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Online Gaming

hellgate: london

Hellgate: London Korea's Most Successful Launch

From worst to first! Just last month, Flagship's Hellgate: London made 1UP's list of the top five botched PC game launches of all time, with regular server crashes and people being billed multiple times for premium subscriptions. The Southeast Asian launch went even worse, with Infocomm Asia Holdings nearly wiping all player progress within the first 30 days of launch. It's amazing what a few months can do, because now Hellgate: London is being touted as Korea's most successful online game launch in 3 years. There are over a million active accounts, and the game is the 9th most-played game in the country. Sheesh. "To become the most successful launch in Korea for over three years is an incredible achievement," said Bill Roper, CEO of Flagship Studios.
"This milestone wouldn't have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea."
Wow, that Hanbitsoft must have the most magical marketing team ever! Hit the jump for the press release, which actually contains the words 'Hellgate", 'Successful', and 'Launch', all in the same spot. More »

uk

Raise Your Own Bimbo

The latest game incurring parents' wrath? Miss Bimbo! The online sim has players take their own bimbo clubbing and shopping so that she becomes the "hottest, coolest, most famous bimbo in the world." And if that's not enough, the game apparently tells players to "stop at nothing" and use even "meds or plastic surgery" in their race to become the Queen of Bimbodom. The game is free at first, but eventually dips into PayPal accounts if you want to make any progress. So? What's the guff? Says Bill Hibberd of parents' rights group Parentkind:

It is one thing if a child recognises it as a silly and stupid game. But the danger is that a nine-year-old fails to appreciate the irony and sees the bimbo as a cool role model. Then the game becomes a hazard and a menace. Children's innocence should be protected as far as possible. It depends on the background and mindset of the child but the danger is that after playing the game some will then aspire to have breast operations and take diet pills.

Because hey, little girls don't get enough of that imagery in fashion magazines, movies and TV shows. The last place they need it is in some computer game!
Miss Bimbo Game Attacked [The Guardian via Guardian Games]

research

Half of Some Japanese People Meh Online Gaming

Americans lurve online gaming. But what about Japanese? Nope! An online questionnaire poled 15,000 members of Japanese internet community MyVoice about their feelings towards online games. The sample was 54 percent female, 2 percent teen, 16 percent twenty-something, 37 percent thirty-something, 28 percent forty-something and 17 percent fifty-something. Over half of them were not interested in online games! That's not including the 12 percent who are totally indifferent. And when asked what their image of online games was, the most common response was "Geekish." And get this, only 1 percent of those poled use Macs to play online games. At least we have that in common!

Hit the jump for the full breakdown:

More »

clips

Second Skin Hits Close To Home

Second Skin is an upcoming documentary by Pure West Films that focuses on the lives of seven MMO gamers, exploring how their games of choice have affected their lives. It touches on many popular MMO topics, such as falling in love, becoming addicted, gold farming, and the effects virtual worlds can have on the handicapped. It's really easy to make fun of the people you see in this, the first trailer for the film, but not so much when you've been there. Having been addicted to MMO's in the past, I see a bit of myself in the film's subjects. In the past I've spent weeks at a time rolling out of bed into my computer chair (if I even made it to bed) and immediately logging into Everquest, to the point where it was really the only thing that mattered in my life, and yeah - I've fallen in love online as well. Maybe one day I'll tell you folks all about it. For now, enjoy the trailer.

Second Skin Home Page [Pure West Films]


china

Lots of Chinese Gamers, Lots of Free Gaming

There's no way around it: China has A LOT of people. Know what that means? A LOT of gamers! According to the Data Center of the China Internet and the Internet Society of China, there will be more than 59 million online Chinese gamers this year. That's a twenty percent increase from the 48 million online games last year. That's A LOT. At this rate, there should be WAY MORE online gamers in China next year, too. Eighty percent of that market is free-to-play online games, though.
Online Gamers Increase [China View via Games Industry] [Pic]

mmo

Todd McFarlane Talks About Todd McFarlane

With 38 Studios, Spawn creator and figure maven Tood McFarlane is throwing his hat in the MMO ring. Joining him is baseball pitcher Curt Schilling and R.A. Salvatore. The new developer is Schilling's brainchild, and R.A. Salvatore is taking on the writing duties. Todd explains his role:

This isn't about an R.A. story, or Todd artwork. This is about — is this, at the end of the day, going to be a cool game to play? And if the answer is yes, then we all did our jobs and there will be plenty of pats on the back to go around for everybody. Matter of fact, if people think it's a Todd art game, then I've done my job wrong.

Todd sure uses the third person a lot.
McFarlane Interview [Gamasutra]

brats

Kane & Lynch No Online Co-Op, "Good Times"

When people think co-op play, they think online. Sure, you want to game with your buddy, but inviting them over to the house is a real drag! Or because of distance, they may not be able to come over even. But, if you plan on playing online co-op with Kane & Lynch, forget it. The game doesn't have it and only sports traditional co-op. Explains the game's direction, Jens Peter Kurup:

It's quite important in the single player and co-op that we're portraying characters and we're also portraying scenarios. It would have been nice to come up with something completely new. There are things with Lynch's Psycho mode which work out differently in co-op, the healing method and things like that, but it is a more traditional approach. We feel that's what players want. Co-op is about good times.

We agree! Though, online co-op is all about better times.

It's a matter of focus, choosing what you want to deliver at what time. We looked at it and decided it was too much of a risk to change our code to be very very good at that, and we're not going to be very very good at other elements. I'll miss the online co-op, but not terribly.

Really? Geez, I dunno. Think most people will miss it terribly. Gamers are becoming a spoiled lot, you know.
Kane&Lynch Interview [Eurogamer]

electric boogaloo

Lineage II, The Zippo II

Gaming lighters are exactly promoting good health. Neither do MMOs, really. And when you're sitting in those crowded internet cafes for hours on end, slurping shit coffee and eating salty snacks, health is the last thing you are thinking about. Good thing there's a Lineage II Zippo to fire up your cigarettes. This US $88 "Pink Gold" colored lighter is limited to a hundred pieces — each engraved and numbered. It's the sequel of sorts to the every popular silver Lineage II lighter. Pre-orders start this Friday! So smoke if you've got 'em. If not, burn shit or something.
Lineage II Lighter [Lineage 2]

only in china

China Introduces Anti-Corruption Game

The government of China's Zhejiang province decided to go after children and teach them in no uncertain terms that corruption is bad and everyone ought to do their part in ensuring corrupt party members, their families, and mistresses ought to die a painful death - in late July, they introduced 'Incorruptible Fighter' so players can slash their way through corruption and to a wonderful, corruption-free paradise that has no earthly connection to the China of today: More »

executioners song

EA Killing Online Support For 49 Games

If you have an online score to settle in Marvel Nemesis: Rise of the Imperfects—obviously, you don't—you'd better make it snappy as EA is shutting down the online servers for that game and dozens more. The majority of EA's 2005 and 2006 sports entries will go offline on September 1st with support for Burnout Revenge, Need For Speed Underground and Need For Speed Most Wanted going black on November 1st. This applies to the previous generation console versions, of course, including a few PSP and PC games. The full list of online artifacts is after the jump. More »

fake money real taxes

Korean Virtual Taxation Start!

With online gaming as huge as it is in Korea, no wonder the Korea National Tax Service has just started virtual taxation. Basically, virtual asset transactions get a value-add tax. Here's the kicker: the actual items and currencies don't belong to the gamer but to the game's publisher. Site im69.com lays out the policy:

Sellers who do between 6 and 12 million won/half year in business will have VAT auto applied by transaction's middle-man
Sellers who do more than 12 million won/half year in business will need a business license and will pay the tax by themselves

According to a National Tax Service official, "NTS would be able to track all transactions for taxation of virtual items." Your move, IRS.
Virtual Taxing [im69.com via Game|Life]

all red

China Arrests Sex Game Operator

From anti-addiction systems to cybercafe crackdowns, the Chinese government has taken multiple steps to fight online game addiction. It's latest effort? Arresting the operator of online sex game Girlfriend Hut. Says an official spokesperson:

In recent years, internet games have become a booming and profitable market, but some games with a sexually explicit nature are corrupting China's vast number of young players.

Corrupting them as opposed to brainwashing them? The game raked in 30,000 yuan (US $3,900) from 700 paying players. Hardly a large scale operation! More »

too real

Voice Chat Is A Mood Killer

Few like the sound of their own voice. And even fewer like the voices of their World of Warcraft buddies'. Sure, voice chat is nothing new to online, but has become more and more common in MMORPGs. With text chatting giving way to in-game voice chat, good old internet anonymity is being threatened in the virtual world. Writes Clive Thompson over at Wired.com:

Recently I logged into World of Warcraft and I wound up questing alongside a mage and two dwarf warriors. I was the lowest-level newbie in the group, and the mage was the de-facto leader. He coached me on the details of each new quest, took the point position in dangerous fights and suggested tactics. He seemed like your classic virtual-world group leader: Confident, bold and streetsmart.
More »

korea

'Prepaid Cards Cause Addiction'

Or so says the title of a Korea Times article, which laments the accessibility of prepaid cards for online games: unlike booze or cigarettes, they're (surprise!) not regulated. While the monthly subscription model is most common in the West, it's the pay-as-you-go or prepaid model in Asia, and the cards are easy to buy at places like 7-11, right along with your card to recharge your mobile. One concerned mother seems to be looking for an easy target to blame: More »

new digs

Koei Shows Online's Importance With Building

Dynasty Warriors maker Koei has wrapped up construction on a new building in Yokohama. Yes, a NEW BUILDING. Design was overseen by Osaka-born graphic designer Kazumasa Nagai. That crazy eye art? Nagai made that, and it probably can see into your soul. Dubbed Koei Gemini, the building is dedicated to online gaming in Asia. So, if anyone ever doubts the power of online gaming in Asia, please point to this building. More »

rumor

Sega Shutters Chinese Online Division

SEGA's Shanghai-based online game unit has reached the end of its run reports website 17173.com. An unnamed SEGA China employee told the site that the subsidiary has The reason? Poor performance. Founded in fall 2005, the division hosted casual games like Rainbow Knight which would peak at meek 1,000 players online at any time. Online game Tong Tong Online was a complete failure. Pretty sad! Remember this is a rumor at the movement, but with poor performance like that, we'd be more inclined to disbelieve that SEGA was keeping the subsidiary up and running. More »

new study

Game Addiction And Aggression Link "Weak"

An article in journo CyberPyschology & Behavior offers these factoids about game addiction based on surveying 7,000 online gamers using online questionnaires; More »

china

New Chinese Regulations Equal New Cottage Industry?

Since the Chinese government has ordered domestic companies like Shanda and NetEase.com to install an anti-addiction system and a "real name checking" system by July 15, there are lots of people making dissatisfied and suspicious grumbling noises. Will the information tied to each ID card required to register an account be safe? Aren't kids these days smart enough to get around this stuff? While the government is defending the new plan and regulations, enterprising gamers and internet cafes are already figuring out ways to get around the system - and make money in the process. More »