The full force of Kotaku NYC (some of whom are too busy playing Threes on their respective devices in this picture here) will be headed to Boston this weekend for PAX East for fun game things, reporting things, and hanging out things. But we'll also be hosting a panel on Friday morning. It's called Kotaku's Incredible…
There's a lot of evil in Liberty City. And, therefore, a lot of victims that need avenging. It's a good thing, then that Junior Almeida's Ghost Rider mod turns Niko Bellic into Marvel Comics' flaming skull-headed, demonic anti-hero.
Max Payne doesn't wear tights. But, if insanely fast reflexes, deadly marksmanship and an ability to swill the worst whisky around count, you could argue that the gritty NYPD detective of Rockstar Games' shooters has superpowers. Powers or not, he'll be appearing in a new series from Marvel Comics which is being…
For the next hour we'll be handing control of Kotaku over to our PAX East readers. They'll be writing stories, suggesting images, moderating comments, and who knows, maybe one of us will get fired!
It might not feel like it, but we're in the midst of a Voltron revolution, and nowhere will that be more readily evident than at next month's first Voltron Comic-Con panel ever, where THQ will be on hand to show us what sort of video games the five lions will be forming up to create.
Join us live at PAX East as Stephen Totilo, N'Gai Croal, and special guests help redefine the ten best video games of all time.
"Members of the gaming press are always working. For instance, that picture I took at the beginning of the panel? I've already uploaded it and posted it on Kotaku." The audience at my MomoCon panel on game journalism. Nice-looking bunch!
The PAX panel, Game Culture: How Gamers Impact Society & How Policy Affects Gamer Culture, had some mildly interesting moments – but it got really interesting right at the end, during Q&A.
The second game in Bioware's planned Mass Effect trilogy makes a special appearance at GDC in March, where the company will present a panel discussing the Iterative Level Design Process of Mass Effect 2.