I wonder if the story or game mechanics tackle some of the tricky aspects of resistance fighting - like Nazi retaliations for resistance attacks or being betrayed by Nazi sympathizers or double agents.
I know a lot of the real aspects of the resistance wouldn't make enjoyable game mechanics, but I wonder how much of the fear and desperation of this period the developers have added to the game (besides the rather obtuse use of black and white graphics, I guess).
The art style looks fantastic and heck, it's Pandemic and I'm a Pandemic fan. And there are not NEARLY enough games staring Irish race car drivers.
Also, is it just me, or does scarf lady's head in that last image look strangely elongated? It's probably just from her hair, but it looks like she's hiding a football under there. #thesaboteur
@El_Pato_Bueno: The people all look a little cartoony. There's a bit of that touch to the whole game. For example, the Nazis aren't exactly realistic Nazis. They have lots of guys with seemingly advanced flamethrowers. They're not quite Wolfenstein 2009-level anachronisms, but they're not vintage 1940s bad guys either. #thesaboteur
@El_Pato_Bueno: Oh, and if there's a part of this game that's still a big question mark to me, it's the racing. There are numerous races in the game, and I have no idea how well they play nor whether they will fell tonally consistent with being a resistance fighter (who's also a well-known race-car driver) #thesaboteur
I've heard that the guy's Irish accent is really awful. Anyone know if that's accurate? Because that would seriously make it difficult for me to play the game. (Also bad are fake British accents, fake French accents, and any game anywhere that has somebody speaking in what I like to call 'Foreign-ese'.) #thesaboteur
@jayislost: Indeed, especially because everybody seems to think they know what Americans sound like and are almost always wrong. (Leaving aside the obvious fact that there is no one 'American' accent, just like there isn't a single 'British' one.) #thesaboteur
You know, I've been watching some of those developer Q+A's with Tom French, and he seems to have some really interesting ideas for this game. The open world, with such a beautiful color scheme, and varied mission structural set pieces seem to differentiate it from a lot of other sandbox limitations. I think the climbing also looks like a seamless and fun experience. I'm excited yo! #thesaboteur
Killzone 2's first levels were like this; Mostly gray with beautiful orange-red explosions and lighting effects.
Edit: Just thought about how the change from more drab black and white to color could have paralleled your characters realization that the Helghast aren't just the black and the ISA is the white, but living beings too and not just heartless animals, but then I remembered they were characterized as heartless machines the entire game. Oh well.
I was playing Demon's Souls and decided the banker needed to stop looking at me funny. Needless to say, I no longer have a bank for the rest of the game :(. #thesaboteur
While I am not totally for the villianization of the German people (as others have stated, not all were nazis, and not all had a choice), I do agree that this pushes the attitude and circumstances of the era.
If anyone is interested in agreat account of this attitude, read Nemirovsky's "Suite Francaise". The book is amazing, and really puts the reader into the emotions of this era. #thesaboteur
I hope the game's soundtrack includes this.
It gives me goosebumps, maybe even more so with Cohen's voice these days. There's also an amazing version by 16 Horsepower and Noir Désir - gorgeous.
I think everyone is a little over reacting. There is a point where realism ruins the fun. Do you really want to have to carefully drive this truck? It's not like you have a wheel you are using and pedals, it's a controller. You are going to run into things. So everytime you run off the road you want someone to become suspicious?
Sure it's a little over done, but it makes you hate the enemy more. You dress as a Nazi, run some french people over, they look, see your uniform, and just be like "Whatever, that crazy ass. If we bring this up to our commanders, they aren't going to do anything. Light me up a cigarette." It's meant to demonize the enemy in game, not the german people of that time, and if you can't tell the difference, well then, you shouldn't be playing video games (looking at you Fox News and other journalistic outlets) #thesaboteur
You're a crazy murderer, but that's okay! All Nazis ate five French babies for breakfast every day, so they won't notice!
I think that the Germans are getting progressively more and more demonised by the media as time goes on. The Nazis as a group did horrible, horrible things, but not all Germans were Nazis. And even card carrying members of the nazi party didn't just run guys over.
Will there ever be a game that says "Hey, not every single German was a bad guy. Some of them were decent people in a terrible situation, just like their French, British, and American counterparts were in a terrible situation." #thesaboteur
10/16/09
Here we see Hitler, as represented by the game Saboteur.
10/16/09
I know a lot of the real aspects of the resistance wouldn't make enjoyable game mechanics, but I wonder how much of the fear and desperation of this period the developers have added to the game (besides the rather obtuse use of black and white graphics, I guess).
10/16/09
10/16/09
Also, is it just me, or does scarf lady's head in that last image look strangely elongated? It's probably just from her hair, but it looks like she's hiding a football under there. #thesaboteur
10/16/09
10/16/09
10/16/09
That means the game was probably completed a month ago and now they're working on PR.
10/16/09
10/16/09
Ubisoft may want to pay close attention to this game when it comes out... #thesaboteur
10/16/09
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10/17/09
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10/16/09
Edit: Just thought about how the change from more drab black and white to color could have paralleled your characters realization that the Helghast aren't just the black and the ISA is the white, but living beings too and not just heartless animals, but then I remembered they were characterized as heartless machines the entire game. Oh well.
10/16/09
I was playing Demon's Souls and decided the banker needed to stop looking at me funny. Needless to say, I no longer have a bank for the rest of the game :(. #thesaboteur
10/15/09
If anyone is interested in agreat account of this attitude, read Nemirovsky's "Suite Francaise". The book is amazing, and really puts the reader into the emotions of this era. #thesaboteur
10/15/09
It gives me goosebumps, maybe even more so with Cohen's voice these days. There's also an amazing version by 16 Horsepower and Noir Désir - gorgeous.
10/15/09
10/15/09
Sure it's a little over done, but it makes you hate the enemy more. You dress as a Nazi, run some french people over, they look, see your uniform, and just be like "Whatever, that crazy ass. If we bring this up to our commanders, they aren't going to do anything. Light me up a cigarette." It's meant to demonize the enemy in game, not the german people of that time, and if you can't tell the difference, well then, you shouldn't be playing video games (looking at you Fox News and other journalistic outlets) #thesaboteur
10/15/09
I think that the Germans are getting progressively more and more demonised by the media as time goes on. The Nazis as a group did horrible, horrible things, but not all Germans were Nazis. And even card carrying members of the nazi party didn't just run guys over.
Will there ever be a game that says "Hey, not every single German was a bad guy. Some of them were decent people in a terrible situation, just like their French, British, and American counterparts were in a terrible situation." #thesaboteur
10/15/09