<![CDATA[Kotaku: ]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ]]> http://kotaku.com http://kotaku.com <![CDATA[Explaining the Commitment to Duke Nukem — Forever]]> Why would anyone spend 12 years working on a single game, with no assurances it'll ever be finished. It's called "escalation of commitment" - a classic good-money-after-bad bargain, and a psychologist thinks it explains Duke Nukem Forever.

Jamie Madigan, a psychologist who also writes The Psychology of Video Games, found the circumstances of 3D Realms' notorious dozen-year development cycle fit that psychological phenomenon, which is famously explained by an experiment in which a single dollar bill ends up auctioned off for $10 or more. As unreasonable as that is, the circumstances of the bidding (and the rules of the auction) encourage the participants to win the process simply to justify their earlier investments in it.

Even as lampooned and derided as 3D Realms is over its endless dithering on Duke Nukem Forever, I'm sure this isn't the only reason developers stuck with the project. Some, in fact, did leave the project. But this is as good as any explanation, and I wonder if it also explains the decisions made by some employees at Sensory Sweep, the Utah studio that just up and stopped paying people back in 2008.

Whatever the psychology, whatever the project, this is as good as advice I've ever heard: Whatever's in the pot is gone to you; yeah, you might win it back. But betting, or investing, or working or whatever, just to recover or justify your previous bets is almost certain to end in disappointment.

Duke Nukem Forever: Escalating Commitment and Chewing Bubblegum [The Psychology of Video Games, Dec. 30]

Why did Duke Nukem Forever stay in production for so long? More to the point, why did some employees at the game's developers, 3DRealms, stay committed to the project for so long in the face of unlikely payoffs and irreparable harm to their careers? Would you have?

Before we answer, let me present you with another question: would you pay $10 for a $1 bill? No? Under the right conditions you might, and many of the folks at 3D Realms did basically that because of a psychological phenomenon called "escalation of commitment."

Consider an auction where a $1 bill is up for bid and the rules are (and this is the important part) that everyone who bids has to cough up their last bid whether they win or lose. Even when this is clearly explained to a room full of MBA students who should know better, someone always springs the trap by throwing out a bid of 1 penny in hopes of an easy $.99 profit.

Invariably someone else jumps on the bandwagon and outbids the first person, raising the stakes to two cents and a $.98 profit. But now the first person must either bid three cents or let the other person win and lose his initial 1 cent bid.

But people really hate losing money, so the second bidder is pretty likely to raise his bid to 4 cents, and the spiral keeps spinning until the break-even point of $1.00. Now one sheep-faced bidder has to decide whether or not to actually keep raising the bid and face a 1 cent loss even if he wins. Much of the time he will actually do it, presenting his opponent with basically the same conundrum.

Researchers running this experiment with groups of otherwise rational adults and had final prices go up to ten or even twenty dollars for a one dollar bill. The reason is that bidders escalate their commitment to the auction by citing prior investments as justification for future ones, even though those costs are gone, immutable, and completely out of the picture. Think of it this way: should you invest even one more cent on an auction that will only cause you to lose money even if you "win?" Or is it more rational to just cut your losses and bow out?

This is basically what many folks at 3D Realms did with Duke Nukem Forever. According to that Wired article, the developers constantly threw money at the game, citing past expenses as the reason for continuing to invest money even when it was apparent that the game was doomed. And since they were self-funding the game, it wasn't until the very end that they had a publisher standing over them and forcing them to end the cycle and either kill the game or polish it off for release.

- Jamie Madigan

Weekend Reader is Kotaku's look at the critical thinking in, and of video games. It appears Saturdays at noon. Please take the time to read the full article cited before getting involved in the debate here.

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<![CDATA[A Picture Worth More Than Words]]> At the bottom of the house, at the bottom of a foot locker, at the bottom of a page of newsprint from 1970 were these words. "That's all the Good sports for now," the sign-off to my father's sports column.

I can't remember why my brother and I were down in the basement going through Dad's old stuff that day, but reading that kicker, I knew then I wanted to become a sports writer. I even used the same valedictory once when I was a college sports writer, taking a ribbing for using, by then, a rather dated means to close out my own column.

Fifteen years later, I'm back behind a keyboard with sports as a weekly subject, although in a bit of a different way, with a bit of a different readership. I absolutely promise not to plagiarize lines four decades old. But today, with your indulgence, this will be a column more about sports than video games, although it's illustrated with the help of one.

You see, at the end of this past year, Dad closed a 40-year career in newspapers. He had edited one he started with a colleague in 2007 and, before that, had been publisher of the paper in my hometown for nearly 30 years. If Dad leaves with a legacy, it is one of leading newspapers that insisted on local governments doing the public's business - all of it - publicly, and of holding officials accountable for that, on behalf of those they both served.

But on some level Dad's always been a sports writer to me, and more than just because he raised me with an interest in the same sports he loves. It was his first job out of college, where he wrote a column at Winston-Salem's Twin City Sentinel while waiting for my mother to graduate, and it was his duty when they married and moved to the town where I and my brother were raised.

Dad went to Elkin, N.C., in the early 1970s to be the editor of its small, then twice-weekly newspaper. It had no sports editor at the time, so the title also meant he was also its sports writer. Small town newsmen, then as now, must take their own pictures, whether or not they're trained photographers. Snapping broad daylight photos of big fish or check presentations or potatoes that look like Richard Nixon is one thing. The task is infinitely more complex, and critical, when you're covering the nighttime action of high school football in a blanket-mill town where that's the only thing worth reading in a weekend edition.

Working for Dad years later, I would confess the mortal fear I had of coming home from a game with no usable art. A strong vertical shot not only anchors a front, it keeps you from writing another 20 column inches just to fill out the three pages that advertising finally booked for you. In my time, we sent color film off to a local 24-hour processor, praying that what came back the next morning matched what was in the mind's eye the night before. When Dad was a sports writer, he was in a darkroom at midnight developing black and white photos off of two-inch negatives himself. And he had a trick to ensure, no matter what, that he always left the game with a magazine-quality image ready for print.

With the game all but won, Dad would sidle up to the Elkin head coach, a guy by the name of Harry Jennings, and innocently suggest the Elks run a sweep to their side of the field, where Dad would be waiting with perfect aperture, film speed and flash already set. Inevitably, Jennings would comply, knowing that it would get his players in a big photo and it would make all their parents proud to cut it out. And the picture usually looked like this: the running back coming at you, hard into the frame, driving for the corner, ball tucked, shoulder lowered, throwing out the classic Heisman Trophy stiffarm. Worked like a charm every time, Dad said.

• • •



I was born in the very early morning on a Thursday in 1973. That year, the Elkin varsity played on Thursdays. After my delivery, Dad took a long rest, got up and put on a tie - newspaper writers, no matter the circulation, always wore ties in those days. Then he went to the old office on Market Street and grabbed his Yashica Mat-124 and several rolls of film, and headed down to Memorial Park Drive for Elkin high school football. There he covered the game from the sideline, keeping track of whole offensive drives, players' cumulative yardage, completions, turnovers, the entire contest seen through his eyes and no one else's. All of this written into a notebook the width of his back pocket. All of this while peering down into a dual-lens box camera he held waist high.

And stripped across the bottom of the front page on Friday, Sept. 28, 1973, the first newspaper of my life, was his story of this game, and his signature photograph: Elkin on the toss sweep, the split end out, patrolling for trouble, the halfback turning upfield to meet the defense, his blue jersey and gold helmet rendered in black and white, arm flung out perfectly in the Heisman pose.

And the picture credited to Rebel Good.

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<![CDATA[Weekend Coupons: Hardware Wars]]> Looking at this week's deals, one gets the sense that retailers didn't move enough consoles or accessories, because they're still pushing them, all the way to Planet Basketball. Chewchilla, prepare for light speed, it's time for Weekend Coupons



Ham Salad Hardware

• 'Tis the season for big box retailers to get rid of console stock. Ending today is Best Buy's offer of $60 off any game or accessory, with the purchase of an Xbox 360 Arcade for $199.99. That "up to $60 off" sounds like it is applicable to one item only, you don't get another $20 off something else if you buy a $40 item with it. [Dealzon]

• Walmart's counter offer - any Xbox 360 console (Elite, Arcade, or refurbed 20GB Pro) gets you a $50 gift card that's good for online shopping only. The $50 credit is not eligible in stores. [Dealzon]

• Santa's elves must have made a truckload of the Xbox 360 Elite Pure/Lego Batman bundles, because they are still flogging them, this time through Dell for $269.99. That's $30 off the next lowest shipped price. [TechDealDigger]

• Also, if your Xbox 360 controller goes through batteries like crap through a goose, Amazon has Play and Charge kits but only in two flavors: Red or Black. Price comparisons show that's $8 better than the next best price elsewhere, and just $5 more than the best deal on a standard controller. [Dealzon]

Fluke Starbucker Software
• Another deal ending today is Amazon's $20 store credit offer, if you spend $80 or more from a select list of titles. There 84 Xbox 360 games to choose from, 83 PS3 and 116 on the Wii (Many PS2 and DS games also eligible.) Looks like they're getting rid of holiday stock, as none of the most recent blockbusters like Modern Warfare 2 or Assassin's Creed 2 are involved. But Borderlands, the God of War Collection and NCAA Football 10 are. The $20 comes back as a store credit good for your next purchase of a game only. [Dealzon]

• Remember also that the Toys R Us Buy-One-Get-Half-Off deal also is ongoing. It's applicable to all PS2, PS3, 360 and Wii games. Cheap Ass Gamer notes the deal applies to $19.99 DS titles and $19.99 game accessories.

• Steam's betting you have holiday cash to burn; they've put a bunch of stuff on sale. Today only, though, you can grab Command & Conquer: Red Alert 3 for $10.19; The Elder Scrolls II: Morrowind GOTY Edition for $4.99; Counter-Strike: Source for $4.99; Trine for $4.99 and Painkiller: Collectors Pack for $8.74. There'll be a new batch tomorrow at 10 a.m. U.S. Mountain time. Steam's also offering bundles from Eidos and Codemasters, plus titles by THQ, 2K, Ubi and Rockstar at steep discounts. Basically, anything that's not Call of Duty, you can expect it's probably on sale. [Steam]

As always, smart gamers can find values any day of the week, so if you've run across a deal, share it with us in the comments.

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<![CDATA[Kotaku Originals: The Teen Age]]> We've said goodbye to a decade that really had no name, but I haven't heard much consensus on what we're gonna call this one. The Tens? Tweens? Twenty-teens? We've got another 9 years and 364 days to figure it out.

Quick programming note: Like Christmas weekend, this too will be one of abbreviated coverage as your erstwhile weekend writer finishes his holiday observances two days behind schedule. Don't worry, the next time we have a shortened weekend will be in May. All standing features will run at their regular times, including weekend coupons.

And with that, here is the week - and the end of the year - in original coverage.

Kotaku Talk Radio

Reviews, Previews, Hands-On and Impressions
0 Day: Attack on Earth Micro-Review: Where's Will Smith When You Need Him?
N.O.V.A. Micro-Review: Say "Halo" to iPhone's New Shooter
Avatar: The Game Micro-Review: Palm-size Pandora
Need For Speed: SHIFT Micro-Review: Changing Gears

Features
The 2009 eBay Holiday Video Game Grey Market Report
A Frag Without the Fest: If Chess Was a Shooter
Can the West Cosplay with the Best of Them?

Holidays and 2009
Happy Holidays From Kotaku
Kotaku's Most Popular Posts Of 2009
Paradox Interactive's Holiday Greeting Is Certainly Majestic

Columns
Stick Jockey:The Sports Video Games of the Year
Well Played: Terror at 30,000 Feet: Game-Free Transcontinental Flights?

News
Hori's DSi Play Stand + Stylus: Why?
Something Modern Warfare 2 Got Wrong About Pakistan
New Fist of The North Star Screens/Art Already Dead
CES 2010: A Special Programming Note
Japanese Arcade Themed Like China's Back Streets
South Korea's First Person Shooting In 3D World

Sports
NCAA Football - Where My High School's Name is in the Game

Cosplay
Comiket's Sexy Pikachu Girl And Friends
The Cosplayers of Kotaku

Zelda Wedding
The Legend of Zelda: The Wedding: The Video
It's The Little Touches That Make A Legend Of Zelda Themed Wedding This Great

Contests
Win An Autographed copy of Zelda: Spirit Tracks and More

iPhone
So Now I Have My Own iPhone - What Games Should I Get?
iPhone Chart Toppers: Zombies Versus Marines in Spaaaaaace

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<![CDATA[Weekend Talk Amongst Yourselves]]> Nothing says "Wow, someone got blasted last night" like half a leftover anchovy-jalapeno-mushroom pizza in the fridge. That's the beauty of ordering a pizza online: There's no human to hold you accountable for the purchase. It's like buying porn.

Where were we? Oh yeah, it's Weekend TAY. Do so. As you can see by my conversation starter, any subject is fair game in Kotaku's official open thread.

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<![CDATA[Sony Puts In-Theatres Movie On PlayStation Store]]> Earlier this week, Sony accidentally offered Armored - a movie that's still playing in theatres - for download on the PlayStation Store. What's more, they offered it for free. Whoops.

It was all a big mistake, of course, and one that was corrected in around five hours, but during that window it was available, people grabbed it, and people are now watching it on their PS3s and PSPs. For free.

Interesting that, mistake or not, the movie had already been processed and cleared for digital download, indicating its actual, intended release may not have been that far away.

Break into the PlayStation Store, get Armored for free [Joystiq]

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<![CDATA[Final Fantasy Creator Working On iPhone Game]]> Hironobu Sakaguchi, creator of the Final Fantasy series and boss of Lost Odyssey developers Mistwalker, isn't just working on a "long-awaited new blockbuster project". He's doing an iPhone game as well.

Posting a "happy new years" message on Mistwalker's site, Sakaguchi says Mistwalker "are also working on a project for iPhone", and that it "should be released soon". Blue Dragon iPhone, perhaps?

[mistwalker]

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<![CDATA[360 Avatars Get Dead Space, NBA & NCAA Outfits]]> Not everybody has the week off, it seems, as somebody at Microsoft had to be around to flick the switch on new avatar clothing ranges that include Dead Space cosplay and official NBA & NCAA jerseys.

Dead Space fans can choose from a variety of t-shirts, along with an Isaac outfit and a little model of the Ishimura, while sports types have a full range of official NBA and NCAA football jerseys.

Before you ask, yes, the sports gear is cheaper than the NFL stuff from a few months back.

[Avatar Marketplace]

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<![CDATA[Real Bird Attacks Fake Chocobo]]> Watch, as some guy's pet bird spots a Chocobo on a can of FFXIII "elixir" and goes straight for the eyes.

[via Boing Boing]

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<![CDATA[0 Day: Attack on Earth Micro-Review: Where's Will Smith When You Need Him?]]> Square Enix unleashes an Earth-swallowing alien invasion over Xbox Live Arcade, guaranteeing twitch-addicted gamers begin the new year with a thumb-numbing workout.

This top-down, dual-stick shooter retains the arcadey appeal of the genre, while supporting its frenzied action with sharp visuals and impressive effects. Solo pilots are in for an alien-annihilating blast, but co-op world-savers may get lost in the chaos before finishing this fight.

Loved
Thumbs At the Ready:0 Day's action is fast, fun, and often frantic. There's always lots happening on-screen, and only razor-sharp reflexes will keep your craft from quickly becoming a plummeting ball of fire. Assisting your fight against Earth's invaders are multiple ships, power-ups, and abilities. An effective nitro boost will shoot you out of harm's way, while screen-stretching explosive blasts-that'd crane the necks of Mercenaries' pyro-loving protagonists-envelope bigger enemies in a tidal wave of flames. Additionally, expected genre power-ups such as three-way spray guns and flame throwers that deliver death from both ends of your ship, round out your alien-whuppin' arsenal. The swift action is also nicely managed by intuitive controls and a simple, clean HUD display.

Aliens Attack!: Evocative of over-the-top extraterrestrial invasion films like Independence Day and Minority Report, 0 Day pays as much attention to its presentation as its gameplay. Taking place over seven days and 20+ missions, the story sees you fighting enormous enemies in real-world cities. Where similar titles offer repetitive starry space backdrops and uninspired enemies, 0 Day pits players against massive metallic menaces erupting from the Hudson River and mechanical limb-flailing monsters that dwarf Manhattan's skyscrapers.

Hated
Chaotic Co-opWhile 0 Day seems tailor made for a kick-ass co-op experience, its up-to-4-player mode suffers from being way too busy. Between the enemies, explosions, allies, and power-ups, there's already a bit much crowding the screen during solo play. But add more trigger-happy players to the mix, and navigating the clutter becomes maddening. Competitive mutli-player modes, while similarly dizzying, do fare a bit better here. If you can manage to tune out some of the peripheral chaos, there's some fun to be had while battling with or against buddies, but more often than not I found myself flying solo.

0 Day doesn't stray too far from what makes the dual-stick shooter genre tick. But addictive action and some interesting abilities, complemented by a presentation ripped right from a Roland Emmerich flick, allow it to rise above the me-too competition. It gets a little crazy when the action ramps up during multi-and occasionally solo-play, but quick-reflexed gamers shouldn't have a problem saving the planet from its latest alien threat.

0 Day: Attack on Earth was developed by GULTI and published by Square Enix for Xbox Live Arcade on December 23th. Retails for 1200 Microsoft Points. A code to download the game was provided by the publisher for reviewing purposes. Completed the game's campaign on medium difficulty and participated in several online multi-player matches.

Confused by our reviews? Read our review FAQ.

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<![CDATA[The 2009 eBay Holiday Video Game Grey Market Report]]> While game publishers look to retail sales figures to gauge the success of the holiday season, let's take a look at how our favorite games and consoles performed in the shady back-alleys of eBay's 2009 holiday grey market.

It's that time of year again. Time to take a data dive into the heart of eBay U.S. to gauge how well the video game grey market fared during the holiday season. Rather than charting the sales numbers of a specific console, as I've done for the past three years with the Nintendo Wii, this year I'm presenting a broader overview of the eBay grey market, charting the sales for all major gaming platforms during the 30-day period beginning November 26th and ending on Christmas Day. I've compiled data on console sales, game listings, and some of the top-items passing through the popular auction website. If you want to know which platforms thrived, which handheld completely tanked, and the most successful video game-related item on eBay, then read on.

Console Sales

The table below presents a general overview of the sales performance of the major consoles and handheld systems during the month leading up to Christmas. I've listed the total sales in U.S. dollars, the number of items sold, the average selling price, and the sell-through percentage, which indicates the success of auctions posted for each specific product. Check out the table, and then we'll break things out by console.

Sales Items Sold Average Price Sell-Through
PlayStation 3 $793,186 2,548 $311 85.56%
Xbox 360 $972,774 4,541 $214 85.27%
Wii $961,128 5,053 $190 82.32%
DS $672,197 5,217 $129 88.46%
DSi $547.833 3,127 $170 90.56%
PSP 1000-3000 $700,865 4,335 $162 89.45%
PSPgo $57,233 250 $232 76.47%



PlayStation 3

The PlayStation 3 in all its varied incarnations sold the fewest number of consoles out of the big three this year, but that shouldn't be taken as a measure of the system's success. Indeed, if you look at the sell-through percentage, the PS3 comes out on top. That means there were less people selling, but plenty willing to buy. Since the launch of the PlayStation Slim earlier this year, Sony has maintained a steady supply of the consoles to retail outlets, and the abundance of available consoles equates less people looking for them on eBay.

From a seller's point of view, that high sell-through figure means the PlayStation 3 comes out on top in terms of sales potential.

The highest price PlayStation 3 auctions mainly consisted of limited edition consoles, including the Final Fantasy XIII bundle recently released in Japan.

Xbox 360

The Xbox 360 brought in the most money of any console this holiday season, mainly due to its average price being slightly higher than the Nintendo Wii, which pushed more units overall. The Microsoft console's sell-through numbers were only slightly lower than the PlayStation 3. Between that figure and the larger number of consoles put up for sales, it seems like putting a new 360 up for sales is seen as a relatively safe bet among sellers.

The Call of Duty: Modern Warfare 2 Xbox 360 bundle made up a large portion of the Xbox 360 sales during the period, with 322 of the consoles representing $126,924 worth of sales. The Infinity Ward-flavored bundle went for as high as $900.

Wii

eBay sellers continue the love affair with the Wii that started with the console's 2006 holiday debut. The Wii was the top seller of the big three in terms of units sold, but the slightly lower sell-through rate indicates that there might have been a few too many up for sale.

Also note that the average price for the Wii was $190, which is below the suggested retail price. Either sellers were taking advantage of discounts and sales, or they weren't making very much in the way of profits.

DS

The Nintendo DS managed to outsell the newer, more advanced DSi this holiday season, pushing more than 2,000 units beyond what Nintendo's latest North American handheld sold. A failure for the DSi? Not exactly. Take a look at the sell-through percentage and you'll see that the DSi has the largest number of any game console. eBayers wanted to buy them, but the sellers just weren't selling.

PSP

The PSP sold strong on eBay this holiday, with the PSP-1000, 2000, and 3000 generating more money than any other handheld, though the DS trumped them with sheer numbers.

The top selling PSP was a used red God of War limited edition PSP, which went for $1,009.

Unfortunately, the PSPgo didn't fare nearly as well as its older brother. In fact, Sony's UMD-less alternative to the regular PSP performed abysmally, pushing only 250 units. It's not a factor of demand behind too high for supply either - the sell-through rate of 76.47% indicates that people simply weren't buying it.

To help paint a more complete picture, let's compare units sold versus monetary sales. If you look very closely, you'll notice that both graphs do indeed contain the PSPgo. You might need to zoom in.

Games With Legs

Now let's take a look at the games that traded this holiday season. This time around I took the top ten titles sorted by number of auctions, to see which ones were moving the most.

Number of Auctions Average Price Total Sales
Modern Warfare 2 (Xbox 360) 2,073 $46 $140,334
Modern Warfare 2 (PS3) 1,709 $50 $115,460
Wii Sports Resort (with 2 Motion Plus adapters) 1,798 $70 $118,141
Wii Sports 1,500 $19 $24,005
Lego Batman + Pure Combo (Xbox 360) 1,077 $12 $12,538
New Super Mario Bros. Wii 950 $53 $53,461
Uncharted 2: Among Thieves 926 $53 $53,661
Call of Duty: World at War (Xbox 360) 838 $25 $18.503
Halo 3: ODST 716 $40 $31,197
Left 4 Dead 2 (Xbox 360) 686 $43 $31,897


Certainly not a surprising list. Modern Warfare 2 seems to be showing up at the top of any list as far as sales are concerned these days, and Wii Sports and Wii Sports Resort are two of the titles meant to showcase what the Wii can do, so those both sold in droves. World at War traded heavily, perhaps due to people swapping out the old for the new, and the Pure / Lego Batman combo disc packed inside select Xbox 360 consoles over the holiday season scores a tidy profit for those who received it for free.

And Uncharted 2 making the list makes sense, but what about the extremely more expensive edition?

Forty-five of the ultra-rare Uncharted 2: Among Thieves Fortune Hunter Edition made it onto eBay during the 30 days leading up to Christmas, but it seems some sellers set their hopes too high. Of the 45, only 24 sold, giving the package a 53.33% sell-through rate. The average price for the package was $891.52, with one going for as high as $1,136. Didn't get one? Maybe you should have made it to Kotaku's Child's Play fundraiser this year.

What People Look For In An Online Video Game Auction

Selling on eBay isn't just a matter of having a strong product, but being aware of what your prospective buyers are searching for and using search terms accordingly. Let's see if this list of the top 10 search terms used in both the games and system category can help.

Top Ten eBay Search Terms For Games And Consoles
Consoles Games
xbox 360 street fighter 360
playstation 3 ninja gaiden 360
wii bioshock 360
psp beatles rock band
ps3 ps3
nintendo ds lot
xbox 360 console wii games
wii console xbox 360
nintendo ds lite wii
xbox uncharted 2



The console search terms are pretty much common sense. Let's face it - if you're selling an Xbox 360 and you forget to include Xbox 360 in the title, there's something wrong with you. As far as game search terms go, folks initially seem to be going for specific games, but then desperation sets in. You have to be pretty desperate in order to type "Wii games" into an eBay search page.

Wii Remotes Are The New Hotcakes

Finally we come to the hottest selling video game item of the holiday season. With 8,359 items sold between November 26th and December 25th, the Nintendo Wii remote is the hottest selling gaming item this holiday season, generating more than $202,000 for sellers over the course of one month. The remote, bundled with a nunchuck, a skin, and a wrist-strap is sold as a "Nintendo Wii Remote+Nunchuck Game Controller+Skin 4 SET," though counting the wrist strap as an actual item is a bit shaky. Still, with The New Super Mario Bros. Wii making four-player gaming fun on the Wii, its no wonder the controllers are flying off the shelves, onto resellers' shelves, and then back off of the shelves again.

Another Year Goes By

And there you have the 2009 holiday season, summed up in 30 days of eBay data. A look into what happens to games and consoles once they pass from retail into the hands of the wheelers and dealers that populate the world's largest online marketplace. Bids were sniped, Buy It Now items were pounced, and in the end, everybody got feedback. A++++! Would research again!

Methodology
Statistics in the 2009 Grey Market Report were gathered using eBay market research tool Terapeak. Data was drawn for a 30 day period starting on November 26th and ending on December 25th. Console statistics were pulled directly from the Video Games / Systems subcategory to allow for mis-filed system listings, while game data was puled directly from the Video Game / Games subcategory. Console searches were limited to items in New condition, with a range of $100 to $1,000 used to ferret out accessories. Certain terms were omitted from the search in order to allow for a more accurate reporting of console pricing, including "games," "extras", "accessories," "lot," and others on a case-by-case basis - for instance, "Wii Fit" was omitted from search terms for the Wii in order to make sure systems bundled with Wii Fit did not influence the pricing data.

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<![CDATA[Happy Holidays From Kotaku]]> It has been a wonderful, wonderful ride, the double Os. After all, they saw the birth of Kotaku. They also saw the inception of our now annual holiday card.

Two years ago Mark Wilson suggested that we should try and put together something a little special for our readers: A delightful thank you to all of those gamers out there who spend their busy work days reading Kotaku. The result was a funny little ditty written and, sadly, performed by Kotaku's own. We called it Still Not Banned.

Last year Adam Barenblat helped produce a Live Action Holiday Special featuring many of us talking to a camera in different parts of Kotaku Tower. It also included an impressive line-up of special in-game guests. Ignore my deliberately bad acting (and Princess Leia quoting) and dig the fact I was wearing my wife's robe when we shot A Very Special Kotaku Holiday Podcast.

This year we looked to Barely Digital and the Gregory Brothers for our little digital thanks to readers. They prepared this short, but sweet send off of autotuned video games.

Enjoy and make 2010 your best year ever. I know we intend to.

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<![CDATA[Talk Amongst Yourselves '10]]> We interrupt this New Year's Day to bring you a new Talk Amongst Yourselves. Thank you, reader Cave_Man, for nominating this month's classic, 1851's Washington Crossing the Delaware, by Emanuel Leutze. Do as Washington did, readers, and discuss video games.

Confused about commenting on Kotaku? Read our FAQ.

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<![CDATA[The Ten Most Influential Women In Games Of The Past Decade]]> Gaming Angel's founder Trina Schwimmer's list of women in games includes ten people who have helped change the game industry from the inside. While it's not all inclusive, it is a very sound list.

This is the time of the year where most sites are doing their top ten lists about different subjects. Personally, I hate top ten lists. If I'm going to do one, then it's going to be about something I'm passionate about. Therefore, we have two top ten list articles on GamingAngels.com. Here we are looking at the ten women that influenced the gaming industry in a big way over the last ten years. This isn't an all-inclusive list and I'd love for you to join in the conversation by including your nominees in the comments. The game industry is starting to see change and some of it is due to the women on this list paving the path. Here in random order, are ten women that really changed the game industry over the last ten years.

Lucy Bradshaw has to start the list with her work on the Sims beginning in the year 2000. Lucy and the Maxis team created a game that would be named the best selling PC game to date. The Sims is also credited for bringing more women into playing games. Lucy Bradshaw now leads the efforts of the Maxis team on the various Spore titles. She is an amazing speaker and is always pushing the industry forward.

Kim Swift took the game industry by storm with the much praised hit, Portal. Swift was hired by Valve after graduation and won many awards with a title that appealed to casual and the hardcore. Swift has now joined Airtight Games to assist with games aimed at a more diverse audience.
Jade Raymond was the producer on Ubisoft's Assassin's Creed. While she had been a producer on previous titles including The Sims Online, Jade definitely had to put up with controversy from men that couldn't get over her looks. Yes guys, it is possible to be gorgeous and talented.
Corrinne Yu is an amazing woman. She's the principal programmer at Microsoft's Halo team. I met her at a GDC Women in Games luncheon where she was rewarded for her work on the Halo series. She dresses like a rock star and talks about programming theory unlike anyone I know. Corrinne is an inspiration as we look at the problem of not enough women going into programming as a discipline.
Megan Gaiser is the President and CEO of Her Interactive. Through her work at Her Interactive, she has helped make intelligent games for the younger female audience. Her Interactive games create the Nancy Drew series of games that are very popular. Megan works hard in both talks and through her work at Her Interactive to get more girls interested in gaming both as a hobby and as a career.
Kellee Santiago is an amazing young woman from the Interactive Media program at USC. She is the president and co-founder of ThatGameCompany, a company that strives to create games that create an emotion in the player. Their first two games, flOw and Flower on the Playstation 3 are not only beautiful but also appeal to a more diverse audience. During our interview with her at the Spike VGAs, it was great to see her passionate and excited about the future of ThatGameCompany. We look forward to Kellee pushing the boundaries of what we think about games.
Amy Hennig works as Naughty Dog as the Creative Director on Uncharted and Uncharted 2. Uncharted 2 is second in the top 20 ranked Playstation 3 games on Metacritic. Amy concentrates on story and actors and it shows. Uncharted 2 has some of the best voice acting of any game out there. It will be interesting to see how close to films that Amy and the Naughty Dog team can take video games.
Deborah Mars is the Managing Producer at SCEA Santa Monica Studio who worked on PSN title, Fat Princess. The title had early uproar from various websites because the game was built around the mechanic of feeding your princess cake so she would weigh more and be harder to kidnap. In the end, Deborah and her team proved that Fat Princess is an incredibly fun title.
Cammie Dunaway is the executive vice president of sales & marketing at Nintendo. As one of the most powerful people at Nintendo, she led the way to reach out to women gamers with the Nintendo DS and Wii. She has had a rough road being criticized for being too nice or even fake. I interviewed Cammie at the 2007 Women's Conference and she was sweet but also very knowledgeable about the products available. She genuinely wants to see a more diverse audience enjoy gaming.
We end our list with a female that has taken community on the Xbox 360 to another level. Christa Phillips Charter, better known as Trixie360, was responsible for many community initiatives for the 360 that is what makes us feel at home on the 360. She organized Game with Fame nights, Community Spotlights, Gamer Spotlights, and created/founded GamerChix a place where female Xbox gamers can gather to talk about gaming. Christa has always made herself available to gamers. Her new title is Social Media Lead of Xbox LIVE and we can't see where she takes Community and Games next!

I hope you enjoyed our list and I'd love to hear who you think should be on the list. We didn't include the wonderful women that run amazing communities or clans, but they definitely could be here as well. I'd like to thank Robin Yang for working with me on ideas for this list. Here's to another 10 years of greatness from women in games!

Reprinted with permission from GamingAngels.com.

If you ask Trina, she was born a geek girl at heart. Starting with the Atari 2600, Trina was quickly hooked. By eight she was programming games in Basic and starting her collection of comic books. Trina created a female-based guild for Phantasy Star Online. This started the idea of what a place on the web for women gamers would look like. GamingAngels.com was born in 2003 as a video game cosplay site and transformed in 2006 to an online gaming community. Today GamingAngels.com is more than just gaming. With the help of her team, Trina has created a community where women that love all things geek can speak freely about their hobby.

Trina has appeared on panels and been interviewed about her strong opinions about women in gaming and technology fields. If she's not working on GamingAngels.com, she might be cheering on the Vikings, playing videogames or reading Twitter.

Find her on Xbox Live with Gamertag, GamingAngel or on Twitter as GamingAngel.

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<![CDATA[Kotaku's Most Popular Posts Of 2009]]> When 2009 is said and done, the Kotaku readership will have viewed the site more than 600 million times this year, an impressive mountain of clicks, comments and—based on this year's most read posts—lecherous gallery ogling.

Of the top ten most voraciously "read" posts, two feature Zoey from Left 4 Dead in various states of undress. The word "porn" appears in two headlines, the word "stripper" in another. Another features the highest concentration of unicorns we've ever seen on Kotaku. In other words, you guys are pervs who come for the steady stream video game coverage, but pounce on an opportunity to see a boob.

While many of our original reviews—Call of Duty: Modern Warfare 2, Borderlands—and features—Owen's on the Gamerscore obsessed and Fahey's on the Everquest obsessed—garnered heaps of attention, it's these posts, for better or worse, that outperformed everything else.

Seriously. This Should Be Illegal.
Best Buy's bullshit pricing on Geek Squad services isn't anything new, but the screengrab tag was in 2009. These lightning quick hit posts are often light on editorial, but always generate interesting discussion.

L4D is NS4W With Nude Zoey Mod
Everybody loves Left 4 Dead survivor Zoey. And some lust for her, expending enough effort to get the poor girl's pants off in the game by way of the nude Zoey mod, a hit with the readership. We've not yet heard of Left 4 Dead 2's Rochelle getting the same treatment.

Tales Of Horror From The Circuit City Liquidation
Danny. What a dick.

Games, Not Porn, is Adult Actress' Secret Pleasure
Porn stars, they're just like us! Minus the constant, overacted sex, of course. Unsurprisingly, Ms. Raven's two other Kotaku posts, drew similar horny crowds and our fair share of detractors.

Leaked Star Wars Battlefront 3 Gameplay Footage
Portions of the remains of Free Radical were on display for Star Wars Battlefront fans to mourn the developer's passing. It was this video, the most viewed video of the year on Kotaku, that gave us a peek at Battlefront 3, showing just what some of that artwork would have looked like in motion.

Strippers or Counter-Strike - Which Gets a Gamer's Attention?
It was a rhetorical question.

Left 4 Dead Reaches Ultimate Milestone: Parody Porn
Pretty disgusting, considering the fantasy rape nature of these Left 4 Dead parody videos that feature full penetration, but Zoey fantasies really go far with the fellas. I'm glad my mom doesn't read this site!

PS3 Slim Vs. Xbox 360 Elite: Tale of the Tape
Not much more than a feature spec for feature spec comparison of the then relatively new PlayStation 3 slim redesign and the Xbox 360. And readers flocked to it.

The Year, NSFW
Owen's end of year wrap up of the year's stories that required shutting one's office door, which really wasn't that bad to begin with, considering the nightly pantsu stories that Ashcraft posts.

The Konami Code Makes ESPN.com Magical!
For a few, glorious moments, ESPN.com was "cornified." Type in the classic Konami code and visitors were soaking in rainbows, ponies and unicorns. It's the post that launched a thousand tips of the "Hey! Did you know that the Konami code works on Facebook?! LOL!" nature. Yeah, we heard. Thanks!

Well, thanks for sticking with us another year, Kotaku kids! We appreciate your business and promise to never post anything not safe for work in 2010. Pinky swear!

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<![CDATA[Happy Happy]]> To: Ash
From: Crecente
Re: Tim Rogers Is Everyone's Friend

Today the year ends. I will spend the last moments with my wife and son watching a movie probably, eating great mounds of popcorn and drinking champagne.

The eating and drinking are things I practiced daily while on vacation, but in the month I was in Australia I watched about two hours total of television. The rest of the time I spent hiking, site-seeing, hanging with family and reading. I ended up reading through seven books over those four weeks. Loved it.

What you missed:
Uncharted 2's Sloppy Fiction
Blizzard Helps Cops Track Down WoW Fan, Suspected Drug Dealer
What Are You Playing This Holiday Weekend?
Win An Autographed copy of Zelda: Spirit Tracks and More
Iraqi Kidnap Victim Subjected To PlayStation
New Year's Marathoning: Video Games or TV?

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<![CDATA[NCAA Football — Where My High School's Name is in the Game]]> At my high school - among the smallest in North Carolina - we aren't known as the "Rams" or the "Cardinals." We're "The Buckin' Elks." And Brad Nessler says that name - all of it - in NCAA Football 10.

I know of no other institution of learning, NCAA FBS, FCS, Division II, III or high school, that goes by "the Buckin' Elks" for its athletic nickname. So today, when I used NCAA 10's Teambuilder to create my high school on a lark, my jaw hit the floor after play-by-play man Brad Nessler introduced us by that very name. Watch the video. I'm not making it up.

Elkin is a five-time state champion - four this decade - but we are definitely not among the nation's top-of-mind high school programs. Our 2002 title, the first since the fabled 1967 champions, came with 18 players on the roster.

I have a few theories as to why we made it in. EA Sports Tiburon probably realized, with the new Teambuilder interface, that some of their installation base would create their own high schools and be thrilled to hear their nicknames. Of the zillions of high schools in the United States, a bunch are already covered by existing mascots. So why not go pick out the more unique ones, especially recent champions, and give someone a thrill?

I made an offhand, highly anecdotal test of unique school names. Nessler doesn't say the name of Mount Airy's "Granite Bears" (2008 NCHSAA 1-A champs, '09 runners-up). Nor does he announce the Washington (N.C.) High "Pam Pack." Both come through as "the home team," which is what the CPU offers up when it can't recognize a nickname.

However, "Nimrods," the hilarious nickname of Watersmeet, Mich. High, is also said by Nessler. But that school was featured in an ESPN advertisement, and also the subject of a USA Today profile five years ago, far more notoriety than we Elks have ever seen. So who knows what's going on here.

Somewhere, for some reason, someone asked Brad Nessler to announce my high school for battle in a college football video game, but not because every single school in the United States, or even my state, was included in his script. Like Michael Moore finding the Russian missile pointed at Flint, Mich., I will not stop until I track down who was behind this. And why.

Oh, and, Starmount, East Wilkes, Forbush, Surry Central - if it's in the game, it's in the game. That means we are and y'all aren't. So suck on that.

Update: On my brother's request, I tested out whether his North Carolina School of Science and Mathematics Unicorns ("Hook 'em 'Corns!") made the game. They did.

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<![CDATA[The Legend of Zelda: The Wedding: The Video]]> Kotaku reader Kyle was nice enough to share the private, nerdier moments of his recent The Legend of Zelda themed nuptials with the rest of us, showing off the amazing Zelda cartridge cufflinks conceptualized by his bride. Now there's video.

The special "Kotaku Cut" of Kyle and Ashley's day at the altar gives a closer look at many of the Zelda-inspired aspects previously unpublished—including the Triforce-esque engagement ring, the invitations and the Link tunic color scheme chosen for the bridesmaids' dresses. Because I know that if there's one thing the Kotaku readership loves to chat about, it's bridal wear.

Things get a little awkward when Ganon shows up, drunk, but Kyle handles it with grace. Thanks again, Kyle!

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<![CDATA[New Year's Marathoning: Video Games or TV?]]> The last and first day of the year for me has always meant spending way too much time in front of the TV. Be it playing video games until I pass out or watching televised marathons, I consider it a guilt-free over-indulgence.

This year will be no different. I've got a sizable backlog of games to play including Demon's Souls, Total War: Empire and early builds of Dark Void and Dante's Inferno. But there's also plenty of television to watch.

I'll be definitely catching as much of New Year Day's Doctor Who marathon as possible and I've spent a chunk of today flipping between The Twilight Zone and the Three Stooges. What about you? Games or TV?

If TV is your televised poison of choice here's a rundown of the marathons I spotted while channel surfing:

New Year's Eve
Discovery Channel: Ghost Lab
USA: Burn Notice
History Channel: Strange Rituals
TNT: Las Vegas
A&E: The First 48
Syfy: The Twilight Zone
WGN: In the Heat of the Night
AMC: The Three Stoogies
TCM: The Thin Man
The Travel Channel: Bizarre Food

New Year's Day
BBC America: Doctor Who
Discovery Channel: MythBusters
Cartoon Network: Loony Tunes
The History Channel: Ice Road Truckers
A&E: Criminal Minds
Syfy: The Twilight Zone
WGN: Barney Miller

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<![CDATA[So Long, And Thanks For All The Fish]]> After nearly a year and half of being Kotaku's San Francisco Correspondent and default token girl*, it's time for me to say goodbye. GamePro is whisking me away to that fabled land of print journalism I've heard so much about.

I can easily say that my time here has been well spent. Kotaku taught me more than Stanford University's graduate program in journalism ever did and gave me the chance to write about things I really care about. You know, instead of just boobs, Japanese role-playing games and scandals. Not that I mind writing about those things — actually when you combine all three, it can be pretty fun — but the world of video games is a lot larger than that. That's part of why I went to Stanford; to convince them that this is a subject that deserves the attention of journalism, and yes, being a games journalist is compatible with being a "real" journalist.

*After Leigh Alexander and Maggie Greene moved on, that is.

Here are some of the things I'm most proud of:


Knocked Up: A Look At Pregnancy in Video Games — I'd been pitching this feature idea for years to different publications, but Kotaku was the only outfit that let me run with it. I still find the topic fascinating and I still go out of my way to play games that let you get pregnant in some fashion. It's very much my "thing."

Pieces of You: Rebuilding Myself on Consoles — Breakups suck, but my work at Kotaku got me through a really nasty one. I still can't believe Stephen Totilo let me keep the Jewel song title in the headline.

Kotaku's Super Huge Pumpkin Patch (Parts One, Two, Three and Four) — I'm a sucker for crafts projects and I find that there's no other video game blog on the Internet that makes room to post stuff like this as well as shoes, cakes, video game wedding stuff, etc. It took me three hours on Halloween weekend to upload all those images, but it was worth it.

Girls Night With The Most Male Game Of 2009 — Yes, it pissed people off. Yes, I got death threats. But what's most important to me is that this article got people talking. I'm still amazed when I skim through the comments at some of the genuinely thoughtful discourse that goes on in there. Hope to see more of it where I'm going. And I still hope to see women in Modern Warfare 3.

My Master's Project, "Writing About Video Games: Journalism, Criticism and Mainstream Media" — I can't let the full copy of this 7000-word beast see the light of day yet because in my mind, it's still not "done." While working on it, I got the chance to interview Totilo before he jumped ship for Kotaku, N'Gai Croal as he was leaving Newsweek, Seth Schiesel from the New York Times, Jamin Brophy-Warren of the Wall Street Journal and Georgia Tech Associate Professor Ian Bogost — it was an all star cast. Kotaku made that possible by giving me access to these heavy-hitters and its articles make up about a quarter of my source list. Here's a tiny sample of my conclusion:

Time will tell if Schiesel and Brophy-Warren's editors care enough about video games to move their coverage into a more prominent place either in the print edition or in the online arts and entertainment section. If that happens, maybe their stories with replace the "point and giggle" stories in mainstream media. Time will tell if a vocabulary for talking about games emerges that are integrated into pop culture the way words and phrases like "Western" and "tear-jerker" can describe a movie to an audience that hasn't seen it. If that doesn't happen, words and phrases like "gameplay" or "free-look" and "sandbox" used in the reviews that most games journalism produces will remain impenetrable jargon specific to video games hobbyist magazines. Time might also make room for games journalism to grow up a little bit more, to develop into something that can be understood all 228 million American adults instead of just the 114 million who play them.

Well, that about does it for me. Take care of yourselves and take care of each other. Have a happy, safe, New Year!

Image Cred

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