I think the DS would be good for his kind of games. He can then release console versions as digital downloads. I say this because it will allow him to keep price fairly constant and be on three platforms.
It might work if XBLA people don't bitch about a good game costing $30.
Hey Matsuura, how about pressuring Sony to release Parappa the Rapper on PS1 Classics, or even better, have them make an update for the PSP version that fixes the input-timing that ended up ruining it?
I looooooove his name. His parents are geniuses. Imagine his name being called in school:
"Matsuura Masaya? Matsuura Masaya?"
"Wow, we have an African exchange student!"
"Hey, let's rhythmically tap our desks so that he can feel at home! Hey Masaya! Dig these drums!"
He should just go third party. Arcade titles might be the way to go for him if he wants to do more games like Parapa. Release them as XBLA, PSN, and WiiWare games.
@n00b_pwner: True, if he wants to do Parappa-type games. If he wants to do more "complex" titles, I would say PS3 because I own one. Why not just go multi-platform for everything?
@puresewas1de: Just because "you" own one doesn't mean everybody does.
For complex titles, the 360 matches the PS3 almost equally. The Wii could receive it's own port, but with motion controls and possibly new gameplay mechanics.
@n00b_pwner: "For complex titles, the 360 matches the PS3 almost equally."
Really? How is 50GB disc vs 9GB disc almost equal?
Oh and Daknight - you can't be a 2nd party developer. The console makers are the first party because they own the platform, we (the customers) are the second party because we buy their console, any developer not owned by the platform owner is a third party developer.
- I don't mean to sound like an ass pointing that out to you, it's just something I hate hearing.
@Mike Newlad: Disk size means almost nothing. Besides select JRPGs (the ones with the massive number of CGI cinematics), how many 360 games are comprised of more than one disk? I seriously doubt a Parappa-type game on the 360 would take up more than 6 gigs. Real time graphics don't really take up that much at all.
Besides that, because Blu-Ray has so much space, devs are FORCED to repeat data onto different parts of the disk so it could be read faster. That in itself is time consuming and money wasting. And don't get me started about mandatory installs.
Despite this, in the NEXT generation, all platforms will have to use Blu-Ray, or a format similar to Blu-Ray to house the information in the disks. We may see games that are more than 15 gigs. Until then, I am still enjoying my DVDs.
@n00b_pwner: Disc size means a hell of a lot actually and we don't know what type of game he is thinking about making. If MGSIV was the first MGS made since the PSX your statement about 'parappa size' could have been used but it would have been so wrong.
As for what disc size means, no need for compression, less limits on creativity - look at ID's Rage, that had to be reworked with a massive chunk of the designers vision, being cut specifically because the 360's disc size wasn't adequate enough.
There is a reason Rockstar are making a PS3 exclusive and it has nothing to do with Sony's install base. Some developers want to push the limits.
Also, as Avatar has shown - the 360's lack of HDMI across most of their consoles is another technical hitch that would render a decision to go 360 exclusive on certain types of game not worth the effort.
What if he want's something crazy like a big time multiplayer game for the living room - Sony's machine allows for 7 pads to connect, by comparison Microsoft's allows 4.
Direct to Youtube (Noby Noby Boy), isn't a feature of the 360 and neither is building a website straight into the game (IE Killzone 2) even though Halo 3 would have massively benefited from both features.
What if he want's to make something with motion controls like Super Rub Dub or even Uncharted.
What I am getting at is that there are a lot of differences to consider and he should pick the platform that best suits the game he want's to design.
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Oh and "Besides select JRPGs (the ones with the massive number of CGI cinematics), how many 360 games are comprised of more than one disk?"
I think you proved my point. How many PS3 games are more than 6GB? (Killzone 2, Lair, MGS4, just to name a few) How many of them are on more than 1 disc? Another factor related to disc size is of course cost and royalties.
@Mike Newlad: The 360 is proven to still be as powerful as a PS3.
So tell me, why then is Lost Planet 2 not confirmed for the PS3 when it looks just as good, if not better than Uncharted? How about Splinter Cell Conviction?
Remember GTA IV? PS3 version almost got scrapped because the PS3's coding is difficult to figure out. Those who can work it can work wonders. GTA III WAS planned on going to the Xbox 1 in Spring of 2002 before R* fell into a contract with Sony to keep it exclusive. When it rereleased for the Xbox in 2003, you could see the version that was going to be made in 2002 was going to look like, hence the delay.
This still isn't about the 360 and PS3 being the most powerful, it's about $$$.
And how many PS3 games CAN you play with 7 players on on the same TV?
Avatar wanted true 3D, which does require HDMI, but then again, without the "true 3D", HDMI would not be needed to run the game at 60 FPS.
And also, seriously, how much space do YOU think that Lair, Killzone 2, and MGSIV has? Not counting data that is repeated on the disk several times to reduce loading times. MGSIV required installing after each chapter, and that's not due to "too much space". And even if it does take up a ton of space, who cares? I personally think that taking a few seconds to swap out a disk over 30 HOURS of gameplay sure beats manditory installs everywhere to make up for it.
I read your previous comments, and you seem to be one-sided to Sony. Why is that? PS3 and 360 are NOT bad consoles, but my preference is the 360. However, if I could, I would buy the PS3 if I could (mainly for Killzone 2. I loved Killzone 1).
@n00b_pwner: Why do I lean more to the PS3 than the 360 - if you read my previous comments (specifically the last couple of days) you will see why.
My personal preference for machine/company has nothing to do with this though. You tried to pass off that the PS3 and 360 are pretty much identical but they aren't.
When you talk about them having the same power, you aren't seeing the technical side of things. Could the creator of Super Rub Dub make an identical game on the 360? No, because they don't have motion sensing in the pads.
Would the Ps3 have been a better choice for N+, hell yeah because that is a game where 7 people on one screen would work, just like Bomberman.
Halo 3 would have been better on the PS3 simply because Bungi.net could have been built straight into the game and the video capture tech could have imported directly to youtube.
Also, please note you are comparing the visuals of two games that don't even have a solid release date (one of which has been pushed back to 2010) vs a game that came out in 2007. You also picked games with very different art styles which is odd.
Killzone 2 is the current benchmark for console gaming in terms of graphics but that will change over time no doubt about it. Splinter Cell FYI is one of my all time favorite series and it looks awesome but graphics are not the key to that game.
Off track....
What if the guy wants to use the supporting platform's as extra's for the game. Remember the wing mirror from a certain racing game shown on the PSP. Maybe not something as extreme - but you only have to look as far as Assassins Creed 2 to see that the PSP is getting tie in's. What about Home extra's for unlockables? - These things all add up as part of the package for the game and quite frankly the choice just isn't there on the 360.
Other instances, Smackdown vs Raw 2009 was a multiplatform game but the PS3 version had a 2 hour bluray package built in.
What if he wants to include Parappa as part of the purchase like when FIFA had FIFA INTERNATIONAL SOCCER included with their games.
There are still more considerations, it isn't just as black and white as - "both consoles have the same capabilities."
@Mike Newlad: Did you know that motion controls on PS3 is viewed as gimmicky by most people? Super Rub a Dub is one of the only games to fully support it. I heard a lot of reports by people by turning Six-Axis off in games that don't need them such as GTA IV or Lair.
For single screen games, 7 people could work on the same game together. I'll give you that, but what other games would support 7 players? And who knows who has a PS3 controller? That's one advantage that the PS3 has over the 360.
Another point for PS3 with that. I wouldn't doubt seeing Microsoft supporting YouTube someday however by offering gameplay clips directly onto Xbox Live in an update. If they support other websites like Twitter, Last.fm, and Facebook, YouTube Live intregration will likely be next.
You simply claimed that Uncharted looked better than any game on the Xbox 360. I refuted that point by showing you a game that has better technical quality of Uncharted. If you want a game from 2007 that looks better than Uncharted, then look at Bioshock. Sure it took a year to be ported to PS3, but for the time being, it was a 360 exclusive game that kicked the ass of many PS3 games' graphics including Uncharted.
I agree that Killzone 2 is a technical benchmark, but it took more than 5 years to develop for, if Guerrilla started development after Killzone 1 in 2004. Meanwhile Gears of War 2, while it may look a little worse than Killzone 2, still looks better than any other title for the PS3 besides KZ2. And that only took 2 years. It may not have that "flair" KZ2 has, but it comes pretty damned close if you think about it. If Gears of War 2 had 5 years of development, then I could say that it would look better than Killzone 2 graphically.
PSP =/= PS3. Don't use that argument. Assassin's Creed for the PSP will not interfere with the console versions.
I also agree that Bluray can get extras on the same disk, but to be honest, extras don't improve a game or make it worse. They are just to the side.
I don't think he would want to include Parapa as part of his game as he said he wants to do something new. Something not just owned by Sony, yet, if Sony is interested. I highly doubt it would be Parapa however as he is looking at consoles other than PS3 as well.
Most of these things you put down is extra. Not part of the main game. Just extra flair to spice up the console's capabilities. I mean for example, how would YouTube make Call of Duty for the PS3 better than the 360 version? Sure you could upload videos, but that has no direct effect on the gameplay itself.
Just because a console has all of those doesn't mean it needs to include them in it's games. Listen, go buy a 360, play it, and you'll be singing a new tune instead of being a Sony fanboy trying to justify his purchase. I read your previous posts in other articles. You were either making fun of Microsoft or making fun of the 360.
@n00b_pwner: Motion controls are in Killzone 2, Uncharted and quite a lot of big games. That said, there have been some crap uses like Lair. There are also a bunch of games on the PSN that support motion sensing - PAIN, Go SkyDiving, Flower, (I recommend to anyone for the landing pads), etc. When done right they can really make an impact. Everyone who I have shown SkyDiving to has loved the landing aspect of it (about 20 people). Meh.... sooo not the point.
The point is, as a developer, he might want to use the functionality and the option is there for him on one platform. Flower got great reviews and is completely motion sensing.
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"what other games would support 7 people"
A wrestling game, Smackdown 3 on the PS2 had 8 wrestlers in the ring at the same time, I'm pretty sure FIFA, Madden and NHL do, olympic games could easily support 7, R-Type could, Echochrome's sequel is all about using multiple bodies, I don't know if it will be multiplayer but that's one example of how it could be. The point is, as a developer, if he wants to make a game with lots of people on screen he could on the PS3 but couldn't on the 360.
Youtube might be next, then again it might never happen. When a developer chooses a platform he can't bank on what might happen.
I didn't say Uncharted looked better than any game on the 360. My only mention of Uncharted was about the motion sensing. Feel free to check. But just to comment on your 2007 argument. You seem to miss the fact that the 360 was released in 2005, while the PS3 was released in 2006. So you are comparing a game that came out 2 years after a console release with a game that came out 1 year after a console release. Think about it, Killzone 2 is already the best looking game on the consoles even though developers have had access to the 360 hardware for longer. Don't you find that odd?
Gears 2 didn't only take 2 years, my god. Gears of War 1 was 2-3 years of development. You don't think they just deleted everything and started from fresh do you? No they picked up where they left off and added more polish to the character models. They also used Unreal 3 (note the 3) as the game engine. Compare that with Guerilla who created their game from scratch. - Oh and Guerilla Games were "developing for 5 years" on hardware that didn't exist yet, compared with the 5 years for Epic on hardware that did exist.
"Assassins Creed for the PSP will not interfere with the console versions"
You mean except for the 6 bonus weapons that are exclusive to the PS3 version based upon successful completion of the PSP game. Incase you can't spot the link, you need one to fully complete the other which means some people will want both (myself included). This gives the developers more money to aim for because they are growing a market on two platforms.
More over, a lot of PSN games can be played on both PSP and PS3. So yeah, that is a valid argument because if there is a game that I can only use on 1 system vs a game I can use on two systems- you're damn right I am taking the one I can use on two.
"Extra's don't make improve the game"
What a stupid comment. Extra's add value, value makes the purchase more likely. But let's put this into better context because clearly you can't think of real world uses for anything. The UFC game that was just released, was created for two reasons - 1) to make a fortune for the company and 2) to grow/educate people on the sport.
It came with a Hall of Fame mode, where you recreate some of the most famous fights in UFC history. I think there was something like 8 fights in total and each had a video package for the build up and then highlights from the match. The game didn't have a season mode that allowed you to use the actual fighters but had it been a PS3 exclusive it could quite easily have let you pick a fighter and go through their full UFC career - there would have been enough room for footage on the bluray disc and it would have served to better educate new comers so that they can better market future fights. They could have scaled it down to the top 10 fighters (champs and number 1 contenders at time of release) that still would have been around 100 fights and 200 clips, which wouldn't have left room for the game on a 360.
The added value of that for the customer would be that they at any time could check out the full UFC history of any of the fighters. They could have unlocked a playlist feature at the end and it would have given the game value long after the person stopped playing it. Almost like getting a DVD with the game. A lot of people interested in the UFC have probably never heard of Kenny Florian but having watched his fights on that game, they would probably be more hyped for his upcoming match with BJ. The year after, they could grow it even further by picking another 10 then another 10 and it gives people 1 more reason pick up the game and another reason to not trade in the game.
Can you understand value added yet? You might never play Transformers again but you probably will want to watch it when the sequel hits every couple of years. Less trade in's means more money to the developers because people aren't buying second hand.
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"Most of these things you put down is extra. Not part of the main game. Just extra flair to spice up the console's capabilities."
They are not just extra's, motion sensing is the main part of several games I have listed. (Flower, Go SkyDiving). MGSIV was on a 50GB disc, how is that "just extras" - How big will Rockstar's exclusive title be?`Do you really think a game released a year after the console will be the biggest game of the generation?
You can try and put your own bias slant on things all you like but the fact is Microsoft's pad's are not motion sensing so a game such as Flower isn't possible, Microsoft don't have a PSP device to make the game seem more valuable because it can be played on both, they don't have direct access to youtube or the games website/community, they don't have the disc space and what's worse they charge big royalties for multiple disc's, they don't have the HDMI in every machine (do you think Avatar will be the first and last game to run into that issue?), they don't have hard drives in every machine (GTA 4 seconds loads vs 16 second loads) they don't have a free network for gamers to play online which means a game like Shadow Run would have been better suited because at least gamers would only have had to buy the game to play it rather than the game and a subscription.
All of these things need to be taken into account by the developer when choosing his platform. On the flip side, install base/game sales is something that Microsoft have the edge on (for now).
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"go buy a 360, play it, and you'll be singing a new tune instead of being a Sony fanboy trying to justify his purchase."
I have had the 360 since June 27th 2006, I am on my 3rd and won't be repairing/replacing it again if it goes, which it probably won't because I don't even have it set up anymore. By contrast, I got my PS3 in September of last year, exchanged it for the 60GB with BC in may of this year.
Crackdown and N+ are among my favorite games of this generation, if you have read my posts you will see that I am a big time Smackdown fan too - 2007 is the best version on modern consoles to date and it was not on the PS3. I love Gears don't like Halo and currently my most anticipated game is Splinter Cell Conviction. To call me a Sony fanboy is idiotic (considering I preferred the xbox to the PS2) and ironic considering how quick you are to turn your nose up at the genuine advantages the PS3 has over the 360.
Everything I have listed here is from a developers point of view, I know this, as I am a games developer. You sir, do not deserve your star.
Also I didn't say that because the features are there to use that they have too (though it would make sense to use most of them) - I was saying that a developer should design the game how he wants it and PS3 affords developers that kind of freedom.
@Mike Newlad: PS3 may offer "more freedom", but I am saying that it's best if he goes the third part route in order to get as many people to purchase the game as much as possible.
Who cares if you can't waggle the controller around? The Wii did that and it's useful in making controls confusing, and minigame titles.
The PS3 followed suit, and let's just forget it in the first place.
The 360 is sorta doing it with Project Natal, but they had in mind that it was more of a side thing they were doing for casual games or a different division.
Sony did it again, but this time the most accurate motion controller to date.
Then Nintendo with Wii Motion Plus... and not much use for it other than Wii Sports Resort.
Buttons are more fun to play a game rather than waving your arms around all the time. But all we can come to an agreement is just let the man develop the game the way he sees fit.
@n00b_pwner: "Who care's if you can't waggle the controller around"
The developer of Flower might be a little gutted if you can't play his game.
Dude, take your bias out of it and just concede that there are things you can do on the PS3 that can't be done on the 360. It doesn't matter if those things appeal to you personally, they are possible on one platform and not on the other. Therefore as a developer, he needs to decide what type of game he wants to make.
I'm not even saying it's a one way thing. On the 360, networking is pretty much taken care of for you. He wouldn't need to create an invite system if he built a multiplayer game on the 360 - it's all (mostly) done for him.
I actually like the separation. Sometimes I'm in a bald space marines mood, while other times I'm in an androgynous world-saving orphans mood. If they were combined...well, that'd just be a big mess.
@Solertia: What if you're in the average man with superhuman arm tendons and a knack for getting closer to major treasures than any real life archaeologist, and the ability to take down men that take 10 bullets to kill, as well as zombiesh creatures? I'm in that mood sometimes.
I'm also in the mood sometimes to play an overly girly cell shaded trip into a world supposedly inside Frederic Chopin's head...
Heh. I bought a Parappa alarm clock the other day- when the alarm goes off the parappa opening music starts up, and hit the frog patch on his skully and he says one of three things, one of which being "You gotta believe!"
07/29/09
It might work if XBLA people don't bitch about a good game costing $30.
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We can make like... amazing flash games together..
*Crosses fingers
*Waits...
*Cries.
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=
"Major Minor's Majestic March sold 600 copies in first two days"
07/29/09
"Matsuura Masaya? Matsuura Masaya?"
"Wow, we have an African exchange student!"
"Hey, let's rhythmically tap our desks so that he can feel at home! Hey Masaya! Dig these drums!"
And a few years later, he creates Rhythm games.
07/29/09
It's the best way to go anyway.
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For complex titles, the 360 matches the PS3 almost equally. The Wii could receive it's own port, but with motion controls and possibly new gameplay mechanics.
Third party is the best way to go if possible.
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Really? How is 50GB disc vs 9GB disc almost equal?
Oh and Daknight - you can't be a 2nd party developer. The console makers are the first party because they own the platform, we (the customers) are the second party because we buy their console, any developer not owned by the platform owner is a third party developer.
- I don't mean to sound like an ass pointing that out to you, it's just something I hate hearing.
He perhaps meant cross platform.
07/29/09
Besides that, because Blu-Ray has so much space, devs are FORCED to repeat data onto different parts of the disk so it could be read faster. That in itself is time consuming and money wasting. And don't get me started about mandatory installs.
Despite this, in the NEXT generation, all platforms will have to use Blu-Ray, or a format similar to Blu-Ray to house the information in the disks. We may see games that are more than 15 gigs. Until then, I am still enjoying my DVDs.
07/29/09
As for what disc size means, no need for compression, less limits on creativity - look at ID's Rage, that had to be reworked with a massive chunk of the designers vision, being cut specifically because the 360's disc size wasn't adequate enough.
There is a reason Rockstar are making a PS3 exclusive and it has nothing to do with Sony's install base. Some developers want to push the limits.
Also, as Avatar has shown - the 360's lack of HDMI across most of their consoles is another technical hitch that would render a decision to go 360 exclusive on certain types of game not worth the effort.
What if he want's something crazy like a big time multiplayer game for the living room - Sony's machine allows for 7 pads to connect, by comparison Microsoft's allows 4.
Direct to Youtube (Noby Noby Boy), isn't a feature of the 360 and neither is building a website straight into the game (IE Killzone 2) even though Halo 3 would have massively benefited from both features.
What if he want's to make something with motion controls like Super Rub Dub or even Uncharted.
What I am getting at is that there are a lot of differences to consider and he should pick the platform that best suits the game he want's to design.
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Oh and "Besides select JRPGs (the ones with the massive number of CGI cinematics), how many 360 games are comprised of more than one disk?"
I think you proved my point. How many PS3 games are more than 6GB? (Killzone 2, Lair, MGS4, just to name a few) How many of them are on more than 1 disc? Another factor related to disc size is of course cost and royalties.
07/29/09
So tell me, why then is Lost Planet 2 not confirmed for the PS3 when it looks just as good, if not better than Uncharted? How about Splinter Cell Conviction?
Remember GTA IV? PS3 version almost got scrapped because the PS3's coding is difficult to figure out. Those who can work it can work wonders. GTA III WAS planned on going to the Xbox 1 in Spring of 2002 before R* fell into a contract with Sony to keep it exclusive. When it rereleased for the Xbox in 2003, you could see the version that was going to be made in 2002 was going to look like, hence the delay.
This still isn't about the 360 and PS3 being the most powerful, it's about $$$.
And how many PS3 games CAN you play with 7 players on on the same TV?
Avatar wanted true 3D, which does require HDMI, but then again, without the "true 3D", HDMI would not be needed to run the game at 60 FPS.
And also, seriously, how much space do YOU think that Lair, Killzone 2, and MGSIV has? Not counting data that is repeated on the disk several times to reduce loading times. MGSIV required installing after each chapter, and that's not due to "too much space". And even if it does take up a ton of space, who cares? I personally think that taking a few seconds to swap out a disk over 30 HOURS of gameplay sure beats manditory installs everywhere to make up for it.
I read your previous comments, and you seem to be one-sided to Sony. Why is that? PS3 and 360 are NOT bad consoles, but my preference is the 360. However, if I could, I would buy the PS3 if I could (mainly for Killzone 2. I loved Killzone 1).
07/29/09
My personal preference for machine/company has nothing to do with this though. You tried to pass off that the PS3 and 360 are pretty much identical but they aren't.
When you talk about them having the same power, you aren't seeing the technical side of things. Could the creator of Super Rub Dub make an identical game on the 360? No, because they don't have motion sensing in the pads.
Would the Ps3 have been a better choice for N+, hell yeah because that is a game where 7 people on one screen would work, just like Bomberman.
Halo 3 would have been better on the PS3 simply because Bungi.net could have been built straight into the game and the video capture tech could have imported directly to youtube.
Also, please note you are comparing the visuals of two games that don't even have a solid release date (one of which has been pushed back to 2010) vs a game that came out in 2007. You also picked games with very different art styles which is odd.
Killzone 2 is the current benchmark for console gaming in terms of graphics but that will change over time no doubt about it. Splinter Cell FYI is one of my all time favorite series and it looks awesome but graphics are not the key to that game.
Off track....
What if the guy wants to use the supporting platform's as extra's for the game. Remember the wing mirror from a certain racing game shown on the PSP. Maybe not something as extreme - but you only have to look as far as Assassins Creed 2 to see that the PSP is getting tie in's. What about Home extra's for unlockables? - These things all add up as part of the package for the game and quite frankly the choice just isn't there on the 360.
Other instances, Smackdown vs Raw 2009 was a multiplatform game but the PS3 version had a 2 hour bluray package built in.
What if he wants to include Parappa as part of the purchase like when FIFA had FIFA INTERNATIONAL SOCCER included with their games.
There are still more considerations, it isn't just as black and white as - "both consoles have the same capabilities."
07/29/09
For single screen games, 7 people could work on the same game together. I'll give you that, but what other games would support 7 players? And who knows who has a PS3 controller? That's one advantage that the PS3 has over the 360.
Another point for PS3 with that. I wouldn't doubt seeing Microsoft supporting YouTube someday however by offering gameplay clips directly onto Xbox Live in an update. If they support other websites like Twitter, Last.fm, and Facebook, YouTube Live intregration will likely be next.
You simply claimed that Uncharted looked better than any game on the Xbox 360. I refuted that point by showing you a game that has better technical quality of Uncharted. If you want a game from 2007 that looks better than Uncharted, then look at Bioshock. Sure it took a year to be ported to PS3, but for the time being, it was a 360 exclusive game that kicked the ass of many PS3 games' graphics including Uncharted.
I agree that Killzone 2 is a technical benchmark, but it took more than 5 years to develop for, if Guerrilla started development after Killzone 1 in 2004. Meanwhile Gears of War 2, while it may look a little worse than Killzone 2, still looks better than any other title for the PS3 besides KZ2. And that only took 2 years. It may not have that "flair" KZ2 has, but it comes pretty damned close if you think about it. If Gears of War 2 had 5 years of development, then I could say that it would look better than Killzone 2 graphically.
PSP =/= PS3. Don't use that argument. Assassin's Creed for the PSP will not interfere with the console versions.
I also agree that Bluray can get extras on the same disk, but to be honest, extras don't improve a game or make it worse. They are just to the side.
I don't think he would want to include Parapa as part of his game as he said he wants to do something new. Something not just owned by Sony, yet, if Sony is interested. I highly doubt it would be Parapa however as he is looking at consoles other than PS3 as well.
Most of these things you put down is extra. Not part of the main game. Just extra flair to spice up the console's capabilities. I mean for example, how would YouTube make Call of Duty for the PS3 better than the 360 version? Sure you could upload videos, but that has no direct effect on the gameplay itself.
Just because a console has all of those doesn't mean it needs to include them in it's games. Listen, go buy a 360, play it, and you'll be singing a new tune instead of being a Sony fanboy trying to justify his purchase. I read your previous posts in other articles. You were either making fun of Microsoft or making fun of the 360.
07/30/09
The point is, as a developer, he might want to use the functionality and the option is there for him on one platform. Flower got great reviews and is completely motion sensing.
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"what other games would support 7 people"
A wrestling game, Smackdown 3 on the PS2 had 8 wrestlers in the ring at the same time, I'm pretty sure FIFA, Madden and NHL do, olympic games could easily support 7, R-Type could, Echochrome's sequel is all about using multiple bodies, I don't know if it will be multiplayer but that's one example of how it could be. The point is, as a developer, if he wants to make a game with lots of people on screen he could on the PS3 but couldn't on the 360.
Youtube might be next, then again it might never happen. When a developer chooses a platform he can't bank on what might happen.
I didn't say Uncharted looked better than any game on the 360. My only mention of Uncharted was about the motion sensing. Feel free to check. But just to comment on your 2007 argument. You seem to miss the fact that the 360 was released in 2005, while the PS3 was released in 2006. So you are comparing a game that came out 2 years after a console release with a game that came out 1 year after a console release. Think about it, Killzone 2 is already the best looking game on the consoles even though developers have had access to the 360 hardware for longer. Don't you find that odd?
Gears 2 didn't only take 2 years, my god. Gears of War 1 was 2-3 years of development. You don't think they just deleted everything and started from fresh do you? No they picked up where they left off and added more polish to the character models. They also used Unreal 3 (note the 3) as the game engine. Compare that with Guerilla who created their game from scratch. - Oh and Guerilla Games were "developing for 5 years" on hardware that didn't exist yet, compared with the 5 years for Epic on hardware that did exist.
"Assassins Creed for the PSP will not interfere with the console versions"
You mean except for the 6 bonus weapons that are exclusive to the PS3 version based upon successful completion of the PSP game. Incase you can't spot the link, you need one to fully complete the other which means some people will want both (myself included). This gives the developers more money to aim for because they are growing a market on two platforms.
More over, a lot of PSN games can be played on both PSP and PS3. So yeah, that is a valid argument because if there is a game that I can only use on 1 system vs a game I can use on two systems- you're damn right I am taking the one I can use on two.
"Extra's don't make improve the game"
What a stupid comment. Extra's add value, value makes the purchase more likely. But let's put this into better context because clearly you can't think of real world uses for anything. The UFC game that was just released, was created for two reasons - 1) to make a fortune for the company and 2) to grow/educate people on the sport.
It came with a Hall of Fame mode, where you recreate some of the most famous fights in UFC history. I think there was something like 8 fights in total and each had a video package for the build up and then highlights from the match. The game didn't have a season mode that allowed you to use the actual fighters but had it been a PS3 exclusive it could quite easily have let you pick a fighter and go through their full UFC career - there would have been enough room for footage on the bluray disc and it would have served to better educate new comers so that they can better market future fights. They could have scaled it down to the top 10 fighters (champs and number 1 contenders at time of release) that still would have been around 100 fights and 200 clips, which wouldn't have left room for the game on a 360.
The added value of that for the customer would be that they at any time could check out the full UFC history of any of the fighters. They could have unlocked a playlist feature at the end and it would have given the game value long after the person stopped playing it. Almost like getting a DVD with the game. A lot of people interested in the UFC have probably never heard of Kenny Florian but having watched his fights on that game, they would probably be more hyped for his upcoming match with BJ. The year after, they could grow it even further by picking another 10 then another 10 and it gives people 1 more reason pick up the game and another reason to not trade in the game.
Can you understand value added yet? You might never play Transformers again but you probably will want to watch it when the sequel hits every couple of years. Less trade in's means more money to the developers because people aren't buying second hand.
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"Most of these things you put down is extra. Not part of the main game. Just extra flair to spice up the console's capabilities."
They are not just extra's, motion sensing is the main part of several games I have listed. (Flower, Go SkyDiving). MGSIV was on a 50GB disc, how is that "just extras" - How big will Rockstar's exclusive title be?`Do you really think a game released a year after the console will be the biggest game of the generation?
You can try and put your own bias slant on things all you like but the fact is Microsoft's pad's are not motion sensing so a game such as Flower isn't possible, Microsoft don't have a PSP device to make the game seem more valuable because it can be played on both, they don't have direct access to youtube or the games website/community, they don't have the disc space and what's worse they charge big royalties for multiple disc's, they don't have the HDMI in every machine (do you think Avatar will be the first and last game to run into that issue?), they don't have hard drives in every machine (GTA 4 seconds loads vs 16 second loads) they don't have a free network for gamers to play online which means a game like Shadow Run would have been better suited because at least gamers would only have had to buy the game to play it rather than the game and a subscription.
All of these things need to be taken into account by the developer when choosing his platform. On the flip side, install base/game sales is something that Microsoft have the edge on (for now).
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"go buy a 360, play it, and you'll be singing a new tune instead of being a Sony fanboy trying to justify his purchase."
I have had the 360 since June 27th 2006, I am on my 3rd and won't be repairing/replacing it again if it goes, which it probably won't because I don't even have it set up anymore. By contrast, I got my PS3 in September of last year, exchanged it for the 60GB with BC in may of this year.
Crackdown and N+ are among my favorite games of this generation, if you have read my posts you will see that I am a big time Smackdown fan too - 2007 is the best version on modern consoles to date and it was not on the PS3. I love Gears don't like Halo and currently my most anticipated game is Splinter Cell Conviction. To call me a Sony fanboy is idiotic (considering I preferred the xbox to the PS2) and ironic considering how quick you are to turn your nose up at the genuine advantages the PS3 has over the 360.
Everything I have listed here is from a developers point of view, I know this, as I am a games developer. You sir, do not deserve your star.
Also I didn't say that because the features are there to use that they have too (though it would make sense to use most of them) - I was saying that a developer should design the game how he wants it and PS3 affords developers that kind of freedom.
07/30/09
Who cares if you can't waggle the controller around? The Wii did that and it's useful in making controls confusing, and minigame titles.
The PS3 followed suit, and let's just forget it in the first place.
The 360 is sorta doing it with Project Natal, but they had in mind that it was more of a side thing they were doing for casual games or a different division.
Sony did it again, but this time the most accurate motion controller to date.
Then Nintendo with Wii Motion Plus... and not much use for it other than Wii Sports Resort.
Buttons are more fun to play a game rather than waving your arms around all the time. But all we can come to an agreement is just let the man develop the game the way he sees fit.
07/30/09
The developer of Flower might be a little gutted if you can't play his game.
Dude, take your bias out of it and just concede that there are things you can do on the PS3 that can't be done on the 360. It doesn't matter if those things appeal to you personally, they are possible on one platform and not on the other. Therefore as a developer, he needs to decide what type of game he wants to make.
I'm not even saying it's a one way thing. On the 360, networking is pretty much taken care of for you. He wouldn't need to create an invite system if he built a multiplayer game on the 360 - it's all (mostly) done for him.
07/30/09
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07/16/09
I'm also in the mood sometimes to play an overly girly cell shaded trip into a world supposedly inside Frederic Chopin's head...
12/09/08
Now wait for Chop Daddy to release 12 more albums with your name on it.
12/09/08
just sad we dont see more of that series past 2. i adored it, though i honestly dug Um Jammery Lammy more than 2.
12/09/08
Going to a friend, and no not you.
12/09/08