<![CDATA[Kotaku: patch watch]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: patch watch]]> http://kotaku.com/tag/patchwatch http://kotaku.com/tag/patchwatch <![CDATA[Tekken 6 Update Coming To Combat Online Lag]]> Namco Bandai has promised that an update to Tekken 6 is en route, one designed to "improve the online game experience," a common complaint among reviews of the new fighter.

The PlayStation 3 and Xbox 360 fighter was knocked for having unforgivable lag in our own Tekken 6 review. And we weren't the only ones disappointed with Tekken 6's net code. Hopefully, Namco Bandai's downloadable update, planned to ship "as soon as it has passed rigorous testing procedures."

Namco Bandai says it will offer more details and a release time frame shortly.

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<![CDATA[Wolfenstein PC Patch Fixes In-Game Breaking, Lets Players Finish Game]]> The PC version of id and Raven Software's Wolfenstein has graduated to version 1.11, fixing a small batch of errors that have plagued the Windows release and prevented some gamers from finishing the game at all.

The game notably addresses the "gamex86.dll" error that may have shut your game down for good. The positive news is that you should be able to pick up your progress from a previous save. The bad news is you may have to patch twice. For a full list of changes and places from which to download, hit up Wolfenstein.com.

New Wolfenstein PC Patch 1.11 now available to download [Official Site]

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<![CDATA[Blizzard Still Working On Diablo II, Wants Your Input]]> Before Blizzard puts the final touches on Diablo III, which we expect within the next decade or so, it's patching up Diablo II. And Blizzard wants to know what you want to see addressed.

The official Blizzard forums are accepting your brilliant suggestions about what will make Diablo II ver. 1.13 a better experience than ver. 1.12.

According to Blizzard staffer "Bashiok," the developer's goal is "to get an overall sense of the single most important request from every member of the community." They really do mean everybody.

"We want as many posts as we can get for the largest cross section, so if you have friends who used to play Diablo II or just don't frequent the forums as much as you do, let them know this is here so we can get their '#1 patch note' too" reads the official call for ideas.

While Blizz is asking for one (and one thing only) that you'd like to see squeezed into the next content patch, that hasn't stopped Diablo II extensive wish lists from hundreds of posters.

Most are things like stat and skill respec options, bug fixes and the nerfing of certain spells and weapons. Supporting resolutions beyond 800 by 600 would be swell, according to many (including me). Your own suggestions are welcome over there (with maybe a copy and paste comment over here).

Diablo II 1.13 – Tell Us Your #1 Patch Note [Blizzard Forums - thanks, Rauno!]

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<![CDATA[Left 4 Dead Gets Patched Up For Xbox 360]]> Xbox 360 owners can now play the version of Left 4 Dead that PC gamers have been enjoying for the last month, thanks to a new title update from Valve.

The changes look to be close to identical to those issued on the Steam side in mid-January, closing exploits, modifying game balance and making everything in Left 4 Dead about 20% more hunky-dory.

For the full list of changes, now available for download when Xbox 360 gamers fire up the zombie apocalypse shooter, read on.

General
Fixed Survivors being able to climb surfaces marked for versus infected only
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
Players can no longer grab ladders while flying through the air after a Tank punch
Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
Fixed mini-gun physics exploit
Fixed propane tanks (and other physics objects) causing players to fall through elevators
Fixed rare achievement bug issues
Fixed several map exploits

Versus Changes
Added HUD elements to show status of other infected players
Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
Normalized special infected melee damage
Fixed exploit where infected players could run away and teleport back to gain health
Players can only change teams once per map
Players can't change teams while other players are still loading
Tank spawns at the same % through the map for both teams in versus mode
Made the Tank and Witch spawn directly on the escape route
Increased chance of getting the Tank or Witch
Fixed team swap issue

Hunter
Easier to pounce a Survivor who is meleeing
Increased Minimum damage a Hunter pounce does

Smoker
Fixed Smoker tongue tolerance
Smoker now has to be killed or the tongue destroyed for the tongue to break
Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
Fixed cases where the ability timer was not using the correct time
Fixed case where you could point at a Survivor but not register a tongue hit
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
Smoker tongue does damage every second while dragging paralyzed Survivors

Tank
Bashable objects now appear with a red glow
Tanks hitting a car with an alarm disables the alarm permanently
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Reduced autoshotgun damage against Tanks

Witch
Witch spawns at the same % through the map for both teams
Avoids spawning within a certain % of the tank
Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

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<![CDATA[Grand Theft Auto IV PC Gets All Patched Up]]> Rockstar Games has given owners of the Windows version of Grand Theft Auto IV a new title update, issuing a suite of bug fixes, tweaks, new options and new controller support.

Probably most welcome to those of us sporting a PC that is brought to its knees by GTA IV are new graphics sliders, giving players the option of reducing the quality of the game's visual effects. Those "rendering optimizations" will likely help too.

The latest update look to fix some of Grand Theft Auto IV's bugginess and crashes, meaning less time spent staring surprised at your desktop.

There are lots of boring fixes as well, all of which can be perused at the official site.

Grand Theft Auto IV Title Update [Rockstar]

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<![CDATA[Midnight Club LA Made Easier For Wimps Like Me?]]> Rockstar has issued a new title update for Midnight Club: Los Angeles, adding "improved AI balance to adjust dynamically to user skill level." Wait... does that mean less expletive/controller hurling, thanks to sane AI-controlled drivers?

Until we actually go update the thing — it's now out for both the PlayStation 3 and Xbox 360 — we're going to assume that means a less frustrating computer controlled opponent. And, if so, praise be to all that is good and holy in this universe.

The title update also adds "support for additional leaderboards for tournaments on the Rockstar Games Social Club, broader multiplayer match searching, and upgraded streaming and performance" specifically for the Xbox 360 version.

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<![CDATA[Castle Crashers Patch Still Coming, Still Coming]]> Remember back in September when The Behemoth calmed our fears about Castle Crashers' shaky online multiplayer, noting that "we’re on our way to getting this title update out"? Yeah, whatever happened to that, Behemoth?

Three months later, with patience wearing thin, the X3F guys bugged the Castle Crashers dev team who told 'em that "the update's release is definitely reaching the end of the process" but that they still can't talk about a release date. It's still in Microsoft's hands apparently.

So, hurry up and wait, again. Hopefully this will be a "Surprise! It's out!" kind of thing and not the sort of item appearing on a New Year's resolution list.

The Behemoth: Release of Castle Crashers patching nearing 'end of the process' [X3F]

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<![CDATA[Universe At War Patch Lets Xbox 360, PC Players Duke It Out]]> Sega and Petroglyph's real time strategy sci-fi game Universe At War: Earth Assault was all patched up today, bringing with it an exhaustive list of changes, tweaks and fixes. The most notable? The saucer's build time was reduced from 30 to 28 seconds. Almost as exciting was the addition of Xbox 360 versus PC cross-play in Ranked, Quickmatch and Conquer the World game modes, something that should make it much, much easier to find a game for Universe At War players.

For the full list of changes implemented in patch 3, hit the jump for details.

General Changes:
Implemented Interoperable cross-play between Xbox and PC players in Ranked, Quickmatch and Conquer the World modes.
Team voice chat fixed so that communication between players is on a team basis during tactical combat
Fixed an issue where difficulty for Achievements was not being tracked correctly resulting in cases where Achievements might not always unlock.
Fixed an issue where the Corruptors would not fire on enemies within their attack radius.
Fixed an issue where Defilers would walk in place if the Project Radiation ability was targeted to close to them.
Fixed an issue where Collectors would stop collecting because they were trying to reach resources outside the playable area.
AI players are now added to custom multiplayer sessions with unique color and team settings.
In replays objects should no longer be tinted as if under the fog of war.
Implemented a quality of service check for multiplayer games to improve game matching, especially in Conquer the World mode.
Fixed an issue where Altea's aura would not un-phase enemy units.
Fixed an issue where Avengers would take zero pop-cap.
Fixed an issue where cloaked units that have been in the sight radius of a Sight-linked unit loose their ability to cloak until Sight link is removed.
Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win.
Fixed an issue where the light/dark mode was not properly reset during a tactical battle restart.
Fixed an issue where units selected in a group would not respond to orders if some were locked down by a Hacker.
Forged Alliance Achievement Renamed to Peacebringer. Requires the player to defeat 2 ranked game or CTW opponents on the opposite platform.

Xbox 360 Specific Changes:
Performance optimizations.
Fixed a random game freeze issue related to particles.
Fixed a random game freeze related to voice chat.
Fixed several Out of Sync issues, including a high-latency issues which would
cause the game to go OOS instead of correctly waiting for players.
Added Guard mode to the special ability carousel.
Added Patrol mode to the special ability carousel.
Fixed an issue where network selection lag would cause the carousel to never come up.
Fixed an issue where the build queues selected from the Command carousel would randomly disappear in battle.
Fixed an issue with paint select decal selecting units outside its radius.
Mirabel now plays her unit responses.
Fixed an issue with Foo cores not adhering to double-click movement rules.
Fixed an issue where Hackers were able to be built without the Science Center.
Fixed the invisible radar map issue in the Novus Homeworld tutorial.
Fixed an issue where the A button might appear behind something in the Novus patch menu.
If saving a replay to a full memory unit an appropriate error message is now displayed.
Players can no longer incorrectly bring up the pause menu at the battle end screen.
Multiplayer is now properly paused when the Battle End Screen is activated after the game is over, so you don't get continuing sound and rumble effects.
Fixed an issue that was causing the skirmish lobby to force the pop cap *UP* to 60 if you added 3 AI even if your chosen pop cap was less than 60.
Fixed an issue where the Y button prompt appears off the Radar Map and fails to function when maximum build cap is reached.
Fixed an issue with accepting an invite while the attract movie is up.
Fixed issue with white texture showing up for the neutral detection array's scan pulse ability.

PC Specific Changes:
Added Patrol mode via hotkey: Ctrl+A
Added progress bars to display unit/upgrade production in tactical and global modes.
Added multi-threaded support for systems with multi-core processors providing a large performance increase on those systems.
Research now available in Single Player Campaign.
Fixed an issue where using a laptop with a touchpad containing a horizontal and verticals scroll touch option would break the mini-map.
Fixed an issue where the help text would display off screen.
Fixed an issue where dropdown text would get cut off at extremely high resolutions.
Fixed an issue where tooltips for the capture ability would give an incorrect time.
We now hide the Private Game combo box when hosting, so you must make the decision about hosting a private game when you first create the session ... you can't change your mind later.
Fixed an issue which was preventing disconnected game notices from ever being displayed.
Game now pauses when LIVE dialog screen is up.
Fixed an issue which was causing multiplayer games from ending properly if the game was minimized when the battle ended. In Conquer the World this could prevent a player from being awarded a territory in some cases.
We now check save files to make sure they haven't been corrupted on the PC.
Fixed an issue where the game would crash when holding ALT key while loading and saving a game.
Fixed an issue with the research tree and other menus closing intermittently while in a MP game.

Novus Balance Changes:
Hackers now autonomously lock down targets in range.
Constructors now repair 14% faster.
Increased Constructor’s FOW reveal by 20%.
Reduced Constructor’s build time from 18 to 13 seconds.
Reduced Constructor’s price from 650 to 500.
Increased Constructor’s crush defense from 10 to 30.
Increased Founder’s Prowess health from 900 to 1100.
Increased Founder’s FOW reveal range in Prowess mode.
Increased Founder’s health from 500 to 650 in performance mode.
Decreased Vertigo’s FOW by 10%.
Increased Vertigo’s health from 700 to 775.
Increased Vertigo’s guard radius by 15%.
Increased Mirabel’s base weapon damage by 20%.
Decreased Mirabel’s Snipe recharge from 55 to 52 seconds.
Increased Mirabel’s missile damage volley by 10%.
Increased Mirabel’s missile speed by 10%.
Decreased Mirabel’s missile range by 25%.
Increased Amplifier’s movement speed by 10%.
Changed Amplifier’s armor from light to heavy.
Decreased Amplifier’s global cost from 450 to 400.
Decreased Amplifier’s tactical cost from 900 to 800.
Decreased Amplifier’s build time from 28 to 26 seconds.
Increased Amplifier’s guard range by 15%.
Increased Amplifier’s crush from 6 to 21.
Increased Field Inverter’s FOW reveal by 15%.
Decreased Field Inverter’s global cost from 600 to 500.
Decreased Field Inverter’s tactical build time from 30 to 28 seconds.
Increased Field Inverter’s guard range by 25%.
Increased Field Inverter’s shield mode walk speed by 25%.
Increased Field Inverter’s damage by 15%.
Decreased Hacker’s speed by 15%
Increased Hacker’s guard radius by 20%
Increased Hacker’s cost from 500 to 600.
Decreased Hacker’s max targeting range on lockdown ability by 15%
Increased Ohm’s max attack range by 25%.
Increased Ohm’s run speed by 10%.
Increased Ohm’s health by 15%.
Increased Ohm’s guard radius by 20%.
Decreased Corruptor’s cost from 600 to 500.
Increased Corruptor’s guard radius by 20%.

Hierarchy Balance Changes:
Increased Kamal’s health 900.
Decreased Kamal’s FOW reveal by 20%
Increased Nufai’s health from 700 to 750.
Increased Nufai’s guard radius by 15%
Increased Defiler’s cost from 775 to 850.
Increased Defiler’s build time from 26 to 30 seconds.
Increased Defiler popcap from 3-5 (updated)
Increased Saucer’s guard radius by 10%
Increased Saucer’s popcap from 3 to 4.
Decreased Saucer’s build time from 30 to 28 seconds.
Decreased Saucer’s cost from 825 to 750.
Increased Saucer’s speed by 10%.

Masari Balance Changes:
Decreased Light Mine damage by 50% for standard and upgraded figment mines.
Increased Charos, Zessus, Altea and Disciple’s guard radius by 15%
Increased Zessus’ health from 800 to 850.
Decreased Altea’s walk speed for both light and dark modes by 15%
Increased Altea’s health from 600 to 725

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<![CDATA[Xbox 360 HD-DVD Player To Get Software Update As A Painful Reminder]]> Still saddled with that Xbox 360 HD-DVD add-on? You know, the "most affordable way to jump into the next generation of DVD technology" that was recently discontinued? Studio support may be down the toilet, but the thrill of downloading software updates for the thing isn't over yet, as Larry Hryb noted on his blog that the accessory will get at least one more update, just for kicks.

What's new? Compatibility improvements with certain titles and additional support for network features, according to the source, but we're hearing rumblings that it will soon weigh down your papers with much higher clarity. Yes, it is awesome!

HD DVD Update [Xbox Lives Major Nelson]

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<![CDATA[Warhawk 1.3 Update Adds Home Support. Great! Where's Home?]]> The latest update to Incognito's PlayStation 3 shooter Warhawk has gone live, bringing an extra tenth of numeral to the software version and inserting a host of new features. Go ahead, download it! In addition to new paint jobs, new VOIP options and new tactics, Warhawk's 1.3 flavor brings with it Home support. That's just fantastic, now we just need Home to launch so we can enjoy it. If you missed it the first time, here's what we heard Home will bring to the Warhawk experience. Until the service goes from beta to prime time, enjoy whacking things with your new field mechanic wrench!

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<![CDATA[Details On The Orange Box PS3 Patch You've Probably Already Downloaded]]> When EA released a new software update for the PlayStation 3 version of The Orange Box last night, it was annoyingly silent on what exactly had changed. Finally, the gang at has given up the info goods. But don't expect too much in the way of excitement, because as you know, new maps like Badlands and Well (CTF) for Team Fortress 2 weren't stashed within. It's mostly bug fixing, memory leak plugging and server connection smoothing—and almost all TF2 related. The full list of changes is after this.

Oh, and hold tight Europe. Your update is coming soon-ish.

* Fixed a graphical issue whereby a player would have the explosion effect left on the end of their Rocket Launcher when attempting to Rocket Jump.
* Fixed a memory leak to improve single player stability.
* Fixed an issue whereby the players name would not appear on the Stats comparison screen.
* We have fixed an issue that would cause the vote tallies to disappear when you viewed the scoreboard between rounds.
* Fixed an online server issue.
* Fixed an issue that caused a crash when a player that wasn't in Division 1 entered 'Your Leaderboards.
* Fixed an issue with players not always being added to the 'Players Met' menu on the XMB.
* Fixed a bug where a player viewing a friend without an EA account would have an empty entry in the friend's Leaderboard.
* Fixed an issue where it was not possible to connect to the EA servers if you had more than 30 friends.

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<![CDATA[The Orange Box Patched For PS3]]> PlayStation 3 owners who attempt to play their copies of The Orange Box tonight will be greeted with a required update, bringing the EA published collection to version 1.10. The 128 MB download unfortunately doesn't come with a changelog, nor can we find a shred of information on what's changed on the internet. Digging through Valve's Steam forums, EA's support site and game forums, and the official PlayStation web site have revealed nothing about the download. We're pestering EA to found out what's up.

During my initial play time with the new version, testing out Team Fortress 2, Portal and Half-Life 2: Episode Two, nothing was immediately noticeable, although connecting to a TF2 game did seem to be rather speedy.

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<![CDATA[Call of Duty 4 Feature Patch Deployed To Update-Starved PlayStation 3s]]> The Call of Duty 4: Modern Warfare "feature patch" that hit Xbox 360 gamers last month square in the hard drive has finally been released for folks currently sporting the PlayStation 3 version, says Infinity Ward. It's for US gamers only right now, but don't worry European Union, you're getting it double quick. Like, tomorrow quick. You too, Oceania.

The patch brings new goodies like a kill cam update, improved sniper accuracy and much more. The official word on what's changed can be reviewed here.

PS3 Feature Patch Released [IAMfourzerotwo]

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<![CDATA[Burnout Paradise To Become More Paradisiacal....]]> Burnout Paradise To Become More Paradisiacal. The gang at Criterion Games has announced that they're issuing a new patch for the Xbox 360 and PlayStation racer Burnout Paradise any day now, fixing a host of glitches and bringing the version number to a healthy 1.2. The full list of changes is available at the official Criterion Games site. Enjoy these lovely bugs before they're gone forever.

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<![CDATA[Call Of Duty 4 Is A Bit Patchy]]>

Need an excuse to give to the wife in order to negotiate some Call of Duty 4 playtime this weekend? "But, honey, there's a new patch on Xbox Live! I have to test out the new sniper scope accuracy changes for my clan match on Monday!" That'll totally work, trust me. Or wow her with the new Kill Cams, including ones for grenades and M203 rounds, which you know she'll just love. The full list, including new quick mute options, network speed improvements and new spawn points, is detailed at Infinity Ward's official Call of Duty 4 blog.

For those who aren't interested in reading about things being patched, maybe Will "George 'Gob' Bluth II" Arnett's tale of Call of Duty 4 obsession will keep you entertained. Well? Are you not entertained?!

Call of Duty 4 Xbox 360 Patch is OUT - Here's what's changed! [FourZeroTwo]

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<![CDATA[Valve Planning Team Fortress 2 Updates, DLC Maps]]> Team Fortress 2 players may be getting a Valve-wrapped Christmas gift as the Xbox 360 version is expected to receive a new patch addressing player concerns. According to an e-mail passed on to us by reader Shamrock, the update "fixes several game-play exploits, improves bandwidth usage, improves stats reporting, and fixes some menu bugs." The juicier news is that PC users should see new maps for TF2 rolling out in the next year, with those maps being offered as bundled downloadable content. One of those maps, according to the forwarded e-mail from a Valve rep, is currently in testing.

Thanks for the heads up, Shamrock. See you in the Gravel Pit.

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<![CDATA[Rock Band Fix For Guitar Hero III PS3 Controllers Coming]]> The Harmonix community manager writes at the official Rock Band forums that a routine patch for the PlayStation 3 version of the game is coming soon, one that will address "a number of items related to guitar controller compatibility." The patch was expected to be released yesterday, but unspecified circumstances have delayed the software update. While not officially confirmed, it's assumed that this is in reference to adding support for Guitar Hero III Les Paul controllers. Good news for PS3 Rock Band owners who are sorely in need of a bassist, bad news for those who bought the PlayStation 2 version of Guitar Hero III because they didn't see the point in buying another guitar controller. I am, of course, referring to myself, and regretting my lack of foresight on the matter.

PS3 Controller Compatibility Routine Patch [Rock Band Forums]

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<![CDATA[Assassin's Creed PS3 Patch Arrives]]> The patch that Ubisoft promised to deliver to PlayStation 3 owners of Assassin's Creed is due to be delivered over the course of a few days. Ubisoft's community manager posted on the company's official forums that "a corrective update has been developed and will be released worldwide on the PLAYSTATION® Network over the next few days." As you may have heard, Assassin's Creed PS3 users have reported lock ups and "white screens of death" on the official forums.

Those affected should be able to grab the update from within the game's interface. Let us know if and when you do.

Game update for PlayStation 3 Assassin's Creed is now live [Ubisoft Forums - thanks, Jason!]

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<![CDATA[Assassin's Creed PS3 Patch Due... Sometime]]> Following reports of random freezing and "white screens of death" in the PlayStation 3 version of Assassin's Creed, fingers pointed at the 2.00 firmware update as the culprit, Ubisoft writes that it's addressing the issue with a forthcoming patch. On the company's official Assassin's Creed forums, the UK community manager writing that an update to the title "will help improve the stability of the game and will be released as soon as possible." When? "As soon as possible." Can you be more specific? "As soon as possible."

No word yet on if that patch will address the double trouble of dealing with a pair of Altairs at once...

Game update on Assassin's Creed PlayStation 3 [Ubisoft Forums]

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<![CDATA[Resistance Patch Arrives, Adds Full DualShock 3 Fun]]> The latest patch for Insomniac Games' Resistance: Fall of Man hits today, bringing with a host of new features. Included in "Patch 6" is rumble via the still unreleased DualShock 3 for both single and multiplayer games. Also new is the ability to take screen shots with a USB keyboard, with snaps saved to the Cross Media Bar's photo section. Password protected custom game options have also been added. In addition, there's a ton of new features that will probably only appeal to longtime online players, plus the usual bug fixes and balance changes.

The full list of changes in the latest patch is after the jump, courtesy of Insomniac's James Stevenson, a man who simply cannot be faulted for his gaming blog preference.

New Features
- Player with a USB keyboard attached to their Playstation 3 may now take in-game screenshots by pressing the "printscreen" key (multiplayer only). There will be a slight pause as the screenshot is taken. The screenshots will be viewable from the Photo bar of the XMB menu.
- Players may now create a custom game that requires a password for other players to join. When creating a custom game, select the option named "password" and enter the desired password from the on-screen keyboard. Players who are invited into a password protected game by another player already in the game do not need to enter a password to accept the invite. Password protected games will be indicated by a "lock" icon next to the game name in the "Find Game" screen.
- Bullseye Tags may be turned off as a custom game option without turning off the bullseye.
- Carbine 40mm Grenades may be turned off as a custom game option without turning off the carbine.
- There is a new game option named "Send Voice Chat To All". If this is enabled, then all players in the game may hear voice chat sent from any other player in the game, including players on the opposing team and spectators. Squad voice chat will still only be heard by members of the same squad. This option defaults to off.
- The game option "Round balancing" now has a third option available to custom games - "Aggressive". If round balancing is set to aggressive, it will attempt to rebalance the teams every round based on how well the players scored in the previous round to create the most even teams. "Aggressive" round balancing WILL split parties.
- Both Multiplayer and Singleplayer Resistance: Fall of Man now support the rumble feature of the Playstation Dual Shock 3 controller.

Balance Changes
- Range and damage on the Rossmore 236 has been decreased for both primary and secondary fire modes
- Reload time of the LAARK L209 has been increased.
- Projectile speed of the LAARK L209 has been decreased.
- Splash damage radius of the LAARK L209 has been decreased.
- Hedgehog grenade splash damage has been generally increased, although the radius in which it will kill a player in 1 hit has been decreased.
- Frag grenade splash damage radius has been decreased.
- Arc charger fire rate has been increased.
- Arc charger clip size has been reduced.
- Arc charger damage has been decreased for the primary fire and increased for the secondary fire.
- Rate of fire the bullseye tag (secondary fire) has been decreased.

Bug Fixes
- Fixed several possible collision exploits
- The "Elite Soldier" and "Assassin" medals are now obtainable in all ranked gametypes instead of just Deathmatch and Team Deathmatch
- "Defender" ribbons obtained in ranked CTF games will now correctly add to your total stats
- Fixed several issues that could cause party members to drop out of a party
- Various lobby, disconnect, and miscellaneous fixes.

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