Boxing management tycoon Punch Club hit the top Steam charts at launch, marking it as a game that did well on the digital storefront. Even so, the number of people who pirated the game vastly overshadows the number of people who actually bought it.
Here’s an interesting nugget of League of Legends eSports information: GameSpot interviewed a bunch of North American pro players and found that an overwhelming majority would prefer the League Championship Series (LCS) format be changed to best of two games, rather than best of one. I think they all have a point.
QUOTE | "It's outright embarrassing how totally unrepresented many of the industry's biggest players are in the mobile arena." - Jeferson Valadares, Bandai Namco's head of mobile, talking about how traditional game publishers need to get busy making mobile games.
Just an hour ago, almost a million people were playing Minecraft, Mojang's Nathan Adams said on Twitter:
Now that the end of the year is here, everyone is starting to declare their "game of the year"—and Metacritic has now thrown its hat into the ring.
While sales numbers are the tried and true method of calculating the most successful video game console in a generation, on Facebook everything's a popularity contest, and the most popular console in the U.S. is the Xbox One.
You want too much information? Well then, here you go. FiveThirtyEight ran all of Bob "Happy Little Trees" Ross' paintings through a giant calculator, and what they discovered is... enlightening. Unsurprisingly, 91% of his paintings contain trees, but did you know Ross refused to have any signs of humanity in his work?
How much stuff goes into a video game? To celebrate Broken Age going on sale on Steam, Double Fine has released an infographic with a collection of stats from the number of textures in the game to the total coffee consumption of the team.
For the eighth consecutive year, I've counted the number of games I finished in the last 12 months. The number has gone up, even as I played fewer games.
For the seventh straight year, I'm publishing a list of all the games I started playing in the past year and all the ones I finished.
We are obsessed with numbers. We lap them up. We get immense pleasure out of watching digits decrease and multiply as we peer over bank accounts and scales and Vegas roulette tables.
You will see, occasionally, the complaint that a video game has been given a perfect score. 10/10. 5/5. All five stars.
Microsoft press release today: "Microsoft today announced that Minecraft: Xbox 360 Edition, the console adaptation of the hugely popular PC game developed by Mojang, has broken all previous digital sales records, selling more than any other title in the first 24 hours on Xbox LIVE Arcade." [That's an excerpt.]
For the sixth year in a row, I have tallied the number of video games I played in the last year. For the sixth year in a row, it's an absurd amount.
We know that DC Universe Online's recent switch from subscription-based MMO to free-to-play added one million subscribers to the game in one week, but what does one million free players mean to the bottom line? How's a 700 percent increase in daily revenue, for starters?
Remember back when there were 151 Pokémon and you knew everything about each one? Commenter Daemon_Gildas does, and he wants that feeling back in today's Speak Up on Kotaku.
As the first season of competition comes to a close, League of Legends developer Riot Games celebrates by dropping some incredibly impressive player statistics for the free-to-play online action strategy title enjoyed by more than 1.4 million players a day.
In 11 weeks, players of the PC and Xbox Live Arcade shooter Section 8: Prejudice have air-dropped their super-soldiers and machine-gunned their friends, many, many times. All virtual. All for fun.
Six months after buzz for the Cataclysm expansion drove World of Warcraft numbers to an all-time high, Blizzard reports the lowest subscription figures for the massively multiplayer game since December of 2008.
Just imagine how connected we'd be if everyone spent as much time on Facebook as they did shooting each other. Impressive Call of Duty numbers courtesy of Activision Blizzard's first quarter 2011 financial results.