Remember the board game Operation, where you have to do your best to extract all sorts of stuff from a patient's body without touching the edges of the cavities? This is sort of like that, except way more unsafe.
Realistic rendering of smoke and blood isn't just a game developer problem. Engineers at the Rensselaer Polytechnic Institute in New York have come up with a novel way to give surgical students the virtual blood and gore they need.
With Codemasters' Operation Flashpoint: Dragon Rising missing its originally planned summer release, original Flashpoint developer Bohemia Interactive scootches its spiritual successor's release up a week.