<![CDATA[Kotaku: paper mario]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: paper mario]]> http://kotaku.com/tag/papermario http://kotaku.com/tag/papermario <![CDATA[Show Us Your Tats]]> Two more readers have decided to permanently mark their bodies to show how much they love gaming (and wearing sleeves for job interviews).

The first — Jim Osterhout — had his Fallout tat done back in 2005. A stylish, almost calligraphic, Vault Boy in black ink with yellow and red highlights (and a bonus penguin). Jim informs us that he has taken to telling non-gamers that it is a picture of him.

Secondly, Adam Zweig sent pics of his impressive, full-color sleeve tattoo featuring "Sonic, Shy-Guys, Paper Mario, Poe, Ghoul, Nel from Star Ocean, C&C Renegade Dead 6 Logo". Bet that hurt.

Weirdly, both pics arrived in my inbox within ten minutes of one another. Is this what it is like being Warren Ellis? Are you lot going to start sending in Polaroids of your video-game-themed genital modifications now?

Thank you, no.

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<![CDATA[Nintendo Sued, Then Not Sued, Over GameCube Commercial]]> Nintendo fans (and television viewers!) may remember a commercial Nintendo ran a few years back. For Paper Mario, on the GameCube. Was a great ad, with a cute message, and a charming little tune accompanying it. Problem is, that charming little tune is called "You're So Cool", and was composed by Oscar-winner Hans Zimmer for the Tarantino flick True Romance. And Nintendo allegedly used it without permission. On June 12, Hollywood production company Morgan Creek filed suit in the U.S. District Court for the Central District of California. But then, on June 18, they withdrew the case. No reason given. Which sparks the ol' curiosity circuits! Maybe they got their facts wrong? Maybe Nintendo paid them off? Maybe they saw how damn cute the commercial was, how nobody (sadly) remembers True Romance, and just couldn't be bothered?

Nintendo Sued Over Use of Music from 1993 Film [GamePolitics]

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<![CDATA[Monday VC Update, Tuesday Edition]]> Even post-E3 exhaustion isn't enough to keep the Nintendo VC team from making their appointed rounds, even if it was enough to keep us from telling you about it. While we were busy catching up with our E3 news yesterday, Nintendo introduced three new games to the Wii Virtual Console. This week we get the rare 1,000 point Nintendo 64 game in Paper Mario, the first game in the Paper Mario series (duh) and spiritual successor to Super Mario RPG, which really needs a sequel. Then comes Balloon Fight, the classic balloon battling game that touts the most realistic balloon physics ever to grace the NES, all for the low price of 500 points. Finally comes Silent Debuggers, an early FPS for the TurboGrafx16 that'll set you back 600 points and follows the monsters on a space station format so popular with FPS games of the time. That's it for this week! Be sure to check back next time, when the Monday VC update might actually happen on a Monday!

WII-KLY UPDATE: THREE NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

July 16, 2007

Ready for a fantastical summer getaway? Instead of a travel agent, visit the Wii Shop Channel, where this week's new game offerings invite you to explore some exciting and highly unusual locales. Magical 3-D realms, balloon-filled skies and a perilous space station are just a few of the exotic destinations you'll find.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Paper Mario® (Nintendo® 64, 1 player, Rated E for Everyone—Comic Mischief, 1,000 Wii Points): Paper Mario is a graphically innovative game that breaks from the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous old and new characters in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills and special items can be collected by players willing to thoroughly explore the lush 3-D environments.

Balloon Fight® (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Control a character to pop your opponents' balloons before they pop yours. Sounds easy, doesn't it? Don't be fooled by this game's simple premise or cute exterior. Underneath you'll find a surprisingly addictive game with strategy to spare. After mastering the easy-to-learn controls, you still have to get a grip on the game's impressively realistic physics. And if that's not enough, there are the ever-increasing enemies and environmental hazards like lightning and water. Try the game's second mode, Balloon Trip, if you feel like taking a break from the action and just want to see how long you can stay aloft. And hey, who doesn't like popping balloons sometimes?

Silent Debuggers (TurboGrafx16, 1 player, Rated E for Everyone—Fantasy Violence, 600 Wii Points): Make your way through a dungeon-like space station and defeat the prowling monsters in this real-time first-person shooter. You're a member of the elite Debuggers, a group of warriors who are jacks-of-all-trades. Assigned to inspect an unmanned space station, you have exactly 100 minutes to get in, destroy the monsters lurking in each block, make your way to the lowest level and deactivate the automatic detonator placed there. With each monster that slips by you, the core block becomes harder to survive in, so speed is key in preserving the facility and each separate block. Experience the thrill of survival as the timer ticks away and you uncover the truth of the events that occurred.

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<![CDATA[Paper Plumbers, Balloon Fighters & Silent Debuggers]]> This Monday's Virtual Console update for the Wii ranges in quality from stellar to average to "WTF is Silent Debuggers"? A trio of games from multiple generations and wildly different genres makes for an interesting follow up to last week's 8-bit heavy line up. Finally, North American gamers get what Japan and PAL regions have been enjoying for days.

Leading the charge this week is the Nintendo 64 classic Paper Mario, the graphically flat but gameplay deep role-playing game that has since spawned a GameCube and Wii pair of sequels. At 1000 Wii points, it's half of what you'd pay for the cartridge on eBay. Worth it for the LOLs alone.

On the NES front is Balloon Fight, the simple, Joust-like 8-bit semi-classic that Nintendo swears is "surprisingly addictive." It too spawned a sequel of sorts, the Club Nintendo giveaway Tingle's Balloon Fight. 500 Wii points? Yup.

Finally, we have the TurboGrafx-16 first-person shooter Silent Debuggers. At 600 Wii points, it might be good for a laugh. This is not an endorsement.

Keep on scrolling for the official line from Nintendo themselves.

WII-KLY UPDATE: THREE NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

July 16, 2007

Ready for a fantastical summer getaway? Instead of a travel agent, visit the Wii Shop Channel, where this week's new game offerings invite you to explore some exciting and highly unusual locales. Magical 3-D realms, balloon-filled skies and a perilous space station are just a few of the exotic destinations you'll find.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Paper Mario® (Nintendo® 64, 1 player, Rated E for Everyone—Comic Mischief, 1,000 Wii Points): Paper Mario is a graphically innovative game that breaks from the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous old and new characters in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills and special items can be collected by players willing to thoroughly explore the lush 3-D environments.

Balloon Fight® (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Control a character to pop your opponents' balloons before they pop yours. Sounds easy, doesn't it? Don't be fooled by this game's simple premise or cute exterior. Underneath you'll find a surprisingly addictive game with strategy to spare. After mastering the easy-to-learn controls, you still have to get a grip on the game's impressively realistic physics. And if that's not enough, there are the ever-increasing enemies and environmental hazards like lightning and water. Try the game's second mode, Balloon Trip, if you feel like taking a break from the action and just want to see how long you can stay aloft. And hey, who doesn't like popping balloons sometimes?

Silent Debuggers (TurboGrafx16, 1 player, Rated E for Everyone—Fantasy Violence, 600 Wii Points): Make your way through a dungeon-like space station and defeat the prowling monsters in this real-time first-person shooter. You're a member of the elite Debuggers, a group of warriors who are jacks-of-all-trades. Assigned to inspect an unmanned space station, you have exactly 100 minutes to get in, destroy the monsters lurking in each block, make your way to the lowest level and deactivate the automatic detonator placed there. With each monster that slips by you, the core block becomes harder to survive in, so speed is key in preserving the facility and each separate block. Experience the thrill of survival as the timer ticks away and you uncover the truth of the events that occurred.

For more information about Wii, please visit wii.com

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<![CDATA[Paper Mario On Deck For Wii VC?]]> Hot on the heels of the Wii release of Super Paper Mario comes word that the Nintendo 64 original, Paper Mario, may be headed to the Virtual Console soon. While a release date is obviously vague, CVG reports that the new issue of Nintendo Power pegs Paper Mario as a "top pick" for the VC.

While we're now more cautious than ever about CVG's unconfirmed reporting (just kidding, guys!), a release of the N64 title doesn't seem like such a stretch, but the outlet does write "we can pretty much take that as confirmation". Still, I'll wait for an ESRB rating or confirmation from Nintendo themselves before investing in more Wii points.

Personally, I'd be much more interested in a release of Super Mario RPG: Legend of the Seven Stars, as I've been up to my eyeballs in paper-thin versions of these characters lately and totally missed out on the SNES classic.

Paper Mario heading to Virtual Console [CVG]

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<![CDATA[Circuit City's Paper Mario Scam]]>

I feel bad. Yesterday I posted an article about how the nice people at Circuit City would give the unhappy customers who did not receive Paper Mario on opening day a giftcard of $20 if they did not have it. Because of my tiny, little, Asian beady eyes, I did not see how fine the print really was. Aaron emailed us to tell his story:

I get to Circuit City and stand in the customer service line. I see they'd erected a little sign reading Super Paper Mario sold out. I'm bummed that they don't have it but I think at least I can get a $20 giftcard so I can get the game later at a discounted price.... I ask him about the offer in the weekly ad. He says I don't get a giftcard because they did have the game in stock-earlier... He said I would have only gotten the giftcard if their supply never came. SHADY!!

Yup, that is not much of an offer. So much for their good PR.

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<![CDATA[Paper Mario at Circuit City]]>

Hot off the heels of getting rid of 3,400 of their employees, Circuit City is trying to salvage what's left of their public image and offering an olive branch to possibly the only customers they have left - us!

At Paper Mario's opening day, if Circuit City doesn't have the game in stock, customers will get a $20 gift card in return for the inconvenience, which sometimes getting a game totally is.

I, personally, am only willing to take attitude from a 35 year-old virgin from an establishment like where the work actually requires talking to customers and some kind of form of labor.


Circuit City: We'll have Paper Mario by 2 p.m. on launch day, or you get $20
[Arts Technica]

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