherings Wizard World, ComiCon, LollaPalooza, and PAX. It's designed to help promote the upcoming remake release of the original PaRappa the Rapper for the PSP shipping in mid-July.

Now how should I go about acquiring one...?

PaRappa the Rapper and Paul Frank Co-Designed Tee [PlayStation.com]

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Fri, 22 Jun 2007 20:40:56 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=271526&view=rss&microfeed=true