<![CDATA[Kotaku: pachter]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: pachter]]> http://kotaku.com/tag/pachter http://kotaku.com/tag/pachter <![CDATA[Industry Insiders Discuss ESA, E3's Future]]> e3logo.jpgWhat's the fate of E3, and of the Entertainment Software Association? It's worth examining in light of recent events. This morning we broke the news that two major publishers, Activision and Vivendi, have decided to take a pass on the event and exit the trade association, while other companies have withdrawn their E3 attendance as well. At the same time, the ESA appears to be facing stirrings of industry discontent with the ESA's leadership, namely its current president, Mike Gallagher.

E3 is not the boon to publishers that it once was, says Penny Arcade's director of business development Robert Khoo, who as the organizer of the PAX fan expo clearly has an interest, to say the least, in how things turn out.

"The reason that E3 imploded in recent years was because the publishers felt that it turned into this sort of pissing contest between them... where they were trying to figure out who could one-up each other," Khoo said. "They all thought to themselves that it just wasn't worth it."

The controversial decision to re-format last year's E3 into a smaller, more toned-down event was what Khoo calls "a self-correcting measure by the members of the ESA," in an effort to address its constituency better.

"I would imagine that that show is still trying to look out for what the publishers want - that's the whole goal of that trade association, which is to deliver the needs and try to figure out what their members actually want."

Neither Khoo nor Penny Arcade are ESA members, so he couldn't speak to whether the association is acting optimally to assure its members' best interests. "The real question is whether a show like E3 is something publishers want," Khoo said. "I guess Activision, Sierra, Blizzard, Vivendi feel that is not the case."

Earlier today we reported that several companies skipping E3 blamed their departure on "business issues," which analyst Michael Pachter pinned on poor timing for the July event, inconvenient to those companies' fiscal calendars and overlapping with times during which they must observe a "quiet period" and avoid communicating with investors.

"That blackout period is definitely interesting," Khoo said. "We don't really deal with that at all, just given the timing of our show, because its smack dab in the middle of the quarter. I'm sure that is a genuine concern, but since the third quarter ends at the end of September, it doesn't affect us at all."

According to Khoo, the years where publishers knew what to expect from E3 appear to be over, and that's hurting the event and potentially the ESA by association. After last year's "transitional period," quite a bit looks still to be up in the air, he said.

"It's in flux, and since publishers have that level of uncertainty, that is an unattractive trait to have going into a fairly large investment not knowing what you're going to get out of it."

Several industry sources expressed the same opinion as analyst Pachter: that Gallagher's lack of involvement in the industry not only results in poor planning and poor communication regarding E3, but may weaken the ESA's power to serve the video game industry in the long run.

When prior president Doug Lowenstein gave his final, impassioned speech at DICE 07, he vented his frustration at developers and publishers who refuse to defend their creative work when it's controversial, saying, "Don't duck and cover when the shit hits the fan."

But that's largely what Gallagher did when the association failed to publicly defend Mass Effect during the infamous Fox News "SeXbox" controversy. In an interview with GameDaily, he promised to "support the thrust of the industry activities and the reaction of the video gaming community," but refrained from taking any public position on behalf of the ESA.

However, plenty of the major publishers, including Capcom, Take-Two and EA, continue to support both E3 and the ESA. "It seems that at least four very large members are on the floor and doing press conferences, and it seems like a fifth unaligned company is doing a large event contiguous to that," said EA's Jeff Brown, VP of corporate communications. "That means that there's going to be no problem getting a crowd into LA for E3 this summer."

For the first time in several weeks, Take-Two is in agreement with EA on something: "As a member company, Take-Two Interactive supports the Entertainment Software Association, its leadership and its efforts on behalf of the industry," said CEO Ben Feder. "Mike Gallagher has done an outstanding job as president of the ESA and we look forward to participating in the E3 Media and Business Summit this July."

"No plans to drop out, no issue with Mike, no comment," Capcom said, when asked for their thoughts on the usefulness of the ESA and the fate of the event.

Atlus USA is one of the companies declining to participate in this year's E3, but spokesman Aram Jabbari stopped short of placing the blame on the ESA. "The nature of the show changed when they changed it from a consumer show to an invite-only press show," he said. "A lot of things have changed, but our participation doesn't have to do so much with the changes... we just chose not to exhibit this year and we do wish the ESA and all the exhibiting companies the best of luck."

NCsoft said its refusal to attend E3 was related to a timing issue with their internal development schedule and not with any conflicts about E3, but PR manager Mike Crouch declined to comment on potential issues concerning the state of the ESA. "One of the primary functions of the ESA is to manage E3," Crouch said. "And we still believe in E3, and we would have gone this year had the timing worked out for us. In that regard, we don't have anything negative to say about the usefulness of ESA."

"We would have definitely found E3 useful had it fit into our schedule this year. The judgment would be the ESA serves its purpose as far as we're concerned, as far as E3."

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<![CDATA[Pachter: Microsoft Doesn't Need To Be First, Just Rich]]> 209-680_large.jpgWe're perpetually interested in the three-way. Because the Microsoft, Nintendo, and Sony multi-billion dollar pillow fight that is the console wars makes for interesting news and highly combustible fanboy fuel. But analyst Michael Pachter feels that Microsoft shouldn't pay so much attention.
"I personally think that, with a lot of respect for the Microsoft guys...I think they're foolish to even worry about who's first and who's second. I think that's just stupid.
Stupid?? But I only own a 360 and my street cred is fast-approaching the drain!

You can be second or third and still make a buttload of money...I don't ever hear Activision or Ubisoft saying that they just hate being second or third and that they envy EA so much that they can't stand it. They both make a lot of money, and are very happy to thrive.
With all the new revenue streams attached to console gaming, being number one is certainly less vital than it used to be. But how can any major, innovative console manufacturer not be looking at the 100 million+ precedent set by the PS2 and realizing that no one but first place has a realistic chance of reaching such heights?

Pachter: MS Shouldn't Worry About Being #1 [Next Generation]

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<![CDATA[Analyst: Take-Two Talks Buyout Before GTA IV]]> Despite predicting fiscal year sales of Grand Theft Auto IV to reach 9 million, with 6 million shipping out the first week, Wedbush Morgan analyst Michael Pachter believes that Take-Two is ready to talk EA buyout. Citing a poor lineup over the next year, with major sequels such as BioShock 2 a long way off, Pachter believes that Take-Two will abandon it's stance on not discussing a potential buyout until after GTA IV is released.

"We expect that in order to save face, Take-Two management will withdraw its demand that any discussions wait until after the launch of GTA IV, and we think that management will engage in discussions with EA,"
Pachter also suspects that EA, in order to facilitate a more friendly transaction, will be willing to up their offer to as high as $27 a share. With big investors already bailing, stockholders would likely jump at the offer. At this point EA purchasing Take-Two feels like less of an if and more of a when.

GTA IV to sell 9m units, ship 6m in first week [GamesIndustry.biz]

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<![CDATA[Analyst Predicts Death Of 360 In Japan]]> pachter_e3quotes.jpgSony may be worried following the 360 price drop in Europe, but according to Wedbush Morgan analyst Michael Pachter, they don't have much to be concerned about. In fact, Pachter predicts that the PS3 will beat out the Xbox 360 in Japan ("killing" it) and Europe (by 20%-40%). He also says that the PS3 may pull ahead of the Xbox 360 in month-on-month sales:

"In the US, I think it will be close all year, with 360 outselling PS3 most months due to its lower price points (at least as long as it remains lower priced)," Pachter told videogaming247. "Sony gains a huge competitive advantage when HD monitor sales pick up at holiday, as I expect retailers to push PS3 as a Blu-ray player to anyone buying an HD monitor. By year-end, I think PS3 will outsell the 360 in the US by a little."
Seems to me that 2008 is shaping up to be an interesting year in the battle of the consoles! Now, we just have to wait and see if Pachter is on the money...

Pachter on late 2008: "PS3 will likely outsell the 360 in Europe by 20%-40%, and will kill 360 in Japan" [videogaming247, via GamePro]

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<![CDATA[Pachter: EA Wants Take-Two For Sports, GTAIV Is "Gravy"]]> We've already heard EA's story recounting why they're interested in acquiring Take-Two, but analyst Michael Pachter gives the real scoop. And unlike many have claimed, Take-Two's appeal has very little to do with GTAIV, which he calls "gravy." It's all about the sports.

For EA, sports is enough to pay for the whole [$2 billion] thing. If you get rid of sports competition, you suddenly add Take Two's $200 million per year in sports revenue and EA doesn't compete on price anymore.
Wait...this is sounding a lot like a monopoly, isn't it Mr. Pachter?
Currently [EA and Take Two] compete in pro basketball, college basketball and hockey. So by taking out all of that, EA has a monopoly in sports. If these guys have a monopoly, they're not going to cut pricing on sports games as quickly. We've been seeing sports games come down [in price] before Christmas the last couple of years. That'll never happen again.
And once again, we've been reminded why monopolies are bad...and why we haven't played sports titles in 10+ years.

Pachter: Sports Drives T2 Deal for EA; GTA is "Gravy" [GamePolitics]

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<![CDATA[Pachter: Mass Effect Will Come to PS3]]> Mass Effect is Xbox 360 exclusive? Nope, not anymore (though technically, still yes). Analyst Michael Pachter has spoken. And when he speaks, mountains move and plans change.

Trust me, Electronic Arts, when they threw out the 300 million [for Bioware and Pandemic]—that is multiplatform—that is not 360 only...It has to [come to PS3], I wouldn't be shocked if Mass Effect 1 came to PlayStation 3.
It's tough to believe that any series (save for Halo) would stay Xbox 360 exclusive in the modern industry. But if Bioware is making a trilogy, then the porting would have to be outsourced...which probably isn't impossible for EA.

Bonus Round (video interview) [via PSU]

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<![CDATA[Wii and Xbox 360 Close In December]]> Pach attack! Analyst Michael Pachter is predicting a very close December in console sales. Based upon Thanksgiving figures in which the Wii edged out the 360, Pachter predicts the Wii winning December, but by the narrowest of margins:

These figures imply that Microsoft will sell 1.5 million Xbox 360s in December in the U.S., that Nintendo will sell 1.7 million Wiis, and that Sony will sell around 800,000 PS3s.
Wow these figures are close. But I wonder what these projections would look like if Nintendo had no production limits...if only you had a slightly different, parallel dimension when you needed one.

Wii and Xbox 360 Sales Neck and Neck in December, says Analyst [gamedaily] [image]

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<![CDATA[Another Analyst On Nintendo Third Party]]> This is the ultimate showdown, of analyst destiny...

First Mitchell enters the ring, loudly proclaiming that Nintendo's first party success hurts third party publishers. Then The Pachtman jumped into the ring and smacked Mitchell about with his Incomplete Analysis power move...but Michael Pachter is only one man. Then BAM! In comes IDC analyst Billy Pidgeon, taking Mitchell from behind with a metal folding chair! He's down! He is down!

"With N64 and GameCube, Nintendo suffered from a lack of third-party support and most of the third party titles that were published on Nintendo's platforms were slapped together ports of games for other systems...Now, however, things have changed: "That publishers are eager to seize the opportunities is obvious from the strong third-party support and development investment in Nintendo's platform."
Speaking to GamesIndustry.biz he pretty much discounts Mitchell's statements as being based off of the old days when Sega and Nintendo manufactured the cartridges themselves, making 3rd party publishers feel like they were getting shorted.

Taken by themselves, analytics like these are pretty dry, but when you put them all together you can really see what a vicious bunch these guys are. One of them says something, and then guys crawl out of the woodwork to tell him he's wrong. Come to think of it, they're like our commentors! We're not all that different after all.

Wii offers new challenge for third parties, says analyst [GamesIndustry.biz]

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<![CDATA[Pachter: Nintendo Fine, Mitchell Naive]]> It's time for Ultimate Analyst Slapfight! In this corner, we have Kaufman Bros. Equity Research's Todd Mitchell, who thinks that Nintendo is dominating software sales on its platforms and therefore hurting third-party publishers.

In the other corner, we have superstar analyst Michael "The Pachtman" Pachter, who argues that both EA and Ubisoft are 'laser-focused' on the success of the Nintendo consoles, predicting that Nintendo's first party share will drop 10% this cycle due to third party releases.

Pachter went on to state that he believes Mitchell offered "an incomplete analysis", arguing, "His conclusion is that Nintendo's success on the GameCube and GBA will translate to future success on the DS and Wii, so he's basing his opinion on a view that Nintendo will capture somewhere around 30 per cent market share on each of its new consoles. This is naive.

Burn.

While not an analyst myself, I'd imagine one analyst saying another offered an incomplete analysis would be like another member of the gaming press telling me I write like an IGN staffer. If anyone needs me I'll be in hiding.

Success of Wii does not "bode poorly", says Pachter [GamesIndustry.biz]

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<![CDATA[The Strategy of Game Delays]]> Who hasn't experienced the frustration of calling or going to a game store to see an eagerly anticipated game has arrived, only to find it's been delayed for days, weeks, or months? While game delays are often caused by developmental issues, sometimes the cause for delay are less flukes and more strategic marketing maneuvers on the part of publishers.

Blake Snow over at GamePro.com has written an article that explores this tactic, citing the famous example of Twilight Princess for the Gamecube, delayed in order to move more Wii's at launch. He speaks with industry analyst extraordinaire Michael Pachter on the subject.

But even though quality is a major reason for game delays, it's far from the only reason. "Delays occur for both strategic and quality reasons," says analyst Michael Pachter. Contrary to what you may think, publishers are just as likely to delay a game for strategic reasons as they are quality ones.

An interesting read, which would have been much more interesting if all but one of the game companies he contacted hadn't declined to comment. He at least got David Karraker from Sony, who would probably punch me in the gut before even giving me the time of day, so that's something. I suggest you check it out without delay.

The Real Reason Behind Game Delays [GamePro.com]

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