I just wanna point out that some states *d0* have incentives for the video game industry that also dont have the high demands of being an employeer in the state of California
North Carolina is an example and its where Epic Games is. I think Texas has some too...
So yeah, location does have a part but like pointed out, so do quality games. Pandemic used to be the shit when it came to new and cool games (Full Spectrum Warrior, Star Wars Battlefront, the first Mercenaries, Destroy all Humans) in 04-05 but newer IP's and games have been few and far between since then. Seriously they were spending time making a Wii game featuring racing around with your Mii's and celebrity avatars...
Saboteur looks good though...so at least they went out with a bang
@Altima NEO: That doesn't settle well with me either. To me it sounds like it'd be more difficult, time-consuming, and unlikely that if there's major issues with one of EA's games, it's not going to get fixed or patched in a prompt and timely manner.
If location was the main factor, why didn't they just relocate them instead of firing them? It's so close to the holidays, sad they had to lose their jobs when I'm sure EA has the resources to offer relocation.
@Rampage: A company picking up and moving to another state is a far, far large logistical nightmare than you seem to think it might be. And it's expensive as hell. There's the expense of just moving all the equipment. But they've got to find a suitable office and ensure they've got all the necessary infrastructure. Then there's the whole deal of hunting for tax incentives. Just on all this you're looking at a planning and preparation phase that could take months.
And then there's the likelihood that employees are not willing to move. Would these employees be compensated for the move? What if they own a home? It's pretty tough to just pick up and make a move like that, especially if you're not being compensated. And would they waste money compensating every employee for a move? I could see compensating higher-level employees who are more valuable. But they're not going to pay every last designer and programmer to move when it will be easier to just hire new staff at the location.
When you're looking to move, especially across state lines it's a huge deal. This is why companies don't just pick up and move when they're faced with these kinds of problems.
@Rampage: Probably because when relocation between states occurs, less than half of the staff members are actually willing to follow, especially since you'll probably have to offer them lower wages as well (remember that Riccitello said that employees were 2-3 times more expensive in California than in other places). When it comes to moving the studio to the United Kingdom, China or Canada, from sunny California, things get even more diffucult with visa required for all relocation employees and whatnot.
In the end, shutting down the studio and laying all employees off was the logical choice for EA.
This looks like it could be some real fun as it seems Mercenaries is tailor made for multiplayer.
But at the same time I'm sort of scared to see how airstrikes could be abused.
Terrible sledgehammer technique 1st Sledge Man, just terrible. You need to be taking it over your head and deliver it in one movement son, you'd have put that printer into shite if you did it like duckmouth does.
He's holding it way to close to the head, almost looks like he's going to flip himself over trying to keep hold.
There're so many printers lying around here and we've actually got a sledgehammer in our server room (last resort for data privacy), need to resist, neeeeed tooo...ah what the hell, brb.
12/05/09
Is it really that important to be close as possible to the big boys?
I am trying to see this, but all I can think is that I have to take a couple of kilos of salt with the setup.
Then again, guys I know have been whispering that Oregon is hopeless for a mechanical engineer (finishing in 2011) and that I will have to move. =\
12/04/09
North Carolina is an example and its where Epic Games is. I think Texas has some too...
So yeah, location does have a part but like pointed out, so do quality games. Pandemic used to be the shit when it came to new and cool games (Full Spectrum Warrior, Star Wars Battlefront, the first Mercenaries, Destroy all Humans) in 04-05 but newer IP's and games have been few and far between since then. Seriously they were spending time making a Wii game featuring racing around with your Mii's and celebrity avatars...
Saboteur looks good though...so at least they went out with a bang
12/05/09
12/05/09
Epic is in North Carolina, iD is in Texas
12/05/09
12/04/09
Makes it hard to find a job in US...
12/04/09
12/04/09
12/04/09
And then there's the likelihood that employees are not willing to move. Would these employees be compensated for the move? What if they own a home? It's pretty tough to just pick up and make a move like that, especially if you're not being compensated. And would they waste money compensating every employee for a move? I could see compensating higher-level employees who are more valuable. But they're not going to pay every last designer and programmer to move when it will be easier to just hire new staff at the location.
When you're looking to move, especially across state lines it's a huge deal. This is why companies don't just pick up and move when they're faced with these kinds of problems.
12/04/09
In the end, shutting down the studio and laying all employees off was the logical choice for EA.
11/24/09
11/24/09
But at the same time I'm sort of scared to see how airstrikes could be abused.
11/24/09
11/24/09
11/24/09
11/24/09
I need this.
11/24/09
11/24/09
11/24/09
The level will probably be a barren plain littered with rubbles within seconds.
11/24/09
@syafiqjabar of Mars:
11/24/09
11/24/09
11/24/09
11/24/09
#speakup
11/24/09
11/24/09
He's holding it way to close to the head, almost looks like he's going to flip himself over trying to keep hold.
There're so many printers lying around here and we've actually got a sledgehammer in our server room (last resort for data privacy), need to resist, neeeeed tooo...ah what the hell, brb.
11/23/09
11/23/09
Where is the scene where Samir starts to break dance?