I'm actually more interested to see what the indie devs decide to do with Natal than the large teams. Little hints and clues like this, make me giddy :) #numbernone
They should seek a way to fix that Braid glitch. I paid full price for the game and yet it keeps telling me I have the trial version. Ever since I changed my HDD. I tried everything to fix it. You name it and nothing works. I got jipped off! #numbernone
@Orionsaint: You have to be connected to XBL for it to register as the full game. If you change which console you originally downloaded it on (the console itself, not the HDD), it won't register (this is M$'s piracy prevention), unless you are connected to live, verifying your ownership. I have this problem with one of the Halo 3 Map Packs, as I DL'd it at my mate's house, but using my hard drive. Basically, it'll only work offline on the console you originally purchased it from. #numbernone
@RabidZombie: I did google it. How the hell do you think I found out how to supposedly fix it. Everyone googles these days. You act like you discovered google. Google it durr. I just gave some unique advice durr. Now who's the idiot? #numbernone
@RabidZombie: Aw don't be so hard on yourself. These things happen all the time. The important thing is, that you admitted your mistake and we can move on from this tiny squabble. #numbernone
This has potential to be cool, but it's still going to take more than another Braid-esque game and Fable 3 to convince me that Natal is more than a potentially gimmicky add-on meant to steal some thunder from the Wii. There have been plenty of accessories that have died early from lack of developer support, excessive pricing, or other factors, and Natal could very well be another one. #numbernone
@Kobun: I don't think being in a wheelchair or having one leg would prevent you from playing any other games (with Dance Dance Revolution as one exception)...but both would be a problem here.
@Kobun: There is difference a between playing well and not playing at all. A natal game that requires "full body tracking" will not be accessible for myself. It's easy to handle a small controller with one hand, esp. if it lays flat on the floor. You adapt to playing video games just the same way as you adapt to zipping up jackets, driving, and changing bad light bulbs. Some things can't be adapted to, hence the difference between playing well and not playing at all.
There's nothing wrong with the Natal because of this, mind you. It just won't be being purchased by me for the same reason I didn't buy guitar hero or a wii. #numbernone
@spiderweb1986: Still, any disability will impact what video games are accessible with some allowing for a greater variety of options than others. People have run races on prosthetic legs, so I don't see how Natal would prohibit such play unless the unit itself struggles to identify "missing" elements the camera is trying to read. #numbernone
I remember after a long session of playing Braid I was walking out of work (yes work) and as I passed a co-worker I had the sudden urge to go back thinking that this would reverse time, it was a very surreal and interesting feeling. With Natal my light grip on reality can be further lost, thank you Microsoft and Number None. #numbernone
@DRM.HollyWood: The EXACT same thing happened to me too! After a lengthy couple of days with Braid, I remember waking up in the morning for class and thinking that I could sleep in because I could rewind time and go out later.
I still see Natal being a bigger gimmick than the Wii-Mote or the Sony Motion Controller. I highly doubt will be able to reliably do half the things they say it can. If I'm wrong, great, it will be awesome. I just can't shake my skepticism. #numbernone
@ClaudioIphigenia: Does different have to be gimmicky? It's only really a gimmick if it's a poorly tacked on feature that doesn't help improve the games or anything so till we see some games it's probably best to not make to many pre-judgements. #numbernone
@xxXX_Insanities_Birth_XXxx:
And for a game in the vein of Braid, which is more based around thought than agility, it might very well add to the experience. After all, Braid, though a great puzzle game, was just as much prized as an experience. #numbernone
@xxXX_Insanities_Birth_XXxx: I recall that in the days of PS3 hype they were saying that you could have two outputs, meaning you could have two displays. I dreamed of all the things you could do with that, like an FPS where your HUD is on one TV and nothing but you and the gun on the other. Gimmicky? Not at all, but they failed to really do anything with it. That's my fear with Natal, they could do amazing things or make it a gimmick, we will find out. #numbernone
@DRM.HollyWood: Well there's nothing to fear for you if you only invest when you believe it's worth it. Natal could be crap but so could any of the motion control systems. I'm more worried about Sony's at the moment since MS has shown they have support, Nintendo already does and I haven't seen the support Sony is getting other than RE5 motion controls. #numbernone
@xxXX_Insanities_Birth_XXxx: I never said it being different was what made it a gimmick. I just feel that the lack of any kind of controller will make it imprecise. Like I said, if Natal can pick up the kinds of motions that they say it can, awesome. I just can't imagine that the technology is there that it can pick up on every movement in my body, then relate that to something in game. #numbernone
@ClaudioIphigenia: I can sort of agree with that stance but I also see it as (so long as they implement it well) that this may be the least gimmicky. Whereas Sony and Nintendo would have added a little waggle and motion control this adds full body control so this is taking the idea even further and making it more profound and less tacked on (which I believe more of Sony's offering than Nintendo's since where they are of the same idea Sony has shown some lack of care toward motion control with the failure of the sixaxis). I agree with you though as it only seems better if they can implement it well, Sony and Nintendo's offering clearly has an easier method of controlling the in game character and a more proven method too. #numbernone
Hmm, this IS exciting. I'm a massive fan of Braid and so long as it's done smartly I think motion controls could be very interesting.
"The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is full of itself and pretentiousness high. "
-Kobun
If a designer needs to be what Johnothan Blow is to make a game like he made, I'm ALL FOR IT. Braids basis in intellectualism and it's sucess in gaming toweres over any other game I've played in my life, it tied it's theme into the gameplay at every turn and produced an amazing puzzle game at the same time.
Or we can all keep playing Gears and Killzone. #numbernone
With this and all the japanese companies that were interested in Natal I think there may be some good stuff coming. Still I'm not sure I want Natal but I want games so if good games go to Natal then I'll buy it anyway. #numbernone
Now that is interesting. Nice to see indie devs like him getting on board. Braid is awesome from the small amount I've played still waiting for the PSN release
Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive. Because the team is small, your work will be a large influence on the Natal control of the final game. The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is full of itself and pretentiousness high. #numbernone
"Philosophical and quiet", just the perfect under-worker for a person as egotistical as Jonathan Blow.
If you sit down, be pretentious and nod your head, you'll be best friends with him in no time.
@OpinionMan: I don't think he 'does' friends. He's more 'mortal enemy of everyone' type of guy, I think. Indulging his pretentiousness will only temper his wrath a little.
@excel_excel: Unless you off yourself, it's not like you "won't wait that long."
If someone said there'd be a $100 bill next to your shoe on Friday, you'd pick it up. But if they changed it and said it would be by your shoe in late 2011, you'd still pick it up.
The amount of time you have to wait for a product does not have any direct correlation to whether you will buy it or not.
@Dethgar: Jon Blow was in large amount of debt, and got a really good deal on the Xbox Live Marketplace. It did make sense for him. Braid is a game better fitting a console than a PC, and PS3 development is much more difficult than on the 360 and console, especially for an indie game. Notice how the port is being worked on by Hothead games and not the original developer.
Not hating or anything, since the guy is more or less alone on this and has all my respect.
But if it's anything like Braid, he'll be putting almost 3 years on a game we'll finish in 3 or 4 hours? (But I realize this might be much longer than Braid too)
Seriously, someone backup his game and help him get some more staff behind it, without hindering his vision and everything of course.
xxXX_Insanities_Birth_XXxx promoted this comment
Edited by Kyolux (Corsair) at 08/04/09 2:36 PM
Kyolux (Corsair) was starred
Kyolux (Corsair) was unstarred
@Kyolux ate the cake.: I agree. It's sad that such great ideas are limited to how much attention they can get from their audience due to the longevity. It'd be nice if he got a big team but the bigger the team the higher the costs which puts the game back to being more risky so you could see less innovative games like in bigger industries.
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That should fix it.
[www.xbox.com] #numbernone
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Google it before complaining and you look less like an idiot. #numbernone
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But seriously, whoops. I misread your original comment. My bad. I guess I am an idiot. :( #numbernone
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This has potential to be cool, but it's still going to take more than another Braid-esque game and Fable 3 to convince me that Natal is more than a potentially gimmicky add-on meant to steal some thunder from the Wii. There have been plenty of accessories that have died early from lack of developer support, excessive pricing, or other factors, and Natal could very well be another one. #numbernone
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There's nothing wrong with the Natal because of this, mind you. It just won't be being purchased by me for the same reason I didn't buy guitar hero or a wii. #numbernone
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Boy was I wrong. #numbernone
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And for a game in the vein of Braid, which is more based around thought than agility, it might very well add to the experience. After all, Braid, though a great puzzle game, was just as much prized as an experience. #numbernone
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"The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is full of itself and pretentiousness high. "
-Kobun
If a designer needs to be what Johnothan Blow is to make a game like he made, I'm ALL FOR IT. Braids basis in intellectualism and it's sucess in gaming toweres over any other game I've played in my life, it tied it's theme into the gameplay at every turn and produced an amazing puzzle game at the same time.
Or we can all keep playing Gears and Killzone. #numbernone
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If you sit down, be pretentious and nod your head, you'll be best friends with him in no time.
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08/04/09
If someone said there'd be a $100 bill next to your shoe on Friday, you'd pick it up. But if they changed it and said it would be by your shoe in late 2011, you'd still pick it up.
The amount of time you have to wait for a product does not have any direct correlation to whether you will buy it or not.
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I guess the PS3 and the PC "didn't make sense" in 2008.
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"braid is a game better fitting a console than a PC"
o_O
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But if it's anything like Braid, he'll be putting almost 3 years on a game we'll finish in 3 or 4 hours? (But I realize this might be much longer than Braid too)
Seriously, someone backup his game and help him get some more staff behind it, without hindering his vision and everything of course.
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