<![CDATA[Kotaku: patapon]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: patapon]]> http://kotaku.com/tag/patapon http://kotaku.com/tag/patapon <![CDATA[Patapon Winners (Yes, You Can Hate Me)]]>

Whew! Our Patapon contest is so over. We didn't plan for this one to be tricky, we wanted it to be easy! But, apparently, we are tricky bastards. A buncha entries we got only answered one question — the first one. Not much of a scavenger hunt if there's only one question, don't cha think? Reading comprehension is so important. Too bad more folks didn't read the Totoro post! What's more, too bad some people gave SEVERAL ANSWERS to number seven. The four folks who hit all the high notes and got everything right are:


nolifedopestar, Paul M., Pat O., sander_dutch

Hit the jump for the right answers and the bitter hate. Mmmmm, hate. Delicious!

Note: Answers or links were fine for this contest as we didn't specify.

1. Valve Party. http://kotaku.com/360423/drunk-guy-tries-to-steal-portal-song-at-valve-party
2. A Final Fantasy XIII 2008 release date. Final Fantasy XIII 2008 Release Date Rumors "Erroneous" http://kotaku.com/350801/final-fantasy-xiii-2008-release-date-rumors-erroneous
3. TheIrishNinja, EnigmaNemesis, Kirbytheslayer and PapaBear434. http://kotaku.com/338344/the-king-of-kommenter-finalists
4. Jamzy. http://kotaku.com/gaming/jamzy/japan-xbox-360-fanboy-replies-to-kotaku-readers-328260.php
5. Women dressed up like Santa. http://kotaku.com/gaming/ebay-madness/the-proper-way-to-gift-rock-band-327976.php
6. Master Chief chocolate. http://kotaku.com/338849/master-chief-is-made-of-chocolate
7. Seven. http://kotaku.com/342635/dont-let-totoro-die-we-can-wash-him

The answer to number seven is seven? Brilliant! As long as you didn't cheat, we don't care how you got the number seven — just as long as you did. Regarding where that number came from, it's in the text:

ONE: Mrs. Bashcraft points out the vague outline of Totoro's belly.
TWO: I make a beeline to the hotel, tell them what happened and ask for something to get it out.
THREE: A hotel attendant I spoke with ambles over, carrying a broom.
FOUR: The custodian returns, carrying a long pole he's fashioned out of two shorter ones.
FIVE: The hotel clerk now has a crow bar and is trying to get it under the manhole.
SIX: He can't, so he gives it to another hotel attendant, who is able to get it under the manhole cover.
SEVEN: He's hollering at a sanitation worker across the street, asking for a pair of gloves. He gets them and flips over the manhole covering.

And because this was an easy contest, you could've just counted the seven people in the pic and send that along (even though two of them are not helping!). Let me kick off the comments, "I hate that mean human, Bashcraft."

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http://kotaku.com/362160/patapon-winners-yes-you-can-hate-me http://kotaku.com/362160/patapon-winners-yes-you-can-hate-me Fri, 29 Feb 2008 00:00:36 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=362160&view=rss&microfeed=true
<![CDATA[Frankenreview - Patapon (PSP)]]> Patapon.pngLocoRoco had massive amounts of hype, but fell flat during a time when the PSP needed another Lumines. But the developers of LocoRoco are back with a new title called Patapon, a mix of rhythm game, RPG and RTS that's even more beautiful than its predecessor.

Oh, and apparently it's amazingly good.

So hit the jump for our Frankenreview on Patapon—every review you need to read before deciding that it's time to dust off that PSP after all.





graphpatapon.jpg
Game Almighty
Your band of Patapon are controlled by issuing commands, which are nothing more than rhythm-based drumming performed with the four main PSP buttons. Want to move your Patapon forward? Press square-square-square-circle. Want to attack? Press circle-square-square-circle. Your ability to maintain perfect rhythm while issuing a variety of commands is the essence of Patapon. Now add to this mix that you have three types of Patapon, including close-combat axe-wielders, mid-range spear-throwers, and long-range archers and you now have strategic elements to consider...942065_20070919_screen002.jpg
GameDaily
It might sound a bit burdensome, especially if you don't usually get your kicks from strategy games, but this is not a game that gets bogged down in the details. You will have to do some management between levels, but the interface is clean and fun to use. Furthermore, the battles themselves are a delight, and using music to perform all of the commands is such a unique and enjoyable experience that just about anyone can get into it. 942065_20080122_screen004.jpg
Variety
While music is the blood of "Patapon," the game's art direction, which combines cartoon silhouettes with a shadow-puppet look at times, helps make it captivating. The screen fills with these little one-eyed creatures as a gamer progresses through 30 levels, culminating in sweeping battles that are nearly as fun to watch as they are to orchestrate.942065_20080122_screen009.jpg
GameSpy
Patapon is like a cleverly designed trojan horse, built to sucker you in with cute graphics and then beat you down with its primal, rhythmic challenge. It's great fun, but you may find it tough to actually play the game on the go considering the amount of attention it requires.
976284d961.jpg
GameSpot

Patapon is unlike any game that has come before it, and with a retail price that's half of what many PSP games sell for, our recommendation of this ingenious recipe that has been masterfully realized is a no-brainer. 942065_20080122_screen005.jpg
It's good to see software titles that do the PSP's excellent hardware some justice. At $20, it seems like a must-buy.

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http://kotaku.com/361666/frankenreview-+-patapon-psp http://kotaku.com/361666/frankenreview-+-patapon-psp Thu, 28 Feb 2008 12:00:00 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=361666&view=rss&microfeed=true
<![CDATA[Patapon Contest]]>

Contest time! Oh goodie goodie goodie. We're having another scavenger hunt. You remember our scavenger hunts? You search for clues, there's counting involved, you get pissed off at me and cry. This time we are giving away Patapon-themed Be@rbrick figures. These are being sold in Japan, but not America. So, what we're going to do: Give away four of them. Well, we're not going to give them away. You've gotta win them! Our scavenger hunt will consist of seven questions. When you find one question, that will lead to another one. How do you know if you are correct? You'll find a pointing fish to, well, point you in the right direction. Here's the first question:

We butcher a theme song and don't get invited to the best parties! Which party did we miss out on?

Good luck! Send your answers to kotakucontestATgmailDOTcom. The first four people to submit all seven answers to the email will win a bear. That's it, no deadline, no random drawing for finalists, so you better hurry the heck up.

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http://kotaku.com/361233/patapon-contest http://kotaku.com/361233/patapon-contest Wed, 27 Feb 2008 08:20:17 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=361233&view=rss&microfeed=true
<![CDATA[Week in Games: Patapon Edition]]> pataponbox.jpg Quite a few titles out this week but I only have eyes and ears for one game... Patapon. I'll also be checking out Lost Planet on my PS3 if I can manage to tear myself away from my little rhythmic friends. What's on your list this week?

Patapon (PSP)
Action plus rhythm plus great art style equals awesome.

Frontlines: Fuel of War (X360, PC)
Battle for control of the earth's depleted natural resources.

Lost: Via Domus (X360, PC, PS3)
Solve the mysteries of the island.

Turning Point: Fall of Liberty (X360, PC, PS3)
The Nazi's won WWII and boy are we in trouble.

Naruto: Ninja Destiny (DS)
A Naruto 3D fighter for your DS.

The Sims 2: FreeTime (PC)
Exactly what the Sims need. More free time. Bastards.

Lost Planet: Extreme Condition (PS3)
The world of giant bugs comes to the PS3.

Destroy All Humans! Big Willy Unleashed (WII)
Aliens and penis jokes: a winning combination.

Mazes of Fate DS (DS)
Determine your fate in this RPG with mazes.

Agatha Christie: And Then There Were None (WII)
Live (or die) through Agatha Christie's greatest mystery.

ArmA: Gold Edition (PC)
ArmA: Armed Assault and ArmA: Queen's Gambit together again for the first time.

Heavenly Guardian (PS2)
Animated 2D shooter action.

Puzzle Guzzle (PSP)
Guzzle this puzzle!

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http://kotaku.com/360122/week-in-games-patapon-edition http://kotaku.com/360122/week-in-games-patapon-edition Sun, 24 Feb 2008 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=360122&view=rss&microfeed=true
<![CDATA[Patapon Launch Trailer]]>
Patapon releases next week and having had the privilege of checking it out over the last couple of days, I can tell you it's a really great game. The art style alone is enough to send an artsy guy like me into the stratosphere. If you haven't yet checked out any of the media surrounding this games, be sure to check out this trailer to see what you've been missing. Loco-Roco fans will take to this like a second coming. Great stuff.

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http://kotaku.com/359980/patapon-launch-trailer http://kotaku.com/359980/patapon-launch-trailer Sat, 23 Feb 2008 09:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=359980&view=rss&microfeed=true
<![CDATA[The Patapon BearBrick Vinyl Toy]]>


Artist Rolito, the man behind the stylish graphics of Patapon has produced this vinyl toy based on the upcoming PSP game. The toy, which is part of the custom BearBrick series, will be available in stores on Feb. 26th. There's no word on the price, but given the size and what I've seen of other BearBrick prices it should be around $5.99 or so. But, don't quote me on that.

[via A Little Bit of Awesome on the Side]

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http://kotaku.com/357348/the-patapon-bearbrick-vinyl-toy http://kotaku.com/357348/the-patapon-bearbrick-vinyl-toy Sat, 16 Feb 2008 16:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=357348&view=rss&microfeed=true
<![CDATA[Oh Patapon Demo, Will You Be My Valentine?]]>

Never fear, loners of the world. If your heart's gentle song goes unheard on Valentine's Day, you can always turn your affections towards free electronic entertainment. Like the Patapon demo, which will be out tomorrow. And not just out on the slightly-annoying PC-PSP store, but the PS3 one as well (just for downloading purposes, you can't play it on your PS3), which should make things a little easier for you.
Valentine's Day Demo Download [PlayStation.Blog]

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http://kotaku.com/356296/oh-patapon-demo-will-you-be-my-valentine http://kotaku.com/356296/oh-patapon-demo-will-you-be-my-valentine Wed, 13 Feb 2008 22:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356296&view=rss&microfeed=true
<![CDATA[What Are You Playing This Weekend?]]> CALIFORNIA HERE I COMEI'll be playing a very realistic driving in a matter of hours, a sort of Need For Speed Most Wanted recreating using a rented Chevy Impala controller. It should be very, very exciting following the blue line from Vegas to LA. When I finally get home, expect me to unwind with a few rounds of Team Fortress 2, a title I've been chatting about a lot with colleagues and developers and DICE. Demos for Patapon and God of War: Chains of Olympus were stashed in the DICE schwag bag, so I'll be giving those a spin, too. Yeah, I'm late to the party. So what?

Enough reading of this drivel. Make with the comments about your weekend gaming plans, pronto. Anyone going to grab a copy of Professor Layton this Sunday?

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http://kotaku.com/354319/what-are-you-playing-this-weekend http://kotaku.com/354319/what-are-you-playing-this-weekend Fri, 08 Feb 2008 14:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=354319&view=rss&microfeed=true
<![CDATA[Patapon Is Going To Party Exactly Like It's $19.99]]>

We're not sure whether to be amused or saddened by Sony's announcement that the stylistically sexy rhythm game Patapon for PSP is getting the unusual budget price of twenty bucks. On the one hand, we very much like cheap combined with our rhythm games. On the other, it's quite clear that someone in charge of making things cost a certain amount realizes that Patapon, no matter how favorably it has been previewed and may be reviewed, will be met with plenty of consumer head-scratching and dandruff shedding. Hopefully, the budget part of the brain will win out over the disapproval of a game that has no cars, no guns and a weird name.

Patapon Pata-Price: $19.99 [PlayStation Blog]

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http://kotaku.com/347340/patapon-is-going-to-party-exactly-like-its-1999 http://kotaku.com/347340/patapon-is-going-to-party-exactly-like-its-1999 Mon, 21 Jan 2008 17:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=347340&view=rss&microfeed=true
<![CDATA[More Details On Patapon Strategy From Sony]]> pataponscreens.jpg I shamefacedly admit that in the midst of present buying frenzy this holiday season, I broke down and bought myself a PSP on a whim. While it's currently collecting dust with the rest of my consoles and handhelds, I'm already anticipating the release of Patapon, the game that Crecente fell in love with at TGS and Stephen Totilo gave a favorable review to. The more I see of it, the more I see a game that I'm going to have a hard time putting down - and a post by one of Patapon's associate producers just reinforces that feeling:

As many of you already know, there was a special holiday card making the rounds ... and many first impressions started to pop up. One thing that caught our attention was how surprised some people were at the depth of gameplay and customizability, and that's without taking into account the topography of Patapolis and surrounding lands - - it's something fierce. Each mission will require special attention on troop formation, be it for hunting, or fighting huge monsters, or hijacking Zigoton WMDs - - it's hard out here for a Patapon.

The gameplay sounds like a blast and I can't get over how much I like the whole look of Patapon. The entry is a flying tour of some of the battlelicious aspects of the game, and worth a quick look if you've been keeping your eye on the game as some of us have been.

Patapost Friday: Pata-strategy [Playstation.Blog]

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http://kotaku.com/344221/more-details-on-patapon-strategy-from-sony http://kotaku.com/344221/more-details-on-patapon-strategy-from-sony Sun, 13 Jan 2008 10:30:31 MST mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=344221&view=rss&microfeed=true
<![CDATA[Patapon CES Trailer]]>

Man, CES isn't for another two weeks and yet here we are with our first trailer for the upcoming rhythm game Patapon. A certain luck Editor got a preview copy that he is even now probably playing on his way to his festive holiday festivities. The design on this one looks great and ties in very nicely with Japan Studios' highly addictive and eternally cheerful Loco Roco. You can definitely tell they are part of the same family yet completely different in their gameplay. Considering how much I loved Loco Roco, this will be a must-have for my PSP.

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http://kotaku.com/337036/patapon-ces-trailer http://kotaku.com/337036/patapon-ces-trailer Sat, 22 Dec 2007 10:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=337036&view=rss&microfeed=true
<![CDATA[A Patapon Christmas... and Game]]> Pataponfront.jpg

I was stepping into the mini-van this afternoon, bound for Kansas on the way to Georgia, when the FedEx guy stopped by and handed me this nifty Patapon card. As if the nifty tribe celebration wasn't enough to put a smile on my face, inside the signed card was a demo of the game, due out in March. I know what I'll be doing during the trip.

Pataponinside.jpg

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http://kotaku.com/336430/a-patapon-christmas-and-game http://kotaku.com/336430/a-patapon-christmas-and-game Thu, 20 Dec 2007 18:00:47 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=336430&view=rss&microfeed=true
<![CDATA[Another Look at Sony's 'Patapon']]> pataponbattle.jpg Crecente gave us his (really positive) impressions of Patapon back in September during TGS; now Stephen Totilo has written up his take of the almost final version of the PSP rhythm game scheduled for US release in February '08. I love the look of the graphics and the gameplay sounds like a lot of fun - Totilo seems to think if the full version can offer enough variety to keep it interesting, there might be something to Patapon:

"Patapon" has the look and the charm. The controls I used were solid. I'm curious to see if the game offers enough gameplay variety — enough rhythms for the player to apply, enough strategies for them to execute. If it does, then this game should come together nicely.

Over the years, good rhythm-based games have been consistently impressive to listen to and to control, but not often to look at. If "Patapon" comes together, it could be joining "Rez," Jungle Beat" and "Everyday Shooter" in some rare company: fun to hear, to play and to see.

Good thing I don't have a PSP, as I find games like this painfully addictive. Will Patapon hold up to expectations? I guess we'll find out soon enough.

Behold 'Patapon' — Hands-On With Near-Final Version Of Sony's Wild PSP Rhythm War Game [MTV Multiplayer]

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http://kotaku.com/gaming/patapon/another-look-at-sonys-patapon-334483.php http://kotaku.com/gaming/patapon/another-look-at-sonys-patapon-334483.php Sun, 16 Dec 2007 14:00:24 MST mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=334483&view=rss&microfeed=true
<![CDATA[Patapon Dated for North America]]>

Patapon, the rhythm-loving, artsy-looking Playstation Portable game that I fell so deeply in love with at the Tokyo Game Show, is hitting North America this February.

The game will include 30 missions, 20 environments, more than 100 weapon and shield upgrades and the abstract look of French graphic artist Rolito, who served as the chief artist for the game. It will not, unfortunately, include booth bots.

Hit the jump for the full release.


Patapon(TM) Coming to North America Exclusively for PSP(R)
(PlayStation(R)Portable)

Rhythm-Based Action Blends with Abstract Art to Deliver a Unique New Gaming
Genre to the North American Market in February 2008

FOSTER CITY, Calif., Dec. 11 /PRNewswire/ — Sony Computer Entertainment America Inc. (SCEA) announced today the February 2008 North American release of Patapon(TM), available exclusively for PSP(R) (PlayStation(R)Portable).
Developed by Sony Computer Entertainment WorldWide Studios Japan Studio, Patapon is a highly stylized, 2D platform/action adventure game that transforms players into a mystical leader in charge of guiding a tribe of small, quirky warriors called Patapons. Through an innovative use of musical beats, players will march the Patapons against opposing armies and gigantic monsters in an attempt to find the far end of the world. In Patapon, players will encounter a new style of gameplay that blends rhythm and action, where various drumbeats are used to command the Patapons to march, retreat, attack, and defend, all in the ultimate quest for survival and victory. The game presents a variety of warrior types, along with a wide selection of weapons and shield upgrades, allowing each player to customize their Patapon army and strategize for each mission. Using character designs by popular French graphic artist Rolito, who served as chief artist for the game, Patapon introduces a distinctive art style incorporating abstract shapes, vibrant environments, and larger-than-life boss enemies.
"Patapon is a unique experience for gamers of all ages because it combines two key forms of entertainment: rhythm and music, and stellar platforming action," said Jeff Reese, director, software marketing, SCEA. "Music is a huge part of the PSP's multifunctional feature set, and we are excited to deliver a new genre of music and action gaming that further adds depth to the PSP software lineup."
For years the Patapon tribe has lived in the desolate frontier, driven from their home by the evil Zigoton army. Behind the Patapons' cute exterior, lies a fierce warrior spirit that can only be commanded by the beat of the war drum. They wait for the day the "Almighty" will return and lead them against their enemies, as Patapon legend states the glory of the ancestors will be resurrected when they reach the far end of the world. The wait finally comes to an end as the drums of war are heard once again.
Set among a variety of colorful 2D backgrounds, Patapon unfolds through more than 30 missions with more than 20 different environments, where players are tasked with outfitting the Patapon army, collecting resources, and using strategy to grow the tribe into a devastating fighting force. Incorporating various button-timed drumbeats in real-time to control the Patapons, players will strategically traverse through each environment, battling enemies each step of the way. The game presents a variety of warrior types such as archers, infantry, cavalry, and more that players can unlock, along with a wide selection of more than 100 weapon and shield upgrades, allowing players to customize their forces throughout the funky adventure. Additionally, Patapon features five unique music-based mini-games to earn additional Patapon upgrades. Players will revel in the addictive nature of the game, collecting rare weapons and items, and earning more points to upgrade and amass an army of Patapons.

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http://kotaku.com/gaming/patapon/patapon-dated-for-north-america-332440.php http://kotaku.com/gaming/patapon/patapon-dated-for-north-america-332440.php Tue, 11 Dec 2007 13:00:02 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=332440&view=rss&microfeed=true
<![CDATA[How to Sell the PSP to Japanese Girls]]> Gotta give Sony props for its Japanese ads! The TV spots are sharp and do a nice job of integrating game play and targeting a specific audience. Here, a young woman plays PSP title Patapon while her friends chant pa-ta-pon. They see another girl with some guy, and the girl who's playing dies. There's a cute "pon" word play with everything they say, too. The voice over says, "Girls can have fun, too. The new designed PSP." It says, "1seg" on the screen, letting viewers know about the PSP digital broadcast capabilities. Admirable job of chasing after that DS demographic.

Patapon Ad [PSP Fanboy]

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http://kotaku.com/gaming/clip/how-to-sell-the-psp-to-japanese-girls-332228.php http://kotaku.com/gaming/clip/how-to-sell-the-psp-to-japanese-girls-332228.php Mon, 10 Dec 2007 22:00:09 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=332228&view=rss&microfeed=true
<![CDATA[Patapon Impressions]]>

On the PSP screen the silhouette of a small, spear-toting, single-eyed creature jittered and hopped across the screen left to right. To my right a woman dressed all in white smiled and pointed to the portable's square and circle buttons, repeating something in a gentle Japanese voice.

The woman looked at the screen, pausing, for effect, before clapping four times in a steady cadence. She pointed again at the buttons and then looked at me.

Smile.
Clap four times.
Pause.
Repeat.

Ah!

I watched the screen, noticing that the woman's pause was timed to a sort of sing-song gibberish coming from the game, the silhouette.

After the pause I tapped square, square, square, circle, to the beat of the woman's claps and my character hopped forward a bit on the screen, moving a bit more toward the center of the screen.

Pause.
Tap, tap, tap, tap.
Pause
Tap, tap, tap, tap.

Each time I tapped out the combo the character's pace sped up. And each of the buttons made a specific sound. One was Pata and the other Pon. Eventually he, and a few friends he picked up along the way, made it to the end.

The next level involved attacks, something I initially thought with the same combination of PSP buttons at the same temp. But to attack, it turns out, you want to tap out circle, circle, square, circle.

After tapping my way through that level I was faced with the prospect of choice. I had to decide when to advance my growing army of faceless, single-eyed creatures and when to shift, with a change in combo taps, to attacks.

By the fourth level, my smiling companion shifted from clapping to a sort of dance. She stood mostly still, bopping up and down titling her head side-to-side smiling. It was, I quickly realized, a great way to subtly help out players keep their rhythm in the game.

All too soon the demo was over, but I was left with the feeling that this was going to become a new favorite of mine. I'm not clear if the game will include more than the two combos I used to attack and move, but I suspect it will. And if it does the game will be simply sublime. The beauty of the game is that it's not just another rhythm game, it actually gets you thinking about music and rhythm as a means to an end. If I wanted to move I would tap out pata, pata, pata pon. If I wanted to attack it was pon, pon, pata, pon. It sounds simple, but the effect, coupled with the incredibly unique look of the game, was magical.

Of course, I also loved LocoRoco.

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http://kotaku.com/gaming/tgs07/patapon-impressions-302216.php http://kotaku.com/gaming/tgs07/patapon-impressions-302216.php Fri, 21 Sep 2007 00:30:34 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=302216&view=rss&microfeed=true
<![CDATA[Patapon]]>

Sony's Patapon probably got lost in the noise of all that shooting in Killzone and the rushing drool over Echochrome, but this PSP game looks like one of the few totally unique first party efforts for the handheld. I believe during the liveblog of Sony's keynote that I said it reminded me of Sega's Dee Dee Planet and LocoRoco, but this second look shows that it's something totally different.

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http://kotaku.com/gaming/clips/patapon-280934.php http://kotaku.com/gaming/clips/patapon-280934.php Fri, 20 Jul 2007 18:40:08 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=280934&view=rss&microfeed=true