This Game Makes You Want to Kill Thieves—and Become One, Too

You’ve got a nice family, a decent amount of square footage and a nice little bundle of cash saved up. Of course, you want to protect it. But, somewhere out there is someone with all the same things and, with the right planning, you can keep all (or most) of the things in your home and steal his stuff. You’re smart… » 7/22/13 5:00pm 7/22/13 5:00pm

Passagebalt Combines Canabalt and Passage to Make You Excited About…

Small, well-crafted indie games can be great about delivering unfiltered experiences. In Adam Saltsman's Canabalt, you ran and jumped until you couldn't any more. With Jason Rohrer's Passage, you wandered around a pixellated world that represented life's journey, meeting a spouse and making your way together until… » 3/22/12 2:30pm 3/22/12 2:30pm

Weird Artistic Timewaster of the Day: Regret

Jason Rohrer (creator Passage, Immortality, and others) is back with another game, this one with the theme of regret (bet you never would've guessed from the title). Rohrer and a journalist writing about the design process game up with the theme, after nixing such topics as "stop snitching," "torture policy," and… » 7/13/08 1:30pm 7/13/08 1:30pm

Jenova Chen on flOw, Game Design, and Sony

flOw is one of those interesting little games that keeps on kicking (it's certainly made the rounds at this point) — it's spawned a lot of interest and discussion since its first appearance. Brandon Sheffield sat down with Jenova Chen (flOw designer and co-founder of thatgamecompany) at this year's GDC to talk about… » 5/11/08 1:30pm 5/11/08 1:30pm