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Posts Tagged “

Okami

famitsu

Platinum Games Blowout!

Looks like those Platinum Games rumors are true. Things like a mulit-page article in this week's Famitsu magazine tend to confirm things like that. There's 3D action title Bayonetta for the PS3 and the Xbox 360>. The angel-battling game features a protagonist with gun-feet. The game is being directed by Hideki Kamiya, the creator of Devil May Cry and director of Okami. The other game Famitsu mentions is Infinite Line, which is apparently being co-developed with Nude Maker. The game is being directed by Nude Maker's Hifumi Kouno. The DS game allows players to customize their spaceship and features the appearance of over 200 characters! The last game mentioned is monochrome and crimson Wii title MADWORLD. The ultra violent title will feature comical mayhem. And blood. Lots and lots of blood. Platinum Games is working on a fourth title as well. No idea about title or platform or publisher — all that's known is that Resident Evil creator Shinji Mikami is at the helm. That will suffice for now!

Famitsu 20080516 [Wii @ Everyday]


rumor

Sega And Platinum Games Join Forces

Platinum Games, the studio founded by former Capcom developer Clover, has apparently struck a deal with SEGA to publish three games. Those games are:

Bayonetta, directed by DMC creator Hideki Kamiya, and is described by the site’s correspondent as a “stylish action game” with “a witch battling angels”. Apparently she has guns on her feet.
• A science-fiction RPG for the DS called Infinite Line, where you play as a starship captain, customising your ship and crew.
• A Wii game called MadWorld. ...it’s, “Black and white Sin City graphics, with red blood. Ultra ultra violent. Fatality moves like shoving a post through someone’s head. Chainsaw on your right arm.”

Wow! Three games — make that, three Platinum Games games. The page we are sourcing has been taken down, and the developer hasn't yet issued an official statement on the company's site of its English language Facebook page announcing these titles. So we'll mark this as a rumor for now. A really, really cool sounding one. Stay tuned!
Trio Of Games [videogaming247]


sushi

Capcom's Sushi Muse?

So my day job (Frengo Corp.) is like, not even a block from Capcom supreme world U.S. command in San Mateo, Calif. And equidistant to us both is the above Trader Joe's grocery, which Californians know as a go-to stop for tasty lunchtime treats for not a lot of dough. I enjoy the barbecue chicken pinwheels, even if they do pack 53 percent of my RDA of fat.

But I was in there Thursday and I noticed something.

More »

okami

Capcom Fuck Clover's Sad Panda Corpse [Updated]

How does Okami director Hideki Kamiya feel about the Wii port? He's pretty bummed out! The Wii version has cut the staff end credits from the game, which was released in North America earlier this month. The original game was developed by now dissolved Capcom subsidiary Clover and ported by Daxter developer Ready at Dawn. According to Kamiya: More »

okami wii

You've Got IGN Watermarks On My Okami Strategy Guide

Misery loves company! It's OK, Capcom. You weren't the only ones to leave an IGN watermark on your own Okami art. Bradygames left one on the cover of their Okami Wii strategy guide, too! What's even kookier is that the watermark appears in a different spot on the book's cover than on the game's cover, meaning it's not just a case of re-using the same art from Capcom's cover. Whoops. Wonder if they'll offer replacement dust covers? More »

okami

Capcom Fix Okami's Cover, And Then Some

So Capcom's artists swiped (swiped back?) some IGN-watermarked art and it made it onto the game's cover. Whoops. Oh well, everyone makes mistakes, right Capcom? What's important is not the mistake, but the fact the company are going out of their way to make amends. If you've already picked up a copy of the game that features the IGN watermark, and would like a replacement cover, visit this website and Capcom will send you a new one, free of charge. You even get a choice of covers: you can pick from the original, or from two snappy pieces of art (shown after the jump) cut and polished into "high quality" game covers. More »

clips

The Okami Art School, Only $39.99

What happens when you need to put together an instructional video on how to play Okami on the Wii, and either budgetary restraints or international licensing rights mean your first choice for host - Dr. Steve Brule - isn't available? Easy. You get this guy to do his best Brule impersonation, and hope for the best.


okami

IGN Watermark in Okami Cover Art

For a game that rides on artistic chops as much as Okami, this is a pretty bad F-up. Several of you mentioned that there is an IGN watermark on the box art picture. More or less, the background under the wolf was formed by a hi-res shot lifted from IGN's site. More »

clip

Let's Compare Okami Wii and PS2

Whether it's on the PS2 or the Wii, damn, this is a pretty game.

(We keep getting emails about either the game disc being wonk or the game being wonk. Any of you having issues?)


capcom

Okami Thank You Cards That GROW

Pre-ordered Okami Wii? You're in luck. Capcom is sending out handmade thank you cards with exclusive Okami stamps and made from recycled fibers and embedded with seeds to those who pre-ordered the game via the Capcom Store. You can plant these thank you cards and sage plants will grow! This is the thank you card that keeps on giving. Or growing, rather.
Thanks for the love [Capcom Blog]

okami

Here, Have Some Okami Art

Personal Story: I've been waiting over a year for my Japanese "Art Of Okami" book to ship. Don't think it's ever going to happen. In its place, though, I guess I can console myself with Okami Art, a nice little act of fan service put up by Capcom for lovers of all things art and Amaterasu. It amounts to having the gates to the game's press assets thrown open to the public, with some fan art and snazzy widescreen wallpapers tossed in for flavour. Seems simple, but serious fans lap this kinda stuff up. Classy move, Capcom.
[Okami Art]

gallery

Here's 64 Screenshots Of Okami On Wii

Yeah, 64. I know, 6-12 is the norm, but hey, it's Okami, it's St Patricks Day, it's time to get a little crazy. While they won't settle the issue of whether the added waggle is a pro or a con, they at least settle something: unless you're cheating and playing it upscaled on a PS3, this will be better-looking than the PS2 version.

sony

Ready at Dawn Boss Hates Gimmicks, Lurves PS3

Ready at Dawn doesn't pussyfoot around. So ask Ready at Dawn honcho Didier Malenfant who he thinks will win this generation, and damn skippy, dude will tell you: "PS3 will win this generation when all is said and done..." He added that Microsoft has made a "dent" and Nintendo is targeting a different market and isn't comparable. (Take that Nintendo Wii and Xbox 360!) So what does Malenfant think about the current state of gaming:

Every generation we get to hear the same BS as to how everything is going to be revolutionized and things that we thought never possible will now take place. And of course, there's a kernel of truth in that and the technology does get better with every new platform, but what I care about is good games, whether they're 'next-gen' or not. So, yeah, some of those things will happen and some of them might be cool or some might suck. But none of them make a game. No stupid gimmicks or marketing buzzwords will save a bad game.

Agree? Disagree? Discuss!
Ready at Dawn Interview [Next Gen] [Pic]

okami

Okami On Wii Delayed

And here you all were thinking you'd be getting the Wii version of Okami on March 25. You're not. The game's been delayed a smidge, and instead of being ready in March now has an American release date of April 15. No reason was given for the delay, so feel free to come up with your own hair-brained plots involving aspect ratios and brushwork calibration below.
Wii Okami bumped to April 15 [GameSpot]

clips

Okami's 16:9 On Wii Looks Just Lovely


In case you missed it previously, Ready At Dawn confirmed to us a little while ago that yes, contrary to earlier reports, Okami on Wii would be running in full 16:9, a move that'll have a lot of people who already own it on PS2 considering a re-purchase. Here's footage of what must be the final build of the game running and, well, there's not much more to say. It's one of the most beautiful games ever created, only now it's looking more beautiful.


media

Okami Wii Screens, Video

Capcom have loosened the leash holding their Okami Wii assets back, and today have released a ton of screenshots for the upcoming port, along with some video footage. The video, which you can find after the jump, looks as lovely as you'd hope, so you might want to focus on it if the quality of screens leave you a little underwhelmed. Oh, and remember, while there's black bars along the sides in the screenshots, Ready At Dawn told us yesterday that the final, retail build of the game will feature "full" 16:9
More »

okami

Okami On Wii Controls Well, Only "Quasi-16:9" [UPDATE]

Last week, Capcom stated on their company store that Okami on Wii would be running at 16:9. Why is this important? Because the PS2 version did not, and if the Wii version did, it'd be a very valid reason for many to go out and buy the same game twice. Turns out that the game doesn't really run at 16:9, however. IGN sat down with it the other day and found it actually sports:

...a quasi-16:9 widescreen mode — we call it "quasi" because it's not full resolution; thin black bars remain on each side of the screen.
Ah well. On the bright side, they report that the use of the Wii Remote for celestial brushwork is like "night and day" compared to the PS2 version, with brushwork becoming faster, more accurate and easier to pull off. And in case you weren't already aware, the port's best feature is related neither to aspect ratio nor gameplay: you can now skip the game's cutscenes, which should make a second playthrough all the more enticing.
Hands-on Okami [IGN]

UPDATE - I'm done with this topic. The build IGN were playing on was, according to Ready At Dawn, an old one, and RaD president Didier Malenfant has promised us that the final, retail build of the game will feature "full 16:9". Case closed. Move along.


okami

The 2D Okami We Should Be Getting, But Won't Be

We've got Okami on PS2, Okami on Wii...which should just about do us, I think. But hey, if you want to close your eyes and imagine an Okami DS (or even GBA), I'm not going to stop you. This might help! It's the work of 7even, one of the artists over at Pixeljoint, who for one of the site's weekly challenges took that awesome boss battle with the lightning sword and reimagined it as a 2D side-scroller. A 2D side-scroller that will now haunt me in my sleep.
Okami 2D mockup [Pixeljoint, via insert credit]