<![CDATA[Kotaku: olpc]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: olpc]]> http://kotaku.com/tag/olpc http://kotaku.com/tag/olpc <![CDATA[OLPC Physics Game Jam]]> On the weekend of August 29-31, teams of game developers will join the OLPC Physics Game Jam in a race to create a unique physics-based game for the One Laptop Per Child XO Laptop.

An OLPC Jam is a sort of intense workathon where developers, artists, and other 'creatives' throw themselves at a problem over a short space of time. Previous Jams have created educational and medical resources for use with the OLPC in developing countries and the organizers are confident that the talented geeks putting themselves forward for the Physics Game Jam will come up with something special.

All the code will be open source, so it is not impossible that the games created in the Jam will see the light of day in web-based games or other platforms down the line.

If you have any coding, game design or artistic chops and fancy helping out, get in touch here. There are prizes — including XO laptops and other goodies — for the best creations, plus a lovely warm feeling from helping a good cause.

OLPC Physics Game Jam For an XO [Slashdot]

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<![CDATA[OLPC SimCity to allow simulation mods]]> One Laptop Per Child fans probably know that today is the first day of the Give One Get One program. Donate $399 to provide an XO laptop to a child in a developing country, and you'll also get one for the developing child in your house. $200 of the donation is even tax-deductible.

Last week EA announced that they are donating the original SimCity for use on the OLPC. Don Hopkins, who did the Unix, Linux, and now OLPC ports of SimCity, recently published his thoughts about how the new version of the game might allow kids to modify the underlying simulation model.

Here are some ideas about applying Seymour Papert's philosophy of "Constructionist Education" to SimCity, by integrating it with the OLPC's "Sugar" user interface and Python-based scripting system. ... The goals of deeply integrating SimCity with Sugar are to focus on education and accessibility for younger kids, as well as motivating and enabling older kids to learn programming, in the spirit of Seymour Papert's work with Logo. It should be easy to extend and re-program SimCity in many interesting ways. For example: kids should be able to create new disasters and agents (like the monster, tornado, helicopter and train), and program them like Logo's turtle graphics or Robot Odyssey's visual robot programming language!

The long term goal is to refactor the code so it can be scripted and extended in Python, and break out reusable general purpose components like the tile engine, sprite engine, etc, so kids can use them to build their own games, or create plug-ins and modify the graphics and behavior of SimCity.

SimCity has been a target of many criticisms over the years for the black box nature of its simulation. Science studies scholar Sherry Turkle and policy expert Paul Starr both worried about how kids might take the game's model of urban policy as unquestioned fact. SimCity does have some quirks. It's very good at modeling American-style cities with sprawl and low taxes. But it also rewards heavy investments in mass transit. It will be interesting to see if different international perspectives actually lead to new versions of the game.

SimCity for OLPC (One Laptop Per Child): Applying Papert's Ideas About Constructionist Education and Teaching Kids to Program [Don Hopkins]
OLPC Give One Get One [OLPC]

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<![CDATA[EA Donates SimCity to OLPC]]> You may know One Laptop Per Child (or the XO laptop) as the $100 computer for developing countries...that kind of snowballed into a computer that costs just shy of two Benjamins. Despite the inflated costs, It's still a good cause. And we're happy to see EA on board, donating the original SimCity to be pre-installed on all machines.

Before any of you start nagging that SimCity 2000 could probably run just as well on these computers, remember that storage is a commodity on the inexpensive laptops. And then punk EA by donating something better. Here's the full press release:

REDWOOD CITY—November 8, 2007—Today Electronic Arts Inc. (NASDAQ: ERTS) announced the company will donate the original SimCity™ — the blockbuster 1989 game credited with giving rise to the city-building game genre—to each computer in the One Laptop per Child (OLPC) initiative. OLPC is a not-for-profit humanitarian effort to design, manufacture and distribute inexpensive laptops with the goal of giving every child in the world access to modern education. By gifting SimCity onto each OLPC laptop, EA is providing users with an entertaining way to engage with computers as well as help develop decision-making skills while honing creativity. This is the first time a major video game publisher has gifted a game to the world.

In SimCity, the player takes on the role of mayor of a new municipality—responsible for building and maintaining a place where citizens can work and live happily. Doing so requires laying out essentials such as housing, transport links, schools, factories and shops. The job also requires an ability to choose wisely—for example, some power sources pollute, while others do not but are more expensive. Players must also be financially savvy—raising taxes enough to guarantee an income that can be allocated to public services such as policing and road repair, but not so high that business growth is hampered or that citizens revolt. The mayor must always be prepared for emergency situations as well, as earthquakes, floods and fires can wreak havoc on the town and require an immediate response so that fallout can be contained.

OLPC will begin distributing laptops in countries such as Uruguay, Peru, Mexico, Ethiopia, Rwanda, Haiti, Cambodia and India by the end of 2007. The idea to connect SimCity with OLPC came from internet pioneer, activist and OLPC advisor John Gilmore who knew the game's history and recognized its potential relevance to the not-for-profit project. Not long after its 1989 release, SimCity became a phenomenon, winning more than 24 domestic and international awards. The game soon made its way into more than 10,000 classrooms as an educational tool and became part of the annual Future City Competition, a contest that still runs in seventh and eighth grade classrooms today.

"SimCity is entertainment that's unintentionally educational. Players learn to use limited resources to build and customize their cities. There are choices and consequences, but in the end, it's a creativity tool that's only limited by the player's imagination," said Steve Seabolt, vice president of global brand development, The Sims Label. "The game should prove to be an incredibly effective way of making the laptop relevant, engaging, and fun, particularly for first time players. We are thrilled to be making this contribution to OLPC to help meet their goal of educating the children of the world."

The SimCity franchise is one of the most popular PC gaming franchises in history, having sold more than 18 million games worldwide to date since the SimCity launch in 1989. Subsequent base game releases include SimCity 2000™ (1993), SimCity 3000™ (1999) and SimCity™ 4 (2003). The fifth installment of the series, SimCity Societies, features an all-new, revolutionary feature set that allows players to construct not only the cities they desire, but to create their cultures and societal behaviors as well. It is being published by Electronic Arts and developed by Tilted Mill Entertainment for release across North America and Europe in November 2007.

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