@SwordofWhedon: Oh my god, you did NOT just name-drop Corn Pone Flicks. Where is my full theatrical release of Flexible Metal Hose Co. vs. The Universe?!
@krushjudgement: If you mean they're neither humorous or witty, then yeah, that's what they're lacking. Decent production craftwork dosen't necessarily make something good.
Holy crap! That brought back a lot of memories! xD
My aunt used to love this game so I'd visit her and play with her as a kid.
I love remembering stuff...
Showmeyomoves! promoted this comment
Edited by Cptn.PaxtonAstypalaea(Corsair) at 09/23/09 3:37 AM
Cptn.PaxtonAstypalaea(Corsair) was starred
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@Cptn.PaxtonAstypalaea(Corsair): Burger Time was a NES classic that was fairly silly. But like all classic games if you make the realistic they are just weird. Dig Dug... you dug underground then put an air pump into animals then popped them.
@ShaggE wants to join the Egg Council.: I was just playing this game with friends on Saturday. We haven't forgotten. Out of thousands of games in my selection, everyone agreed on Burger Time right off the bat.
"Old days" isn't an exact term because the method still exists as a revival in a (just released) German adventure called "The Whispered World".
The game package includes real 3 dices with runes on em. You have to get 3 matches to the dice position depicted on screen to get in the game.
While it is rather annoying to enter those runes each start, this "copy protection" also has a nice additional use: Those dices can also be used for a package-included tabletop-game called "Droggle"
I still have my UFO: Enemy Unknown Bible with all the codes which were needed when starting a new game.
It used to annoy the shit out of me but at the same time, it encouraged me to read book - probably the biggest gaming manual that doesn't go by the name "strategy guide".
Civilizations copy protection was cool too. At first I didn't even realize that it was copy protection. I just assumed it was a way of teaching me part of the game. I learnt all the different combinations that were needed to be a god king and not get my units taken away.
I replayed Monkey Island recently using a downloaded copy from an abandonware site (I own it legit, but my copy is in another town). Instead of cracking the copy protection, I reimplemented the code-wheel using Flash.. good times :D
09/29/09
09/27/09
[vimeo.com]
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09/23/09
09/23/09
Holy crap! That brought back a lot of memories! xD
My aunt used to love this game so I'd visit her and play with her as a kid.
I love remembering stuff...
09/23/09
09/23/09
09/23/09
09/23/09
Does it be a parody of some video game box art 'r something?
Also somehow you managed to Supersize us on the front page...
09/23/09
EDIT: Wasn't "Talk Like A Pirate Day" last week?
09/23/09
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09/23/09
I feel so old reading this thread. How the hell do people not know about Burger Time?
09/23/09
:(
09/23/09
09/13/09
"Old days" isn't an exact term because the method still exists as a revival in a (just released) German adventure called "The Whispered World".
The game package includes real 3 dices with runes on em. You have to get 3 matches to the dice position depicted on screen to get in the game.
While it is rather annoying to enter those runes each start, this "copy protection" also has a nice additional use: Those dices can also be used for a package-included tabletop-game called "Droggle"
09/13/09
It used to annoy the shit out of me but at the same time, it encouraged me to read book - probably the biggest gaming manual that doesn't go by the name "strategy guide".
Civilizations copy protection was cool too. At first I didn't even realize that it was copy protection. I just assumed it was a way of teaching me part of the game. I learnt all the different combinations that were needed to be a god king and not get my units taken away.
09/13/09
09/13/09