My Apple iPad 2. Crisp display with a density of 132 ppi. Reacts to multi-touch gestures. Contains accelerometer, gyroscope. Reacts to involuntary shakes in hands. Enough battery life to last the majority of a cross country flight. Reacts poorly to excessive, clammy sweating. Does not register uncontrolled clenching…
That it took so long for PC, MAC, and iOS masterpiece Osmos to reach Android devices is a tiny bit of suck which absorbs smaller sucks until it's the biggest suck of them all. The Ubersuck, if you will, master of all that sucks.
Inspired by the Humble Indie Bundles, a band of developers behind some of the iPhone's finest games have banded together to run a little charity drive of their own. TL;DR: awesome iPhone games for $0.99.
It was impressive when Robert Bowling, creative strategist for Call of Duty studio Infinity Ward, paid $500 for a batch of indie games that only cost $85. Then Notch, maker of Minecraft stepped up, with $2000.
Have you ever really liked a game, tried to convince your friend how good it is and then discovered, as you talk about it, that the game might make less sense the more you talk about it?
Fieldrunners, the pretty successful tower defense title for the iPhone, landed a spot today in the Penny Arcade Expo's PAX 10 indie game selections.