Bart Tiongson is a concept artist with almost 15 years experience in the games industry, having worked first at Ensemble and then, when the Age of Empires studio went bust, to Robot Entertainment.
Wade Sharp is a young boy born with Osteogenesis Imperfecta, a condition that means his bones are as brittle as chalk, and which stops him playing sports and keeps him inside playing video games. Wade's Make-A-Wish request, then, was to see how games are made, so Robot Entertainment (Orcs Must Die) were only too happy…
Here's the PAX East demo of Orcs Must Die 2, the sequel to last fall's popular downloadable tower defense game.
A sequel to the popular tower defense game will be out this summer on PC, developer Robot Entertainment said today. If you go to PAX East this weekend, you can slaughter orcs there. And play the game. [Robot Entertainment]
I am personally always a fan of new twists on the tower defense genre. Setting up traps on the ground and walls while you stab and shoot enemies, Orcs Must Die! balances offense and defense almost perfectly.
Y'know, for a medium where interactivity is king, 99.9% of game trailers get it wrong, by simply not offering anything to do. Sure, all the chanting, shiny CG and ominious voiceover is okay for setting mood but that stuff tells you nothing about the actual play experience of a game.
I knew that I would be killing orcs when I played Orcs Must Die at the PAX East gaming convention recently. I knew I would live, and I knew orcs would (virtually) die. I did not know I could kill them in so many ways.
What can a lone War-Mage do against a never-ending horde of orcs hell-bent on invading his castle? Quite a lot, actually. We'll find out for ourselves later this year, when Robot Entertainment releases its new action-strategy game, Orcs Must Die!