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Online Games

Interview

Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes

Veteran UK game journalist Jim Rossignol, currently one of the Big Four at the Rock Paper Shotgun blog, has just published a book called 'This Gaming Life,' documenting his experiences in three different cities pursuing and documenting the culture of online games.

He covers the widespread competitive game scene in Korea, looks into Quake's evolving role in the London game scene, and visits Iceland to see the birthplace of EVE Online, to develop what he says is a story of "how games change the lives of gamers."

I thought the idea of a "travelogue" of game culture was interesting, so I asked Jim a few questions about the book, and his experiences.

More »

timewasters

Saturday Timewaster: Putty Puzzle

I don't have time to waste this weekend, sadly, but if you do, there's a challenging little puzzler called Putty Puzzler, found over on the interestingly named 'Coke and Code.' It's putty. It's a puzzle. It's kinda hard. I spent a little bit of time with it and was pleasantly challenged — I'll come back for more after I've got a little time to waste.

Putty Puzzler [Coke and Code via Rock, Paper, Shotgun]


fashion matters

Designing 2D Avatars for Games

Danc at Lost Garden has done a number of essays relating to indie game design; quite a few of them involve his own 'prototyping tiles' and how best to put together a good working model if you're not terribly talented in the art department. Last month, he posted an interesting look at designing 2D avatars for use in games. A few little lessons for would-be character designers? One key point is that fashion matters: More »

hooray for the grey market

China's Online Gaming Market Up 71%, Hits $1.7 Billion

Just about everything in the Chinese gaming market is on the rise, according to a new report by Niko Partners: with the exception of internet cafés (numbers are down thanks to a ban on issuing new licenses), everything is growing by leaps and bounds. The online market jumped 71% in the past year, which is no great surprise, but the grey market success of consoles may be:

Console game sales were up 75 percent on a per-unit basis to 2.48 million, but Hanson noted that due to a Chinese console ban in place since 2000, the entire segment persists through the gray market ....

"The big boom this year came from the easier availability of the new next-gen consoles ...."

She pointed to PlayStation 2 as being more popular than its successor, on the strength of its affordability, game library, and backwards compatibility, with Wii seeing popularity for similar reasons. Between PlayStation 3 and Xbox 360, Hanson claimed Xbox 360 is more popular in China for its price point and library.

Other details and explanations can be found in a nice wrap up over at Gamasutra.

Niko's Hanson On Chinese Game Biz Growth [Gamasutra]


serious games

Play Game, Combat Malaria In Africa

While Ethan Allen makes mosquito nets look romantic, living in a country where mosquito nets are purely utilitarian and totally necessary (mine was a hideous blue color with an ugly flower pattern in the netting, and was rigged up to the ceiling with fishing line - no four poster beds to be found) will dash any romantic ideas post-haste. April 25th is World Malaria Day, and as part of the 'Nothing But Net' campaign to get mosquito nets to parts of Africa where malaria is a very real and very deadly problem, the UN has commissioned an easy little came called 'Deliver the Net':
The challenge: race the sun and hand out as many insecticide-treated bed nets as you can to African families. The more nets you deliver - before the mosquitoes come out - the more lives you save. Once you're done playing the game, sign up, confirm your email, and a life-saving bed net will be sent on your behalf!

They're releasing funds (up to $200,000) through 25 April. While I have yet to figure out why it's taken so long for the net idea to catch on (Japanese officials figured out nets dramatically slashed malaria rates in early 20th century Taiwan), it's an easy way to contribute to a worthy effort. Ian Bogost complains about the game's execution, but regardless of its status as a 'good serious game' or not, it's working towards a good cause (you can also skip the game and just send a net if you're so inclined).
Deliver the Net [Nothing But Nets via Water Cooler Games]

education

Playing the AIDS Game in China

The AIDS epidemic in China is huge and of serious concern to a lot of people (the best work I've seen to date is the wonderful and heartbreaking To Live Is Better Than To Die, an underground documentary by Chen Weijun on a hushed-up tragedy in Henan), but the Ministry of Education is using computers and 'games' of the quiz variety to fine effect:

Launched by the Ministry of Education and sponsored by the China AIDS Roadmap Tactical Support Project, the contest ran for three months last year, yet its effect continue - the site remains up and nearly 19 million people have logged on.

In a survey of participants, 95 percent found the test enhanced their understanding and concern for the HIV-infected and AIDS patients; the same proportion felt better equipped to protect themselves against the disease; and more than 83 percent thought the contest should take place regularly.


The girl interviewed in the article is from Yunnan, the province with the worst numbers in terms of infection. The government still isn't doing enough by most accounts, but even educational quiz games are a step in the right direction.

Students take up AIDS challenge [China Daily via PlayNoEvil, photo Wu Shuibin]


business

Apples to Oranges: Comparing Online Gaming Businesses

It's hard to find an article on MMOs that doesn't include metrics of some stripe: registered users, peak concurrent users, et cetera et cetera ad nauseam. With the expansion of free-to-play and ad supported games, it's not as easy to compare games as it was when everyone operated on a subscription basis; but Ron Williams of CDC Games (the Chinese company that has a stable of wildly popular games in Asia and is expanding into the West with Lunia). While this set of metrics may not have any impact on the average user (as long as you like the game, what difference does it make if a bunch of acronyms are being converted into other acronyms - or not), but they do provide a good base for companies figuring out how to tweak their offerings: More »

piracy

Piracy and Casual Games

A couple of weeks ago, Reflexive's director of marketing Russell Carrol issued a 'startling installment' of his regular Gamasutra column. The issue? Piracy, DRM and casual games. His conclusion, based on data from Reflexive, was that 'for every 1,000 pirated copies we eliminated, we created 1 additional sale.' Well, some people had a hissy fit and he's back with some more data and discussion of the issue of piracy:

The 1000:1 ratio is really, I think, the key takeaway of the article. Several people have grasped that and started applying it to different numbers in the industry, and the results are very disappointing.

Clearly, if we could always have a big gain from a fix that maintains itself, it is worth spending the time to fight piracy. However, since that isn't always the case, it can sometimes (often?) be pretty discouraging to try and stop piracy.

One of my favorite blogs deals with the issue of piracy relatively frequently, and I'm interested in the pirated goods market in Asia - but Mainland bootleggers are the least of some companies' worries. I think as long as people are selling things, there are going to be people out there trying to figure out how to get it for free; but I'd be curious to know what companies have found to be most successful in terms of trying to stem the tide.

Piracy & Casual Games - The Follow-Up [GameSetWatch]


technology

SOE And Vivox Go Way Beyond In-Game Voice Chat

Anyone who's tried World of Warcraft's crappy built-in voice knows that voice chat isn't something you can implement in a half-assed fashion. Sony Online Entertainment knows this, and they've teamed with communications company Vivox to integrate a suite of voice tools into SOE games that's worth at least three or four whole asses. Along with standard voice chat, the Vivox package includes amazing new features, such as in-game voicemail, built-in, high quality voice masking, multiple voice channels for guild chat, raid chat, etc., all running on Vivox servers so your bandwidth doesn't take a hit. You'll even be able to dial in using your cell phone and a special pin number to get in touch with your guildies while away from the PC! The best part? All of this is completely free - not only for people playing SOE games like EQ2 or the upcoming The Agency, but for anyone who uses the Station launcher, regardless of whether they subscribe to a Sony game or not. Hit the jump for the full details on one of the coolest things SOE has done in years. More »

only in china

China Trying To Keep Out Foreign MMORPGs

It's no secret that foreign games, be they WoW or Korean imports, are wildly popular in China - thus, in a clear case of local protectionism, the General Administration of Press and Publication (GAPP) has instituted new regulations to keep out foreign game companies:

Under the new regulation, the [GAPP] will postpone the examination, approval and licensing of foreign company products if the companies are sued or targeted for arbitration actions by Chinese online game companies.

It sounds to me like this is dealing with new products and WoW is safe from frivolous lawsuits for the time being - but this is still rife with potential problems, since many domestic games are introduced to China via partnership between foreign companies and domestic operators. The potential negative impacts on domestic companies if games are unfairly held up is huge; and some of the most recent lawsuits involving Chinese and foreign game companies have involved disputes over licenses and operations. Considering Chinese companies have proved they have absolutely no compunction about illegally operating foreign games outside set corporate agreements, I'm not at all convinced this will actually do anything in the long run other than encourage domestic companies to commit IP theft.

China Adopts New Regulations to Keep Out Foreign Online Game Companies [Virtually Blind]


serious games

Creepy Swiss Right-Wing Xenophobic Game

I think goats are ridiculously cute, even if they are frequently giant trouble makers - if I ever wind up with some acreage, I'd love to have a lop-eared Nubian or two. But Ian Bogost points out a more sinister goat with a 'serious game' from the Swiss Volkspartei (SVP) - a mainstream, right-wing group that has all sorts of charming suggested policies - that isn't the usual light and cheery fare of factory farming and long lines at the airport. The SVP's darling mascot is named Zottel, and he's got some not-so-darling games to entertain and educate the population. Don't let passports fall into the wrong (colored) hands! Shoot EU tax collectors (or their hats, at least)! Overturn speed limits! Who needs XBLA when you've got this stuff to keep you busy? Bogost has helpfully translated the point of the four available mini-games (the game is only available in German and French): More »

beta

Battle of Shadows Open Beta Starting Today

CDC, a Chinese company who has a number of wildly popular games in their lineup, is bringing the online RTS/RPG Battle of Shadows (developed by Korean company N-Log, Inc. and known as Darkness and Light in Asia) to the US, and the open beta is going up today. The general manager of CDC's American operations says CDC "believe[s] Battle of Shadows will be a well-received game in the U.S. market because it combines the appeal of an easy-to-use and quick to play online game with the depth and intensity of RPG and the fun of MMO games." Full press release after the jump. More »

just don't gamble away the rent

Some New Offerings For the Skill Gamers Among Us

PlayNoEvil keeps an eye on skill gaming - playing for cash, and (usually) in a different category than straight up gambling - and points to SkillGround, which has some new offerings, including a fighting game, a FPS, a racing game, and more in the pipeline. Of course, with money comes problems - particularly because some of these games are particularly vulnerable to all manner of bots. More »

life in plastic, it's fantastic!

Fascinating Yet Horrifying: The Barbie & Bratz MMOs

Barbie, everyone's favorite anatomically impossible plastic plaything now has her own MMO: BarbieGirls. Following in the footsteps of things like Club Penguin, just a lot pinker and more irritating, it's a brilliant marketing strategy and already boasts 4 million users. And they haven't even gone out of beta yet. And continue to sign up new users at the rate of 45,000 a day. Wow. Not to be left behind, Bratz - the trashier, more badly made up version of Barbie - is also opening their own Be-Bratz MMO. More »

gratuitous marketing

MapleStory to Get Card Game

Nexon and Wizards of the Coast have paired up to offer the US and Canada the 'MapleStory iTrading Card Game (iTCG),' starting this November (aren't we so lucky?). The cards will offer players the chance to, uh, do the card battle thing, but also give access to new (and exclusive, mind you) parts of the regular game. I'm having bad flashbacks to elementary school, when Magic: The Gathering was all the rage. More »

oh the shark has such teeth, dear

Timewaster of the Day (Week? Month?): Sharkrunners

Not really a timewaster thanks to the 'fun factor,' but for the interesting melding of real-life science with online games that slow my browser down to the speed of molasses: perhaps appropriate, since Sharkrunners is a game that's going nowhere fast, as it operates in real time. Going hand in hand with Discovery's annual Shark Week, Sharkrunners let's the player control a virtual ship to track real-life sharks: More »

indie games

On Kongregate and Indie Development

GameSetWatch has some interesting thoughts up on Kongregate and a link to a doubly interesting article on The Hollywood Reporter entitled "A place for indie developers", also dealing with Kongregate and the free-to-play, easy-to-develop-for model. The question is - can anyone make enough money to live on courtesy of revenue from free-to-play sites? Simon Carless thinks the answer is 'probably not,' but ... More »

another one gets into the act

ESPN Arcade

Yes, it's a lucrative business for everybody, so why not jump the heck in. ESPN is starting a new website where they will offer 40 free casual games. Some of the titles will obviously based on sports themes like Ice Hockey and Slam Dunk, but they will also offer puzzle games like Sudoku. According to ESPN Enterprises VP gaming Raphael Poplock: More »