<![CDATA[Kotaku: Omega Five]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Omega Five]]> http://kotaku.com/tag/omega five http://kotaku.com/tag/omega five <![CDATA[ XBLA Game Music Is Getting Better, Yo ]]> Omega Five! Great little shooter. The Xbox Live Arcade game features an unlockable "retro mode" where the game's graphics and the sound go 16-bit! You know what, that's pretty neato. The score was done by game music vet Hiroyuki Iwatsuki, who apparently has been inspired more by game music than anything else. (Word has it he hadn't even heard the Beatles until he started working in the game industry!) Iwatsuki says this about XBLA:


As far as video game music is concerned, when the service first started, we either had to limit the number of the tracks or use built-in synth to play each tune in order to accommodate the capacity restrictions. I think that most of these technical problems can be solved now because of recent improvements in the technology. I think that it would be truly interesting if games come about using the powerful sound capabilities of the Xbox 360 while incorporating a system that manipulates sound in real-time so that the music interacts on a deep level with the gameplay.

We think it would be truly interesting if more developers like Natsume made high quality XBLA games.
Omega Five Interview [Siliconera] ]]>
Wed, 07 May 2008 02:00:41 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=387908&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> Now that CES 2008 has wrapped up—with just a few leftovers to write up as part of housecleaning duties—we're headed home. And by "we" I mean "me", the guy who will be driving from Las Vegas to Los Angeles today, playing a game of Don't Get Nabbed By California Highway Patrol Doing 90. When I do get home, I'll be playing nothing but Team Fortress 2, Omega Five and a little bit of Super Stardust HD. I've been away from the kids—my PS3 and Xbox 360—and can't wait for a little leisure time.

What's the plan, gang? Got any good gaming planned for the weekend? To the comments, if so!

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Fri, 11 Jan 2008 14:30:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=343868&view=rss&microfeed=true
<![CDATA[ Omega Five Is Alive ]]> I've been drooling over it for months, and now it's finally here! Is Omega Five everything I had hoped it would be? Well, yes and no. It has all of the shoot-em up action I was expecting, and it is one of the most beautiful games you're likely to find on Xbox Live Arcade, but the limitations of the format inevitably shine through on the presentation end of things. After playing with the game just about every free moment I've had in the day, I can't shake the feeling that this would have been a truly spectacular game had it just been fleshed out a bit.

As I said, it is one of the prettiest games on XBLA, and the visuals alone are worth the $10 worth of points I dropped for it. Playing through as Ruby, one of the two initially available characters, I was really impressed by the variety of enemies, the colorful effects, and the sheer amount of things flying across my screen at the same time. Then I played as Tempest and my jaw completely dropped.

Tempest's weapons are simply breathtaking. Flowing globules of frost and fire issue forth from his weapon, flowing like slime over enemies, splashing against them with impressive physics for a shmup. It really is a sight that online videos do not do justice.

The gameplay itself is pretty standard. Fight your way through hordes of enemies while collecting various power ups and charging up your super weapon. So far the game is relatively easy, and the initial three continues should last you quite awhile once you get the lay of the land. Once you complete a level in arcade mode you unlock it in the challenge mode as well, allowing you to hone your skills alone or with a friend via co-op to a razor's edge.

My biggest disappointment, as I said earlier, comes from the presentation. There is no storyline for Omega Five. You choose a character and off you go, blasting the living hell out of things without any real overly obvious motivation. There are no difficulty options...just a simple menu allowing you to start a new game, play offline multiplayer, adjust the settings and read up on gameplay.

Omega Five is definitely worth the $10 to shmup fans everywhere. It's a beautiful example of what is possible via Xbox Live Arcade, while at the same time being a sometimes painful reminder of what isn't.

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Wed, 09 Jan 2008 12:20:04 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=342857&view=rss&microfeed=true
<![CDATA[ Omega Five, Tron Hits XBLA Wednesday ]]>

Larry Hryb points out that Omega Five and Tron will be hitting Xbox Live Arcade this Wednesday. Omega Five will be 800 points, while Tron will be 400. Gamerscoreblog also posted up this short phone interview with Hudson which also shows you some Omega Five gameplay.

This week on arcade: Omega Five and Tron [Major Nelson]

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Mon, 07 Jan 2008 16:00:26 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=341792&view=rss&microfeed=true
<![CDATA[ Week in Games: The First Crop Edition ]]> And here they are, the first crop of games in the new year. Nothing that's probably going to knock your socks off, but it's loads better than the previous two weeks. That said, I am actually looking quite forward to the Harvey Birdman Game. I am both a big Phoenix Wright and harvey Birman fan so this game is a perfect fit. Anyone else going to be checking it out?

Kingdom Under Fire: Circle of Doom (X360)
The Kingdom Under Fire series continues. This time as an RPG.

Sonic Riders: Zero Gravity (WII, PS2)
Sonic is at it again. That little blue ball just keeps on rolling.

Omega Five (X360)
Side scrolling shooter action.

NFL Tour (X360, PS3)
More football from EA Sports.

Harvey Birdman: Attorney at Law (WII, PS2, PSP)
Harvey Birdman goes all Phoenix Wright style

Jackass the Game (DS)
Words cannot describe the horror.

World Championship Paintball (PS2)
Paintball, a kinder, gentler way to shoot your friends.

Dance Dance Revolution: Disney Channel (PS2)
Get down and funky with your favorite Disney Channel Stars. If you actually have any.

Sea Monsters: A Prehistoric Adventure (DS)
Get cozy with creepy underwater dinosaur things.

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Sun, 06 Jan 2008 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=341335&view=rss&microfeed=true
<![CDATA[ Omega Five Next Week Confirmed, Priced ]]> Now let's just remove that little question mark from McWhertor's post yesterday, as Hudson officially announces Omega Five for the Xbox Live Arcade coming out next Wednesday. Along with the date, they've also announced the price of this lovely little slice of shmuppetry, which will set you back a relatively standard 800 Microsoft points. Along with the release announcement comes information on the last of the playable characters, a female named R.A.D. in a skintight insect-looking suit that allows her speedy maneuverability at the cost aiming speed. Hit the jump for more info on R.A.D. and her various weapons of mass destruction, or to just revel in the fact the this long-awaited game is finally upon us. Yum!

Hudson Entertainment Dates Omega Five For Xbox Live Arcade

Sci-Fi Side-Scrolling Shooter Coming January 9 for 800 Microsoft Points

REDWOOD SHORES, CA - January 3, 2008 - Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that Omega Five for Xbox LIVE Arcade will be available to consumers on January 9, 2008 for 800 Microsoft Points. Published by Hudson and developed by Natsume, the game is an entirely new original IP featuring a side-scrolling shooter set in a gorgeous 3D environment.

Taking place in a far-flung future, Omega Five delivers hardcore action never seen before on the platform, while providing visually stunning graphics that pushes the limits for a digital download game. The game is set in multiple 3D environments and features incredible special effects and enormous battles, all in high definition. Omega Five is distinct in that players can choose from multiple humanoid characters, each with their own unique special attacks and upgradeable weapons, which they can shoot in 360 degrees. Omega Five also includes a local co-op function so a friend can join in on the aerial mayhem.

Hudson also released details on the final playable character. R.A.D. is another of Omega Five's unlockable warriors and is very similar to Ruby. Her skintight suit allows her to move much more quickly than Ruby, letting her weave through waves of enemy fire, though it also slows down her aiming.

. Weapon Type A: Vulcan Laser Cannon - R.A.D.'s initial weapon blasts enemies with rapid-fire laser beams. As the weapon is upgraded, the rate of fire increases, allowing her to unleash a non-stop barrage of laser fire.

. Weapon Type B: Reflecting Laser Beam - R.A.D.'s second weapon is a continuous laser beam that allows her to cut a swath of destruction through lesser enemies. Upgrades increase the power of the beam, splitting it in two, which also reflect off of certain surfaces. This lets R.A.D. attack enemies from around corners.

. Weapon Type C: Lightning Gun - Her final main weapon is a high-intensity lightning gun that roasts enemies. Upgrades increase the power, letting R.A.D. slice through enemies at will, as well as adding secondary lightning bolts that shoot out from the main beam at nearby enemies, doing incremental damage.

. Alternate Attack - R.A.D. has one alternate attack, which sends out satellite that can instantly destroy lesser enemies or anchor onto stronger enemies. After the satellite latches onto an enemy, it deals continuous damage, and R.A.D. is still able to fire in any direction. Additionally, while the satellite is floating around R.A.D., it can block enemy fire.

. Dimension Field - All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

. Ultimate Burst - All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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Thu, 03 Jan 2008 09:20:05 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=340015&view=rss&microfeed=true
<![CDATA[ Omega Five Finally Coming To XBLA Next Week? ]]> Hudson and Natsume's Omega Five was originally scheduled to hit Xbox Live Arcade sometime in November, but that's obviously come and gone and we're without the game. It looks like Xbox 360 owners may finally get the side-scrolling shoot 'em up as early as next week, as Console Monster indicates a January 9th release date. It was certainly one of my highlights at last year's Tokyo Game Show, so I'll be first in line. No solid word on pricing yet, but the Forgotten Worlds-esque shmup looks like it's worth the scratch.

January 9th Arcade Release Revealed [360 Monster via Destructoid]

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Wed, 02 Jan 2008 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=339848&view=rss&microfeed=true
<![CDATA[ Week in Games: A Welcome Break Edition ]]> All good things must come to an end, and this week apparently marks the end of the amazing flood of great titles we've had over the last month. This week's offerings (with a few exceptions) are a bit lackluster which is probably fine by most people's bank accounts. Due to a long trip, I'll be concentrating on some overdue handheld action and I'm plenty thankful that there is nothing this week that is just begging to be purchased.

Shadowgrounds Survivor (PC)
Fight against aliens for control of the planet.

Geometry Wars: Galaxies (DS)
Now smaller and with multiplayer!

Boogie (DS)
Dance the night away on your DS.

Omega Five (XBLA)
A new sidescrolling shooter on LIVE.

Cruis'n (WII)
Racing to the Wii.

Cranium Kabookii (WII)
The board game in video game form.

Master of Illusion (DS)
Learn magic tricks. Fun at parties, fool your friends.

Speedball 2 - Tournament (PC)
Future sports hurt.

Puzzle Quest: Challenge of the Warlords (WII)
The insanely addictive RPG puzzle game continues it's system wide dominance.

Disney Princess: Enchanted Journey (PC)
You know you want it.

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Sun, 25 Nov 2007 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=326140&view=rss&microfeed=true
<![CDATA[ Omega Five Is Xbox 360 Exclusive... For Now ]]> Hudson's Omega Five isn't sorta great, it's really great. And by "really great," we mean really great. At TGS, we played the crap outta it and are very much looking forward to downloading it. Gamasutra's Brandon Sheffield has posted a Q&A with Hudson director Daisuke Sato. Hudson is publishing, but Natsume (Wild Guns, Harvest Moon) developed the game with a small five person team. That, however, is not why the game is called Omega Five. Doh! Sheffield asks Sato if the game is an Xbox 360 exclusive:


Q). Do you have any plans to bring Omega 5 to PlayStation's PSN?

A). Not at present, no.

Q). Any particular reasons why not?

A). The specs of the respective hardware were one reason. We also determined that certain aspects of the development would be easier using the 360. The project was conceived of first for the 360, and we kept it exclusive to keep the development team small.


Oh, so it's a 360 exclusive, right? Not so fast...
Q). Natsume has a long history of working with publisher Marvelous Interactive. Why the switch to Hudson this time?

A). For one, Hudson is very well established outside of Japan. They would also be able to help us take the game multi-platform if we ever decide to pursue that.


So, Omega Five, Xbox 360 exclusive. For the time being. That seems to sum up this generation nicely, doesn't it?
Sato Interview [Gamasutra] ]]>
Thu, 01 Nov 2007 22:00:13 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=318015&view=rss&microfeed=true
<![CDATA[ Ruby Enters The Omega Five Fray ]]> Hudson continues to painfully tease my shmup hunger, releasing bits of information on the upcoming Xbox Live Arcade shooter Omega Five while I continuously refresh my Arcade downloads screen just in case they decide to release the game itself while no one is looking. This week we meet Ruby, the scantily clad vixen who brings sexy to the battlefield, along with a vulcan laser cannon, reflecting laser beam, and a lightning gun. I'll let you decide which of those four is the most important. Ruby also has an alternate attack that sends out a satellite that can latch onto larger enemies, dealing damage as well as providing a lock-on target for her normal attacks. Where she stores this satellite when not in use is not something I really want to think about. Lovely! Game please.

Hudson Entertainment Reveals New Character & Assets for Omega Five on XBLA

Meet Ruby, Omega Five's lithe heroine

Hudson Entertainment today unveiled details and new screen shots of Ruby, a well-rounded warrior who's both nimble and deadly—if just a bit under-dressed. With a stockpile of awesome weapons and dangerous attacks, Ruby is a formidable foe.

Weapon Type A: Vulcan Laser Cannon -

Ruby's initial weapon blasts enemies with rapid-fire laser beams. As the weapon is upgraded, the rate of fire increases, allowing her to unleash a non-stop barrage of laser fire.

Weapon Type B: Reflecting Laser Beam -

Ruby's second weapon is a continuous laser beam that allows her to cut a swath of destruction through lesser enemies. Upgrades increase the power of the beam, splitting it in two, which also reflect off of certain surfaces. This lets Ruby attack enemies from around corners.

Weapon Type C: Lightning Gun -

Her final main weapon is a high-intensity lightning gun that roasts enemies. Upgrades increase the power, letting Ruby slice through enemies at will, as well as adding secondary lightning bolts that shoot out from the main beam at nearby enemies, doing incremental damage.

Alternate Attack -

Ruby has one alternate attack, which sends out a satellite that can instantly destroy lesser enemies or anchor onto stronger enemies. After the satellite latches onto an enemy, it deals damage and Ruby's weapon auto-aims to that spot, giving her near-perfect accuracy until the enemy dies or the satellite detaches. Additionally, while the satellite is floating around Ruby, it can block enemy fire.

Temporal Dodge -

All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

Ultimate Burst -

All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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Thu, 01 Nov 2007 11:20:26 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=317805&view=rss&microfeed=true
<![CDATA[ Omega Five Is Alive ]]> As a closet shmuppet, Omega Five for Xbox Live Arcade was already on my list of must-have titles simply on the merit of its genre. Seeing it in action in this trailer has only served to put it on the list of games I will bring back in the makeshift time machine I fashion in the year 2037 to make sure I get to play it before everybody else. Seriously, I need this game right now. Why must you tease me Hudson? ]]> Fri, 26 Oct 2007 11:20:44 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=315542&view=rss&microfeed=true <![CDATA[ The Tempest Joins Omega Five ]]> Hudson's Xbox Live Arcade shmup adds another character to its team of spaceship stand-ins as the company reveals a new character for Omega Five. The Tempest is "a hulking, four-armed alien, with no problem plowing through hordes of enemies in Omega Five, thanks to his thick skin", as well as one of William Shakespeare's lesser-known plays. The play might have the character beat by a good four hundred years, but since I don't recall the story including Volcanic Fire, Corrosive Acid, and Molten Metal used as weapons, my money is on Hudson's creation if it comes down to a fight.

Hudson Entertainment Reveals a New Character in Omega Five for XBLA

The Tempest—A Four-Armed, hulking alien—Wields Volcanic Fire, Corrosive Acid and Molten Metal

The Tempest is a hulking, four-armed alien, with no problem plowing through hordes of enemies in Omega Five, thanks to his thick skin.

· Weapon Type A: Volcanic Fire - The Tempest's initial weapon is a scorching stream of fire. The weapon's alternate attack allows The Tempest to attack enemies around corners, as it locks onto a target while the fire curves to roast enemies.

· Weapon Type B: Corrosive Acid - The Tempest's second weapon is a highly corrosive blast of acid. Like the fire, the main attack comes out in a stream of liquid death, but the acid's alternate attack shoots the acid in a wide angle, allowing The Tempest to destroy enemies in a wide area with limited range.

· Weapon Type C: Molten Metal - The third main weapon for The Tempest is a blast of molten metal. While the other two weapons are streams, the metal comes out in boiling bursts. For this weapon's alternate attack, The Tempest shoots four bursts at once, which home in nearby enemies.

· Reflector Barrier - When an enemy shot gets close to The Tempest, it slows down, and The Tempest is able to reflect it back at enemies (by flicking the right analog stick), using their own fire against them!

· Temporal Dodge - All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

Ultimate Burst - All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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Wed, 17 Oct 2007 11:20:20 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=311918&view=rss&microfeed=true
<![CDATA[ Omega Five Hands-On Impressions ]]> Hudson's Xbox Live Arcade shooter Omega Five may have been unfairly lost in the noise of the thunderous announcements of Rez HD and Ikaruga for the Xbox 360, but anyone interested in shmups simply must take a moment to learn more about the game. Developed by a five person team at Natsume, Omega Five immediately won me over with one of its playable characters. She's not only sporting some revealing Brazilian cut bustier get up that's apparently perfect for space battles, she immediately cemented the game's similarities to my personal favorite arcade shooter of all time, Forgotten Worlds.

Unlike Forgotten Worlds, you won't purchase weapon upgrades from shops. However, there is an undeniable series of moments, enemy types and aesthetic decisions that invoke memories of Capcom's futuristic shooter.

Each character—two of which were on hand today, a female humanoid and a male four-armed alien—is equipped with a unique weapon. Hers is a satellite that fires independently and, when the right trigger is depressed, clamps onto whatever enemy you're aiming at. Yes, for massive damage. Shots are upgraded by grabbing one of three power up types that swarms of enemies drop. Similar to the Raiden series, shots can be upgraded up to three times. The female fighter, for example, upgrades her laser shot to the point where it bounces off surfaces.

The male fighter plays quite differently, employing a bizarre hose-hand that squirts one of three liquid shots. He can also deflect enemy fire back at enemies by moving dangerously close to bullets, then reflecting projectiles with a quick flick of the right analog thumbstick.

The controls, by the way, are simple, familiar, and tight. Left analog stick moves your character, right analog stick aims, right trigger modifies your shot—launching the satellite as mentioned earlier for her, changing the flow of the goo for him—and the left trigger launches a screen clearing nuke. Up to three of these are earned by collecting pink triangles dropped by destroyed enemies.

Oh yeah. Omega Five is hard. The team at Natsume certainly weren't catering to casual players with their upcoming shmup, giving it a challenging arcade difficulty and limiting your continues to three credits. As an XBLA game, Omega Five is planned to feature two-player co-op... and gamers will have to share these credits.

I managed to beat the demo on my second play through, but imagine that the game will require plenty of repeat plays to finally finish (sans credit feeding).

For an Xbox Live Arcade title, the game is absolutely stunning. It's arguably the best looking game on the service to date, filled with beautifully modeled characters and candy colored lighting effects. It has a crisp clean look in motion with some solid character designs.

Omega Five looks like it'll be packed with old school fun, offering plenty of challenge. It's quickly moved to the top of my list for future Live Arcade purchasers and anyone with a shmup streak in them need to give this game a shot. Me? I'm going back to the Hudson booth to gaze lovingly at it while waiting for time to pass.

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Fri, 21 Sep 2007 07:00:43 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=302198&view=rss&microfeed=true
<![CDATA[ Omega Five Comes To Live ]]> As blank Dreamcast disc supplies begin to dwindle, could Xbox Live Arcade become a new haven for scrolling-shooter fans? With games like Triggerheart Exelica, Ikaruga, and this game here, Hudson's Omega Five coming to the platform, shmuppets might have good reason to pick up a 360 in the coming months. Omega Five is a a hardcore side-scrolling shooter featuring 360 degree shooting, five characters with unique special attacks and weapons, and local co-op. It looks gorgeous, and with Natsume working with Hudson it should either end up excellent or inadvertently a farming sim. Welcome to the age of digital-delivery shmuppery!

Omega Five Gunning for Xbox LIVE(R) Arcade

Hudson to Release an All-New Sci-Fi Themed Side-Scrolling Shooter

REDWOOD SHORES, CA - September 12, 2007 - Leading video game publisher Hudson Entertainment has partnered with Natsume to bring gamers an all-new IP titled Omega Five for the Xbox LIVE(R) network. Omega Five is a graphically intense, side-scrolling shooter set in a three-dimensional environment, and features some truly hardcore action never before seen on the platform. The game is expected to launch worldwide in November 2007.

Set in a futuristic world, Omega Five is a shooter that pushes the visuals to the limit for a digital download game. The game feature 3D environments, dazzling special effects, and massive battles, all in high definition. Omega Five is unique in that players can choose from multiple humanoid characters, each with their own unique special attacks and upgradeable weapons, which they can shoot in 360 degrees. Omega Five also includes a local co-op function in which a friend can join in on the aerial mayhem.

"Hudson is truly pleased to be working with Natsume on bringing an all new franchise to shooter fans worldwide," said John Greiner, President and CEO of Hudson Entertainment. "Omega Five promises to be the most challenging shooter in the Xbox LIVE Arcade library, and will appease the most hardcore fan of the genre."

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Wed, 12 Sep 2007 08:20:47 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298972&view=rss&microfeed=true