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gta iv online play patched

Rockstar Patches GTA IV's PS3 Online Play

Rockstar Games just confirmed that they have released a patch for the Playstation 3 version of GTA IV which was causing issues with online play.

Rockstar Games has released a GTA IV patch for Playstation 3 today that prevents Gamespy’s servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up. We continue to monitor the performance of the game both on and offline and will provide further updates as necessary. We want to assure everyone that, together with our hardware partners, we continue to strive to give our fans the best possible interactive entertainment experiences possible. This update will ensure that everyone will experience Grand Theft Auto IV the way it was intended. We apologize for the inconvenience this has caused.

Looks like Microsoft's prep work for the game mostly paid off.


mario kart wii

Nintendo Launches Worldwide Mario Kart Wii Tourneys

The online competition heats up today as Nintendo introduces the first in a series of worldwide Mario Kart Wii tournaments. Every few weeks a new special tournament challenge will appear on the Mario Kart Channel, allowing players to attempt them as many times as they'd like for the duration of said challenge, with the best times sent to the worldwide rankings to see how they stack up to the competition. Challenges can range from simply getting the best times with a certain character to using specific control setups or collecting the most coins. The first tournament should be up today, challenging gamers to get the fastest time on the Mario Circuit...with a twist. This is a pretty nifty way to keep fans coming back to the game, allowing them to prove their Mario Kart prowess without being a complete jerk about it. More »

game announce

Cities XL - Taking City Building Online

City Life creator Monte Christo have just unveiled the next generation of their city-building franchise, Cities XL, which takes the city-building concept to a whole new level. Players will be able to develop their cities using a variety of architecture styles alone, but they'll also be able to create cities on persistent online planets populated with other players. You'll be able to team with others to create sprawling metropolises, visit and attend events in other players creations, or simply wander around exploring. It's a social online city building sim. It sounds absolutely glorious, and doesn't look too shabby either. This is the route SimCity should have taken, rather then releasing the ill-received SimCity Societies. Cities XL is scheduled for release in on the PC in 2009, but you can join the community at www.citiesxl.com and have a hand in creating something that could revolutionize the city building genre.

More »

burnout paradise

Cagney Brings New Burnout Paradise Multiplayer Modes

While Criterion is getting ready to unleash their Bogart Update for Burnout Paradise, they're already lining up new content for the dead movie star patch. The Cagney Update will see the introduction of three new FreeBurn multiplayer modes to the game: Online Stunt Run, Marked Man or Road Rage. Online Stunt Run sees up to 8 players simultaneously competing for the highest stunt score within 2 minutes, with eliminated players sticking around to screw with the survivors' combos. Road Rage features two teams, one that must race to a checkpoint and then the finish line, while the other tries to stop them, which sounds like an interesting recipe for strategic thinking. Finally Marked Man is pretty much tag, where the one marked gets points for survival and the other players get points for taking him down. All three new modes sound like a hell of a lot of fun...now I'm regretting not picking the game up. Might have to rectify that shortly.

Three new FreeBurn game modes unveiled for the Cagney Update!!! [The Criterion Games Blog]


online

Death Takes Old PS2, PSP Online Servers [Update]

Sony aren't a charity, folks. They're not going to go paying for online support for a bunch of old games that none of you play anymore. So they've announced that on June 30, they'll be killing off the American British servers for a range of older titles on both the PS2 and PSP. Most notable are probably Twisted Metal: Black Online and Amplitude, while if any of you say that shutting down World Tour Soccer 2's PSP servers affects you you've gotta stop talking so much shit. More »

design

Online Idiots Affecting The Entire Industry?

The homophobes, racists and straight-up assholes you often run into on Xbox Live or other online gaming setups aren't just ruining your game, they're holding back the entire industry. So says former Microsoft game user research head Bill Fulton, speaking with Gamasutra:
...the online behavior of our customers is dramatically reducing our sales, and continues to stunt the growth of our industry. Non-gamers simply don't love games enough to put up with the crap they get online. The reason they would consider playing online is to have fun with other people — and right now, playing games online with strangers rarely delivers that for anyone outside the hardcore demographic.
While he never directly mentions the 360, the fact he's ex-Microsoft and that the Wii and PS3 aren't exactly hotbeds of voice-chat multiplayer paints a clear enough picture as to where he's wagging most of his fingers, though I'm sure PC gamers aren't entirely without blame. Hit the link below for more from this great interview, as it's mostly about ensuring pleasant online experiences by means of game design. Interesting stuff.
Fixing Online Gaming Idiocy [Gamasutra] [Pic]

call of duty 4: modern warfare

COD4: 1.3 Million Online A Day

It takes a ton of people playing online to consistently outperform Microsoft's Halo 3 on the Xbox 360, but just how many people is a ton? According to Infinity Ward's Mark Rubin, between 1.2 and 1.3 million players go play COD4 online every single day, Monday through Sunday, and that's just the tip of the iceberg.

"That's just 360. There's even more on the other platforms [PS3 and PC], but we just don't have the same numbering system. Overall, even without the other consoles, we are beating the competition. PS3 numbers are monstrously huge. No other game has come close, either online current, or total unique users in a day."
1.3 million people playing per day on the Xbox 360 alone? Staggering numbers. to put that in perspective, if every one of those players gave me $1, I would be greatly appreciative.

Nearly 1.3m play COD4 "every day" [Eurogamer]


I just recieved this in my e-mail, seems interesting. —- Dear Former Member of The Sims Online

I would like to introduce you to EA-Land, an online world that is free-to-play, and based on a re-engineered The Sims Online architecture.  Yes, FREE.

(To see an HTML version of the information in this letter please go to http://www.ea-land.ea.com)

I wanted you to know that at the beginning of last year, I assembled a team to improve The Sims Online. After months of ongoing hard work, we can proudly say that we have been successful and we have made this game fun again! I am writing to you because I would like to invite you to rejoin us in the game. You can come back for free right now by REACTIVATING your old account at this page http://ea-land.ea.com/register/free.php and then by downloading the game from the same link. Most likely, your Sim is no more, but if you come back to the game this month, you will get your earned privileges back (gifts, skill locks etc... in EA-Land) when we run our amnesty program at the end of the month.

The Sims Online was made of 12 different cities (AlphaVille, Blazing Falls, etc..), which now all exist EA-Land (this is called 'the merge' by the users!). We have a huge new map: it is 100 times bigger than the previous size of any city. We had to add a whole new zoom level to let users see it. The internet is faster now, so we have been able to let each house have more simultaneous visitors.  A lot of new users are constantly joining us and we expect more. As you have played TSO before, I think that you ought to own your lot in this new land, and I want you to have the ability to grab the best location before we open the gates. As an EA-Land subscriber, you will be able to have several Sims in the same "city" unlike in TSO where you were limited to one Sim per city. Also, if you refer others to become subscribers we will give you extra money in-game each week per person referred. Read more about this at http://www.ea-land.ea.com/blog/?p=826


RE-designed with Smart Users

On our blog ( http://www.ea-land.ea.com/blog ) we explain all the things we are working on and the events we are running in the game. We also have a very active wiki web site (http://www.game-blueprints.com ) managed by the community where you can work with others to design the game. We have already implemented many features designed by the users! The stratics forum community continues to be very active. We have made some big changes to the game, and many more are coming over the next few months. It is difficult to say which of the recent changes are the most important as users have different reasons to play the game, but let me tell you about the changes that I particularly like:


Custom Content

Users now have the ability to upload custom content. Like in the original Sims game, the goal is to let you customize the game completely, but in EA-Land you can see and buy the customizations of the other players! Players have already uploaded several thousands pieces of custom content. I suspect that by some time this year, all of the content of the game will have been replaced many times over by custom content. We started with the ability to upload bitmaps (easiest for the new creative users), then moved on to chairs and sculptures. You can now make your own portraits in the game and "skin" objects like in Sims2 by using your own images. Because we are approving all of the content, this user content is safe to be viewed by everyone! We are working with the main user web sites that have been providing custom content to the Sims users for years (e.g. http://www.TheSimsResource.com) to make sure that their content will be made available in the game.


New Economy

We heard from the community that the economy was broken in TSO. That was true, too many users were billionaires, and the goal of the game was mostly about extracting money from Maxis. I can now say with satisfaction that we have fixed the economy on EA-Land. This took many features, from establishing a real estate market, where users can easily buy or sell lots to one another, and a dynamic object pricing market where the prices of objects purchased from Maxis is based on supply and demand, enabling stores and entrepreneurs to earn a living. We also enabled users to buy the in-game currency directly using secure PayPal transactions. While there is no need for users to do so in the game (we give subscribers money in-game every week), it can help new users build their dream house faster.


Web Services and Social Networks

The internet has changed so much since the launch of The Sims Online in December 2002, we had to change the way we think about online games. We have opened the access to most of the in game information to the internet through web services. For example this enables you to add Google or Yahoo widgets to your computer (or iPhone! ) and see if your favorite lots or friends are online. We are providing you with privacy settings so you can decide if or which of your avatars will broadcast what information to the internet. Sims User web sites are already using this feature to create some amazing community sites. We also built avatarbook, to show how that information can be seen and connected to social web sites like Facebook © (login to the "avatar book" application at http://apps.facebook.com/avatarbook where you can search for MaxisLuc's profile page)


And there's more to come! We are looking forward to seeing you back in the game and having fun with us again!

Sincerely

Luc Barthelet,
"MaxisLuc".

nintendo

Slate Declares the Wii Online 'A Smashing Failure'

On the heels of Leigh Alexander musing about the potential for 'a Wii for grownups', Jack Patrick Rodgers takes on the Wii's online functionality (or lack thereof, in his estimation). It's clunky, he says, and while he wouldn't expect Xbox Live-esque service from a service that is trying to keep itself 'easy and free,' it really showed its unsophistication while playing SSBB online: More »

The Matrix Online turns 3 today! So I decided to check out MXO after three years now.  I'm always skeptical about joining new mmo's and this one was a title that I originally wanted to check out back when it was in beta.  However all the negative press, high technical requirements, and average reviews made me pass on it.  Three years later it has an anniversary today and since I feel mmo's are usually more improved years after their release since most stuff is fixed and improved - I'll give it a whirl on my DX10 laptop. The game is surprisingly fun if your a huge fan of the Matrix films.  Sci-Fi mmo's don't ever get any slack cut for them since the most popular ones are the traditional cliché knights, swords, and magic.  While I can see it having some graphical issues, they seemed minor compared to what I read at release.  Lastly, the most impressive thing I noticed about MXO is the community.  They are the most friendly, helpful, and non-obnoxious (juvenile behavior, n00b calling, '1337' attitudes) mmo crowd I've met.  Even the forums are so welcoming and friendly.  Heck the moment I jacked in this really nice girl gave me a tour and shown me around the game. Overall I kind of wish I didn't wait out all these years on MXO, but I can say if your not a fan of the movies even by a little - then search further for your clichés.

super smash bros. brawl

Brawl Online Not Working, Nintendo Says Try Again

Super Smash Bros. Brawl online is not working. Sure, you might find a good match or two during the day, or late at night, but at 9PM Eastern on a school night? Forget about it. Nintendo's forums, our tips box, and my television set are all chock full of Error Code: 85010, which kicks you back to the main menu of the game, disconnecting you from Nintendo WiFi service. It's either that, or "Your connection to other players was lost. Returning to menu". When I reviewed the game, most of my online play was in the wee hours of the morning, and I still had some issues. We contacted Nintendo for comment on the issue, and were told the issue was being looked into, but so far all they can tell is that it seems as if every Smash Bros. owner is getting online at once and the issue would slowly get better. What, as people gave up trying? Their suggestion? If at first you don't succeed, try, try again. How wise. More »

industry

Atari's Future Is Online

In an interview with GamesIndustry.biz, new Infogrames CEO David Garner ands more fuel to the server-centric fire, discussing the importance of server-based and free-to-play games to the future of Atari - one of gaming's oldest brands.

"The business and the industry is moving online on a global basis. It's moving at different speeds in different countries, but it's pretty clear to me that the whole way that people are going to want to buy their games, play their games, interface with their games is network centric"
Drat. I was hoping they were going to go back to cartridges. While not that drastic of a backstep, Garner is placing emphasis on the amazing library of properties Atari has accrued over the years to pull them through.
"The good news is that we have a massive catalogue of properties. We have the DNA of every major company through gaming history - the Ocean, GT Interactive, Gremlin, Accolade factory of products, it's a long genetic history.
Here's hoping Atari doesn't fade back into retro t-shirt obscurity again any time soon.
Online gaming is central to Atari rebirth - Gardner [GamesIndustry.biz]


game announce

Atlus Infects Wii With Octomania

For many gamers, the name Atlus has become synonymous with quality, quirky Japanese RPGs - so here's a budget-priced puzzle game for the Nintendo Wii. Bit of a curve ball there really, but I have faith in the company. Developed by Idea Factory and published by Conspiracy, Octomania features a crazy story, a crazy setting, crazy characters, and probably the most crazy bit - online multiplayer. A puzzle game with online multiplayer for the Nintendo Wii, for only $19.99? Personally I suspect this is some sort of trap. Maybe the case has a bear trap in it or something. Those Atlus folks are damn sneaky. Look for either cutesy online puzzle action or a bear trap taking your hand off at the forearm for your Nintendo Wii come March 11th.

More »

super smash bros. brawl

Super Smash Bros. Brawl Hands-On Round-Up

Brian Ashcraft made his way to the Yodobashi Camera store in Osaka's Umeda yesterday to pick up a copy of Super Smash Bros. Brawl and found that despite the teeth-gnashing angst of importers like Play-Asia and National Console Support (and just a few of our readers), he had no problem landing himself a copy of the game.

Here's a run down of his posts which include impressions, images and such:
Super Smash Bros. Brawl Line Madness
Super Smash Bros. Brawl in the House
Here's The Super Smash Bros. Brawl Online Menu
What's Super Smash Bros. Brawl Online Like? Eh...
Does Super Smash Bros. Brawl Actually Deliver?


super smash bros. brawl

SSBB's Answer To Disconnects

Masahiro Sakurai is a freaking genius. In the Smash Bros. Dojo!! update today he reveals details on the With Anyone mode of online brawling, which basically acts just like you were playing single-player - are no lobbies. Just connect and play. That's not the genius bit though. I've never played a fighting game online where I hadn't at some point had my opponent disconnect on me just as he was about to lose. That isn't happening in Super Smash Bros. Brawl. If you are in a With Anyone match and you drop connection, the computer takes over control of your player immediately. It doesn't even tell the other players you went offline, so you won't even get the satisfaction of them knowing you fled. In his own words:

That's epic! Can we really do this? Wouldn't you say it's way better than having all your opponents drop out?
I love this man, and I'm not ashamed to admit it.

With Anyone/Basic Brawl [Smash Bros. Dojo!! - Thanks SephirothYuyX!]


superheroes

Marvel Offers Comics Online

Marvel Ultimate Alliance, X-Men Legends, Marvel VS. Capcom - you've played the games - now read the comics - online! Marvel Comics has launched a new subscription service called Marvel Digital Comics Unlimited, which allows you to traipse through their back-issues via a web-based browser. $9.99 a month ($4.99 yearly) gets you unlimited access to around 2,500 comics available now, with 20 more released each week thereafter. While you won't be able to stay current - it'll be at least six months before new comics are eligible for inclusion in the service - you will be able to catch up with your favorites without having to pay through the nose for back issues. As a fan that used to shell out upwards of $50 a week on comic books, this is an unbelievably awesome deal. You can test out the reader for free right now at the Marvel Digital Comics Unlimited Website. Just keep in mind the service just launched, and they are getting slammed.

Marvel, other comics go online [Yahoo! News via Evil Avatar]


clips

Kane And Lynch Multipayer Mayhem

The latest Kane & Lynch: Dead Men insider takes a look at the intriguing multiplayer modes available in the game. While I've already expressed my excitement over the Fragile Alliance online multiplayer, which encourages cooperation and backstabbing at the same time, the concept of a co-op experience that adds more than just another player to the main game is even more intriguing. I just hope Lynch's psychotic episodes coincide with my own, or things could get messy.

fragile alliance

Kane and Lynch's Anti-Co-Op Multiplayer

I believe Kane and Lynch: Dead Men might have just gone from 'kinda want' to 'must have', as Eidos drops the details on the online multiplayer mode for the game, Fragile Alliance. Up to 8 players participate in various heist scenarios, fighting against the police to escape with the loot. The twist? The person who escapes with the most loot wins. It's a paranoia-inducing sort of anti-co-op. When do you make your move?
"We wanted to make a multiplayer experience using the theme, dynamics and atmosphere of Kane & Lynch: Dead Men" said Kim Krogh, Lead Game Designer, IO Interactive. "Fragile Alliance is a new way to use co-op in multiplayer. Play it like a soldier and you'll lose, play it like a criminal and you'll win".
What a bloody brilliant way to do multiplayer in a game where the two main protagonists hate each other. It makes me want to watch The Usual Suspects all over again.
More »