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posts about #onemillion more →
900,000 Castle Crashers And Counting
Twilight Princess Sells a Million
| posts about #onemillion more → |
900,000 Castle Crashers And Counting |
Twilight Princess Sells a Million |
05/13/09
05/13/09
05/13/09
Is that how it is online?
05/13/09
Uh, no. You're working together with three other players to defeat shit. And you can't really juggle your buddies when you choose to fight them.
05/13/09
05/13/09
A PC version with mods would be cool, too.
05/13/09
05/13/09
In fact, it's probably one of the best 3 XBLA games period. You think 1200 is overcharging for that?
05/13/09
05/13/09
05/13/09
You can't afford fifteen fucking dollars?
And don't give me that 'But it will set a bad standard...'
No. Castle Crashers is well worth the 15 dollars. Its bordering close on the worth of a retail release with how much playtime you get out of it.
05/13/09
05/13/09
Don't be a retard. I hope you're joking.
By lower the price, it would be 800, aka 10 bucks.
You're telling me that Im so financially well off that I can afford an extra five bucks over someone else?
If you're so bad off economically that paying a reasonable amount for a game is unreasonable to you, then maybe you shouldn't be buying games in the first place, because your money could be better spent elsewhere.
05/13/09
05/13/09
So really, if you somehow can't afford a great game for its value at 1200 points then you really shouldn't be playing video games in the first place.
05/13/09
If digital distribution (whether on 360, PS3, or Wii) followed the same route as retail games, one could pick up Castle Crashers for about $5 by now. I most definitely would, even if I still wouldn't be able to sell it on should I feel like it.
In the end, it really comes down to pricing. If a game costs $15 or $60 then that's perfectly fine. If, half a year later, the $15 game is still $15 and the $60 game is $20 (with the added bonus of having resale value), it does tend to raise a few eyebrows, no matter how good the game in question would be.
05/13/09