<![CDATA[Kotaku: Okami Wii]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Okami Wii]]> http://kotaku.com/tag/okami wii http://kotaku.com/tag/okami wii <![CDATA[ Capcom Fuck Clover's Sad Panda Corpse [Updated] ]]> How does Okami director Hideki Kamiya feel about the Wii port? He's pretty bummed out! The Wii version has cut the staff end credits from the game, which was released in North America earlier this month. The original game was developed by now dissolved Capcom subsidiary Clover and ported by Daxter developer Ready at Dawn. According to Kamiya:

I really don't know what under pretext the credits were cut... What do you all think? I feel dejected, and not only because my own name has been erased from my creation. Of course we have pride in our work and we want to scream "We made this!" from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable.
The reason for this is that the end credits were a pre-rendered movie that contained the Clover logo, and Capcom says it couldn't use that logo because of legal issues or something. With Clover gone, Kamiya no longer works for Capcom, but heads up his own Osaka-based studio called Platinum Games. Regardless, erasing the names of people who worked years on a game? That's what the kids call "shitty."

Kamiya on Credit [Platinum Games via Canned Dogs Thanks, Sarah!]

Eds Note: Oh! For those who are interested in reading the entire post (in English), Platinum Games has posted the official translation here.

]]>
Thu, 01 May 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386008&view=rss&microfeed=true
<![CDATA[ You've Got IGN Watermarks On My Okami Strategy Guide ]]> Misery loves company! It's OK, Capcom. You weren't the only ones to leave an IGN watermark on your own Okami art. Bradygames left one on the cover of their Okami Wii strategy guide, too! What's even kookier is that the watermark appears in a different spot on the book's cover than on the game's cover, meaning it's not just a case of re-using the same art from Capcom's cover. Whoops. Wonder if they'll offer replacement dust covers?

okamiguide.jpg [thanks Seth!]

]]>
Mon, 28 Apr 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=384537&view=rss&microfeed=true
<![CDATA[ The Okami Art School, Only $39.99 ]]> What happens when you need to put together an instructional video on how to play Okami on the Wii, and either budgetary restraints or international licensing rights mean your first choice for host - Dr. Steve Brule - isn't available? Easy. You get this guy to do his best Brule impersonation, and hope for the best.

]]>
Wed, 23 Apr 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382943&view=rss&microfeed=true
<![CDATA[ Okami Thank You Cards That GROW ]]> Pre-ordered Okami Wii? You're in luck. Capcom is sending out handmade thank you cards with exclusive Okami stamps and made from recycled fibers and embedded with seeds to those who pre-ordered the game via the Capcom Store. You can plant these thank you cards and sage plants will grow! This is the thank you card that keeps on giving. Or growing, rather.
Thanks for the love [Capcom Blog]

]]>
Tue, 15 Apr 2008 02:00:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379719&view=rss&microfeed=true
<![CDATA[ Here's 64 Screenshots Of Okami On Wii ]]> Yeah, 64. I know, 6-12 is the norm, but hey, it's Okami, it's St Patricks Day, it's time to get a little crazy. While they won't settle the issue of whether the added waggle is a pro or a con, they at least settle something: unless you're cheating and playing it upscaled on a PS3, this will be better-looking than the PS2 version.

]]>
Mon, 17 Mar 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=368972&view=rss&microfeed=true
<![CDATA[ Ready at Dawn Boss Hates Gimmicks, Lurves PS3 ]]> radboss.jpg Ready at Dawn doesn't pussyfoot around. So ask Ready at Dawn honcho Didier Malenfant who he thinks will win this generation, and damn skippy, dude will tell you: "PS3 will win this generation when all is said and done..." He added that Microsoft has made a "dent" and Nintendo is targeting a different market and isn't comparable. (Take that Nintendo Wii and Xbox 360!) So what does Malenfant think about the current state of gaming:

Every generation we get to hear the same BS as to how everything is going to be revolutionized and things that we thought never possible will now take place. And of course, there's a kernel of truth in that and the technology does get better with every new platform, but what I care about is good games, whether they're 'next-gen' or not. So, yeah, some of those things will happen and some of them might be cool or some might suck. But none of them make a game. No stupid gimmicks or marketing buzzwords will save a bad game.

Agree? Disagree? Discuss!
Ready at Dawn Interview [Next Gen] [Pic]

]]>
Fri, 14 Mar 2008 06:00:37 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=367836&view=rss&microfeed=true
<![CDATA[ Okami Producer Weighs in on PS3 vs. Xbox 360 ]]> theshark_20.jpg Shinji Mikami, Resident Evil creator and current boss at Platinum Games (formerly Seeds, formerly Clover) has announced the start-up developer is going to get down to work. But on what? In a recently posted 1Up interview from last TGS (thanks for the leisurely update!), Platinum Games cohort and Okami producer Atsuhi Inaba (pictured) expresses interest in the Wii and DS. But what about the PS3 and Xbox 360? Inaba says:

So if it's a concept that will be matching the Japanese market, we're going to try to probably concentrate on the Japanese market, but of course the Western market is the biggest market now, so we are concerned about the Western market, and have the Western market in mind. We might even do some testing specifically in the Western market to create a game.... To be honest, if we're going to consider the Western market, we should be thinking of creating a game on the 360; however, the 360 is not doing that good in Japan, and we're a Japanese studio, so do we want to ignore Japan? And let's think about the European market. Well, is 360 doing good there? No. So OK, what about PS3? Well, how well the PS3 is doing is still kind of vague, you don't know where to go with PS3.
Multi-platform anyone? Seems to be suiting Inaba's former employer Capcom just fine. Inaba Profile [1Up via Go Nintendo via DS Fanboy] [Pic] ]]>
Thu, 31 Jan 2008 21:00:29 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=351388&view=rss&microfeed=true
<![CDATA[ Okami Wii Port Rumors Return ]]> Is there yet another Capcom megaton announcement coming? Possibly if we believe French gaming site—that we've never heard of until today—Jeux Actu's report that Okami has been "confirmed on Wii." Given that news from Capcom's London Gamer's Day, including revelations that Street Fighter IV, Dark Void and a PLAYSTATION 3 port of Lost Planet were all en route, we won't blink at an announcement that Capcom is bringing Okami to the Wii.

The game has long been rumored to come to Nintendo's platform and while Capcom's Keiji Inafune didn't outright deny the port of Clover's beautiful adventure game, no confirmation has come our way.

Reaction to the rumor hasn't been 100% positive, however. When reached for comment, Okami superfan Luke Plunkett of Australia said "I hate the internet." Regardless of the tiring roller coaster of emotions, we thank you for your tips on the matter.

Okami confirmé sur Wii [Jeux Actu]

]]>
Wed, 17 Oct 2007 18:20:23 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=312162&view=rss&microfeed=true