<![CDATA[Kotaku: now hiring]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: now hiring]]> http://kotaku.com/tag/nowhiring http://kotaku.com/tag/nowhiring <![CDATA[Realtime Worlds Aiming To Expand]]> Following a very successful showing of APB at E3 2009, Crackdown developers Realtime Worlds are kicking off a major recruiting drive, aiming at employing more than 300 game industry professionals by early 2010.

Realtime Worlds isn't going to let their disappointment with Microsoft keep them down. The Dunde-based developer has picked up some new office space, and is looking to increase its talent pool by a good 40 employees by the beginning of 2010, when APD is up and running. While their current staff numbers more than 250, Realtime CEO Gary Dale explains that their games are just plain bigger than that.

"The calibre and potential of games we are creating requires staff of the highest calibre and we're proud to have found 250 immensely talented and creative individuals so far, and look forward to finding more like-minded people to join the family. We're coming off the back of a very successful E3, with APB winning countless plaudits, which increases the level of excitement over the coming months as we ramp up to launch."

Nothing generates job openings quite like pluadits, and there are more than 40 new openings listed right now at the Realtime Worlds website. Be sure to tell them Kotaku sent you. That won't necessarily help, but it will definitely give us the warm fuzzies, and isn't that what really matters?

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<![CDATA[Blizzard Continues Diablo Hiring]]> BlizzPlanet summerizes all of the rumors swirling around the Diablo franchise. The latest, they point out, is another job listing for the Diablo team. Here's the full text that hit their site on April 28:

Art Director The team behind Diablo I and II is looking for a talented, motivated, and experienced Art Director to help lead our art team in developing beautiful, cohesive game worlds for an unannounced PC Project and future projects.

Requirements
* Familiarity with standard 3D and 2D computer art applications.
* At least five years previous game industry experience.
* Must have shipped at least one AAA title as Art Director.
* Strong illustration and concept art skills.
* Ability to motivate artists and communicate well with designers in a team environment.
* A passion for creating and playing games.

Pluses
* Experience working on RPG titles.

I wonder if we can look forward to a Diablo announcment at E306?

Blizzard Job Opening: Art Director for Unannounced Project [Thanks Nathan]

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