@Rampage: Poor guy, he really had the ball rolling this time around, with the massive advertisement around it.
I blame the poor sales on them not advertising it as an action-rts from the get go. They should've focused more on it so you wouldn't have these whiners going "waah EA tricked me, I can't handle RTS-type playing waah!".
The driving parts are solid, with the Mouth of Metal setting the mood right and the impeccable art design of the whole land nailing it.
I don't think that people are playing the RTS portions correctly, it's all about being down there with your troops dishing out the pain because the strongest attacks in the game are the Double Team attacks! If you pit 4 squads of Headbangers against each other, it's an even match, but if you put Eddie Double Teaming with one of the sides, it's a complete steamroll. Double Teaming, be it with the Drowning Doom's Brides, the Tainted Coil's Pinboy or Ironheade's Razor Girls, is what puts the "action" in "action-RTS" here.
Plus, the multiplayer online battles are a ton of fun. There is a deep imbalance with Fire Baron rushing, but Double Fine's on it.
@Ethereus: "I blame the poor sales on them not advertising it as an action-rts from the get go. "
I would agree with this. I was totally planning to buy it the whole run up to the launch, thinking it was all action-adventure style the whole way through. Then it launched and there was all the RTS talk and Schafer saying "Don't play it in traditional RTS style" and suddenly I had to step back to re-evaluate a decision I'd thought was already made.
I had no idea before then that there were any RTS elements in it at all. And it's not that I have anything against RTS games, but the fact that it was a completely conflicting image with what I thought the game was, I completely froze up and still haven't bought it. #djhero
@ShadowOdin of dubious snowiness: I'm not sure that's true. Perhaps in the US, where dance music isn't all that popular outside of major conurbations, that's the general trend. I find that where I live in Europe though, I know about as many amateur DJs as I do amateur guitarists.
I think one issue is that, for a lot of people, the urge to DJ only really takes off once they're old enough to get into the kind of clubs where serious DJs practice their art. Whereas it's easy for a teenager to get along to rock gigs in a lot of (though not all) venues. Which means that amateur DJing is perhaps a hobby that tends to begin in a person's twenties, rather than teens, and so maybe that under-20 market that Guitar Hero has proved so popular with just isn't there for DJ Hero.
Also, DJ Hero is more about turntablism than about dance music DJing, so even a lot of people who are interested in DJing won't be interested in DJ Hero, because they're not into the hip hop side of things. If I was a heavy metal fan, Guitar Hero might be just what I'm after. But if I was a minimal techno fan, to whom DJing means the precise building of sets, managing the emotional and physical highs and lows of a crowd over a period of hours, then DJ Hero is about as useful as a one-legged man at an arse-kicking contest. #djhero
I think the problem with Brutal Legend was that word of mouth killed it once people realized it was really a real time strategy game at its core. #djhero
Aww, that sucks for DJ Hero man. I kinda saw it coming because as opposed to Guitar Hero and Rock Band, I think DJ Hero was really catering to a niche audience...a lot more people wake up and say: "Hey, I wanna learn to play the guitar" than the people that say "Hey, I wanna be a DJ"...or so an armchair theorist like myself would think. And it's also very expensive. I know the price is the reason a lot of my friends are holding out on getting the game. I suspect it will grow in popularity slowly but surely, hopefully that's what will happen...
But just for the sake of injecting my own opinion here, DJ Hero is the only "Hero" or musical peripheral inclined game I've bought. I'm happy Activision decided to cater to a different audience, the game was really well made and I've been loving it so far.
And for the guys that got the game...wasn't the Scratch Perverts setlist insanely hard?????
@capratchet: @Revolver_OcelScott: Man 'nuff respect for getting five stars. I was relieved with 3 stars on medium.
And yeah, Groundhog Beat Juggle was pretty amazing. I still can't get enough of Marvin Gaye (I Heard it Through the Grapevine) vs David Bowie (Let's Dance) though... #djhero
yeah, sad to see Brutal Legend so low, guess its good it sold as well as it did.
DJ Hero, however, almost makes me happy...as a consumer. that tells me if i just wait till right after the holidays, retail floor space + low sales means i should be able to grab it on the cheap. if that renegade edition got to $100 or so, id jump on it, game's fun but way too overpriced right now. #djhero
@TheIrishNinja: This was my way of thinking two weeks ago. However, I'm one of those guys that will jump on an empty demo kiosk of a game at Best Buy if I'm there, even if I've already played the game, so I've tried DJ Hero like four or five times since release. Now I'm hooked. I think the turntables are greased with nicotine or something, I'm just too addicted to scratching to go another week without it, high price point or no. :(
Wow. Good for Uncharted. I am genuinely surprised. I know the first one came with the console at all, but I didn't realize it was this popular. Maybe I'm just so not used to seeing PS3 games at the top of the list, but I'm glad such a great series got some recognition. #npd
Man, I hope more people pick up Brutal Legends, Original, fresh and creative, we need more games like this!
I picked up a copy on the first day and still haven't had a chance to unwrap the shrinkwrap. But, BUT it was my own little way of contributing to the games I like to see get made.
@NeVeRMoRe666: While I agree with you that the game is good, I really have to play Devil's Advocate here and ask how you know that if you've never even opened it? #djhero
@NeVeRMoRe666: Wait till you play it to say it's original fresh and creative.
It's funny and well acted, that's for sure, but I found the gameplay to be boring and repetitive and the story isn't that interresting. I played almost half way through it and then quit and sold it back for 40$. #djhero
@jasu78: Heeeeeh.... The demo, various videos I've seen and the reviews I've read.
I know, I know, awful right? I just don't have a lot of time to play games and the like, so I have a huge stack of shrink-wrapped games I'm always itching to get to, awful habit. But still, I love the art design in the game. There just doesn't seem to be anything else out there like it. #djhero
So ... it's original and creative but you haven't even played it yet? Might want to check your opinion until it's based upon your experience with the game. #djhero
@Strangelove: Well...I guess that's true. But in all honesty, the game itself look miles away from anything else out there. It strives to be different- from the concept to what I've heard about the gameplay. It might fail on some levels, but at least it didn't fail because it's cookie-cutter. I think, I can at least formulate an opinion from that right?
@NeVeRMoRe666: I just say that because, personally, I played the demo and don't care for Brutal Legend at all.
Don't get me wrong: I love original games, and I owned and loved Grim Fandango and Psychonauts. But the gameplay in Brutal Legend isn't very fun for me (despite the story being pretty cool and I love Jack Black/Tenacious D). #djhero
@NeVeRMoRe666: Play it as soon as you can, don't listen to anyone just play it and form your opinion from that. If you think you'll enjoy it now chances are good you will, after all some aren't even giving it a chance and you bought it on faith, so thanks for supporting doublefine :D #djhero
@Strangelove: Yeah, I get that and of course, I can respect your opinion. I guess what I'm trying to say is that despite it's flaw, it wants to be something original. That's something I can get behind, especially if the team put it's heart and soul into the game as Tim and team so obviously did with this. #djhero
After all these reports of DJ Hero's sales expectations being slashed in half, (for good reason, apparently) I've been waiting for a price cut. I really think the price is what's keeping people away from DJ Hero, because there's certainly enough interest amongst people I know. As for Luke's complaint about the eclectic soundtrack, it's a mash-up game, and that type of music greatly benefits from cross-genre representation.
As for Brutal Legend, I absolutely could not afford the $70 (Canadian) price tag that's being asked up here. Uncharted 2 is cheaper. I absolutely want to buy it and support Double Fine, but I just couldn't afford that type of pricing out the gate. I always remember Psychonauts selling for $40-$50, so is this simply the price of moving from Majesco to EA, or is this the price of celebrity voice work?
I hope this doesn't mean job cuts for FreeStyleGames or Double Fine, it's just a rough time for all us cheap student gamers. That goes double for Canadians.
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I blame the poor sales on them not advertising it as an action-rts from the get go. They should've focused more on it so you wouldn't have these whiners going "waah EA tricked me, I can't handle RTS-type playing waah!".
The driving parts are solid, with the Mouth of Metal setting the mood right and the impeccable art design of the whole land nailing it.
I don't think that people are playing the RTS portions correctly, it's all about being down there with your troops dishing out the pain because the strongest attacks in the game are the Double Team attacks! If you pit 4 squads of Headbangers against each other, it's an even match, but if you put Eddie Double Teaming with one of the sides, it's a complete steamroll. Double Teaming, be it with the Drowning Doom's Brides, the Tainted Coil's Pinboy or Ironheade's Razor Girls, is what puts the "action" in "action-RTS" here.
Plus, the multiplayer online battles are a ton of fun. There is a deep imbalance with Fire Baron rushing, but Double Fine's on it.
The game is brutally fun. #djhero
11/13/09
"It didn't deserve this." #djhero
11/13/09
I would agree with this. I was totally planning to buy it the whole run up to the launch, thinking it was all action-adventure style the whole way through. Then it launched and there was all the RTS talk and Schafer saying "Don't play it in traditional RTS style" and suddenly I had to step back to re-evaluate a decision I'd thought was already made.
I had no idea before then that there were any RTS elements in it at all. And it's not that I have anything against RTS games, but the fact that it was a completely conflicting image with what I thought the game was, I completely froze up and still haven't bought it. #djhero
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Oh well, Tim Shafer still has a chance of landing a gig for Telltale Games. They always make cash, even if it's partly due to low overheads. #djhero
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I think one issue is that, for a lot of people, the urge to DJ only really takes off once they're old enough to get into the kind of clubs where serious DJs practice their art. Whereas it's easy for a teenager to get along to rock gigs in a lot of (though not all) venues. Which means that amateur DJing is perhaps a hobby that tends to begin in a person's twenties, rather than teens, and so maybe that under-20 market that Guitar Hero has proved so popular with just isn't there for DJ Hero.
Also, DJ Hero is more about turntablism than about dance music DJing, so even a lot of people who are interested in DJing won't be interested in DJ Hero, because they're not into the hip hop side of things. If I was a heavy metal fan, Guitar Hero might be just what I'm after. But if I was a minimal techno fan, to whom DJing means the precise building of sets, managing the emotional and physical highs and lows of a crowd over a period of hours, then DJ Hero is about as useful as a one-legged man at an arse-kicking contest. #djhero
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But just for the sake of injecting my own opinion here, DJ Hero is the only "Hero" or musical peripheral inclined game I've bought. I'm happy Activision decided to cater to a different audience, the game was really well made and I've been loving it so far.
And for the guys that got the game...wasn't the Scratch Perverts setlist insanely hard?????
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And yeah, Groundhog Beat Juggle was pretty amazing. I still can't get enough of Marvin Gaye (I Heard it Through the Grapevine) vs David Bowie (Let's Dance) though... #djhero
11/13/09
DJ Hero, however, almost makes me happy...as a consumer. that tells me if i just wait till right after the holidays, retail floor space + low sales means i should be able to grab it on the cheap. if that renegade edition got to $100 or so, id jump on it, game's fun but way too overpriced right now. #djhero
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Whodathunk that in an economic downtime people wouldn't want to plunk down $120 for a single player peripheral game. #djhero
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I picked up a copy on the first day and still haven't had a chance to unwrap the shrinkwrap. But, BUT it was my own little way of contributing to the games I like to see get made.
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It's funny and well acted, that's for sure, but I found the gameplay to be boring and repetitive and the story isn't that interresting. I played almost half way through it and then quit and sold it back for 40$. #djhero
11/12/09
I know, I know, awful right? I just don't have a lot of time to play games and the like, so I have a huge stack of shrink-wrapped games I'm always itching to get to, awful habit. But still, I love the art design in the game. There just doesn't seem to be anything else out there like it. #djhero
11/12/09
So ... it's original and creative but you haven't even played it yet? Might want to check your opinion until it's based upon your experience with the game. #djhero
11/12/09
I think the thing I am most interested in is the story and the art style. Hopefully, I won't be disappointed... #djhero
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Don't get me wrong: I love original games, and I owned and loved Grim Fandango and Psychonauts. But the gameplay in Brutal Legend isn't very fun for me (despite the story being pretty cool and I love Jack Black/Tenacious D). #djhero
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As for Brutal Legend, I absolutely could not afford the $70 (Canadian) price tag that's being asked up here. Uncharted 2 is cheaper. I absolutely want to buy it and support Double Fine, but I just couldn't afford that type of pricing out the gate. I always remember Psychonauts selling for $40-$50, so is this simply the price of moving from Majesco to EA, or is this the price of celebrity voice work?
I hope this doesn't mean job cuts for FreeStyleGames or Double Fine, it's just a rough time for all us cheap student gamers. That goes double for Canadians.
11/12/09
DJ Hero 2 will hit shelves a month later.
But if you think this is bad, just wait until they actually drop GH: Van Halen. #djhero