<![CDATA[Kotaku: Patents]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Patents]]> http://kotaku.com/tag/patents http://kotaku.com/tag/patents <![CDATA[ Crazy Old-Timey Game Patents ]]> Insert Credit has unearthed some patents from the early days of videogaming that are.. special.

There are some great little nuggets here, from an early design for the Nintendo Powerglove — sorry, "Forearm mounted multi-axis remote control unit" — to a 'button presser' that lets you hit two buttons alternately by rolling the device back and forth. This sounds ridiculous, until you think about Track & Field.

There is even a slice of true console history in the form of a prototype for the first NES cartridge.

My favorite, though, has to be the SEGA racing controller/game pictured above that has an actual model car that moves left to right on a shelf in front of your TV. Come on SEGA, the time is right for this thing to see the light of day - bring it out on a current-gen console & you will clean up.

News: Old videogame patents [InsertCredit via Boing Boing Gadgets]

]]>
Wed, 27 Aug 2008 15:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5042704&view=rss&microfeed=true
<![CDATA[ Oh Look, Another Patent Lawsuit Filed Against Nintendo ]]> Yes, another Nintendo lawsuit. A Mr. John R. Martin, from Illinois, claims that the Nintendo DS infringes upon a patent he holds for "touch screen and pointing device gaming technology", filed in August, 2005 (pictured). Only problem? The DS was released in 2004. Bonus problem? While his patent applies to a touch-screen gaming device, it's for a gambling device, one more concerned with GPS and gambling laws than with male cheerleading or phantom hourglasses.

Nintendo Faces Patent Lawsuit, Apparently Over DS Touch Screen [GamePolitics]

UPDATE - While this particular patent is more recent, it's actually the continuation of a series of patents first filed all the way back in 1995.

]]>
Mon, 07 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022796&view=rss&microfeed=true
<![CDATA[ Apple Patent Looks More Than A Little Like The Wii Remote ]]> A patent's been uncovered by VentureBeat, which Apple first filed in November 2006. It's for a pointer/remote device, that communicates via IR, and has a sensor bar you place in front of the tellie to detect 3D movement. You know, just like a Wii Remote. The patent states the following:

...the absolute x- and y-positions of [the] remote control can be used, for example, in video games to position a user's character or to otherwise track the movement of the remote control in a user's environment.
Interesting. Now, as anyone who has ever used AppleTV with a remote will tell you, entering text is not fun. This device is most likely intented primarily to make stuff like entering text and navigating menus a lot easier than it currently is. Then again...that does say games up there. What's stopping Apple from adding some Wii-like titles to iTunes, available to AppleTV users? Nothing, that's what.

Apple copying the Wii concept for Apple TV gaming?
[VentureBeat] [Pic] ]]>
Fri, 09 May 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388758&view=rss&microfeed=true
<![CDATA[ Arstechnica has a article up about ridiculous ... ]]> Arstechnica has a article up about ridiculous gaming patents, a good example being one on the ARROW in Crazy Taxi owned by Sega.

Thats right, the directional arrow which points to where you should go next is actually patented by Sega.

http://arstechnica.com/news.ars/post/20080309-patents-on-video-game-mechanics-may-strangle-innovation.html

]]>
Tue, 11 Mar 2008 02:18:07 MDT toejam316 http://kotaku.com/index.php?op=postcommentfeed&postId=5003684&view=rss&microfeed=true
<![CDATA[ Should Video Game Patents Be Legal? ]]> patent.jpgOver on Gamasutra, designer Ernest Adams has posted an interesting piece on video game software patents. He argues that not only are such patents morally gray, but that they are too encompassing—citing an example from Namco's PSOne version of Ridge Racer in which they patented, we kid you not, load-time minigames. He explains:
The US Patent and Trademark Office has taken a much more vague approach to determining what may or may not be patented. Its guidelines for patent examiners requires that the invention produce a concrete, useful, and tangible result, and gameplay patents are being allowed.
Then he later continues:

[Video games] are not inventions at all in the normal sense of the word. They are imaginary systems. Unlike mathematical theorems (which cannot be patented), game rules don't even have to be coherent — though obviously they should be for playability reasons.
It's an interesting point. And even from my limited perspective on programming, patenting any software-level features distinctly tied to gameplay (like the Namco example) feels like a canvas manufacturer patenting the use of certain paints on their material.

The Designer's Notebook: Damn All Gameplay Patents! [Gamasutra][image]

]]>
Wed, 05 Mar 2008 11:40:53 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=364141&view=rss&microfeed=true
<![CDATA[ Hot Guitar Hero Patents Exposed ]]> guitar_freaks_patents.jpgWhen Harmonix released the first Guitar Hero on the PlayStation 2, many rhythm game fans wondered exactly how the company would fare once Konami's legal team smelled the patent violations in the water. Harmonix was noticeably quiet on comparisons to Konami's Guitar Freaks franchise, clearly an influence on Guitar Hero, but no indication that any bad corporate blood between the parties was ever publicly evident.

For the release of Guitar Hero III, however, we're starting to see some evidence of the licensing of Konami's patents for the ultra-successful Activision franchise, now at developer Neversoft. Gamasutra's Simon Carless explains the relationship between multiple parties, including one that, oddly enough, was originally in an MTV branded product, not unlike the upcoming Rock Band.

A fine piece of investigatin' by the gang at Gamasutra.

Exploring Guitar Hero III's Patent Secrets [Gamasutra]

]]>
Fri, 26 Oct 2007 18:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=315768&view=rss&microfeed=true
<![CDATA[ Nintendo Online Possibilities ]]> Wii_main_0909-1158254665367-440_330.jpg
The Wii has been great for parties. People come over, they have some snacks, dance around the living room like wild animals thrusting the wiimote into the air, and always leave happy. But you know what? People are messy. And cheap. I say, get your own Nintendo Wii and play with me online so I don't have to vacuum every other day.

Thank the stars a patent that was filed a year ago by Nintendo at the US Patent & Trademark Office for an "Invitation System for On-Line Video Games" has recently been published. This patent basically includes what is already standard on Xbox Live which is enabling users to automatically see when their friends log on, though it is unknown if the Wii can even do this, with or without a patent. The hope is that this will mean more online multi-player gaming outside of Mario Strikers. And of course, less cleaning days.

Invitation and Wii Online Gaming... [Codename Revolution]

]]>
Mon, 04 Jun 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=265554&view=rss&microfeed=true
<![CDATA[ Ten Game Patents That Matter ]]> patentsarticle.jpg

The rumble. That Crazy Taxi arrow. And Pong. Website Gamasutra has a smart look at the industry's ten most important patents based on these metrics:

  • Relativity to Video Games
  • Financial Value
  • Technological Importance
  • The It-Factor

Gamasutra explains further:

Politics aside, it's difficult to select the top 10 video game patents when multiple patents have accomplished similar stature. Thus, we provide our top 10 types of video game patents, with examples for each. And by "type," we refer to what the patent (or its owner) has accomplished in the industry based on the invention described in the patent (i.e., we gave preference to patents that were actually enforced at some time or another).

A difficult, if not impossible, task. Head over and check out the full list. It's a good read.

Important Patents [Gamasutra]

]]>
Tue, 23 Jan 2007 04:25:15 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=230651&view=rss&microfeed=true
<![CDATA[ Nike "Game-Pod" Patents Jogging-for-XP ]]>

All this newfangled full-body gaming has me a little worried about the upcoming heart attack epidemic. I intend to play Red Steel until I keel over from sheer awesome, and I'm sure not a few fanboys will suffer Twilight Princess-related "fishing accidents".

It comes as no surprise that Nike is wiggling their way deeper into this possibly damning fruit. They've registered a new patent for game-friendly shoe-related peripherals that will communicate with your PC or console, turning real miles clocked in your tennies into valuable in-game cash and prizes.

According to the patent, the game-pod could be configured to measure heart rate or even blood oxygen content, thereby foiling potential dodges such as driving your trainers around in a car.

No partnerships with developers have yet been announced, but all I can think about is that old NES Power Pad you were supposed to jog on, but that everyone just put on the floor and slapped with their hands.

Nike game-pod forces gamers off butts [Computer and Video Games]

]]>
Wed, 20 Sep 2006 18:40:40 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=201820&view=rss&microfeed=true
<![CDATA[ Nintendo Patents Pokemon Multiplayer ]]>

How odd. Though video game patents usually seem to vaguely describe some rather obvious technical innovation. This time, though, Nintendo has taken it upon itself to request a patent that vaguely describes some sort of rather obvious gameplay innovation. In this case, in regards to multiplayer Pokemon. Ah, progress!

Nintendo describes the multi-player, portable version of its Pokemon game in this patent. In the pokemon game, each player collects and trains pokemon. When another player is encountered, the pokemon battle each other and the winner captures the loser's pokemon. Capturing a pokemon includes transferring information about its appearance, strength, etc. to the wining player's game machine.

I'm particularly tickled by the patent illustration, which looks like a Pokemon screenshot as illustrated by memory by a patent attorney.

Patent: U.S. Pat. No. 6,764,402 (Pokemon) [Patent Arcade]

]]>
Wed, 13 Sep 2006 07:40:26 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=200289&view=rss&microfeed=true
<![CDATA[ Nintendo and Microsoft Sued Over Controller Patents ]]>

Someone should just flush the entire patent system down the toilet: ultimately, patent disputes are as tedious as they are frivolous. And anytime companies get involved in a gaming-oriented patent dispute, it's usually bad for gamers.

For example, Anascape Ltd, a Texas-based company, is alleging that Nintendo and Microsoft are in breach of no less than twelve of their controller patents. What patents are they? Very precise ones, naturally: "Remote Controller with Analog Button", "3D Controller With Vibration" and "Game Controller with Analogue Pressure Sensor" are the peachiest examples.

Obviously, Anascape wants an assload of money. Let's hope this ends differently than the Immersion rumble fiasco... I don't want to lose analog on my controller.

Microsoft, Nintendo sued over games controller [Inquirer]

]]>
Fri, 04 Aug 2006 09:40:55 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=192084&view=rss&microfeed=true
<![CDATA[ EFF Slams Nintendo For Emulation Patent ]]>

Looks like someone besides hyperactive fan boys (we count ourselves amongst their noble ranks) have noticed Nintendo's recent tendency for running off at the patent mouth. The Electronics Frontier Foundation have updated their list of Top 10 patent abusers and number 8 on the list? Well, we spoiled it in the first sentence... it's Nintendo!

In particular, they are upset by Nintendo's attempt to patent emulation, which is protected under fair-use doctrine. Said Jason Schultz at the EFF:

. "A bunch of small game companies are writing these emulators, and they're really no threat to Nintendo,"

Of course, big video game companies trying to squash emulation development is nothing new. But patenting emulation as a whole? It's hard to look at that as anything less than delusional.

EFF Publishes Patent Hit List [Wired]

]]>
Thu, 06 Jul 2006 05:00:03 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=185403&view=rss&microfeed=true
<![CDATA[ Hey Flower Children, These Wii Trademarks Are New ]]>

Nintendo of Japan has registered two new Wii-related trademarks: WiiPointer and WiiCulture. Details are scant, but it's likely the WiiPointer is connected with the Wii-mote. But, WiiCulture? That's either the console's answer to Touch Generations or some hippy campfire sing-a-long.

More Here [Go Nintendo]

]]>
Mon, 19 Jun 2006 01:20:51 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=181585&view=rss&microfeed=true
<![CDATA[ PSP2 to Feature Foldable Screen Tech? Patent Says Nothing. ]]> Well, this certainly could make the PSP2 a hell of a lot more portable: Sony has filed a patent for foldable screen technology.

Basically, the patent describes electronic devices and displays that are flexible enough to be rolled up or folded when not in use, but become rigid when a small electric current is passed through them. The application lists wide-ranging uses for the technology, and suggests it could be applied to cell phones, PDAs, PCs, remote controls, clocks, glasses, and even game systems.

For me, pocketability is extremely important in a portable game device. That's why I don't particularly care for my PSP or DS non-Lite, but still give my SP and Micro as much love as possible. The sooner this tech hits, the better.

Sony Patent for Screens & Devices that Fold, Change Shape [Evil Avatar]

]]>
Mon, 12 Jun 2006 09:40:56 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=180006&view=rss&microfeed=true