<![CDATA[Kotaku: number none]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: number none]]> http://kotaku.com/tag/numbernone http://kotaku.com/tag/numbernone <![CDATA[Braid Dev Seeks "Full Body Motion Tracking" Programmer]]> Number None, the developer behind swell time-manipulating platformer Braid, is getting into the motion control business, actively seeking a developer to do "very interesting work with full-body motion tracking," according to a new job listing.

That update to the official Braid web site, as spotted by the one man team of Superannuation, is hiring someone with "substantial 3D game development experience" for an unspecified project. It could very well be the announced but mysterious project The Witness or something new altogether.

As Superannuation points out, Number None's Jonathan Blow indicated that The Witness would use motion control tech only in a limited way. Of course, that interview was published a whole two days before the job listing went public, so plans may have changed.

Hiring another programmer. [Braid Blog via Superannuation]

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<![CDATA[Braid Creator Names, Details Next Game 'The Witness']]> Independent developer Number None's follow up to Braid, the time-shifting puzzle adventure game, will be The Witness, an exploration-puzzle game on an uninhabited island. Hold onto that knowledge, for it will be a long wait before you get The Witness.

The developer recently began hiring for The Witness, described in job listings as "philosophical and quiet" and placing "a heavy emphasis on the way things look." That look will take sometime to nail down, apparently, as the game is slated for a release in "late 2011." That's a "hopefully" late 2011, according to the game's official, currently minimal web site.

The only other nugget of information offered to the desperate to pick at is a snippet from the Tao Te Ching, which serves as a poor fact sheet.

Like Braid, The Witness is planned for release on multiple platforms, "whatever makes sense in late 2011," according to the official description.

The Witness [Official Site via the Braid blog]

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<![CDATA[Braid Coming To PlayStation 3, Says German Ratings Board]]> A PlayStation 3 version of Xbox Live Arcade hit Braid appears to be in the works, with Germany's Unterhaltungssoftware Selbstkontrolle (USK) rating the latest port as of yesterday. That's excellent news for PS3 owners.

The USK (via NeoGAF) pegs Hothead Games, developers of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness and the Mac version of Braid, as responsible for the port. Braid was made available to Windows and Mac OS X gamers this spring.

With the XBLA version's one year anniversary coming up, we wouldn't be surprised to see an announcement of the PlayStation 3 version happening soon.

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<![CDATA[Braid Developer Hiring For "Quiet, Philosophical Puzzle Exploration Game"]]> The official Braid news blog offers some helpful hints about developer Number None's follow-up to the time-bending puzzle-platformer. Just don't expect that particular game any time soon.

The unnamed, unannounced title is described as a "puzzle-exploration game that is philosophical, and quiet" in listings for 3D Environment Concept Artist and Lead Artist positions. The game is further described as placing "a heavy emphasis on the way things look" and candidates are further wooed by noting that the job will be "a refreshing project for those who value nuance."

The job listings, posted yesterday, estimate that the project will have a 2-year development cycle.

According to further job details, what the game is unlikely to feature are girls with big tits, barbarians wielding axes, aliens, space shapes, gangsters getting shot in the face, orcs, giant robots and post-apocalyptic wastelands. Huh? How is this even a game anymore?

It makes no sense! Braid was alright though, so maybe we'll find a way to cope without all that other business.

Braid News [Official Site via Endsights]

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<![CDATA[Braid For PC Also Comes With A Level Editor]]> The recently released PC version of Number None's time-shifting platformer Braid comes with an unexpected surprise: a built-in level and graphics editor. Developer Jonathan Blow says documentation and a developers kit is due shortly.

Blow confirmed that the PC version—and, eventually, the Mac version—comes with an unannounced editor, allowing players to swap out graphics, sound and level designs. The developer says budding Braid designers can custom make "up to a full game, potentially" with built-in tools.

And when he says "full game," he obviously means a brick-by-brick recreation of Super Mario Bros. level 1-1.

Map editor for Braid? [Steam Forums via Destructoid]

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<![CDATA[Braid Shifts To PCs Today]]> The PC port of Number None's excellent Braid, our choice for 2008's Indie Game of the Year, is now available. No more bulky Xbox 360 required!

The time-shifting platforming adventure is now available to digitally download for Windows PCs via Greenhouse, Impulse and Gamersgate, all for the low price of $14.95. Where it's not available yet, unfortunately, is through Valve's Steam service. That version has been pushed back until tomorrow meaning Steam Achievements will just have to wait.

Did I mention that we really, really liked Braid? You should get it. There's a demo version available, should you find our recommendations untrustworthy.

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