<![CDATA[Kotaku: Npd]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Npd]]> http://kotaku.com/tag/npd http://kotaku.com/tag/npd <![CDATA[ NPD's PC Sales Charts July 6-12 ]]> Don't look now, but there's a new game at #1. And it wasn't made by Maxis. And it wasn't made by Blizzard. That's right, the top-selling PC game (at a bricks n mortar retailer) in the US for the week ending July 12 was...Nancy Drew: The Phantom of Venice. A popular series, no doubt, but really. Nancy Drew?

1. Nancy Drew: The Phantom Of Venice
2. Spore Creature Creator
3. The Sims 2 Double Deluxe
4. Diablo Battle Chest
5. The Sims 2 IKEA Home Stuff
6. WoW: Battle Chest
7. World Of Warcraft
8. The Sims 2 Freetime
9. WoW: The Burning Crusade
10. Call of Duty 4

[courtesy of NPD]

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Thu, 24 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028954&view=rss&microfeed=true
<![CDATA[ Sony Responds To June NPD Sales, Seems Pleased ]]> In typical Sony fashion, their NPD response is heavy on combined sales, heavy on percentage increases. You don't need to know exact figures, you need to know how much money they're making, and how much more money it is compared to this time last year! And for Sony, that news is all good, with both hardware and software sales strong across the board.

To recap, MGS4 topped the software charts. And it propelled the PS3 to a big win over the 360, and an even bigger win over their June 2007 PS3 sales, which are up - according to Sony's crack numbers team - by around 300%. PSP sales were great, PS2 sales were, relatively, great, and all around, it was a good month for Sony.

Cue Jack Tretton, who enthuses "The PlayStation brand is truly hitting its stride on its long-term opportunity across all three platforms". For the rest of Jack's take on the June numbers, click through.

PLAYSTATION®3 (PS3™), led by the launch of the highly anticipated Metal Gear Solid 4: Guns of the Patriots PS3 bundle, continued to experience tremendous momentum in June 2008, selling 405,488 hardware units – 84% higher than Microsoft’s Xbox 360 (according to NPD June 2008 sales data). PS3 year-over-year hardware sales growth exceeded 311% in June, with month-over-month growth exceeding 94%.

Metal Gear Solid 4: Guns of the Patriots, exclusively for PS3, was the best-selling title on any platform in June 2008, with 774,647 units sold. More than 2.4 million software units were sold for PS3 in June, representing an increase of more than 300% from this time last year. (Software totals do not include software units sold as part of the Metal Gear Solid 4: Guns of the Patriots PS3 retail bundle).

* The launch of Metal Gear Solid 4: Guns of the Patriots kicks off the beginning of a blockbuster software line-up for PS3 in the back-half of the year, including highly-anticipated exclusive titles such as SOCOM: US Navy SEALs Confrontation, Resistance 2, Motorstorm: Pacific Rift, NBA ‘09: The Inside and LittleBigPlanet to name a few. These monster titles promise to further drive PS3 sales into the holiday season and beyond.
* The PLAYSTATION®Network community continues to grow in popularity with more than 10 million registered accounts worldwide and 180 million pieces of content downloaded worldwide.

Fueled by enthusiasm for the launch of the God of War: Chains of Olympus PSP® (PlayStation®Portable) bundle, PSP experienced strong sales in June, with 337,356 PSP hardware units sold. This represents a sales increase of 85% month-over-month.

PlayStation®2 (PS2) also had a solid month in June, selling 188,798 hardware units, an increase of 42% from May. The popular console continued to experience strong software sales, with 3.9 million software units sold. More than 42.4 million PS2s have been sold in the U.S. as of June 2008.

Power of the PlayStation Portfolio

The PlayStation brand continued to generate impressive sales, earning $626.7 million in June.

· Year to date (Jan-June), the PlayStation brand generated almost $2.9 billion in revenue, representing an increase of 24% year-over year.

· PlayStation total hardware revenue was $265.5 million in June, representing a year-over-year growth of 90%.

· PlayStation total software revenue in June was $298 million, representing a year-over-year growth of over 52%.

CEO Perspective

"The PlayStation brand is truly hitting its stride on its long-term opportunity across all three platforms. Our strong June numbers serve as proof to the continued momentum of the PS3 and affirms that we’re exactly where we expected to be. This month’s success can be attributed to the exclusive blockbuster Metal Gear Solid 4: Guns of the Patriots and we’re poised for continued growth into the back half of the year with a much anticipated line-up, including LittleBigPlanet, SOCOM: Confrontation, Resistance 2, MotorStorm: Pacific Rift, and NBA ’09: The Inside. Additionally, the new PlayStation Network video delivery service will be a big driver for the PS3 and PSP, allowing consumers to extend their multi-media and entertainment experience.”

- Jack Tretton, president and CEO, Sony Computer Entertainment America

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Thu, 17 Jul 2008 19:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026530&view=rss&microfeed=true
<![CDATA[ Nintendo Responds To June NPD Sales, Seems Pleased ]]> You think Nintendo care that none of you lot were terribly interested in their E3 performance? Seeing as they just overhauled the 360 to become this generation's top-seller, they couldn't give a rat's arse. The June hardware charts were topped yet again by Nintendo's two consoles, while on the software side, six of the top ten games were on Nintendo consoles, with three of them first-party titles.

You couldn't wipe that ear-to-ear grin from executive vice president of Sales & Marketing's Cammie Dunaway if you tried, as she gushes "Wii was created with the goal of expanding the gaming universe through its intuitive motion-sensing controller. As we have demonstrated this week during the E3 Media & Business Summit, Wii continues to pioneer new ways for people to interact with their video games and with one another".

Want to join in on all the cash-counting and high-fiving? Nintendo's official gloat is after the jump.

After 20 Months, NPD Data Shows Wii Emerges as the No. 1 U.S. Home Console

Equaling its status on a worldwide basis, Wii™ has become the best-selling video game console in the United States. According to independent sales tracking information from the NPD Group, more than 666,000 Wii consoles sold for the month of June, and nearly 10.9 million Wii consoles have been sold in the United States in the 20 months following its November 2006 launch. The system is credited with breaking down the psychological barriers between gamers and non-gamers.

“Wii was created with the goal of expanding the gaming universe through its intuitive motion-sensing controller,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “As we have demonstrated this week during the E3 Media & Business Summit, Wii continues to pioneer new ways for people to interact with their video games and with one another.”

The portable Nintendo DS™ finished as the top-selling U.S. video game system in June, with more than 783,000 units sold. To date, more than 20.8 million Nintendo DS units have been sold in the United States.

The report also shows that six out of the top 10 best-selling games for June are made for Nintendo systems, including Guitar Hero® On Tour (No. 2), Wii Fit™ (No. 4), Wii Play™ (No. 5), Mario Kart® Wii (No. 6), LEGO® Indiana Jones™: The Original Adventures for Wii (No. 7) and LEGO® Indiana Jones™: The Original Adventures for Nintendo DS (No. 9).

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Thu, 17 Jul 2008 19:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026528&view=rss&microfeed=true
<![CDATA[ June: PS3 Beats 360, Wii Beats PS3, DS Beats Wii ]]> Time for June's hardware numbers. And while we already know the larger implications for the month's sales - namely, that the Wii has now overtaken the 360 in total sales in the US - there's still interest in the month-by-month blows of the console struggle. Metal Gear Solid 4 gave the PS3 a timely boost, helping it sell nearly twice as many consoles as Microsoft could manage. Indeed, the 360 had to look over its shoulder at the PS2, surely a troubling sign for the folks up by Redmond way.

As usual, though, that's a fight for third (or fourth, in Microsoft's case, the 360 outsold by the PSP as well). The Wii, off the back of Wii Fit, Mario Kart and what must be an increased supply of units to the US market, sold the devil's number in thousands, while the DS sold even more.

Nintendo DS: 783,000
Nintendo Wii: 666,700
PlayStation 3: 405,500
PlayStation Portable: 337,400
Xbox 360: 219,800
PlayStation 2: 188,798

Thanks to the NPD Group for providing us with monthly sales.

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Thu, 17 Jul 2008 17:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026520&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4 Tops Software Sales For June ]]> See, not only is this E3 week, it's NPD sales figures week as well. Double your pleasure. Software sales first, and despite the continued appeal of Nintendo stalwarts like Wii Play and Wii Fit, two new games take up the top two spots for June. At #1 is, unsurprisingly, Metal Gear Solid 4, with Guitar Hero: On Tour sadly/somehow managing to come in second.

As for the rest, we have a tie! Well, an approximate tie. Yes, Ninja Gaiden II and Wii Fit managed to both approximately sell 372,200 copies each, with the NPD group forgoing a coin-toss or arm wrestle as a decider and just letting them share 3rd place. EA will no doubt be thrilled that Battlefield Bad Company managed to move 346,800 units, while those making it to the bottom three spots on the top ten can't miss a Lego Indy three-peat.

1. Metal Gear Solid 4: Guns of the Patriots (PS3) 774,600
2. Guitar Hero On Tour (DS) 422,300
3. Ninja Gaiden II (360) 372,700
3. Wii Fit (Wii) 372,700
5. Wii Play (Wii) 359,100
6. Battlefield Bad Company (360) 346,800
7. Mario Kart Wii (Wii) 322,400
8. LEGO Indiana Jones: The Original Adventures (Wii) 294,500
9. LEGO Indiana Jones: The Original Adventures (DS) 267,800
10. LEGO Indiana Jones: The Original Adventure (PS2) 260,300

Oh, and just a quick note re the MGS4 figure: those are for individual software sales only, not those included in the various bundle deals.

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Thu, 17 Jul 2008 17:10:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026517&view=rss&microfeed=true
<![CDATA[ NPD: Wii Surpasses Xbox 360 As New Console Leader In U.S. ]]> Nintendo just broke word that the Wii has overtaken the Xbox 360 as the best selling current-generation console in the United States, with a 10.9 million strong install base, according to the NPD Group. That means Nintendo sold at least 700,000 Wiis (make that 666,000 Wiis - Ed.) in the country in June. We're waiting on final NPD numbers for all console manufacturers, expected later in the day. As of last month, the previous hardware champ, the Xbox 360, stood strong at 10.2 million units sold.

We have yet to get comment from Nintendo of America, but will assume for now that they're pleased.

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Thu, 17 Jul 2008 15:30:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026475&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts June 29 - July 6 ]]> Know this before you read on: these charts are from the time that Diablo III was first hyped, then revealed. So seeing the Diablo Battle Chest at #2 is a surprise, because really, we'd have thought the sheer amount of Blizzmania in the air would have seen it shoot straight to the top. Then again, what chance does a collection of some of the finest games on the PC have against an unholy union between The Sims and a Swedish furniture giant?

Oh, and well done, Age of Conan. You're the only game on here not made by Maxis or Blizzard.

1. The Sims 2 IKEA Home Stuff
2. Diablo Battle Chest
3. Spore Creature Creator
4. The Sims 2 Double Deluxe
5. World Of Warcraft: Battle Chest
6. World Of Warcraft
7. Age of Conan: Hyborian Adventures
8. World Of Warcraft: Burning Crusade
9. The Sims 2 FreeTime
10. Warcraft III Battle Chest

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Wed, 16 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026103&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts June 22-28 ]]> Ten spots on the chart, five spots taken up by Maxis games. Dull, yes, but it can only get worse once Spore and Sims 3 are out. As for the rest, Age of Conan hangs on, as does Call of Duty 4, while the Diablo Battle Chest makes an appearance at #10. Next week's charts - the first since the Diablo III reveal - will probably see it crack the top five.

1. Spore Creature Creator
2. The Sims 2: IKEA Home Stuff
3. The Sims 2 Double Deluxe
4. WoW Battle Chest
5. Age Of Conan
6. World Of Warcraft
7. The Sims 2: Freetime
8. The Sims 2: Kitchen
9. Call Of Duty 4
10. Diablo Battle Chest

[Pic]

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Tue, 08 Jul 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023157&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts June 15-21 ]]> Few, if any, surprises here. After all, the Sporepedia didn't get to a gagillion monsters entered without people picking up the tools to enter monsters, so seeing the Spore Creature Creator at the #1 spot in the PC sales charts is a given. It also means Maxis have another game to clutter these charts up with. What, The Sims aren't doing enough business for you these days?

1. Spore Creature Creator
2. The Sims 2 Double Deluxe
3. Age of Conan
4. WoW: Burning Crusade
5. World Of Warcraft
6. WoW: Battle Chest
7. The Sims 2 FreeTime
8. The Sims 2 Kitchen & Bath Interior Design Stuff
9. Call Of Duty 4
10. Lego Indiana Jones: The Original Adventures

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Tue, 01 Jul 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020931&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts: May ]]> No weekly PC sales charts this week. In their place: a monthly sales chart. The NPD group have released a list of the ten best-selling (at brick-and-mortars retail) games for the month of May, a list which while still lacking hard numbers does give us an idea of how well certain games performed. Like Age of Conan, which was the month's biggest-seller despite only launching halfway through. Or the bottom-feeding budget compilation "15000 Games", which scrapes into #10 despite failing to make any of the individual top-10 charts for the month. Guess it's a slow-burner.

1. Age of Conan: Hyborian Adventures
2. The Sims 2 Double Deluxe
3. Age of Conan: Hyborian Adventures CE
4. WoW: Battle Chest
5. The Sims 2 Kitchen & Bath Interior Design Stuff Expansion Pack
6. World of Warcraft
7. WoW: Burning Crusade Expansion Pack
8. The Sims 2 FreeTime Expansion Pack
9. Sim City 4 Deluxe
10. 15000 Games

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Wed, 18 Jun 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017798&view=rss&microfeed=true
<![CDATA[ Boom Blox A Bust At Retail? ]]> When EA's Boom Blox didn't appear in the top ten best selling games for the month of May, we were puzzled. When it didn't appear in the top twenty, we became concerned, especially with junk like Game Party and Haze representing. According to NPD data provided to GameDaily, the Steven Spielberg-backed game only sold 60,000 copies last month, limping into the #25 spot on the U.S. sales charts.

So why was Boom Blox an initial dud?

Our first thought was meager and poorly aimed marketing attempts. We don't personally recall seeing much in the way of advertising, but anecdotal evidence from net denizens who watch cartoons and networks aimed at kids swear they were fed a steady diet of Boom Blox TV spots. Why advertise just on kid-friendly programming, when Spielberg himself has said that the game was intended to be something that kids and their parents would play?

NPD analyst Anita Frazier apparently had similar thoughts, telling GameDaily that despite positive review, new intellectual property like Boom Blox has a hard time breaking through the "noise in the market" and that perhaps marketing was to blame.

Frazier points to a noisy release schedule that included Mario Kart Wii, Grand Theft Auto IV, Wii Fit and Metal Gear Solid 4. One might think that Boom Blox may have drowned in a sea of Wii shovelware, but the amount of crap heaped onto retail shelves was relatively light in May.

Perhaps it was just that the Spielberg name just doesn't carry much weight with gamers, as the initial announcement that the famed director was involved in a block smashing game that looked a hell of a lot like a Jenga rip-off seemed like an odd, perhaps disappointing match. A $50 price tag for a game that doesn't come packed with an accessory like Wii Play and Mario Kart Wii likely didn't help matters, especially when better sellers like Game Party and Carnival Games undercut what looks like a similar offering.

While we're hoping that Boom Blox's initial misstep at retail will lead to smarter marketing and better prices for Wii games, we suspect we'll unfortunately see third-party publishers just point to Nintendo's high quality offerings for something to blame. The argument that only Nintendo published titles has some merit, but we think third-party publishers have to shoulder their own part of the blame.

Wii Third-Party Struggles Highlighted by May NPD [GameDaily]

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Mon, 16 Jun 2008 18:20:37 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016970&view=rss&microfeed=true
<![CDATA[ NPD Software Charts: #11-20 ]]> We always post the month's ten best-selling games. The glory boys. The highlight reel. But what about the games that sell...okayish, but not well enough to make that top tier? The second division, the practice squad, the B-list? Today, well, today is their chance to shine. NPD have released the list of May's top twenty-selling games, giving us a chance to see how well games like We Ski, Game Party and Haze did.

11. Call of Duty 4 (Activision, 360)
12. Iron Man (Sega, PSP)
13. We Ski (Namco, Wii)
14. Mario Kart (Nintendo, DS)
15. New Super Mario Bros. (Nintendo, DS)
16. God of War 2 (Sony, PS2)
17. Game Party (Midway, Wii)
18. Guitar Hero III (Activision, PS2)
19. Haze (Ubisoft, PS3)
20. Super Mario Galaxy (Nintendo, Wii)

What, no Boom Blox? Somebody at either EA or Nintendo (or both!)screwed up the marketing on that one.

[via Gamasutra]

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Fri, 13 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016423&view=rss&microfeed=true
<![CDATA[ Nintendo Responds To May NPD Sales, Seems Pleased ]]> With over 1.1 million hardware units sold in the United States in May, Nintendo has a right to be pleased. Coincidentally, it is! It's also relatively measured in talking about its success, describing excellent software sales of Wii Fit and Mario Kart Wii "healthy" and indicative of a "strong consumer response."

With seven of the top ten titles on Nintendo platforms and six of those published by the big N itself, we think Nintendo of America’s EVP of sales and marketing Cammie Dunaway could stand to sex up sales talk beyond "continued consumer response." But, hey, we don't run the place.

Other things Nintendo seems pleased about besides May's performance is its U.S. lifetime to date sales, with 10.2 million Wiis and over 20 million DSs in American hands. And 5.8 million copies of Wii Play in the wild? We expect the majority of games to have "Wii," "We" or "Oui" in the title by Summer 2009.

Full and classy Nintendo gloat after the break.

NPD Figures Show Strong Consumer Response to Mario Kart Wii and Wii Fit

Two Nintendo video games designed to appeal to both novice and expert gamers posted healthy numbers in the May sales charts, according to the independent NPD Group, which tracks sales of video game products in the United States. Mario Kart® Wii and Wii Fit™ finished No. 2 and No. 3 for the month, demonstrating continued consumer response to new controls and experiences.

“The Wii Wheel and Wii Balance Board accessories make game play fun for new gamers while presenting new challenges for those who have been playing a long time,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “The diversity of the seven Nintendo games represented in NPD’s top 10 for May demonstrates how Nintendo has something for everyone.”

Other highlights from NPD’s May U.S. sales report include:

* Wii™ (675,089 sold) and Nintendo DS™ (452,608 sold) again emerged as the two top-selling video game systems.
* Wii represented 63 percent of all current-generation consoles sold in May, while Nintendo DS had a 71 percent share of the portable market.
* Lifetime sales of Wii now stand at nearly 10.2 million.
* Lifetime sales of Nintendo DS are now at more than 20 million.
* Wii Play™ sold more than 295,000 in May, bringing its lifetime sales to more than 5.8 million.
* Of the top 30 best-selling games of May, 19 are made for Nintendo systems, including third-party hits like Guitar Hero™ III: Legends of Rock from Activision, We Ski™ from Namco Bandai, Game Party™ from Midway and Boom Blox™ from Electronic Arts.
* Pokémon® Mystery Dungeon: Explorers of Time and Pokémon® Mystery Dungeon: Explorers of Darkness combined to sell more than 208,000 in May, with lifetime sales of more than 613,000.

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Thu, 12 Jun 2008 20:00:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016077&view=rss&microfeed=true
<![CDATA[ Microsoft Responds To May NPD Sales, Seems Pleased ]]> The Xbox 360 may have been outsold by the competition in May, with the console looking to lose its first place position in the U.S. to the Wii any second now, you'd think the boys in Redmond would be bummed. On the contrary! They're pleased as punch, at least according to the May NPD sales corporate response.

As expected, Microsoft brags about the performance of GTA IV on the 360, which "outsold the other platform’s version 2:1." In fact, it's all about third-party power ($110 million in May!) and attach rates (7.7 per Xbox 360!) for MS. Third parties have raked in $3.9 billion on the platform since launch. That's almost four billion dollars!

Sure, boasting of "more playing time" on the Xbox 360 among 10-26 year olds may smack of desperation and demographic cherry picking, but when the Nielsen Games GamePlay Metrics service shows that the Xbox 360 "gets roughly 75 hours of use per month," buddy, you get a pass!

Also, just you wait until E3, Microsoft says, as the company has "quite a few aces left up our sleeve." Oh, do tell!

NPD has released its May retail sales data, and Xbox 360 continues to lead the current generation of gaming consoles. Highlights include:

“Grand Theft Auto IV” continues blistering pace on Xbox 360 platform, beating the other platform version by 2:1

· With 871,000 total unit sales in May, “Grand Theft Auto IV” on Xbox 360 outsold the other platform’s version 2:1. (May NPD data)

Xbox 360 generates more dollars at retail for third party publishers

· With $110 million in third party game sales in May, Xbox 360 continues to move more third party games than any other console. Lifetime-to-date Xbox 360 has generated $3.9 billion dollars at retail for third party publishers, or 59% of the total in this generation. (May NPD data)

· 21 of the 25 top selling third party franchise titles with releases this generation, like “Grand Theft Auto IV,” sell best on Xbox 360. Eighteen of those franchises were previous best-sellers, and two were exclusives, on the PlayStation 2. (May NPD data)

· Only Xbox 360 is providing an improved software attach rate for third party games generation-over-generation. Xbox 360 continues to lead the industry with a record-breaking software attach rate of 7.7. (May NPD data)

Xbox 360 games outsell, outplay the competition

· Xbox 360 games rank higher than the competition with 12 games with a Metacritic score of 90 or higher, more than PS3 and Wii combined.

· Top-ranking games helped drive sales of 187,000 consoles in May contributing a global install base of more than 19 million. (May NPD data and Microsoft internal data)

· Game sales contributed to $214 million in total consumer spending on the Xbox 360 platform in May. Lifetime-to-date spending on Xbox 360 tops $9.9 billion, or 51% of share. (May NPD data)

Among 10-26 year olds, Xbox 360 gets more playing time than the Wii and PS3

· As reported in Nielsen’s Consumer Insight newsletter, a summary of Nielsen Games GamePlay Metrics service (which electronically tracks console usage) from April 2007 to February 2008 shows that among 10-26 year olds, Xbox 360 gets on average over twice the game play as the Wii with younger gamers, likely due to a record software attach and a blockbuster games library. The Xbox 360 gets roughly 75 hours of use per month. Wii users spent just 35 hours per month gaming during the same time period.

· Xbox 360 gamers in this age range also play more than their counterparts on PS3, who spend about 53 hours per month gaming.

Xbox 360: E3 bound

· Last month we showcased an all-star lineup of games including “Gears of War 2,” “Fable 2,” “Banjo and Kazooie: Nuts and Bolts,” “Viva Piñata 2,” and “Too Human.” We still have quite a few aces left up our sleeve; see you at E3 next month!

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Thu, 12 Jun 2008 19:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016089&view=rss&microfeed=true
<![CDATA[ Sony Responds To May NPD Sales, Seems Pleased ]]> Sony fired first with a set of carefully chosen numbers that highlight its U.S. sales performance for the month of May. Responding to NPD sales data, the company was quick to point out that the PlayStation 3 eclipsed Xbox 360 hardware sales, achieving 155% year over year growth. Sony sounded pleased with PSP and PS2 sales, revealing that the latter moved 132,000-plus units in May.

The reason it had such a "solid" month? Enthusiasm! Specifically, enthusiasm for games like Grand Theft Auto IV, Singstar and (wait for it...) Haze. All told, 1.26 million units of PS3 software were sold, with Sony boasting that 32% of PS3 owners have picked up GTA IV.

Other notable Sony percentages include 234%, 6%, 6.7%, 46%, 98%, 20.4%, and 19.2%. Impressive!

Jack Tretton, president and CEO of SCEA said "momentum" twice and bragged about the "prized exclusive" Metal Gear Solid 4 in his official statement. Handcrafted corporate gloating, Sony style, is after the jump.

PlayStation by the Numbers
May 2008

PS3 Eclipses Xbox 360 Hardware Sales; PS3 Hardware Sales Growth Exceeds 155 Percent Year-Over-Year

PLAYSTATION®3 (PS3™) continued its break-out year, selling 208,709 hardware units in May. 22,106 more units than Microsoft’s Xbox 360 (according to NPD May 2008 sales data).

Spurred by enthusiasm for Grand Theft Auto IV and the exclusive releases of SingStar for PS3 and Haze, 1.26 million software units were sold for PS3 in May, representing an increase of 234 percent from this time last year.

* 442,910 of copies of Grand Theft Auto IV were sold for PS3 in May, with more than 1.4 million of copies of the game sold for PS3 in the U.S. to date. More than 32 percent of U.S. PS3 owners have purchased a copy of Grand Theft Auto IV, a 6 percent higher attach rate than Xbox 360.
* PS3 hardware sales momentum is expected to continue in June, spurred by the highly anticipated launch of Metal Gear Solid 4: Guns of the Patriots, exclusively for PS3, as well as the introduction of the special edition Metal Gear Solid 4: Guns of the Patriots PS3 bundle.
* Popularity of the PLAYSTATION®Network continues to rise, with more than 20 million pieces of content downloaded from the PlayStation®Store in May (11.6 million for North America), including the monster hit echochrome. There are currently more than 9 million registered PLAYSTATION Network accounts worldwide (nearly 4.2 million in North America) with more than 160 million pieces of content downloaded from the PlayStation®Store to date.

PSP® (PlayStation®Portable) continued to boast solid sales in May with 182,310 PSP hardware units sold. In June, SCEA launched an exclusive God of War: Chains of Olympus PSP bundle including the Superbad UMD and a PSN voucher to download Syphon Filter: Combat Ops, which will further increase sales of the handheld.
PlayStation®2 (PS2) also had another strong month in May with hardware unit sales reaching 132,708 units, up 6.7 percent over the previous month. More than 42.2 million PS2s have been sold to date.
Power of the PlayStation Portfolio

The PlayStation brand continued to generate impressive sales, earning $331.6 million in May.

* Year-to-date (Jan-May), the PlayStation brand generated close to $2.27 billion in revenue, 46 percent higher than Microsoft, and representing an increase of more than 17 percent year-over-year.
* PlayStation total hardware revenue was $133 million in May, 98 percent higher than Microsoft, and representing a year-over-year growth of over 20.4 percent.
* PlayStation total software revenue in May was $159 million, representing a year-over-year growth of 19.2 percent.

“Leading into a pivotal season packed with blockbuster titles and unique online service offerings, consumers have chosen the PS3 as their home entertainment console of choice - showcased by its year-over-year sales growth of 155 percent. With its commanding line up of software titles and enhanced movie playback capabilities, the PS3 has seen phenomenal momentum with a software sales increase of more than 234 percent and additional studio support of delivering content in the Blu-ray format. The dual platform release of the much anticipated Grand Theft Auto IV title reaffirmed its legacy on the PlayStation platform with a 6 percent higher attach rate than Xbox 360, reinforcing consumer choice of PS3. Poised for continued momentum, PS3 is delivering on its breadth and depth of exclusive titles to its gaming fans with today's prized exclusive title launch of Metal Gear Solid 4. The media have hailed 2008 as the year of the PS3, and with solid sales and growth opportunities ahead, we feel consumers are saying the same.”

- Jack Tretton, president and CEO, Sony Computer Entertainment America

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Thu, 12 Jun 2008 19:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016076&view=rss&microfeed=true
<![CDATA[ Wii Nearly Overtakes Xbox 360 U.S. Install Base After Strong May Sales ]]> The NPD Group has released hardware sales figures for the month of May, a month that saw Nintendo continue to dominate the competition with over 675,000 Wiis sold in the United States. That may be a drop from the previous month, but Nintendo DS sales more than made up for it.

While Grand Theft Auto IV continued to sell well, it didn't do anything to help hardware sales, as the Xbox 360 was down month to month and placed behind the PlayStation 3, which saw a small bump. PlayStation 2 data was not provided.

  • Wii - 675,100
  • Nintendo DS - 452,600
  • PlayStation 3 - 208,700
  • Xbox 360 - 186,600
  • PSP - 182,300

According to NPD data, the Wii install base in the U.S. is at about 10.2 million, nearly tying the Xbox 360's 10.27 million install base. Microsoft's looks like it'll be enjoying second place in the U.S. of A. when June's hardware numbers come in.

Total hardware sales amounted to $428.6 million USD, a 34% increase over May of 2007. That monthly figure makes the total hardware take for the year an impressive $2.27 billion USD.

The Wii and Nintendo DS enjoy their fourth month in a row in the top two spots, as NPD analyst Anita Frazier points out. She adds that "The continued success of GTA IV is not translating into big hardware sales for either the PS3 or the 360 but there may yet to be a lift in June due to gift-giving for Father's Day and Graduations."

I know one thing I'm certainly not getting my dad for Father's Day and it's GTA IV!

Thanks to the NPD Group for providing us with monthly sales.

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Thu, 12 Jun 2008 18:00:58 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016044&view=rss&microfeed=true
<![CDATA[ GTA IV Still The U.S. Software Champ In May ]]> The adventures of Niko Bellic fought off two strong Wii competitors to hold onto the number one spot on May's best selling software chart, with over 1.3 million copies sold total. The Xbox 360 flavor outsold its PS3 peer by about two-to-one last month, the only game for both platforms to appear in the top ten. Wii Fit, unsurprisingly, had a strong debut, placing third behind GTA IV and Mario Kart Wii and pulling in some $62 million in sales for the month of May.

The list is full of familiar hits like Wii Play and Guitar Hero III, with some of May's more hyped new releases, like Boom Blox and Haze, failing to crack the top ten.

01. Grand Theft Auto IV (Xbox 360) - 871,300
02. Mario Kart Wii (Wii) - 787,400
03. Wii Fit (Wii) - 687,700
04. Grand Theft Auto IV (PS3) - 442,900
05. Wii Play (Wii) - 294,600
06. Super Smash Bros. Brawl (Wii) - 171,100
07. Iron Man (PS2) - 130,600
08. Guitar Hero III (Wii) - 116,800
09. Pokemon Mystery Dungeon: Explorers of Darkness (DS) - 107,000
10. Pokemon Mystery Dungeon: Explorers of Time (DS) - 102,000

Total video game software spending was $536.9 million, up 41% year over year.

Comments from NPD analyst Anita Frazier reveal that the other game to take advantage of the Wii Fit balance board, We Ski, landed at number 12. She also points out that GTA IV has racked up 4.2 million in sales in the States and has a score update on the rhythm game genre.

"A lot of folks are interested in the battle of the bands," Frazier added. "Year-to-date, Guitar Hero III has sold 2.5 million units compared to Rock Band's 1.3 million which lands them both in the top 10 titles for the year so far."

Thanks one more time to the folks at NPD for the info.

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Thu, 12 Jun 2008 17:40:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016045&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts May 25-31 ]]> Last charts, Conan was popular. Conan is still popular, being the first non-Warcraft or Sims title to defend its #1 spot that my human brain can remember. It even held off a respectable debut from Mass Effect, which entered at #2. Goes to show what a conversion, and not a port, can do for sales. I'll also make cursory mention of Call of Duty 4 at #8 and Sins of a Solar Empire at #9, because the rest of the charts are, yes, Warcraft and Sims titles. BORING.

1) Age of Conan
2) Mass Effect
3) Sims 2 Double Deluxe
4) WoW: Battle Chest
5) Sims 2 Kitchen & Bath
6) WoW
7) Sims 2 Free Time
8) Call of Duty 4
9) Sins of a Solar Empire
10) WoW: Burning Crusade

[charts courtesy of NPD]

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Tue, 10 Jun 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5015274&view=rss&microfeed=true
<![CDATA[ American Gamers Love Football, Guns ]]> A report from Forbes reveals that American gamers like football and shooting things, according to NPD Group data that lists the best selling games from the past fifteen years. In the number one spot is Grand Theft Auto: San Andreas which has moved an impressive 9.4 million units. Just behind that? Guitar Hero III somewhat surprisingly enough at 8.2 million. It pays to milk!

The list is similarly dominated by Madden in its various incarnations, whether they be Madden NFL 2005, Madden NFL 2006, Madden NFL 2007 or Madden NFL 2008. Halo 2 and Call of Duty 4's sales further prove that Americans like to shoot.

I'm currently hard at work on a video game about a football player that is given a guitar that shoots lasers and tasked with fending off a terrorist invasion. I'm calling it Admiral Shred's Terror Touchdown. Don't steal my awesome idea.

America's All-Time Favorite Videogames [Forbes]

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Wed, 04 Jun 2008 17:40:41 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5013236&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts May 18-24 ]]> That tapping sound you hear? It's the devil, tapping his foot and tut-tutting. He's not happy. Never is when hell freezes over. For the week ending May 24, the top-selling PC game at retail was not a Sims title. Or a Sims expansion. Indeed, the highest-ranked Sims release is in fourth spot. Which for The Sims may as well be #400. So who's on top? Why, Age of Conan, which continues to surprise us with how damn popular it is. And that's just the standard edition. The CE came in at #3.

1) Age Of Conan: Hyborian Adventures
2) World Of Warcraft: Battle Chest
3) Age Of Conan: Hyborian Adventures (Collectors Edition)
4) The Sims 2 Double Deluxe
5) The Sims 2 Kitchen & Bath Interior Stuff
6) World Of Warcraft
7) World Of Warcraft: Burning Crusade
8) Call OF Duty 4: Modern Warfare
9) The Sims 2 Freetime Expansion Pack
10) Crysis

US PC CHART: Conan rules roost [MCV]

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Tue, 03 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012859&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts May 4-10 ]]> can haz For the week ending May 10, the top-selling, boxed-copy PC game in the US was...The Sims 2 Kitchen & Bath Interior Design Stuff. The second best-seller? The Sims 2 Double Deluxe. You can see where this is going. Seven spots for Sims and Warcraft titles, leaving naught but scraps for the rest to fight over. Good news for 13 year-old girls and those coming late to the Warcraft party, kinda sad news for everyone else.

1. The Sims 2 Kitchen & Bath Interior Design Stuff
2. The Sims 2 Double Deluxe
3. World Of Warcraft: Battle Chest
4. The Sims 2: FreeTime
5. World Of Warcraft: Burning Crusade
6. Call Of Duty 4: Modern Warfare
7. World Of Warcraft
8. Sins Of A Solar Empire
9. Hoyle Card Games 2008
10. Warcraft III Battle Chest

[via Big Download]

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Wed, 21 May 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392601&view=rss&microfeed=true
<![CDATA[ Analysts Predict Big, Big May On Wii Fit U.S. Launch ]]> Apparently, $1.23 billion in U.S. sales is a disappointment, from a Wall Street perspective, as Reuters reports that April's reported take sent video game stocks downward. Software sales only seeing 68% growth from the previous year? Unacceptable! Merely $654.7 million in software? Sell, sell, sell!

May, however, could bring much bigger numbers with the release of Wii Fit—and maybe some of that Grand Theft Auto IV run-off—projected to increase 160% on the software side says Kaufman Bros. analyst Todd Mitchell. If we're looking at May 2007 numbers, that means we may see software sales alone top $712 million. Still chump change, but at least we're making progress.

Hardware dollars are expected to double, which makes us wonder just how amazingly fit this country will be by bikini season.

Bears hunt video game stocks [Reuters]

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Mon, 19 May 2008 18:00:31 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009818&view=rss&microfeed=true
<![CDATA[ Microsoft Responds To April NPD Sales, Seems Pleased ]]> Despite just narrowly beating out its higher priced, current gen high definition console competition, Microsoft sounds like it's pretty pleased with its April performance, at least on paper. And despite being outsold near four to one by the standard definition competition, the Xbox 360 manufacturer sounded almost ecstatic about its Grand Theft Auto IV numbers.

Microsoft's favorite numbers were its games per console attach rate (7.6!), spending to date on the "Xbox 360 experience" ($9.7 billion) and the roman numeral "IV" which it tossed around an impressive eight times in a post NPD release statement.

It even busted out review scores, saying "Not only are we selling more games, games play better on the Xbox 360. Xbox 360 has 91 titles with a Metacritic review score of 80 or higher, compared to just 50 for PS3 and 22 for Wii." Alright! Let's party! First place in the U.S. ain't gonna last much longer.

Microsoft’s Xbox 360 has sold 10.1 million units in the U.S., making it the first current generation gaming console to break the 10 million barrier in the U.S., and contributing to global sales of over 19 million. (April NPD data)

By the numbers: Xbox 360 is the most significant contributor to industry spending and growth

* 188,000 Xbox 360 consoles were sold in April. (April NPD data)
* Xbox 360 has a record-setting attach rate of 7.6 games per console, the highest attach rate in history for a console at this point in its lifecycle. (April NPD data)
* Consumers have spent more than $9.7 billion on the Xbox 360 experience. (April NPD data)
* Xbox 360 titles accounted for $186 million of all third party game sales this generation, or 53% of share. (April NPD data)
* Xbox 360 games accounted for three of the top ten games in April, and secured the #1 spot with “Grand Theft Auto IV.” (April NPD data)
* Not only are we selling more games, games play better on the Xbox 360. Xbox 360 has 91 titles with a Metacritic review score of 80 or higher, compared to just 50 for PS3 and 22 for Wii.

“Grand Theft Auto IV” on Xbox 360 snags top spot in April, boosts LIVE memberships to over 12 million

* In its first five days on the market, the Xbox 360 version of “Grand Theft Auto IV” sold 1.8 million units, outselling the other platform’s version by nearly 2:1 in the U.S., and making it the top selling game in April. (April NPD data)
* Gamers eager to experience “Grand Theft Auto IV” online helped boost Xbox LIVE global membership totals to over 12 million this month. Fueled by an unparalleled combination of access to friends and family, the best online gaming features and the best entertainment content, the Xbox LIVE service has doubled in membership in only one year’s time.
* Microsoft sales data shows Xbox 360 consoles saw a 54% lift week-over-week as a result of “Grand Theft Auto IV,” and retailers are reporting that roughly four out of every 10 Xbox 360 consoles sold included the sale of a copy of “Grand Theft Auto IV.” (Microsoft internal data)
* Beginning this fall, Xbox LIVE will be the only place gamers can go for exclusive “Grand Theft Auto IV” episodes.

“Grand Theft Auto IV” marked the beginning of what promises to be another landmark year for the Xbox 360 platform, with an all-star games line up in 2008 including “Gears of War 2,” “Fable 2” and “Viva Piñata: Trouble in Paradise.” Stay tuned for more announcements in the coming months.

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Thu, 15 May 2008 19:30:23 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009266&view=rss&microfeed=true
<![CDATA[ Nintendo Responds To April NPD Sales, Seems Pleased ]]> With such stellar Wii and Nintendo DS sales, Nintendo has a right to gloat. Even the almighty God would look the other way if Messrs. Fils-Aime and Iwata exhibited a bit of pride today. Nintendo was so pleased with its U.S. sales performance for April—in which it sold over 700,000 Wiis and 400,000 Nintendo DSs—that it distributed its statement before NPD figures were released. That's either confidence or a desire to leave the office by 5 PM at the latest.

Cammie Dunaway, Nintendo of America EVP of Sales & Marketing said in a statement “Our belief in appealing to a broad, diverse audience of players continues to resonate with consumers, and we look forward to continuing our outreach to an expanded audience with the launch of Wii Fit next week.” Representative mascot Duffman said, "Duffman!"

Nintendo also noted in its statement that Super Smash Bros. Brawl passed the 3 million units in sales in the U.S. last month. Gosh! People really like that Smash Bros.! Quoted statement follows.

Nintendo’s Wii Sits Atop April U.S. Sales

Wii™ emerged as the top-selling console in April, according to the independent NPD Group, which tracks U.S. video game sales. Wii sold more than 714,000 units in April alone, bringing its lifetime sales in the United States to more than 9.5 million.

“Wii sales were buoyed in part by the strong launch of Mario Kart Wii, which sold more than 1.1 million units,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Our belief in appealing to a broad, diverse audience of players continues to resonate with consumers, and we look forward to continuing our outreach to an expanded audience with the launch of Wii Fit next week.”

Other Nintendo highlights from April’s NPD report include:

* Mario Kart® Wii finished as the No. 2 game of the month.
* Six of the top 10 games of the month are for Nintendo systems: Mario Kart Wii (No. 2), Wii Play™ (No. 4), Super Smash Bros.® Brawl (No. 5), Pokémon® Mystery Dungeon: Explorers of Darkness (No. 7), Pokémon® Mystery Dungeon: Explorers of Time (No. 8) and Guitar Hero III: Legends of Rock (No. 9).
* Super Smash Bros. Brawl crossed the 3 million sales mark in the United States.
* Wii and Nintendo DS™ again finished as the two top-selling hardware systems.

For more information about Nintendo, please visit www.Nintendo.com

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Thu, 15 May 2008 19:00:42 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009255&view=rss&microfeed=true
<![CDATA[ Video Game Industry Has $1.2 Billion April, Confirms It's Made Of Money ]]> big_money.jpgAccording to the latest NPD Group sales data, April 2008 was pretty darn good for the video game industry, with $1.23 billion dollars in sales in the United States. Yes, cigars are being lit with hundreds, champagne corks are being sabered and who knows what's being snorted off what based on the news. Oh, a refreshing Coors Light may even be knocked back. That billion-plus April is a big improvement—47% to be exact—over the previous April, which saw a paltry $839 million sum from American consumers. April's billion and change take contributes to a year-to-date $5.47 billion for the industry so far. In case you're wondering that's a lot of money.

Here's how it all breaks down. Brace yourself for more millions and more percentage growth talk.

  • Hardware - $426.2 million (+26%)
  • Software - $654.7 million (+68%)
  • Accessories - $154 million (+39%)
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Thu, 15 May 2008 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009247&view=rss&microfeed=true
<![CDATA[ GTA IV Whacks The April Competition, Mario Kart Grabs Second ]]> It comes as little surprise to see Rockstar Games' Grand Theft Auto IV sitting atop the NPD Group's April software sales chart, with the Xbox 360 version scoring 1.8 million-plus sales alone. Mario Kart Wii, however, keeps GTA IV from total chart domination, as it outsold the PlayStation 3 version by an estimated 120,000 copies. Combined, however, both GTA IV's had a stronger debut month than March's chart topper, Super Smash Bros. Brawl.

Nintendo didn't just have a good month on the hardware side, as Wii games Super Smash Bros. Brawl, Wii Play and Guitar Hero III all landed in the top ten. New Pokemon action helped two DS titles grab pre-break billing.

  1. Grand Theft Auto IV (Xbox 360) - 1,850,000
  2. Mario Kart Wii (Wii) - 1,120,000
  3. Grand Theft Auto IV (PS3) - 1,000,000
  4. Wii Play (Wii) - 360,000
  5. Super Smash Bros. Brawl (Wii) - 326,000
  6. Gran Turismo 5: Prologue (PS3) - 224,000
  7. Pokemon Mystery Dungeon: Explorers of Darkness (DS) - 202,000
  8. Pokemon Mystery Dungeon: Explorers of Time (DS) - 202,000
  9. Guitar Hero III (Wii) - 152,000
  10. Call of Duty 4: Modern Warfare (Xbox 360) - 141,000

Total software sales reached $654.7 million for April '08. That's a 68% boost over the previous year, which saw just $389.4 million in software spending. Yeah, just.

NPD analyst Anita Frazier notes that GTA IV saw an attach rate equal to 20% of the total Xbox 360 and PlayStation 3 install base. She also reiterated that next month we may see far more impressive sales of Rockstar's crime epic, but that its April sales were nothing to sneeze at, writing "With only 5 days at retail during the reporting month, GTA IV is one of the fastest-selling titles in video games history."

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Thu, 15 May 2008 17:00:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009228&view=rss&microfeed=true
<![CDATA[ Wii Dominates April, PS3 & Xbox 360 In Dead Heat On GTA IV Sales ]]> Nintendo had an amazing April, pushing over 700,000 Wiis in the United States. That's a massive difference from its "current gen high definition console" competition, as the Xbox 360 and PlayStation 3 were neck and neck, only a thousand units difference between the two. If you were expecting a big boost from Grand Theft Auto IV's release, you're going to leave disappointed. Maybe next month. Nintendo's other platform, the DS continued to impress, more than doubling sales of the PSP.

  • Wii - 714,200
  • Nintendo DS - 414,800
  • PSP - 192,000
  • Xbox 360 - 188,000
  • PlayStation 3 - 187,100
  • PlayStation 2 - 124,400

Totals were down across the board, with the Wii taking the least hit from March to April, each piece of hardware showing in the same position as the previous month. Despite that month to month drop, hardware was up 26% over April of last year.

Total hardware spending in April amounted to $426.2 million, compared to $339.2 million spent in April of 2007.

NPD analyst Anita Frazier pointed out that more Wiis at retail, obviously, means more Wiis sold. And while some Wii owners may bemoan a lack of new releases—Mario Kart Wii aside—Frazier writes that "With a couple of blockbuster games already in the market this year, and with Wii Fit and Rock Band still to come in the next two months, the pipeline of content to continue to drive hardware acquisition looks very good"

Frazier also points out that less than spectacular sales on PS3 and 360 hardware may not be indicative of underperformance, noting that "[S]ince the game was only in the market for 5 days during this reporting period, that sales lift could very well be evident in May data." To May, then!

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Thu, 15 May 2008 16:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009229&view=rss&microfeed=true
<![CDATA[ MS Still Thinks It Can Win The Console War, Xbox 360 Pushes Past 10 Million In U.S. ]]> With a reported 9.9 million Xbox 360s sold through in the United States as of the end of March, something catastrophic would have had to happen to prevent Microsoft from reaching the 10 million mark first. Fortunately for the gang in Redmond, the company has avoided certain doom, announcing that it has reached the corporately coveted figure, beating NPD estimates by a day.

Don Mattrick, the *deep breath* Senior Vice President of the Interactive Entertainment Business, Entertainment and Devices Division, said in a statement that "History has shown us that the first company to reach 10 million in console sales wins the generation battle." Microsoft also points out that it leads worldwide, with a 19 million strong install base and 12 million Xbox Live users.

Impressive numbers? Absolutely. Expect to hear "But we got there fastest, not first!" and/or "Not my problem!" any second now.

Xbox 360 First Gaming System to Reach 10 Million in U.S. Console Sales This Generation

Xbox LIVE tops 12 million members globally as Xbox 360 console sales hit more than 19 million worldwide.

REDMOND, Wash., May 14 /PRNewswire-FirstCall/ — Microsoft Corp. today announced that the Xbox 360 video game and entertainment system has sold over 10 million units in the U.S., making it the first current-generation gaming console to break the 10 million mark in the U.S. The U.S. install base contributes to global sales of over 19 million, more than any other current-generation console.

"This year will be the largest in the history of the video game industry, with Xbox 360 leading the charge in the U.S. and abroad," said Don Mattrick, senior vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. "History has shown us that the first company to reach 10 million in console sales wins the generation battle. We are uniquely positioned to set a new benchmark for the industry."

This announcement comes on the heels of one of the biggest entertainment launches in history, "Grand Theft Auto IV," on April 29, 2008. Gamers eager to experience "Grand Theft Auto IV" online helped boost Xbox LIVE global membership to over 12 million this month. Fueled by an unparalleled combination of access to friends and family, the best online gaming features, and the best entertainment content, the Xbox LIVE service has doubled in membership in only one year's time.

"Reaching an installed base of 10 million consoles in the U.S. is a significant achievement and an essential milestone on the road to market leadership," said Billy Pidgeon, research manager at IDC. "Perhaps more important is the Xbox 360 worldwide online base — 12 million Xbox LIVE gamers is the largest community in the connected console games sector, which represents the greatest growth opportunity in the console market and where Microsoft has been the leader for two generations."

Xbox 360 leads with the industry's highest software attach rate, more than any other console this generation, and is home to the best-selling games. With the launch of "Grand Theft Auto IV" in April, Xbox 360 is now the home to more than 16 platinum titles that have sold through 1 million units or more, including hits such as "Halo 3," "Madden NFL 07" and "Madden NFL 08," "Gears of War," "Guitar Hero II" and "Guitar Hero III: Legends of Rock," and "Call of Duty® 2," Call of Duty 3" and "Call of Duty 4: Modern Warfare," giving Xbox 360 two times more platinum-selling titles than the Wii and a 16:2 lead over the PlayStation 3 in game titles topping one million in sales. Games not only sell better on the Xbox 360, they play better, too: Xbox 360 has 91 titles with a Metacritic review score of 80 or higher, compared with just 22 titles for Wii and 50 titles for PlayStation 3.

About Xbox 360

Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 has a portfolio of nearly 400 games in 37 countries. More information can be found online at http://www.xbox.com/xbox360.

About Xbox LIVE

Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects more than 12 million of members across 37 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.

About Microsoft

Founded in 1975, Microsoft (Nasdaq: MSFT - News) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

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Wed, 14 May 2008 14:40:39 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009041&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts April 20-26 ]]> OMG ZERG RUSH Three Sims titles, three Warcraft titles. That's fairly standard practise these days, a practise which leaves only four spots open for other non-Sims, non-Warcraft games to make some inroads. These week, those four games are Call of Duty 4, Assassin's Creed, Rainbow Six Vegas 2 and, yes, Sins of a Solar Empire, which has kept on keepin' on to the continued (but pleasant) surprise of, oh, everybody.

1. The Sims 2 Kitchen & Bath Interior Design Stuff Expansion Pack
2. The Sims 2 Double Deluxe
3. The Sims 2 FreeTime Expansion Pack
4. World Of Warcraft: Battle Chest
5. World Of Warcraft
6. Call Of Duty 4: Modern Warfare
7. Sins Of A Solar Empire
8. World Of Warcraft: Burning Crusade Expansion Pack
9. Assassin's Creed: Director's Cut Edition
10. Tom Clancy's Rainbow Six: Vegas 2

NPD's Top 10 Best Selling PC Games [IGN]

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Mon, 12 May 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389372&view=rss&microfeed=true
<![CDATA[ Americans Now Spend $1 Billion A Year On Game Subscriptions ]]> Whenever a developer who works for a company that doesn't make MMOs pipes up and says "PC gaming is dead", they really mean they just can't make money selling what they're selling. Maybe it's because of piracy, like many say, but hey, maybe it's also because they don't make MMOs, because NPD figures released today show that Americans spent over $1 billion on online subscriptions last year. That money came from an estimated 11 million subscribers, the majority of whom were obviously playing WoW, with RuneScape, LotRO, FFXI and City of Heroes following (in that order) in its wake. NPD say "it's clear that there is a sizable chunk of revenue being generated by PC gaming beyond what is reflected in retail sales", and really, none of us are in a position to argue with that.

Online subscriptions exceed $1 billion a year, says NPD [GI.biz]

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Thu, 08 May 2008 23:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388776&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts Apr 6-12 ]]> kidatpc.jpg Please don't comment below saying "OMG no digital downloads list = fail" or something. You'll look like an idiot. We know these charts aren't the truest indication of what PC gamers actually paid money for a couple weeks back. But they're all we've got. And hey, you might even enjoy these ones, since for once they're dominated by real, proper PC games!

1) Assassin's Creed
2) WoW Battle Chest
3) Sins of a Solar Empire
4) Call of Duty 4
5) Sims 2 FreeTime
6) WoW
7) Sims 2
8) C&C 3: Kane's Wrath
9) WoW: Burning Crusade
10) Portal

See, Portal's in there, you happy now?

[via Voodoo Extreme]

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Wed, 23 Apr 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=383403&view=rss&microfeed=true
<![CDATA[ Microsoft Responds To March NPD Sales, Seems Pleased ]]> murkydismal.jpg Not a bad month for MIcrosoft, all things considered. They beat the PS3, and at this stage of the console wars, that's probably all that matters to them. And yet, their NPD gloating for the month still feels...restrained. Defensive. Reliant on pointing out revenue, attach rates and supply shortages, all of which are boring.

The parts not dealing with said shortages and attach rates read less like a post-coital NPD cigarette and more like an advertisement for GTAIV, with the company crossing their hearts and hoping to die that not only will they have plenty of consoles out to retailers for the game, but that the promise of XBL multiplayer and DLC will help them shift a bucketload of 360s in April. Which is all well and good, but we're talking about March's NPDs here, Microsoft, not April's. Keep on topic, please.

Consumers continue to make the ultimate vote for Xbox 360 as the console of choice by investing $9.4 billion to date this lifecycle in the Xbox 360 experience, far outpacing that of other game consoles. (March NPD data)

Going into March, some key U.S. retailers were still experiencing the trickle down effect of Xbox 360 console shortages. By the end of March, supply issues had improved and we expect retailers to be fully stocked with Xbox 360 consoles in time for the "Grand Theft Auto IV" launch. According to NPD, 262,000 Xbox 360 consoles sold in March, reclaiming the #2 position in the next-gen console category.

In just two weeks, Xbox 360 will extend its industry lead with the year's most anticipated game launch, GTA IV. Launching April 29, GTA IV will be coming to Xbox 360 on day one. GTA IV will feature the first ever online multiplayer for the franchise and Xbox 360 is also the only place you can earn GTA IV Achievements and increase your gamerscore.

Starting this fall, only Xbox 360 owners will have access to exclusive GTA IV episodic content. Whether it's the results of online polls or data from pre-sells, consumers have made it clear that the benefits of Xbox LIVE and exclusive access to GTA IV episodic content are making Xbox 360 the chosen place to play GTA IV.

Xbox 360 drives industry growth with record attach rates

· March NPD data shows a new U.S. Xbox 360 software attach rate of 7.5, a record for any game console.

· In Europe, Xbox 360 continues to enjoy the highest software attach rate of any game console with more than 7.0 games sold per console (PS3: 3.8; Wii 3.5) after 27 months on the market..

· Xbox 360 sales in Europe have more than doubled in the wake of recent retail price changes, solidifying its leadership position as the number one next-generation console in EMEA, owning 42% of the market in terms of life-to-date revenue. (Microsoft estimates based on ChartTrack and Gfk data).

· Third party publishers find more success on Xbox 360. In March, Xbox 360 accounted for $220 million of all third party game sales this generation, or 49 percent of share. Third party publishers win on Xbox 360 more than any other platform. (March NPD data)

· Games for the Xbox 360 platform accounted for four of the top ten games for this generation. (March NPD data)

Xbox 360 most widely used system for online gaming

· Xbox 360 delivers social entertainment experiences to more than 10 million Xbox LIVE gamers around the globe. (Microsoft internal data)

· On April 2, NPD released a study called "Online Gaming 2008" which reported that 42 percent of people aged six to 44 play video games online. Their console of choice? Xbox 360. Half of online gamers prefer the Xbox 360 over other current-generation gaming consoles. ("Online Gaming 2008")

· Xbox LIVE now delivers 4,800 hours of TV and movie entertainment including family favorites like "Hannah Montana," "Lost," and "Superman III."(Microsoft internal data)

Xbox 360 is the gaming platform of choice—our great games and exploding online community will help keep it that way.

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Thu, 17 Apr 2008 20:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381246&view=rss&microfeed=true
<![CDATA[ Sony Responds To March NPD Sales, Seems Pleased ]]> galvatron.jpg Bit of an up-and-down month for Sony. The fact the PS3 couldn't quite repeat last month's performance, and slid back behind the 360, must sting in some sensitive places at Sony HQ, but then the strong performance of the PSP and the continued staying power of the ol' PS2 go a long way towards making up for that.

In terms of today's victory spin, Sony's decided to take a slightly different approach, and rather than relying on combined, Predaking-esque sales figures has instead invoked the terrible power of the Sony brand name itself, with SCEA's Jack Tretton saying "It is proof that, in these economically challenging times, consumers recognize the long-term value of our platforms and the tremendous heritage of our brand in delivering the best entertainment experience".

PS3 Sales Up Nearly 100% Year-Over-Year; PS3 Momentum Continues

Total PlayStation Hardware Unit Sales Top 770,794

PLAYSTATION®3 (PS3™) continued the strong momentum with 257,120 units sold in March. (according to NPD March 2008 sales data). This represents a year-over-year sales growth of over 98%. More than 1.9 million software units were sold for PS3 in March, representing a year-over-year growth of 139.2%.

* The Season of Monster Titles Has Begun: The April releases of Gran Turismo 5 Prologue and Grand Theft Auto IV kick off the waterfall of blockbusters coming to PS3 this year, including the exclusive titles Metal Gear Solid 4: Guns of the Patriots, LittleBigPlanet, Resistance 2 and SOCOM: Confrontation to name a few. These mega hits combined with enthusiasm for Blu-ray promise to further drive PS3 sales throughout 2008.

* PLAYSTATION®Network Continues to Thrive: In North America, there are over than 3.7 million registered PLAYSTATION Network accounts and more than 67 million pieces of content have been downloaded from PLAYSTATION Store to date.

PSP® (PlayStation®Portable) continued to boast strong sales with 297,011 PSP hardware units sold in March, up 22.1% over the previous month and representing a sales increase of 65% growth year-over-year. Sales were fueled by the of recent exclusive blockbuster releases of God of War: Chains of Olympus and Crisis Core: Final Fantasy VII, the two best-selling handheld games in the month of March.

PlayStation®2 (PS2) also had an excellent month in March with hardware unit sales reaching 216,485 units. The PLAYSTATION exclusive hit title MLB® 08 THE SHOW™ debuted as the top-selling title for PS2 in March.
Power of the PlayStation Portfolio

The PlayStation brand continued to generate impressive sales, earning $552.2 million in March.

* Year to date (Jan-March), the PlayStation brand generated over $1.55 billion in revenue, representing an increase of nearly 13% for the same period last year.
* PlayStation total hardware revenue was $186.2 million in March, representing a year-over-year growth of over 23%.
* PlayStation total software revenue in March was $304.7 million, representing a year-over-year growth of 25%.

CEO Perspective

"Our sales momentum continues to defy what is traditionally a sluggish sales month. PS3 continued the strong momentum with a year-over-year sales growth of over 98%. It is proof that, in these economically challenging times, consumers recognize the long-term value of our platforms and the tremendous heritage of our brand in delivering the best entertainment experience. PSP expanded the portable market with more than 297,011 in hardware sales this month, driven by the monster releases of the two best-selling handheld games in March, God of War: Chains of Olympus and Crisis Core: Final Fantasy VII. This further proves the trend that 2008 is the year for PlayStation."

- Jack Tretton, president and CEO, Sony Computer Entertainment America

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Thu, 17 Apr 2008 20:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381241&view=rss&microfeed=true
<![CDATA[ Nintendo Responds To March NPD Sales, Seems Pleased ]]> serpentor.jpg March was a big month for Nintendo. Then again, every month is a big month for Nintendo. Not only did they once again take the #1 & 2 spot on the hardware charts, but they also had the top-selling game for the month in Super Smash Bros. Brawl. As you'd expect, the constant winning has dulled their celebratory urges, with this month's victory speech sounding a little familiar.

Last month, Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing, was all about "momentum". This month? She's all about "momentum", saying "Nintendo systems represented 58 percent of all video game hardware sold in March in the United States. We expect our momentum to continue with big upcoming game launches like Pokémon Mystery Dungeon, Mario Kart Wii and Wii Fi".

NPD Reports Nintendo Finished March with Top Game, Top Hardware In March, Nintendo again defined industry momentum in both home and portable video games sales, according to the independent NPD Group, which monitors retail activity in the video game industry. More than 720,000 Wii™ systems sold in March, representing the highest monthly sales total outside of holiday months (November or December) to date, while Nintendo DS™ also sold through nearly 700,000 systems.

Nintendo also finished with the top-selling U.S. game of March. Super Smash Bros.® Brawl, which launched March 9, came in at No. 1 with 2.7 million units sold.

"Nintendo systems represented 58 percent of all video game hardware sold in March in the United States," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "We expect our momentum to continue with big upcoming game launches like Pokémon Mystery Dungeon, Mario Kart Wii and Wii Fit."

Other March U.S. statistics, according to NPD, include:

* Three Wii games finished in the top 10, including Super Smash Bros. Brawl at No. 1, Wii Play™ at No. 4, and Guitar Hero III: Legends of Rock at No. 7.

* Nintendo DS has now sold more than 19 million units in the United States alone since it launched in November 2004.


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Thu, 17 Apr 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381234&view=rss&microfeed=true
<![CDATA[ Nintendo Takes March, 360 & PS3 Neck-And-Neck ]]> nintendowin.jpg Nintendo atop the monthly NPD hardware charts? You do. Not. Say. Nintendo consoles again kicked the collective asses of the competition, with the Wii coming in at #1 and the DS at #2. But that's not the interesting part. You knew that was coming. No, the interesting part comes in looking at the four non-Nintendo consoles. And how only 81,000 units separates third from last.

The 360 can't be in that short supply, as it sold 262,000 units, still managing to (just) beat out the PS3. The PS2, well it kept on being relevant, but all three were beaten by the resurgent PSP, of which 297,000 were sold during the month.

01. Nintendo Wii - 721,000
02. Nintendo DS - 698,000
03. PlayStation Portable - 297,000
04. Xbox 360 - 262,000
05. PlayStation 3 - 257,000
06. PlayStation 2 - 216,000

Total hardware sales were $551.3 million, up 46% from the same time last year, when "only" $377.9 million worth of consoles were offloaded onto unsuspecting customers.

NPD analyst Anita Frazier reckons "Nintendo's hardware figures this month are definitely noteworthy. Super Smash Brothers Brawl along with a greater supply of inventory helped the Wii to capture the highest single month unit sales of any platform outside the holiday timeframe. NDS sales were most likely spurred by a combination of increased retail promotional activity along with a greater supply at retail, which is now allowing some of that pent-up consumer demand to be satisfied".

Hmm, yes, I totally agree. Now it's back to my morning coffee and profuse nodding.

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Thu, 17 Apr 2008 17:05:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381192&view=rss&microfeed=true
<![CDATA[ Smash Bros. Dojos Past The Competition To Take #1 Spot In March ]]> Yeah, dojos is now a verb. Live with it. Super Smash Bros. Brawl has not only beat out, it has final smashed the competition, selling 2.7 million units on its way to claiming the the title of top-selling game in the US for March. For reference, its nearest competitor - Rainbow Six Vegas 2 on the 360 - could shift "only" 752,000 units. And for perspective, Smash Bros. sold more than the second, third, fourth, fifth, sixth and seventh best-selling games combined.

The rest of charts sees two surprise entries: MLB2K8 at #8 and the PS3 version of Army of Two (the only PS3 game in the top 10) sneaking in at #10. Meanwhile Wii Play continues its march towards sales immortality, notching up another 400,000 units, while previous two-time winner Call of Duty 4 hold onto a spot in the top of the charts with the 360 version managing to sell 237,000 copies.

01. Super Smash Bros. Brawl (Wii) - 2,700,000
02. Rainbow Six Vegas (360) - 752,300
03. Army of Two (360) - 606,100
04. Wii Play/w Remote (Wii) - 409,800
05. God Of War: Chains Of Olympus (PSP) - 340,500
06. Crisis Core: Final Fantasy VII (PSP) - 301,600
07. Guitar Hero III (Wii) - 264,100
08. MLB2K8 (360) - 237,100
09. Call Of Duty 4 (360) - 237,000
10. Army Of Two (PS3) - 224,900

Software sales for the month amounted to $945 million, a rise of 63% over last year's March sales of "only" $579.1 million.

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Thu, 17 Apr 2008 17:04:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381169&view=rss&microfeed=true
<![CDATA[ 72% Of U.S. Plays Video Games ]]> The NPD Group (those same people who bring us all the neat sales numbers) just published their annual results charting how much of the US actually plays video games. And yeah, we already gave away the punchline in the headline.

72% of Americans play some sort of video games (that's up from 64% last year). Of that 72%, only 42% play games online (that's up from 40% last year). And of that 42% of online players, 90% play online with their PC. Also of note, 50% of online console gaming was on the Xbox 360. And only 2-3% of NPD's respondents reported owning more than one console. How's that for some late afternoon watercooler fodder?

NPD: 72% Of U.S. Plays Games, Only 2-3% Own Multiple Consoles [Gamasutra][image]

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Wed, 02 Apr 2008 13:20:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=375187&view=rss&microfeed=true
<![CDATA[ Sony Responds To February NPD Sales, Seems Pleased ]]> MAD CAT IS PLEASED!The PlayStation 2 certainly went beyond our own expectations last month, but even Sony says that its February sales from the NPD Group were a "surprise and delight." On the PlayStation 3 front, the company rubs its PlayStation 3 sales in Microsoft's face, starting off its statement with mention of the "sales eclipse" the console had over the Xbox 360. Great, kid. Don't get cocky.

Some quick addition on Sony's part reveals that, with the help of the PSP, 875,969 hardware units across the PlayStation family were sold to gamers in the US of A. It capitalizes on another carefully chosen figure, pointing to $511 million in sales across the brand, more than Microsoft and Nintendo.

The official statement puts a big focus on the future, with CEO Jack Tretton quoted as saying "Consumers are recognizing the tremendous value of PS3 and we believe that Blu-ray becoming the high-def format of choice was the tipping point for many consumers. With monster titles like Gran Turismo 5 Prologue and Grand Theft Auto IV launching in April and Metal Gear Solid 4 in June, we're demonstrating this is the year for PS3." Hurrah! The whole thing is below.

PS3 Sales Eclipse Xbox 360 for Second Straight Month; Year-Over-Year Sales More Than Doubled

Total PlayStation Hardware Unit Sales Top 875,969

PLAYSTATION®3 (PS3™) outsold Xbox 360 for the second straight month with 280,841 hardware units sold in February, 10% higher than Microsoft (according to NPD February 2008 sales data). Year-over-year this represents 120% sales growth.

* Wait, There's More... Next month will see the introductions of heavyweights Grand Theft Auto IV and PS3-exclusive Gran Turismo 5 Prologue, and June will usher in the monster 2008 title Metal Gear Solid 4: Guns of the Patriots. And let's not forget DUALSHOCK®3 rumbles to North American retailers in April. The arsenal of 2008 blockbusters including LittleBigPlanet, Resistance 2, MotorStorm 2, and SingStar, combined with current momentum for Blu-ray, will further PS3 enthusiasm throughout the year.

* PLAYSTATION®Network Is Burgeoning: Currently in North America there are more than 3.3 million registered PLAYSTATION Network accounts and more than 56 million total downloads life-to-date from PLAYSTATION®Store. PLAYSTATION Network total downloads exceeded 6.3 million in February 2008, compared to 6.6 million at the peak of the holiday season in December 2007. Only on PLAYSTATION Network can you find innovative games like Calling All Cars, Everyday Shooter, fl0w, PAIN, Tekken 5, Warhawk and Super Stardust.

PSP® (PlayStation®Portable) continued its trend of strong sales with 243,115 PSP hardware units sold in February, representing a year-over-year increase of 38%.

* If You Think February Sales Were Good... Rave reviews of God of War: Chains of Olympus, wipEout® PULSE and Patapon are already pouring in, not to mention the highly anticipated debut of Crisis Core: Final Fantasy VII on March 25, which are expected to further PSP sales growth.

PlayStation®2 (PS2) continues to surprise and delight mainstream audiences with hardware unit sales reaching 351,787 units. Additionally, for the third consecutive month PS2 sold more software units than any other console on the market, not only a testament to the staying power of PlayStation products, but also the incredible PlayStation software library.

Power of the PlayStation Portfolio

The PlayStation brand generated the most U.S. retail dollars in the industry for the second consecutive month with $511 million in sales, 52% and 6% higher than Microsoft and Nintendo, respectively.

* Year to date (Jan-Feb), the PlayStation brand generated nearly $1 billion in the U.S. market, 56% and 15% higher than Microsoft and Nintendo, respectively.
* PlayStation total hardware revenue was $204 million in February, 125% and 11% higher than Microsoft and Nintendo, respectively.
* PlayStation total software revenue in February was $247 million, 32% and 5% higher than Microsoft and Nintendo respectively.

CEO Perspective

"Consumers are recognizing the tremendous value of PS3 and we believe that Blu-ray becoming the high-def format of choice was the tipping point for many consumers. With monster titles like Gran Turismo 5 Prologue and Grand Theft Auto IV launching in April and Metal Gear Solid 4 in June, we're demonstrating this is the year for PS3."

- Jack Tretton, president and CEO, Sony Computer Entertainment America

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Thu, 13 Mar 2008 20:00:59 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367770&view=rss&microfeed=true
<![CDATA[ Nintendo Responds To February NPD Sales, Seems Pleased ]]> DESTRO IS PLEASED!With over a million hardware units sold across the Wii and Nintendo DS, nearly half of all hardware, Nintendo seems to be pretty stoked about the February it had. Software-wise, the company's own Wii Play continues to astound, pushing big Wii remote numbers. Sega and Activision saw big numbers on its DS and Wii platforms, respectively, which means another big fat third party royalty check is on its way.

Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing seemed most excited about everyone's favorite unquantifiable measurement, "momentum."

Nintendo reveals a handful of new numbers, showing that gamers snapped up 3.6 million Nintendo DS games and 2.9 million Wii games last month. Approximately 1.7 million accessories were purchased for Wii, with 1.2 million for the DS. That's an amazing amount of styli. Congrats, Nintendo!

NPD Reports Nintendo's Solid U.S. Sales for February

The latest video game industry sales figures reported by the independent NPD Group show that Nintendo DS™ and Wii™ topped the U.S. charts for February. Nintendo DS sold nearly 587,600 units and Wii sold nearly 432,000.

"Our momentum has not let up since the holidays and we expect it to continue throughout the year," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "We have the industry's strongest lineup of games for everyone from core to casual gamers."

February sales, according to NPD, in the United States:

* Nintendo sold more than 1 million hardware units combined, accounting for nearly half (47.6 percent) of all hardware sold.
* Nintendo DS games topped all software sales, with more than 3.6 million units sold. Consumers purchased nearly 2.9 million software units for Wii. Four of every 10 games sold were for Nintendo systems.
* Three games in the top five sellers for February play on Nintendo systems, including two from third-party publishers.
* Nearly 1.7 million accessories were purchased for Wii, more than for any other system. More than 1.2 million accessories were sold for Nintendo DS as well.

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Thu, 13 Mar 2008 19:20:52 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367757&view=rss&microfeed=true
<![CDATA[ U.S. Game Industry Pulled In $1.33 Billion In February ]]> BEANS DON'T BURN ON THE GRILLFebruary was what financial experts call a "damn good month" for the video game industry, with $1.33 billion in sales, according to the NPD Group. That's better than January's take and a 34% boost over the previous February. The billion-plus haul was made possible by $480 million hardware spending, $668.7 million in software spending and $185.3 million spent on accessories. That's a lot of millions.

The year to date sales, just January and February, are 12% above the same period in 2007, according to NPD analyst Anita Frazier. Industry sales indicates things aren't slowing, even as the US economy shows signs of softening. And good for them, I say. Who doesn't love to see billions of dollars going to our entertainers?

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Thu, 13 Mar 2008 17:40:24 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367734&view=rss&microfeed=true