Pandemic
”Mercenaries 2 Has A Release Date
Hey, remember Mercenaries 2? Yeah, it's that fantastic looking follow up from Pandemic that involves scores of explosions and a pissed off Merc who literally gets ripped a new ass hole. EA and Pandemic have finally nailed down a date—August 31, 2008—for the Xbox 360, PlayStation 3, PlayStation 2 and PC game, making it just a tiny bit late. IGN has a new trailer for Mercenaries 2, something that might reignite your interest in it. It's explodey!
Pandemic Are Indeed Doing A New Batman Game
pandemic
Pandemic: These EA Kids, They're Not So Bad
So Pandemic are the latest once-promising independent studio to be absorbed into the Electronic Arts hivemind. Cash money influx aside, are they bummed about now being associated with one the industry's less popular institutions? Or worried that their "independent" ideas and concepts will be put to the sword in favour of something like Mercenaries 2009? Nope.Everyone like me has been waiting for that other shoe to drop and it hasn't, and honestly I'm getting to a point where I don't think it will. You know, like John said, they don't always get things right and it's still going to take time for John [Riccitiello's] vision to fully spread throughout the whole organization. It's a big company, but they get it, you know? There's been no integration, no assimilations.That was Pandemic President Josh Resnick. Who's keeping. It. Real.
A Post-Independent Pandemic [Next-Gen]
Rumor: Pandemic's LOTR Will Be Battlefield-Esque
Yesterday Luke brought you news, via Electronic Arts' analyst meeting, that Pandemic was working on a new Lord of the Rings game.
But at the time that's all we knew. Luke opined that maybe it was something tied to their ability to create games like Mercenaries that deal with destruction in a sandbox environment or that, perhaps, it would be a game that, like Star Wars Battlefront, is all about combat and action over large areas. Close, very close, according to our sources.
We hear that Pandemic's Lord of the Rings will put a Battlefield competitive first-person shooter spin (with mounts) on the beloved fantasy tale and personally, I couldn't be more happy about it. I'd love to mix things up in a rolling war with magic, swords and bows. Dark Messiah almost got it, but in the end somehow missed the mark. Let's see if Pandemic can do better.
When reached for comment Pandemic only said that they'd like to talk more about their upcoming Lord of the Rings title, but that now isn't quite the time.
Pandemic Working On New Lord Of The Rings Title
My aching sense of disappointment at the cancellation of EA's Lord of the Rings Oblivion clone The White Council still lingers. To be replaced soon, however, with a renewed sense of hope, even if it is - pardon the quote - a fool's hope: EA revealed in an analysts report today that they've set newly-acquired developers Pandemic to work on a Lord of the Rings game.
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Work and Play: A Peek Inside the Lives of Gaming's Greatest
I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.
Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.
What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.
You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.
If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.
industry
EA Officially Owns BioWare, Pandemic
It may have been announced a few months back, but Electronic Arts didn't get the keys to BioWare and Pandemic until this month.
Frank Gibeau, president of the EA Games Label, will oversee the studios within EA. Ray Muzyka and Greg Zeschuk of BioWare Corp. have each been named as Vice Presidents of EA and Co-General Managers of BioWare Corp. Pandemic Studios' Andrew Goldman and Josh Resnick have each been named Vice Presidents of EA and Co-General Managers of Pandemic Studios, while Greg Borrud has been named Vice President of EA and Chief Production Officer of Pandemic Studios.
That's a lot of promotions going around.
"BioWare Corp. and Pandemic Studios are two world-class studios and bring strong, highly compatible cultures of creative excellence to the EA Games Label," said Mr. Gibeau. "Their strengths in the RPG, action and adventure genres further broadens EA's portfolio, and reinforces our commitment to creating the world's greatest interactive entertainment.""Our new EA partnership is already proving to be both positive and productive," said Mr. Resnick. "Pandemic Studios prides itself upon its creative independence while being the best place for top industry talent to work. These values continue to be upheld by all levels of EA and we couldn't be more excited about the future of our studio and our games."
Mr. Muzyka added, "EA has shown great respect for the creative integrity of our studios and BioWare's core values of quality in our workplace, quality in our products, and entrepreneurship. Operating as a city-state within the larger EA studio family, our talented teams at BioWare Edmonton and BioWare Austin are empowered to continue delivering powerful emotional experiences through our story-driven games."
Sounds like everybody is jazzed about the deal so far, lets see how they feel in six months.
EA COMPLETES ACQUISITION OF VG HOLDING CORP. - WELCOMES BIOWARE CORP. AND PANDEMIC STUDIOS TO THE EA GAMES LABEL [Games Industry]
New Mercs 2 Screens Prove Things Still Blowing Up Just Fine
When we played Mercenaries 2: World in Flames at the Leipzig Games Convention last year, we walked away with the impression that stuff blows up. It would appear that stuff will continue to blow up, as new screens from Pandemic would indicate. If you look closely at the in-game screen shot above, you might be able to pick out one of the things that blows up. Mercs 2 feels like it's already been released for some reason, but it seems it hasn't. Regardless of my confusion about how time flows, a handful of new official screens are in our mini-gallery below.
government
U.S. Gov't Okays EA's Bioware Pandemic Purchase
Good news for both the VG Holding Corporation and Bioware/Pandemic employees on the receiving end of some $155 million, as the Federal Trade Commission is pleased to announce that EA's purchase of the developers is just peachy. The $755 million buy out by Electronic Arts was approved by Federal Trade Commission regulators and should go through by January of 2008. Development on the Madden RPG is expected to begin in the Spring.
Regulators Clear Electronic Arts Deal [AP/Yahoo!]
shane kim
Analysts Put Microsoft Studio Departures Under Analyzer
The "loss" of Bungie and the closing of FASA Studio, paired with the third-party snatching up of Bizarre Creations and Bioware-Pandemic led Newsweek blogger N'Gai Croal to key his editorial on a Microsoft "shell shocked" by losses, writing that the aforementioned development houses slipping through Microsoft Game Studios' fingers "strongly suggest that the house that Shane Kim built may rest on quicksand." Sure, some may say that's leaning toward internet-appropriate melodrama, but it certainly didn't appear to be a corporate "win-win", Microsoft's description of the Bungie deal. One group that doesn't see it as a Big Deal is the beloved analyst population. More »Pandemic Shows EA Their Cock
Yesterday, EA CEO John Riccitiello, EA Games Label President Frank Gibeau and a few other top EA folks traveled down to Pandemic Studios to say hi to the recently acquired company and welcome them into the EA family.
But the Pandemic folks thought it would be fun to turn the tables and welcome EA into their family instead. Andrew Goldman and Josh Resnick (Pandemic Co-Founders) dyed their hair "Pandemic" yellow, while the entire company showed up wearing their Pandemic t-shirts.
When Riccitiello and Gibeau got on stage to take questions, a Mercenaries 2 team member decided to ask his question dressed in his signature chicken-suit garb. So now Pandemic is hiring... just kidding. Apparently Riccitiello and Gibeau both have a sense of humor.
microsoft
Newsweek Explores Microsoft's Studio Break Ups
While at Nintendo's recent media event, MTV's Stephen Totilo approached me with an excited "Didja hear?" No, nobody tells me anything. "EA acquired Bioware-Pandemic," he said. Another developer added to the collective consciousness of the Electronic Arts mothersphere, another developer handling a high profile Microsoft Game Studios franchise departing for greener pastures. Following similar news that Bungie and Bizarre Creations were, respectively, separated and purchased outright by Activision, one has to wonder what's going on at Microsoft. And when exactly can we expect Mass Effect II for the PLAYSTATION 3? More »Bioware and Pandemic Call Transcript
We liveblogged yesterday's conference call with Electronic Arts about their buyout of Bioware and Pandemic studios, but that was really just about grabbing some of the highlights. Hit the jump if you want to read the entire script of their pitch and delivery which includes confirmation that BioWare, not Microsoft, owns the Mass Effect IP, that Pandemic is working on several unannounced titles and that BioWare's MMO is several years out.
EA Buys Bioware, Pandemic
Electronic Arts just announced that they have "acquired" both BioWare and Pandemic Studios. EA cut a deal with Elevation Partners to buy up VG Holding Corp, which owns both companies.
"These are two of the most respected studios in the industry and I'm glad to be working with them again. They'll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties," said John Riccitiello, EA's Chief Executive Officer. "We also expect this will drive long-term value for our shareholders.""Pandemic Studios remains focused on attracting the best talent and creating blockbuster action games," said Josh Resnick, President and Co-founder of Pandemic Studios. "As a worldwide publishing leader, EA represents the ideal partner to bring our titles to market as global entertainment events."
"We are truly excited by John Riccitiello's new vision for EA," said Ray Muzyka, Co-founder and CEO of BioWare Corp. "This vision is consistent with BioWare's focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin."
EA paid up to $620 million in cash to the stockholders of VG Holding to get their hands on the companies, They also gave $155 million in equity to "certain employees of VG Holding" and is lending the company up to $35 million.
I suppose this news isn't exactly shocking since John Riccitello headed up Elevation Partners, along with Apple's Fred Anderson and Bono.
Sure Riccitiello likened VG Holdings to Pixar, saying that the company would have the ability to cut bigger deals with the likes of... EA, but I guess they made an offer too good to refuse.
ea
Probst Out, Riccitiello In As EA CEO
The world's largest third-party publisher of video games saw a transition at the top level today as Electronic Arts announced that Larry Probst would no longer act as CEO of the company starting April 2. In his stead will be former EA COO and president John Riccitiello, who left the company in 2004 to join Elevation Partners. More »
mercenaries 2
Mercenaries 2 to PS2, PC, 360
Rumors that the PlayStation 3 exclusive Mercenaries 2: World in Flames would be coming to the Xbox 360 having proven to be overwhelmingly true, as EA and Pandemic announce that development is not only extending to Microsoft's console, but to the PC and PlayStation 2 as well.
"Mercenaries 2: World in Flames delivers the next evolution in explosive open world gameplay - regardless of the system you play it on," said Pandemic Studios CEO Andrew Goldman. "All four platforms are incredible gaming machines, and from the beginning we designed an experience that accentuates their individual strengths and delivers the interactive freedom and explosive action Mercenaries fans demand."
I love it that the PlayStation 2 is still considered an incredible gaming machine along with the home computer and the two powerhouse machines of next-gen console gaming. No matter what happens with the constantly exclusive-losing PS3, the PS2 shall live on! Look for all four versions of Mercenaries 2 to hit in time for the 2007 holiday season. More »
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