<![CDATA[Kotaku: Online]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Online]]> http://kotaku.com/tag/online http://kotaku.com/tag/online <![CDATA[Rockstar Patches GTA IV's PS3 Online Play]]>

Rockstar Games just confirmed that they have released a patch for the Playstation 3 version of GTA IV which was causing issues with online play.

Rockstar Games has released a GTA IV patch for Playstation 3 today that prevents Gamespy’s servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up. We continue to monitor the performance of the game both on and offline and will provide further updates as necessary. We want to assure everyone that, together with our hardware partners, we continue to strive to give our fans the best possible interactive entertainment experiences possible. This update will ensure that everyone will experience Grand Theft Auto IV the way it was intended. We apologize for the inconvenience this has caused.

Looks like Microsoft's prep work for the game mostly paid off.

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http://kotaku.com/5008133/rockstar-patches-gta-ivs-ps3-online-play http://kotaku.com/5008133/rockstar-patches-gta-ivs-ps3-online-play Wed, 07 May 2008 11:36:06 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5008133&view=rss&microfeed=true
<![CDATA[Nintendo Launches Worldwide Mario Kart Wii Tourneys]]> mariocrecente.jpgThe online competition heats up today as Nintendo introduces the first in a series of worldwide Mario Kart Wii tournaments. Every few weeks a new special tournament challenge will appear on the Mario Kart Channel, allowing players to attempt them as many times as they'd like for the duration of said challenge, with the best times sent to the worldwide rankings to see how they stack up to the competition. Challenges can range from simply getting the best times with a certain character to using specific control setups or collecting the most coins. The first tournament should be up today, challenging gamers to get the fastest time on the Mario Circuit...with a twist. This is a pretty nifty way to keep fans coming back to the game, allowing them to prove their Mario Kart prowess without being a complete jerk about it.

Nintendo Announces Worldwide Mario Kart Wii Tournaments

Nintendo has thrown down the gauntlet for Mario Kart® Wii racers worldwide. Now it's time to see who's up to the challenge, as players take on the world in Mario Kart Wii Tournaments.

Every few weeks, a new tournament will appear on the Mario Kart Channel, an online feature that not only allows players to compete in tournaments, but also exchange race data with friends. Tournaments might take the form of a challenge for players to race a certain course as fast as they can with specific characters, or to collect a number of coins on a course using the Wii Wheel™ accessory or another control setup. They can feature unique rules or obstacles on the course.

The first tournament, which appears today, directs racers to compete for the fastest time on the Mario Circuit. Look closely though - something may be different. Players can attempt the challenge as often as they like during the duration of the tournament. Their best time will be recorded and added to the worldwide rankings, allowing players to see how they stack up against the best racers from around the world.

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http://kotaku.com/386098/nintendo-launches-worldwide-mario-kart-wii-tourneys http://kotaku.com/386098/nintendo-launches-worldwide-mario-kart-wii-tourneys Thu, 01 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=386098&view=rss&microfeed=true
<![CDATA[Cities XL - Taking City Building Online]]> City Life creator Monte Christo have just unveiled the next generation of their city-building franchise, Cities XL, which takes the city-building concept to a whole new level. Players will be able to develop their cities using a variety of architecture styles alone, but they'll also be able to create cities on persistent online planets populated with other players. You'll be able to team with others to create sprawling metropolises, visit and attend events in other players creations, or simply wander around exploring. It's a social online city building sim. It sounds absolutely glorious, and doesn't look too shabby either. This is the route SimCity should have taken, rather then releasing the ill-received SimCity Societies. Cities XL is scheduled for release in on the PC in 2009, but you can join the community at www.citiesxl.com and have a hand in creating something that could revolutionize the city building genre.

Monte Cristo Unveils the Next Generation of City-Builders Think massive, think online, think CITIES XL™

PARIS, France. April 17, 2008 - Monte Cristo is pleased to announce CITIES XL™ for Windows today. In this next-generation take on the city building genre, realism will be pushed to the limit with cities that are bigger, more realistic and more sophisticated than ever before. CITIES XL™ will expand upon all the features that make city builders fun and interesting, while also letting players take their game online, as they interact with others in a massive online environment.

Download new CITIES XL™ screens at:
http://www.calico-media.com/montecristo/citiesxl/CitiesXL.zip

CITIES XL™ allows gamers to develop cities on realistic 3D maps using an incredible collection of unique structures and monuments based on American, Asian and European-influenced architectural styles. The maps feature a variety of environments: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Players must create the right combinations of social services, leisure activities, special events and other job opportunities within their cities in order to feed, clothe, employ and entertain their citizens. Be it planning and building a new zoo, public park, residential neighborhood or transit system - there's always a fresh and exciting challenge for would-be city managers and mayors in CITIES XL™.

"We believe that the level of detail and realism brought to CITIES XL™ answers the needs of city-builder fans," said Jérôme Gastaldi, COO of Monte Cristo. "We believe fans of the genre will definitely enjoy CITIES XL™ and many of those fans have provided us with feedback on our development so far. We are really proud to have such a cool and proactive community."

The game's online features and services will allow players to create interconnected cities on virtual and persistent planets. Mayors can share and trade with one another, specialize their economy and team up with befriended cities to create sprawling metropolises. Life on the planet will be punctuated by events and competitions - a concert held in one town may, for example, be attended by visitors from other areas who can also enjoy a walk around the city to admire the urban creations of multiple players. By combining a fantastic single-player game with the social and multiplayer aspects of an MMO, CITIES XL™ will shape the future of the genre by offering more variety, bigger cities and multiple gameplay layers.

For more information about CITIES XL™, which will ship in 2009, please join the continuously growing community at www.citiesxl.com
# # #

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http://kotaku.com/381460/cities-xl-+-taking-city-building-online http://kotaku.com/381460/cities-xl-+-taking-city-building-online Fri, 18 Apr 2008 10:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381460&view=rss&microfeed=true
<![CDATA[Cagney Brings New Burnout Paradise Multiplayer Modes]]> While Criterion is getting ready to unleash their Bogart Update for Burnout Paradise, they're already lining up new content for the dead movie star patch. The Cagney Update will see the introduction of three new FreeBurn multiplayer modes to the game: Online Stunt Run, Marked Man or Road Rage. Online Stunt Run sees up to 8 players simultaneously competing for the highest stunt score within 2 minutes, with eliminated players sticking around to screw with the survivors' combos. Road Rage features two teams, one that must race to a checkpoint and then the finish line, while the other tries to stop them, which sounds like an interesting recipe for strategic thinking. Finally Marked Man is pretty much tag, where the one marked gets points for survival and the other players get points for taking him down. All three new modes sound like a hell of a lot of fun...now I'm regretting not picking the game up. Might have to rectify that shortly.

Three new FreeBurn game modes unveiled for the Cagney Update!!! [The Criterion Games Blog]

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http://kotaku.com/380333/cagney-brings-new-burnout-paradise-multiplayer-modes http://kotaku.com/380333/cagney-brings-new-burnout-paradise-multiplayer-modes Wed, 16 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380333&view=rss&microfeed=true
<![CDATA[Death Takes Old PS2, PSP Online Servers [Update]]]> Sony aren't a charity, folks. They're not going to go paying for online support for a bunch of old games that none of you play anymore. So they've announced that on June 30, they'll be killing off the American British servers for a range of older titles on both the PS2 and PSP. Most notable are probably Twisted Metal: Black Online and Amplitude, while if any of you say that shutting down World Tour Soccer 2's PSP servers affects you you've gotta stop talking so much shit.

The total list of closures is as follows:

PlayStation 2

* Amplitude
* Destruction Derby Arenas
* Everybody's Golf
* EyeToy Chat
* F1 '04
* Jak X
* Lemmings PS2
* My Street
* Syphon Filter Omega Strain
* This is Football 2004
* This is Football 2005
* Twisted Metal: Black Online

PlayStation Portable

* Lemmings
* World Tour Soccer 2

Sony US to shut down some servers
[Eurogamer] [Pic]">Pic]

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http://kotaku.com/376662/death-takes-old-ps2-psp-online-servers-[update] http://kotaku.com/376662/death-takes-old-ps2-psp-online-servers-[update] Mon, 07 Apr 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=376662&view=rss&microfeed=true
<![CDATA[Online Idiots Affecting The Entire Industry?]]> The homophobes, racists and straight-up assholes you often run into on Xbox Live or other online gaming setups aren't just ruining your game, they're holding back the entire industry. So says former Microsoft game user research head Bill Fulton, speaking with Gamasutra:

...the online behavior of our customers is dramatically reducing our sales, and continues to stunt the growth of our industry. Non-gamers simply don't love games enough to put up with the crap they get online. The reason they would consider playing online is to have fun with other people — and right now, playing games online with strangers rarely delivers that for anyone outside the hardcore demographic.
While he never directly mentions the 360, the fact he's ex-Microsoft and that the Wii and PS3 aren't exactly hotbeds of voice-chat multiplayer paints a clear enough picture as to where he's wagging most of his fingers, though I'm sure PC gamers aren't entirely without blame. Hit the link below for more from this great interview, as it's mostly about ensuring pleasant online experiences by means of game design. Interesting stuff.
Fixing Online Gaming Idiocy [Gamasutra] [Pic] ]]>
http://kotaku.com/375462/online-idiots-affecting-the-entire-industry http://kotaku.com/375462/online-idiots-affecting-the-entire-industry Thu, 03 Apr 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=375462&view=rss&microfeed=true
<![CDATA[COD4: 1.3 Million Online A Day]]> cod4box13.jpg It takes a ton of people playing online to consistently outperform Microsoft's Halo 3 on the Xbox 360, but just how many people is a ton? According to Infinity Ward's Mark Rubin, between 1.2 and 1.3 million players go play COD4 online every single day, Monday through Sunday, and that's just the tip of the iceberg.
"That's just 360. There's even more on the other platforms [PS3 and PC], but we just don't have the same numbering system. Overall, even without the other consoles, we are beating the competition. PS3 numbers are monstrously huge. No other game has come close, either online current, or total unique users in a day."
1.3 million people playing per day on the Xbox 360 alone? Staggering numbers. to put that in perspective, if every one of those players gave me $1, I would be greatly appreciative.

Nearly 1.3m play COD4 "every day" [Eurogamer]

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http://kotaku.com/374011/cod4-13-million-online-a-day http://kotaku.com/374011/cod4-13-million-online-a-day Mon, 31 Mar 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=374011&view=rss&microfeed=true
<![CDATA[I just recieved this in my e-mail, seems ... ]]> I just recieved this in my e-mail, seems interesting.

—-

Dear Former Member of The Sims Online

I would like to introduce you to EA-Land, an online world that is free-to-play, and based on a re-engineered The Sims Online architecture.  Yes, FREE.

(To see an HTML version of the information in this letter please go to http://www.ea-land.ea.com)

I wanted you to know that at the beginning of last year, I assembled a team to improve The Sims Online. After months of ongoing hard work, we can proudly say that we have been successful and we have made this game fun again! I am writing to you because I would like to invite you to rejoin us in the game. You can come back for free right now by REACTIVATING your old account at this page http://ea-land.ea.com/register/free.php and then by downloading the game from the same link. Most likely, your Sim is no more, but if you come back to the game this month, you will get your earned privileges back (gifts, skill locks etc... in EA-Land) when we run our amnesty program at the end of the month.

The Sims Online was made of 12 different cities (AlphaVille, Blazing Falls, etc..), which now all exist EA-Land (this is called 'the merge' by the users!). We have a huge new map: it is 100 times bigger than the previous size of any city. We had to add a whole new zoom level to let users see it. The internet is faster now, so we have been able to let each house have more simultaneous visitors.  A lot of new users are constantly joining us and we expect more. As you have played TSO before, I think that you ought to own your lot in this new land, and I want you to have the ability to grab the best location before we open the gates. As an EA-Land subscriber, you will be able to have several Sims in the same "city" unlike in TSO where you were limited to one Sim per city. Also, if you refer others to become subscribers we will give you extra money in-game each week per person referred. Read more about this at http://www.ea-land.ea.com/blog/?p=826


RE-designed with Smart Users

On our blog ( http://www.ea-land.ea.com/blog ) we explain all the things we are working on and the events we are running in the game. We also have a very active wiki web site (http://www.game-blueprints.com ) managed by the community where you can work with others to design the game. We have already implemented many features designed by the users! The stratics forum community continues to be very active. We have made some big changes to the game, and many more are coming over the next few months. It is difficult to say which of the recent changes are the most important as users have different reasons to play the game, but let me tell you about the changes that I particularly like:


Custom Content

Users now have the ability to upload custom content. Like in the original Sims game, the goal is to let you customize the game completely, but in EA-Land you can see and buy the customizations of the other players! Players have already uploaded several thousands pieces of custom content. I suspect that by some time this year, all of the content of the game will have been replaced many times over by custom content. We started with the ability to upload bitmaps (easiest for the new creative users), then moved on to chairs and sculptures. You can now make your own portraits in the game and "skin" objects like in Sims2 by using your own images. Because we are approving all of the content, this user content is safe to be viewed by everyone! We are working with the main user web sites that have been providing custom content to the Sims users for years (e.g. http://www.TheSimsResource.com) to make sure that their content will be made available in the game.


New Economy

We heard from the community that the economy was broken in TSO. That was true, too many users were billionaires, and the goal of the game was mostly about extracting money from Maxis. I can now say with satisfaction that we have fixed the economy on EA-Land. This took many features, from establishing a real estate market, where users can easily buy or sell lots to one another, and a dynamic object pricing market where the prices of objects purchased from Maxis is based on supply and demand, enabling stores and entrepreneurs to earn a living. We also enabled users to buy the in-game currency directly using secure PayPal transactions. While there is no need for users to do so in the game (we give subscribers money in-game every week), it can help new users build their dream house faster.


Web Services and Social Networks

The internet has changed so much since the launch of The Sims Online in December 2002, we had to change the way we think about online games. We have opened the access to most of the in game information to the internet through web services. For example this enables you to add Google or Yahoo widgets to your computer (or iPhone! ) and see if your favorite lots or friends are online. We are providing you with privacy settings so you can decide if or which of your avatars will broadcast what information to the internet. Sims User web sites are already using this feature to create some amazing community sites. We also built avatarbook, to show how that information can be seen and connected to social web sites like Facebook © (login to the "avatar book" application at http://apps.facebook.com/avatarbook where you can search for MaxisLuc's profile page)


And there's more to come! We are looking forward to seeing you back in the game and having fun with us again!

Sincerely

Luc Barthelet,
"MaxisLuc".

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http://kotaku.com/5004796/ http://kotaku.com/5004796/ Sun, 30 Mar 2008 23:26:33 MDT hairballa http://kotaku.com/index.php?op=postcommentfeed&postId=5004796&view=rss&microfeed=true
<![CDATA[Slate Declares the Wii Online 'A Smashing Failure']]> ssbbbox.jpg On the heels of Leigh Alexander musing about the potential for 'a Wii for grownups', Jack Patrick Rodgers takes on the Wii's online functionality (or lack thereof, in his estimation). It's clunky, he says, and while he wouldn't expect Xbox Live-esque service from a service that is trying to keep itself 'easy and free,' it really showed its unsophistication while playing SSBB online:

It's legitimate to ask whether the Wii needs an online service as rich and powerful as Xbox Live .... Much of the Wii's charm comes in watching your friends and family make fools out of themselves by swinging the remote like a baseball bat; that sort of amusement would be lost online. But it's important to note that many of the Wii's games (including Brawl) don't require physical exercise and are similar to the games on Xbox 360 or PlayStation 3. And while Nintendo could be forgiven for designing a more streamlined network than Live in order to appeal to casual gamers, the one they've given Wii owners makes it difficult to do even the most basic things, like interact with your friends.

Being the solitary type when I'm gaming, I've never made much of any online features except in a few rare cases, but it would be nice if Nintendo would think of maybe, just maybe, doing some tweaking with online functionality so it's more ... functional.

Smashing Failure [Slate, thanks to HeavyFuel]

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http://kotaku.com/373840/slate-declares-the-wii-online-a-smashing-failure http://kotaku.com/373840/slate-declares-the-wii-online-a-smashing-failure Sun, 30 Mar 2008 15:00:00 MDT mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=373840&view=rss&microfeed=true
<![CDATA[The Matrix Online turns 3 today! So I decided ... ]]> The Matrix Online turns 3 today!

So I decided to check out MXO after three years now.  I'm always skeptical about joining new mmo's and this one was a title that I originally wanted to check out back when it was in beta.  However all the negative press, high technical requirements, and average reviews made me pass on it.  Three years later it has an anniversary today and since I feel mmo's are usually more improved years after their release since most stuff is fixed and improved - I'll give it a whirl on my DX10 laptop.

The game is surprisingly fun if your a huge fan of the Matrix films.  Sci-Fi mmo's don't ever get any slack cut for them since the most popular ones are the traditional cliché knights, swords, and magic.  While I can see it having some graphical issues, they seemed minor compared to what I read at release.  Lastly, the most impressive thing I noticed about MXO is the community.  They are the most friendly, helpful, and non-obnoxious (juvenile behavior, n00b calling, '1337' attitudes) mmo crowd I've met.  Even the forums are so welcoming and friendly.  Heck the moment I jacked in this really nice girl gave me a tour and shown me around the game.

Overall I kind of wish I didn't wait out all these years on MXO, but I can say if your not a fan of the movies even by a little - then search further for your clichés.

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http://kotaku.com/5004080/ http://kotaku.com/5004080/ Thu, 20 Mar 2008 05:33:16 MDT TC http://kotaku.com/index.php?op=postcommentfeed&postId=5004080&view=rss&microfeed=true
<![CDATA[Brawl Online Not Working, Nintendo Says Try Again]]> Super Smash Bros. Brawl online is not working. Sure, you might find a good match or two during the day, or late at night, but at 9PM Eastern on a school night? Forget about it. Nintendo's forums, our tips box, and my television set are all chock full of Error Code: 85010, which kicks you back to the main menu of the game, disconnecting you from Nintendo WiFi service. It's either that, or "Your connection to other players was lost. Returning to menu". When I reviewed the game, most of my online play was in the wee hours of the morning, and I still had some issues. We contacted Nintendo for comment on the issue, and were told the issue was being looked into, but so far all they can tell is that it seems as if every Smash Bros. owner is getting online at once and the issue would slowly get better. What, as people gave up trying? Their suggestion? If at first you don't succeed, try, try again. How wise.

brawlconnectionlost.jpg Trying again is not working either, and I would imagine that once enough people give up and the service starts functioning as it should, the flood of players hopping online once the gaming news outlets reported it would just screw things up all over again. Perhaps we all should get together and work out shift assignments?

They had to have seen this coming. The game had similar issues when it was released in Japan, as Ashcraft reported back in January. If a smaller group of people situated on a much smaller piece of real estate had that much of a problem, how could the U.S. even have a remote chance at flawless online play?

It's frustrating as hell on this end, so I know you guys must be pissed off as well. My last successful online Brawl was yesterday morning around 9AM, so I am currently jonesing for a fix with no relief in sight. In the meantime I've been going through event mode in between trying over and over again to unlock Wolf, who keeps kicking my sorry Hedgehog ass.

We'll keep you posted as the issue evolves. For now, you might want to adjust your sleep schedule or call in sick to work for a chance to play online. Just not everybody at once please.

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http://kotaku.com/366692/brawl-online-not-working-nintendo-says-try-again http://kotaku.com/366692/brawl-online-not-working-nintendo-says-try-again Tue, 11 Mar 2008 20:00:28 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366692&view=rss&microfeed=true
<![CDATA[Atari's Future Is Online]]> atarilogorebirth.jpgIn an interview with GamesIndustry.biz, new Infogrames CEO David Garner ands more fuel to the server-centric fire, discussing the importance of server-based and free-to-play games to the future of Atari - one of gaming's oldest brands.
"The business and the industry is moving online on a global basis. It's moving at different speeds in different countries, but it's pretty clear to me that the whole way that people are going to want to buy their games, play their games, interface with their games is network centric"
Drat. I was hoping they were going to go back to cartridges. While not that drastic of a backstep, Garner is placing emphasis on the amazing library of properties Atari has accrued over the years to pull them through.
"The good news is that we have a massive catalogue of properties. We have the DNA of every major company through gaming history - the Ocean, GT Interactive, Gremlin, Accolade factory of products, it's a long genetic history.
Here's hoping Atari doesn't fade back into retro t-shirt obscurity again any time soon.
Online gaming is central to Atari rebirth - Gardner [GamesIndustry.biz]

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http://kotaku.com/362968/ataris-future-is-online http://kotaku.com/362968/ataris-future-is-online Mon, 03 Mar 2008 08:40:46 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=362968&view=rss&microfeed=true
<![CDATA[Atlus Infects Wii With Octomania]]> For many gamers, the name Atlus has become synonymous with quality, quirky Japanese RPGs - so here's a budget-priced puzzle game for the Nintendo Wii. Bit of a curve ball there really, but I have faith in the company. Developed by Idea Factory and published by Conspiracy, Octomania features a crazy story, a crazy setting, crazy characters, and probably the most crazy bit - online multiplayer. A puzzle game with online multiplayer for the Nintendo Wii, for only $19.99? Personally I suspect this is some sort of trap. Maybe the case has a bear trap in it or something. Those Atlus folks are damn sneaky. Look for either cutesy online puzzle action or a bear trap taking your hand off at the forearm for your Nintendo Wii come March 11th.

CASUAL GAMING GETS A SHOT IN THE TENTACLE: OCTOMANIA INKED FOR WiiTM Net the Best Multiplayer Puzzle Game on Wii March 11th for only $19.99! IRVINE,CA - FEBRUARY 5th, 2008 - Atlus U.S.A., Inc., the video game publisher voted "least likely to distribute a fun, family-friendly puzzle game," today announced it will be the exclusive North American distributor for Octomania, a new multiplayer puzzle game for Wii. Formerly beautiful and serene land suddenly ruined by a magic spell gone awry? Check. Challenging puzzle gameplay, online multiplayer, and a variety of different play modes? Affirmative. A story of mischief and mayhem filled with zany characters? It's all here, along with the hundreds of thousands of octopi you'll have to deal with. Let the Octomania begin! Octomania is scheduled to be on sale March 11, 2008, at a MSRP of $19.99


About Octomania
On a peaceful day in the land of Lonronpia, Kari, an apprentice magician, is summoning up her favorite treat. When her spell goes horribly awry, hundreds of thousands of colored octopi suddenly rain down from the clouds. A guardian angel appears before her, asking Kari to rid the land of the octopi and undo the damage of her failed spell.

Key Features
- Encounter zany foes on your quest to rid Lonronpia of octopi! Story mode takes you to multiple locales to battle a variety of clever and humorous opponents, while Arcade mode lets you jump straight into the action. You can even opt to play in "Endless mode," where it's all about how long you can hang in there before your screen fills up.
- Local head-to-head and Nintendo Wi-Fi Connection multiplayer modes! Whether you're playing alone, alongside a friend, or against a random player online, the fast-paced puzzle gameplay is always a blast! Two players can face off online, and up to four players can play in local multiplayer.
- Tons of content for a great price! Combo chains, special attacks, multiple difficulty levels... Experienced gamers will find a lot to enjoy, but newcomers will find just as much fun to be had. And with the included tutorial mode, anyone can pick it up and play!.

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http://kotaku.com/352761/atlus-infects-wii-with-octomania http://kotaku.com/352761/atlus-infects-wii-with-octomania Tue, 05 Feb 2008 09:20:52 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=352761&view=rss&microfeed=true
<![CDATA[Super Smash Bros. Brawl Hands-On Round-Up]]> ashbrawl.JPG Brian Ashcraft made his way to the Yodobashi Camera store in Osaka's Umeda yesterday to pick up a copy of Super Smash Bros. Brawl and found that despite the teeth-gnashing angst of importers like Play-Asia and National Console Support (and just a few of our readers), he had no problem landing himself a copy of the game.

Here's a run down of his posts which include impressions, images and such:
Super Smash Bros. Brawl Line Madness
Super Smash Bros. Brawl in the House
Here's The Super Smash Bros. Brawl Online Menu
What's Super Smash Bros. Brawl Online Like? Eh...
Does Super Smash Bros. Brawl Actually Deliver?

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http://kotaku.com/351047/super-smash-bros-brawl-hands+on-round+up http://kotaku.com/351047/super-smash-bros-brawl-hands+on-round+up Thu, 31 Jan 2008 10:00:33 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=351047&view=rss&microfeed=true
<![CDATA[SSBB's Answer To Disconnects]]> smashwithanyone.jpgMasahiro Sakurai is a freaking genius. In the Smash Bros. Dojo!! update today he reveals details on the With Anyone mode of online brawling, which basically acts just like you were playing single-player - are no lobbies. Just connect and play. That's not the genius bit though. I've never played a fighting game online where I hadn't at some point had my opponent disconnect on me just as he was about to lose. That isn't happening in Super Smash Bros. Brawl. If you are in a With Anyone match and you drop connection, the computer takes over control of your player immediately. It doesn't even tell the other players you went offline, so you won't even get the satisfaction of them knowing you fled. In his own words:
That's epic! Can we really do this? Wouldn't you say it's way better than having all your opponents drop out?
I love this man, and I'm not ashamed to admit it.

With Anyone/Basic Brawl [Smash Bros. Dojo!! - Thanks SephirothYuyX!]

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http://kotaku.com/gaming/super-smash-bros%27-brawl/ssbbs-answer-to-disconnects-331227.php http://kotaku.com/gaming/super-smash-bros%27-brawl/ssbbs-answer-to-disconnects-331227.php Fri, 07 Dec 2007 09:00:23 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=331227&view=rss&microfeed=true
<![CDATA[Marvel Offers Comics Online]]> Marvel Ultimate Alliance, X-Men Legends, Marvel VS. Capcom - you've played the games - now read the comics - online! Marvel Comics has launched a new subscription service called Marvel Digital Comics Unlimited, which allows you to traipse through their back-issues via a web-based browser. $9.99 a month ($4.99 yearly) gets you unlimited access to around 2,500 comics available now, with 20 more released each week thereafter. While you won't be able to stay current - it'll be at least six months before new comics are eligible for inclusion in the service - you will be able to catch up with your favorites without having to pay through the nose for back issues. As a fan that used to shell out upwards of $50 a week on comic books, this is an unbelievably awesome deal. You can test out the reader for free right now at the Marvel Digital Comics Unlimited Website. Just keep in mind the service just launched, and they are getting slammed.

Marvel, other comics go online [Yahoo! News via Evil Avatar]

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http://kotaku.com/gaming/superheroes/marvel-offers-comics-online-322111.php http://kotaku.com/gaming/superheroes/marvel-offers-comics-online-322111.php Tue, 13 Nov 2007 11:20:18 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=322111&view=rss&microfeed=true
<![CDATA[Kane And Lynch Multipayer Mayhem]]> The latest Kane & Lynch: Dead Men insider takes a look at the intriguing multiplayer modes available in the game. While I've already expressed my excitement over the Fragile Alliance online multiplayer, which encourages cooperation and backstabbing at the same time, the concept of a co-op experience that adds more than just another player to the main game is even more intriguing. I just hope Lynch's psychotic episodes coincide with my own, or things could get messy. ]]> http://kotaku.com/gaming/clips/kane-and-lynch-multipayer-mayhem-319908.php http://kotaku.com/gaming/clips/kane-and-lynch-multipayer-mayhem-319908.php Thu, 08 Nov 2007 11:20:07 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=319908&view=rss&microfeed=true <![CDATA[Kane and Lynch's Anti-Co-Op Multiplayer]]> I believe Kane and Lynch: Dead Men might have just gone from 'kinda want' to 'must have', as Eidos drops the details on the online multiplayer mode for the game, Fragile Alliance. Up to 8 players participate in various heist scenarios, fighting against the police to escape with the loot. The twist? The person who escapes with the most loot wins. It's a paranoia-inducing sort of anti-co-op. When do you make your move?

"We wanted to make a multiplayer experience using the theme, dynamics and atmosphere of Kane & Lynch: Dead Men" said Kim Krogh, Lead Game Designer, IO Interactive. "Fragile Alliance is a new way to use co-op in multiplayer. Play it like a soldier and you'll lose, play it like a criminal and you'll win".
What a bloody brilliant way to do multiplayer in a game where the two main protagonists hate each other. It makes me want to watch The Usual Suspects all over again.
Eidos Unveil Innovative New Multiplayer in Kane & Lynch: Dead Men

Eidos Interactive, one of the world's leading publishers and developers of entertainment software, is pleased to unveil a sinister new twist to the online multiplayer experience in Kane & Lynch: Dead Men called Fragile Alliance.

Fragile Alliance is based on greed, betrayal and revenge, offering online gamers the choice of working as a team or back-stabbing their team mates and working for themselves at any moment. Up to eight players team up against police in a series of gripping heist scenarios, but from here the choice is entirely up to the individual player. The objective is to steal the loot and make it to the getaway point. The winner is the player who escapes with the most loot. How and when you make your move is up to you.

"Kane & Lynch multiplayer opens up Pandora's gun cabinet in terms of gameplay possibilities," said Fabien Rossini, Brand Controller, Eidos. "The options available to players are mouth-watering; are you a team player, a traitor, a bounty hunter, a cop - the decision is yours. You may start as part of a team but then it's up to the player what they want to do."

Kane & Lynch: Dead Men is a dark and gritty tale of two men bound by circumstance as they wait on death row for their final sentence. One is a flawed mercenary, the other a medicated psychopath. The two are forced to embark on a violent and chaotic journey, hating each other every step of the way.

Kane & Lynch: Dead Men will be available in stores in the US beginning Tuesday 20th November and throughout Europe beginning Friday 23rd November on Xbox 360, PlayStation 3 and PC Games for Windows.

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http://kotaku.com/gaming/fragile-alliance/kane-and-lynchs-anti+co+op-multiplayer-309714.php http://kotaku.com/gaming/fragile-alliance/kane-and-lynchs-anti+co+op-multiplayer-309714.php Thu, 11 Oct 2007 10:20:06 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=309714&view=rss&microfeed=true
<![CDATA[Games With Online Play Sell Better]]> prod2629_dt.jpgIn a recent report by research firm Electronic Entertainment Design and Research, it was concluded that games with an online component sell nearly twice as many copies, on average, than their onlineless counterparts. You ever wonder why every game, no matter how unsuited, seems to be sticking in a multiplayer component? Now you know why.

Of course, there could be confounding correlations at work here, like between a game's budget and its propensity to have online play, or taking the possibility a step further, a game's level of marketing and said budget. Still, it's an interesting theory. Has the promise of multiplayer ever tipped the scales for a game you almost didn't purchase?

Games with strong online components outsell the competition [arstechnica]

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http://kotaku.com/gaming/whoe-knew%3F/games-with-online-play-sell-better-297644.php http://kotaku.com/gaming/whoe-knew%3F/games-with-online-play-sell-better-297644.php Fri, 07 Sep 2007 15:00:31 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=297644&view=rss&microfeed=true
<![CDATA[Chinese Internet Deathcamp, In Graphic Video]]>
Like we've told you before, don't play too many online games in China. Otherwise they'll send your sorry ass to bootcamp faster than a potty mouth preteen on Maury Povich.

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http://kotaku.com/gaming/hard_hitting-news/chinese-internet-deathcamp-in-graphic-video-288839.php http://kotaku.com/gaming/hard_hitting-news/chinese-internet-deathcamp-in-graphic-video-288839.php Mon, 13 Aug 2007 12:00:32 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=288839&view=rss&microfeed=true
<![CDATA[Mainstream Media Discovers Griefers!]]> bully.jpg From GamePolitics comes a Reuters article that will probably make you foam at the mouth, both for its lovely 'how did it take you people this long to notice?' quality, as well as the rather unfair characterization of the industry by an 'expert.' Dr. Sally Black expounds on griefers as well as her personal opinions on gaming, which span from 'games are addictive' to 'the industry is going after your children with advertising,' including nice comparisons to the tobacco and alcohol industries.

"... Right now these marketers are going straight after the young ones to try to get them addicted at an early age, and it's like a parent trying to fight tobacco and alcohol. It's very difficult," she said.

There's actually some interesting discussion over at GamePolitics once you get past the frothing and foaming at the mouth.

A new type of cyberbully hits online gaming world [Reuters via GamePolitics]

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http://kotaku.com/gaming/we.re-coming-for-your-children/mainstream-media-discovers-griefers-276027.php http://kotaku.com/gaming/we.re-coming-for-your-children/mainstream-media-discovers-griefers-276027.php Sun, 08 Jul 2007 13:00:50 MDT mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=276027&view=rss&microfeed=true
<![CDATA[Microsoft Developing Mystery Product with Chinese Company]]> 300px-Microsoft_logo.svg.jpg
Microsoft Corporation will be have a $12.3 million stake in Chinese game maker Changhong Electric Company after purchasing 15 million of its shares. The two companies plan to work together to develop entertainment products that can be accessed by the internet like "Media Galaxy", a project that is already on the table. This product will link televisions to personal computers at home over the internet. Merging TV functions with online computer capabilities is something the Chinese firm has already been working on, but the details on exactly what "Media Galaxy" is or used for are scarce.

UPDATE: Microsoft Takes $12M Stake In Chinese Game Maker [CNN Money]

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http://kotaku.com/gaming/it.s-not-potstickers/microsoft-developing-mystery-product-with-chinese-company-269771.php http://kotaku.com/gaming/it.s-not-potstickers/microsoft-developing-mystery-product-with-chinese-company-269771.php Mon, 18 Jun 2007 12:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=269771&view=rss&microfeed=true
<![CDATA[Cartoon Network's MEGA Series]]> 313px-CN_logo.svg.jpg
Cartoon Network is stretching out their digital arms and coming out with flash-based games that will be compatible for the PS3 and the Wii. Called the MEGA Series, it's basically a website in which the consoles (as well as a PC browser) can access:

Compatible with PLAYSTATION 3 (PS3) and Wii, MEGA Series may be delivered via the broadband connection of each console and is accessible through the device's Internet browser, which both use custom Flash players from Adobe. MEGA Series programming will be based on Cartoon Network and Adult Swim shows. MEGA Series content is designed to be played simultaneously with streaming video and delivered episodically over time, providing a real-time immersive experience for fans.

The service wil be launched at the latest early 2008, and there better be a karaoke MC Pee Pants game or I'm going to be very disappointed. I WANT CANDY!

Cartoon Network to Deliver Digital Games to PS2, Wii [Games Industry]

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http://kotaku.com/gaming/play-with-your-cartoons/cartoon-networks-mega-series-267997.php http://kotaku.com/gaming/play-with-your-cartoons/cartoon-networks-mega-series-267997.php Tue, 12 Jun 2007 10:20:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=267997&view=rss&microfeed=true
<![CDATA[Nintendo Online Possibilities]]> Wii_main_0909-1158254665367-440_330.jpg
The Wii has been great for parties. People come over, they have some snacks, dance around the living room like wild animals thrusting the wiimote into the air, and always leave happy. But you know what? People are messy. And cheap. I say, get your own Nintendo Wii and play with me online so I don't have to vacuum every other day.

Thank the stars a patent that was filed a year ago by Nintendo at the US Patent & Trademark Office for an "Invitation System for On-Line Video Games" has recently been published. This patent basically includes what is already standard on Xbox Live which is enabling users to automatically see when their friends log on, though it is unknown if the Wii can even do this, with or without a patent. The hope is that this will mean more online multi-player gaming outside of Mario Strikers. And of course, less cleaning days.

Invitation and Wii Online Gaming... [Codename Revolution]

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http://kotaku.com/gaming/fun-for-the-whole-family%27%27%27soon/nintendo-online-possibilities-265554.php http://kotaku.com/gaming/fun-for-the-whole-family%27%27%27soon/nintendo-online-possibilities-265554.php Mon, 04 Jun 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=265554&view=rss&microfeed=true
<![CDATA[Firmware 3.50 Hits PSPs]]>

Version 3.50 Firmware hit today. It enables:

  • "Remote Play" over the internet
  • Adds new feature "RSS Channel Guide" to the PSP's "RSS Channel"

Sure, it's previously been possible to access the PlayStation Store via your PSP. The catch has always been that you have to be at home, thereby eliminating the point of using the PSP instead of your PS3. This new update makes it possible to connect to the internet from anywhere via your online PS3 and viewed stored console content. The "RSS Channel Guide" helps organize RSS content on the PSP. Accessing your PS3 via your PSP from anywhere? Wow, suddenly the PlayStation Portable got a lot cooler.

PSP Update [SCE}

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http://kotaku.com/gaming/online/firmware-350-hits-psps-264724.php http://kotaku.com/gaming/online/firmware-350-hits-psps-264724.php Thu, 31 May 2007 05:00:39 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=264724&view=rss&microfeed=true
<![CDATA[Square Enix's Game Town]]>
Square Enix has started a mini-game service to play online. Granted, it's all in Japanese, so it's more complicated than just going to a site to play, but IGN has posted a set of easy to follow steps to bypass any translation issues. I had no problem getting the registration email, but am trying to soldier through the Japanese registration process. Nintendo Wii Fanboy got in and says it's Chocobo-a-go-go right now, but there are more coming soon boxes that haven't been filled.

Go ahead, play. It's the day after a holiday. No one could actually expect you to work today, can they?

Square Enix Starts New Game Service [IGN via Nintendo Wii Fanboy]

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http://kotaku.com/gaming/click-it-like-it.s-hot/square-enixs-game-town-264188.php http://kotaku.com/gaming/click-it-like-it.s-hot/square-enixs-game-town-264188.php Tue, 29 May 2007 13:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=264188&view=rss&microfeed=true
<![CDATA[Shane Kim on PS3 Home Beta]]> kim_shane.jpg
Now that Home Beta has unleashed itself all over a small population of the world, critics of the service are starting to surface. One of them is Shane Kim, Mircosoft Game Studios' head. After speaking with people from big social networking sites like Second Life and even YouTube, Kim was surprised to find out how much software development it took to run these environments and has doubts that Sony can deliver on their original Home promises:

I doubt [Sony's] ability to implement it and execute it in a really rich and compelling way. PlayStation Network is not Xbox Live, it's not even close. To think about layering [Home] on top of that—wow. The hardest part is not even creating the system, it's regulating the behavior and all of that too. Boy, that's a massive investment in infrastructure. I actually believe that most gamers will always find more value in what we have on Xbox Live and now Games for Windows Live and how we're building that out, which really started all about gaming features and now has added more like instant messaging, Video Marketplace, etcetera. That's what I think is a much better approach, and that's what our approach is going to be.

Kim makes some valid points, albeit sandwiched inbetween cheerleading his own company. All three consoles have their own glitches when it comes to their online components, but it does seem that PS3 has bitten off a bigger chunk to chew on than the other two. Let's hope for everyone who is enjoying Home Beta that Sony can keep up with their list of things to do.

Kim Unconvinced by PlayStation Home [Shack News via Next-Gen]

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http://kotaku.com/gaming/xbox-executive-doesn.t-believe-in-home/shane-kim-on-ps3-home-beta-260230.php http://kotaku.com/gaming/xbox-executive-doesn.t-believe-in-home/shane-kim-on-ps3-home-beta-260230.php Mon, 14 May 2007 12:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=260230&view=rss&microfeed=true
<![CDATA[Virtual Rape = Real Crime?]]> 73458063.jpg

Last month, two Belgian papers reported that police (real) were investigating a rape (virtual) that happened in Second Life. Which begs the question: at what point do virtual crimes become real ones? Regina Lynn over at Wired has her answer: "... the psychological upheaval of virtual rape [isn't] anywhere near the trauma of real rape. And I can't see us making virtual rape a matter for the real-life police. It's a shitty thing to do to someone. But it's not a crime."

She links to some interesting articles, notably one from Virtually Blind, on virtual law, where the question of "What is 'virtual rape?' Does it even make internal sense as a term? Is it control of an avatar against a user's will, a textual or graphical depiction of a forced sexual act, or something else completely?" is asked.

All in all, some interesting questions asked and expounded upon. What to do at the point where the virtual world and real life feelings and experiences overlap?

Virtual Rape Is Traumatic, but Is It a Crime? [Wired]
Reader Roundtable: "Virtual Rape" Claim Brings Belgian Police to Second Life [Virtually Blind]

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http://kotaku.com/gaming/crime/virtual-rape--real-crime-258065.php http://kotaku.com/gaming/crime/virtual-rape--real-crime-258065.php Sun, 06 May 2007 13:30:12 MDT mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=258065&view=rss&microfeed=true
<![CDATA[New Chinese MMO Zhu Xian Moving Into Beta Testing]]> 01.jpg

Beijing Perfect World, the company behind some of China's most popular MMOs, is charging ahead with their new MMO Zhu Xian (no English on that page, so you're SOL if you can't read Chinese, but you can look at the pretty pictures!). They're moving into beta testing, and while I don't do computer gaming, I have to admit being strangely drawn to this MMO, which is based on a super popular wuxia (martial arts) novel of the same name. But with press releases like this, how can you not be?

The Wu Xian story is very visionary and there are some aspects that take you away from ordinary life, but the real reason why you will be inspired is because of the Wu Xian spirit, which will affect your heart and sense of justice, and the passionate love the game inspires will make it so that you can't give it up. In cases like these, when we return to reality, to our real and busy society, we approach our lives in the same way as we play these games; so, the most important aspect is to try our best to express these true sensibilities and affect the players' hearts.

Remember kids, it's not about killing virtual people with friends, it's about being inspired by passionate love!

Asian Star Cooperates with "Zhu Xian" for the Start of Closed Beta Testing [PR Newswire via Xinhua]

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http://kotaku.com/gaming/china/new-chinese-mmo-zhu-xian-moving-into-beta-testing-254309.php http://kotaku.com/gaming/china/new-chinese-mmo-zhu-xian-moving-into-beta-testing-254309.php Sun, 22 Apr 2007 12:30:18 MDT mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=254309&view=rss&microfeed=true
<![CDATA[Crossing Fingers and Legs Again - Worms: Open Warfare 2]]>
After the disaster of the last Worms game for the portables, THQ is giving it another go and releasing the sequel this summer for the DS and PSP. In Worms: Open Warfare 2 (the version we should have gotten in the first place), players finally get a chance to do some multiplayer gaming that isn't limited to the just the schmoes sitting in your room, but all the other schmoes, sitting around in their rooms, all over the world.

In addition to the game's classic Deathmatch mode, the game will feature new multiplayer modes such as Rope Race, Fort, Puzzle and Campaign modes challenging the player to use teamwork to defeat the enemy.

The game features 11 new weapons like the Bunker Buster and Buffalo of Lies as well as classics such as the Super Sheep, Concrete Donkey and the Holy Hand Grenade.

I'm skeptical about it, but I need a new online multiplayer game. If I have to go around Babypark one more time in MarioKart, I'm going to throw up.

THQ Confirms Worms: Open Warfare 2 [Pro-G]

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http://kotaku.com/gaming/worms%7C-open-warfare-2/crossing-fingers-and-legs-again-+-worms-open-warfare-2-253247.php http://kotaku.com/gaming/worms%7C-open-warfare-2/crossing-fingers-and-legs-again-+-worms-open-warfare-2-253247.php Wed, 18 Apr 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=253247&view=rss&microfeed=true
<![CDATA[EA and Endemol Announce Virtual Me]]> Electronic Arts is helping bridge the gap between television and gaming, as they announce a partnership with television production company Endemol to develop Virtual Me, which combines virtual avatar creation with popular television shows to create a unique experience that mixes the two genres.

The press release is a bit vague, but it seems to me like the plan is to allow you to craft a virtual representation of yourself to compete in popular, Endemol produced shows online, like Big Brother, 1 Vs. 100, and Deal or No Deal, bringing all the excitement of people opening briefcases to the online world. Maybe you can even be a briefcase opener yourself!

Gerhard Florin, Executive Vice President and General Manager, EA International said, "With Virtual Me we are at the forefront of a new, hybrid form of entertainment that takes gaming beyond the console. Endemol is a great partner to help us bring together the best of TV and video games for an offering that can appeal to mass market audiences and change the face of entertainment."

I'd say it could change the face of entertainment. It could kill us all, as the audience that watches most of these shows is the same people we count on to tell us to get off the computer and eat before we die.

Look for the technology to debut in a future episode of Big Brother, or if you're like me, tell someone who cares to keep an eye out and give you a ring if anything gaming-related happens.

EA AND ENDEMOL ANNOUNCE CREATIVE PARTNERSHIP FOR VIRTUAL ME
CANNES, FRANCE, - April 16, 2007 - Electronic Arts (NASDAQ: ERTS), the world's leading interactive entertainment software company, and the Endemol group, a global leader in television and other audiovisual entertainment, today announced a creative partnership for the development of Virtual Me, a new digital entertainment concept that bridges the divide between traditional TV and videogames. The all-new online offering is being prepared to debut in Endemol's top-rated Big Brother.

Virtual Me combines cutting edge avatar creation technology from EA with popular TV formats from Endemol to give consumers a breakthrough way to meet, compete and socialize in online digital worlds. Avatar creation takes a leap forward with a high performing, easy-to-use tool that creates astonishingly life-like cyber-clones, with uniquely customized appearances and identities.

Want to be a pop star? A movie star? An action star? Virtual Me offers players the chance to participate in virtual versions of TV talent shows like Fame Academy and Operacion Triunfo, game shows like Deal Or No Deal and 1 vs 100 and to form real relationships with other virtual avatars on the web. VirtualMe.com, the home of the Virtual Me avatar creation system, will launch in the coming months.

Peter Bazalgette, Chief Creative Officer, Endemol comments: "We're told that people are starting to spend more time online than they are watching TV. Both markets are now important and this has huge implications for content creators. Our opportunity with Electronic Arts is to develop ideas that fully embrace the way people are consuming entertainment today."

Gerhard Florin, Executive Vice President and General Manager, EA International said, "With Virtual Me we are at the forefront of a new, hybrid form of entertainment that takes gaming beyond the console. Endemol is a great partner to help us bring together the best of TV and video games for an offering that can appeal to mass market audiences and change the face of entertainment."

The two companies will create an integrated team to share expertise in their respective fields and develop entertainment formats and experiences for a wide range of platforms, including TV and online.

Electronic Arts is the creator of some of the world's most successful video game franchises including FIFA Football, Need for Speed , Harry Potter and The Sims . Endemol's catalogue of TV formats includes international blockbusters such as Big Brother, Fear Factor and Deal or No Deal.

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http://kotaku.com/gaming/ea/ea-and-endemol-announce-virtual-me-252484.php http://kotaku.com/gaming/ea/ea-and-endemol-announce-virtual-me-252484.php Mon, 16 Apr 2007 10:20:50 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=252484&view=rss&microfeed=true
<![CDATA[Virgin Radio Streaming To Wii & PS3]]> virginradio.jpgPlayStation 3 and Wii users around the world can now tune into Virgin Radio via their consoles. The UK radio station has launched streams specifically for owners of the two consoles, accessible via their respective web browsers. Since neither system supports Real Player or Windows Media, the station has added MP3 streaming to the mix. Simply navigate to the Virgin Radio website and pick the MP3 stream.

Virgin Radio digital media director James Cridland has high hopes for the future of both consoles as media delivery devices.

This platform has great growth potential, particularly among early-adopters and 25-44 audience popular with advertisers. Playstation 3 or Wii will become the entertainment hub in your front room. We have worked hard to make the station available on as many different platforms as possible.

An entirely new source of console-based advertising revenue, only unlike in-game advertising you can't play a game while listening to the radio at the same time. For that you'd need some sort of miracle machine...a multi-tasking computational device, capable of streaming music while playing video games? I know it sounds like something out of a sci-fi novel, but one day.

Keep in mind there are plenty of MP3 streaming non-commercial networks out there (mmmm, SomaFM), and if you really must turn your $250-$600 console into a radio, might as well go ad-free.

[Digital Spy]
Virgin Radio streamed to games consoles

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http://kotaku.com/gaming/ps3/virgin-radio-streaming-to-wii--ps3-251029.php http://kotaku.com/gaming/ps3/virgin-radio-streaming-to-wii--ps3-251029.php Tue, 10 Apr 2007 10:20:40 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=251029&view=rss&microfeed=true
<![CDATA[Miyamoto Talks Nintendo's View On Network Play]]>

The rap on Nintendo: Polished games, innovative hardware, internet hater. In a recent interview with Shigeru Miyamoto (guy's everywhere these days!), the Mario creator says not so! Nintendo is interested in providing a high quality online, networked experience. But, it's just not the way we want have come to expect. It's different. Miyamoto explains:

A lot of people have the misunderstanding that Nintendo is not interested in network gaming. What we are interested in isn't so much the idea of creating a game that is online and networked in a way that we have seen online up until now. We are really more interested in this idea of having the household television connected to the Internet constantly via the Wii. I think you are going to see a lot of new possibilities for new types of entertainment, such as new channels for the Wii in that type of network environment.

I think that will give rise to more social-based communities including those created by users, which is going to be a very interesting and exciting area for us to explore.

So we get more Wii Channels? Swell. Confession: My Wii is not even connected to the internet. That's what my computer is for. And for network play, that's what my Xbox 360 and PS3 are for. The Wii is for playing games with a buncha people at home. Am I alone on this? I can't be...

Not Online Like Your Used To [GamePro, Thanks Yannis!]

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http://kotaku.com/gaming/nintendo/miyamoto-talks-nintendos-view-on-network-play-249106.php http://kotaku.com/gaming/nintendo/miyamoto-talks-nintendos-view-on-network-play-249106.php Tue, 03 Apr 2007 04:00:23 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=249106&view=rss&microfeed=true
<![CDATA[Xbox Live Strikes Back]]> After a longer than scheduled down time for Xbox Live server maintenance (about four hours longer than planned for) Xbox Live is back up and ready to be populated.

Don't expect anything to have changed when you get back on, as this was merely a behind-the-scenes update. Racial epithets and homophobic slurs are still working as normal and Halo 2 tea-baggers will notice little to no difference in Xbox Live performance. Enjoy!

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http://kotaku.com/gaming/xbox-live/xbox-live-strikes-back-247638.php http://kotaku.com/gaming/xbox-live/xbox-live-strikes-back-247638.php Tue, 27 Mar 2007 20:40:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=247638&view=rss&microfeed=true
<![CDATA[Second Life Seal Hunt Protestors]]> left_seal_top_2006.jpg

The International Fund for Animal Welfare is taking to Second Life to launch a campaign against Canada's seal hunt tomorrow.

The event will be held on Progressive Island at 2 p.m. EDT Tuesday and will feature avatar Daisey Meadowbrook who will talk about the IFAW's new campaign to stop the Canadian seal hunt. Meadowbrook will also be unveiling the new public service announcements against the hunt, in game.

The virtual presser will be followed by a virtual cocktail reception onboard the virtual Song of the Whale, the IFAW's research boat. I wonder if virtual seals will be in attendance?

What I don't get is why organizations waste their time. I mean most sims have a pretty tiny cap. For instance, the turn out at last week's book reading by Dean Koontz was expected to be about 30 people. Why in the hell would he waste his time?

Stop the Seal Hunt

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http://kotaku.com/gaming/activism/second-life-seal-hunt-protestors-245230.php http://kotaku.com/gaming/activism/second-life-seal-hunt-protestors-245230.php Mon, 19 Mar 2007 12:00:12 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=245230&view=rss&microfeed=true
<![CDATA[Wiki Rolls Out "Open-Source" Online Game Magazine]]> gamingwikia.jpg

The man who brought us Wikipedia, Jimmy Wales, is bringing us an "open-source magazine" about video games called "Gaming Wikia." Actually, there are four of these Wikia "magazines" — Music, cars, health and, as previously mentioned, games. Wired's Chris Kohler puts it best: Think NeoGAF, but run amock and with the abilities to edit content. Says company V.P. Dan Lewis,

The 'open-source magazines' we're unveiling today are focused largely around topics where passionate people have already started collaborating online. The launch of Tunes, Cars, Gaming and Health is a continuation of our mission to open-source the creation and development of content around every topic imaginable—so we are obviously not stopping here.

User generated content matters. Just take a look at our comments section. I'm curious to see how this pans out, though. Could be fantastic. Or not.

Wikia Gaming "Mag" Press Release [Game|Life via 1Up]

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http://kotaku.com/gaming/wikipedia/wiki-rolls-out-open+source-online-game-magazine-244347.php http://kotaku.com/gaming/wikipedia/wiki-rolls-out-open+source-online-game-magazine-244347.php Thu, 15 Mar 2007 02:00:16 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=244347&view=rss&microfeed=true
<![CDATA[Nintendo Taps GameSpy for Wii Online]]> gamespylogo.jpgAs it was with the DS, so shall it be for the Wii. GameSpy has announced that it will be providing the technology to Wii developers looking to include multiplayer online functionality in their games. The middleware tech will allow Wii games to incorporate matchmaking technology, friend rosters, and online ranking data. The first title to utilize the technology will be Pok mon Battle Revolution, due to launch June 25th in the states.

In May of 2005 GameSpy announced a similar agreement regarding the Nintendo DS, and the handheld technology has been used in multiple titles, including Animal Crossing DS.

"This partnership will expand our wireless community of players on Nintendo Wi-Fi Connection," said Nintendo of America President Reggie Fils-Aime. "Millions of Nintendo DS users have already logged on using GameSpy's technology, and now Wii owners will be able to do the same in a fun and easy-to-use environment."

Unfortunately Nintendo still doesn't understand that the terms 'fun' and 'easy-to-use' are cancelled out by the term 'friend codes'.

NINTENDO'S Wii TO LEVERAGE MULTIPLAYER TECHNOLOGY FROM IGN ENTERTAINMENT'S GAMESPY

Leader in Multiplayer Technology Enables Exclusive Community Functionality for Nintendo's Hit Console

Los Angeles, CA- March 13, 2007 - GameSpy, a unit of Fox Interactive Media, announced today that it will provide multiplayer technology to game publishers developing titles for Nintendo's Wii video game system. As part of an ongoing partnership with Nintendo, GameSpy has developed middleware technology to enable Wii titles to offer community features, such as friend rosters, advanced matchmaking capabilities and comprehensive rankings data.

"This partnership will expand our wireless community of players on Nintendo Wi-Fi Connection," said Nintendo of America President Reggie Fils-Aime. "Millions of Nintendo DS users have already logged on using GameSpy's technology, and now Wii owners will be able to do the same in a fun and easy-to-use environment."

"Nintendo has been an invaluable partner and we look forward to expanding our relationship with them in the future," said Jamie Berger, Senior Vice President of Consumer Products and Technology for IGN Entertainment. "Our goal is to extend our ground-breaking work on the Nintendo DS to provide Wii users with the social, community and multiplayer tools that we believe will expand the online gaming experience to the mass market."

Pok mon Battle Revolution, the first Wii game to utilize the technology, launches on June 25, with multiplayer features similar to those leveraging GameSpy technology in several Nintendo DS titles.

Prior to this development agreement for Wii, GameSpy and Nintendo brought gamers wireless community options for Nintendo DS . The service provided an innovative network for portable video games, allowing people around the world to link easily and wirelessly to play games. The partnership represented GameSpy's first foray into portable games.

About GameSpy

GameSpy, a division of IGN Entertainment, is the leader in multiplayer gaming technology. Utilized by each of world's top ten publishers, GameSpy's technology is accessible on eight different platforms and featured in more than 400 current titles.

About Fox Interactive Media:

A division of News Corporation (NYSE: NWS), Fox Interactive Media (FIM) offers a global, border-free online network that caters to consumers by giving them the platform and tools to express themselves, communicate with each other, and engage with the best music, TV, film, sports, information and more. The company's worldwide network includes such category leaders as MySpace, IGN Entertainment, FOXSports.com, RottenTomatoes, AskMen, AmericanIdol.com and more that together comprise one of the largest and most engaged audiences on the Web.

About Nintendo

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii , Nintendo DS , Game Boy Advance and Nintendo GameCube systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario , Donkey Kong , Metroid , Zelda and Pok mon . A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

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http://kotaku.com/gaming/gamespy/nintendo-taps-gamespy-for-wii-online-243737.php http://kotaku.com/gaming/gamespy/nintendo-taps-gamespy-for-wii-online-243737.php Tue, 13 Mar 2007 09:40:19 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=243737&view=rss&microfeed=true
<![CDATA[SNK Prez: No Wii Third Party Online This Year]]> snkplaymorelogobluegreen.jpg

Nintendo does hate the internet. Just listen to SNK America president Ben Herman describe the Wii's current online situation:

Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007.

If this is true, why the heck not, Nintendo?!

SNK Honcho Talks Wii [Game|Life via 4CR]

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http://kotaku.com/gaming/gossip/snk-prez-no-wii-third-party-online-this-year-241401.php http://kotaku.com/gaming/gossip/snk-prez-no-wii-third-party-online-this-year-241401.php Mon, 05 Mar 2007 06:00:34 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=241401&view=rss&microfeed=true
<![CDATA[Resistance Update Coming, Online Content Expanded]]>

Sony just shoved a press release in the rusty ol' Kotaku mailbox. An update is bringing Resistance new online content that includes Team Conversion and Assault mode. To quote the presser:

Within this update, two new online gameplay modes will be added- Team Conversion and Assault mode. Team Conversion mode is the same gameplay mechanic as the existing Conversion mode except that gamers will play a team and both teams will start off as human and have one life on each side. The Assault mode is based around the concept of attrition where the objective is to wear down an opponent's defenses before destroying their base.

Other additions include a Spectator mode that lets players, well, watch. Also, May will bring new maps and an online expansion that lets players challenge each other globally. Full press after the jump. Ya know, for people who like reading press releases.

NEW RESISTANCE: FALL OF MAN ONLINE CONTENT

AND FEATURES COMING THIS SPRING

Sony Computer Entertainment America and Insomniac Games today announced new features and online content for Resistance: Fall of Man , the top-selling PLAYSTATION 3 (PS3 ) game. First, an update for Resistance: Fall of Man is scheduled to coincide with the European PLAYSTATION 3 launch on March 23.

Within this update, two new online gameplay modes will be added- Team Conversion and Assault mode. Team Conversion mode is the same gameplay mechanic as the existing Conversion mode except that gamers will play a team and both teams will start off as human and have one life on each side. The Assault mode is based around the concept of attrition where the objective is to wear down an opponent's defenses before destroying their base.

In addition, another new online feature is the spectator camera that allows players to either observe the action from the player's point-of-view or free-roam across the entire battlefield. Matchmaking also will become even quicker and more reliable, and the old radar will make a comeback as a new custom game option ideal for nostalgic players.

Then, in May, a map pack update is scheduled that will enable worldwide gameplay and allow players to purchase and download new multiplayer maps in-game. Insomniac Games has created two fresh maps to provide players with an entirely different feel from the maps released with the packaged game.

One of the maps is set in Westmorland, England where players will find the struggle against the Chimera continues among the snowy hills of northern Great Britain. The other map is set in Camborn, England where once again the British Resistance battles the Chimera. In Camborn, players will be able to take part in both above-ground and subterranean combat. The story behind the new maps is told as an extension of the backstory presented on the Resistance: Fall of Man website, www.rfomps3.com , and additional details will be revealed closer to the May release.

The May update also expands Resistance: Fall of Man by allowing players globally the choice to challenge one another. Players from around the world now will be able to hop online with one another and establish new friends and potential opponents. Leaderboards on www.myresistance.net will be filterable by region, and each territory will retain the ability to make announcements and hold events that are targeted to their players.

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http://kotaku.com/gaming/resistance/resistance-update-coming-online-content-expanded-241434.php http://kotaku.com/gaming/resistance/resistance-update-coming-online-content-expanded-241434.php Mon, 05 Mar 2007 02:00:01 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=241434&view=rss&microfeed=true
<![CDATA[PS3 Oblivion - No DLC At Launch]]> horsearmor.jpgFirst Bethesda disses Sony's PS3 controller, and now their online capabilities come into question as news surfaces indicating that there will be no downloadable content for the game available when the game launches next month. When will the content become available?
Spokesperson Pete Hines told trade weekly MCV, "We plan to support downloadable content on PS3, but we couldn't tell you how or when it will be out, because it's not clear how we're going to do that yet."

That sounds like a pretty definite 'we have no earthly clue' to me.

So while Oblivion will run much more smoothly and look better overall on the PS3, there'll be no horse armor. I ask you then, what is the point?

Questions Over Oblivion PS3 Online Plans [Next Generation]

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http://kotaku.com/gaming/ps3/ps3-oblivion-+-no-dlc-at-launch-239305.php http://kotaku.com/gaming/ps3/ps3-oblivion-+-no-dlc-at-launch-239305.php Fri, 23 Feb 2007 13:41:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=239305&view=rss&microfeed=true