<![CDATA[Kotaku: no]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: no]]> http://kotaku.com/tag/no http://kotaku.com/tag/no <![CDATA[ Rush Rock Band DLC Delayed ]]> Looks like Rush fans are going to have to wait a bit longer for the release of one of the greatest albums of all time to be released on Rock Band. Citing technical difficulties, the Harmonix folks have decided to shuffle things around until they can get whatever issues they're running into squared away.
Unfortunately, due to unforeseen technical difficulties, we won't be able to release Rush's "Moving Pictures" this week. We'll be working on it as hard as we can, but it looks like it could be a couple of weeks to fix. In the meantime we will be moving around our schedule so we still have DLC coming out each week

I'm guessing they're trying to determine some way to keep people from trying to sing as high as Geddy Lee, which can lead to strangulation by your own vocal chords. Bring it down an octave folks, don't be a hero.

In the meantime, savor the irony of the "Rush Delay".

Rush Delay Info [Rock Band Forums - Thanks BatDanNG!]

]]>
Wed, 27 Aug 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5042741&view=rss&microfeed=true
<![CDATA[ The 25 Reasons Gamers Annoy Non-Gamers ]]> Justin over at Game With a Brain wrote up a list of 25 reasons gamers annoy non-gamers. Not sure if he's a non-gamer, as the knowledge is pretty specific. But I agree a lot of these are pretty palpable reasons I get hacked off at my own people. He should have thrown something in about inscrutable Asian MMOs. I get that it's an acquired taste but, really, blowing your own head off to activate your powers? Ummm ...

Here's the first 10. The other 15 are on the jump. The comments on Game With a Brain absolutely crucify the guy. I don't know if they get the point of the satire, but they take it way too seriously, and that could be reason No. 26

1. Halo is not a sport.
2. The controllers are indeed too complicated.
3. No, I have no clue what happened in Mega Man 4.
4. I don’t need 502 ways to decapitate my opponent.
5. No, I do not need to read a FAQ to find all 502 ways.
6. Zelda games do not need to be hard edged.
7. Resident Evil 2 is not the best in the series.
8. Final Fantasy VII is the best Final Fantasy.
9. I find Wii Sports to be incredibly fun.
10. I own a PSP and have not installed custom firmware.

11. I really like Guitar Hero.
12. I don’t really like drawing maps to play video games.
13. Madden Football is good enough.
14. Portal was a fun game and not a religion.
15. I need help playing games sometimes.
16. You are not persecuted.
17. Sorry, but dressing up as Cloud makes you a nerd.
18. $600 is a lot to play video games.
19. I will ask if you have Pac-Man or Donkey Kong.
20. I don’t want to join a clan.
21. I like licensed games.
22. Game stories bore me.
23. I will not read a book or watch a film based on a video game.
24. I have no idea what a PokeMAN is.
25. I enjoy Bejeweled.

25 Reasons Gamers Annoy Non-Gamers [Game With a Brain]

]]>
Sun, 17 Aug 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5038043&view=rss&microfeed=true
<![CDATA[ Still No Plans For A Siren Blu-Ray Rlease In The US ]]> Hope this story from last week didn't get your hopes up. Turns out that information - about a Blu-Ray release for Siren: Blood Curse in the Fall - was for European eyes only. You Americans, you're still in limbo, left only with the option of downloading the game and these helpful words from SCEA:

At this time, there is no Blu-ray Disc version planned for the North American market. Please note, however, that you are able to delete and then re-download episodes since the purchase is linked to your PSN account. The developers kept this functionality in mind knowing that the episodes were fairly beefy.

Hah. "No plans". Already, our favourite catchphrase of 2008! Of course, being a PS3 game it's not too hard to import it, so long as you don't mind the characters telling you to stick to the footpath, mind the grey-skinned chaps and use only aluminium weapons. Side note to publishers: more press statements need the word "beefy".

Still No U.S. Plans For Disc-Based ‘Siren: Blood Curse’ [MTV]

]]>
Wed, 13 Aug 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036353&view=rss&microfeed=true
<![CDATA[ Microsoft Clarifies Final Fantasy XIII Asia Version Clarification ]]> Back in early August at a Microsoft game exhibition in Taipei, Microsoft Taiwan's Grace Chou apparently confirmed that an Asian Xbox 360 version of Final Fantasy XIII was getting released in Taiwan. According to Taiwanese site GNN Gamer, the Microsoft exec stated it hadn't been decided which localized version (Japanese or English) would be launched for the Asian territories. This Asian version (which would conceivably be released in Taiwan, Hong Kong, Korea and Singapore) made Japanese Xbox 360 owners excited as it possibly meant they might be able to import FFXIII and play it on Japanese Xbox 360s.

GNN Gamer posted a Microsoft Taiwan statement that clarified earlier remarks, stating: "The announcement of the release of Final Fantasy XIII on Xbox 360 at this year's E3 is at the moment still at the planning stage. We don't have any further information regarding the releasing date or the possibility of localization." Microsoft contacted Kotaku, telling us that this statement GNN Gamer was actually incorrect. That statement has since been updated on GNN Gamer, but the site has not made such mention of this update or change. The post now reads:

針對日前媒體對於Final Fantasy XIII會在台上市的引述報導,台灣微軟在此作出聲明。

在2008年E3展中,微軟宣布Final Fantasy XIII將在北美與歐洲地區推出Xbox 360版本,並沒有在台灣推出的計劃。如果造成任何的誤解,台灣微軟特此澄清。

台灣微軟

Regarding recent inaccurate media reports about the availability of Final Fantasy XIII in the Taiwan market, Microsoft Taiwan hereby issues this statement:

At E3 2008, it was announced that Final Fantasy XIII will be available for Xbox 360 platform in North America and Europe. There is no plan to launch the game in Taiwan. We regret any confusion caused by this.

Microsoft Taiwan

When we contact Microsoft directly about whether or not Final Fantasy XIII will be getting an Asian version, Microsoft issued this statement: "There’s really no more to say than that as announced at E3, "Final Fantasy XIII" on Xbox 360 is scheduled for release in North America and Europe. There are no plans to release the game in any other region, including Asia."

Do keep in mind that after the E3 press conference, we approached Xbox Japan boss Takashi Sensui about the chances of FFXIII getting a Japan release. His response? Ask Square Enix.

[Pic]

]]>
Mon, 11 Aug 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5035841&view=rss&microfeed=true
<![CDATA[ Xbox 360 System Updated - Nothing To See Here ]]> As the emails start to trickle in regarding this morning's Xbox 360system update, we thought we'd deliver you folks the skinny on what exactly the update does. Nothing. Well, not exactly nothing - it's one of those preparing for the future sort of things. Who knows? Perhaps this system update is putting into place the very foundation of the new Xbox Experience, sending out its hungry tentacles to wrap around the existing programming, quivering in anticipation as they wait for the signal to tear away the old and take root as the new. A seed, waiting to be nourished so it can grow wild, covering the dash with pretty leaves and flowers, while the core functionality remains, held safe in the bosom of this wild new thing.

Poetic, isn't it? I got the idea from that Sony television commercial. Anyway, nothing to see here.

Xbox 360 System update now available (no new features) [Xbox Live's Major Nelson]

]]>
Wed, 06 Aug 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5033694&view=rss&microfeed=true
<![CDATA[ No Gravity Doesn't Deliver on Description ]]> Poking through the day's video game trailers over at GameTrailers I was struck by the description of upcoming Playstation Portable title No Gravity.

"In the year 8002, a mysterious mind disease is spreading and the road to the cure lies somewhere in the depths of space."

Wow, sounds interesting. Then I hit play and got a face full of space shooter. What is this? 1982?

]]>
Wed, 30 Jul 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5030906&view=rss&microfeed=true
<![CDATA[ Another Kuju Renamed - Headstrong Games ]]> While I love the name Kuju and don't see any reason to go about changing it, the folks at Kuju continue the relentless rebranding of their studios that began with Kuju Brighton becoming Zoe Mode and continued with Kuju Sheffield becoming Chemistry. Now Kuju London, developers of the Battalion Wars series for Nintendo, will be henceforth known as Headstrong Games.
Ian Baverstock, CEO for Kuju Entertainment, said, “Headstrong is the final ‘piece in the puzzle’ for Kuju’s offering in the UK. As action specialists they complement the other studios that have already rebranded and together offer publishers a full service solution to their development needs. ”

The development studio is expected to stay busy-busy through the rebranding, working on several projects, including an unannounced game for Sega. Teases.

Kuju London renamed Headstrong.

Headstrong launched today as the rebranded London studio of the Kuju Entertainment network. The central London developer has already enjoyed huge success with Nintendo's Battalion Wars™ and Battalion Wars™ 2 and continues to focus on what it does best; great Character Action titles. Headstrong offers publishers a specialist service on the Wii™ and occupies an exclusive position in the market due to a wealth of experience gained by working on Nintendo titles.

Studio Head, Bradley Crooks, commented, “We have the ideal opportunity to build on a solid foundation at Headstrong and we have some great projects in development. The studio has a real advantage on the Wii due to our experience with both single-player and multi-player development and we can get projects up and running quickly with our mature technology and tools”.

The studio is expecting a busy schedule over the coming months with discussions on a number of projects. Headstrong has a flexible approach to new opportunities and is happy to work with publishers on licensed products, existing IP or to develop new ideas.

Ian Baverstock, CEO for Kuju Entertainment, said, “Headstrong is the final ‘piece in the puzzle’ for Kuju’s offering in the UK. As action specialists they complement the other studios that have already rebranded and together offer publishers a full service solution to their development needs. ”

Headstrong is located in the Bankside area of London, near the Tate Modern, and is working on a soon to be announced title with SEGA® and a number of other projects.

]]>
Tue, 29 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5030524&view=rss&microfeed=true
<![CDATA[ Don't Expect A Far Cry 2 Demo ]]> Sandbox games are quickly becoming the bane of the demo-loving public. Open worlds just don't separate into bite-sized pieces well. Take Far Cry 2, for instance, which game director Clint Hocking has confirmed will have no playable demo before release due to the staggering amount of gameplay packed into every nook and cranny of the game. What, can't we just use invisible walls?

"One reason is, even if we were to give out what you played today - even if we put invisible walls around it and said, here's the demo, you can go anywhere you like inside these walls and play it how you want - that's potentially right there eight-to-ten hours of gameplay. I don't know too many people who are willing to give away a 12-hour game for free."

How about really tiny invisible walls? Maybe with a time limit? No? As gamers get more and more used to having demos available before games are released, the sandbox game devs are going to have to adjust. Perhaps just give gamers a square of land, a selection of weapons, and a target range? We can work this out folks!

No Far Cry 2 demo planned [Eurogamer]

]]>
Fri, 11 Jul 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5024191&view=rss&microfeed=true
<![CDATA[ No More Heroes Mobile Is Less Bloody, More Adorable ]]> Suda's No More Heroes is violent. It's also really, really stylish. Those are the two things the game's probably most renowned for, so when a Japanese mobile version of the game turns up looking neither stylish nor violent, should you care? Yes! Because there's not just one mobile game, there's three of them, they take Travis and co. and turn them into fat-headed children, and because each game only costs ¥100 (USD$0.95).

NO MORE HEROES FLASH ゲーム [Game Watch]

]]>
Wed, 09 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023167&view=rss&microfeed=true
<![CDATA[ Cannabalism, Slavery and Sex in Fallout 3 ]]> Fallout 3 maybe the game I am most excited about going into this E3. I say maybe, because there are some other titles up there that have me pretty psyched (Left 4 Dead). But Fallout 3 for me is a wonderous mix of nostalgia and clever game design.

I can't talk about what I saw yet while playing through a chunk of the game last month, but the Bethesda folks took the time to throw together a massive fan-driven 25 question and answer post. In it they touch on everything from child killing and drug addiction to AI and dialog trees. Here's my favorite question. Hit the jump for one on the AI and two more screens. Make sure you check out the full post if you're interested in the game.

1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?

It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."

10) How advanced will the AI of NPC's be this time around? Are they really going to have a life? Speaking to other NPC's in a logical manner, traveling and trading with/in faraway places, Submitting to the player rather than fighting if they know, or think, they're no match for him?

I wish I could answer with a number, like "it will be 17 advanced." AI is difficult to define, the NPCs certainly appear much smarter than our previous stuff, by a lot. Much of that is us giving them better data, massaging what they do so the player gets to see more of it. We added a lot of animations, so people in town are doing more. They "seem" to be interacting with the world in a more realistic manner, but that usually means going up to something and playing an animation. It can be something really simple, like we added "lean against wall". It's funny how something that small can give life to a person. They walk into a space, and just lean against the wall, arms folded. Like Oblivion, we use our Radiant AI system, so most of the NPCs eat, sleep, work, etc. I think we take it for granted now, but it's pretty great to have that level of control. We've also done a lot to the conversation system, which makes them seem a lot smarter, but again, that's better data, not a new system.

On the technical side we spent most of our time doing an all new pathfinding system. Morrowind/Oblivion use nodes for pathing and Fallout uses a navmesh. This is the difference between an NPC having a valid point to stand on (node) versus an area to stand in, or walk around (mesh). You can do much more sophisticated actor movement and behavior with a navmesh, and I think you'll see the results onscreen, especially when the bullets start flying. The actors do a great job of finding cover and using the space well, something we could never have done with pathnodes.

In terms of the NPCs traveling around, many travel around town, and some travel the wasteland. There are a few caravans in the game that go from town to town trading. Radiant AI handles something like that really well.

Lastly, as far as submitting to a more powerful foe, yes they do that, in that they run away. If they're overmatched, they holster their weapon, flee and try to hide. While this sounds cool on paper, it's often not fun at all, and we've ended up really dialing that back, because it gets really annoying really fast, to have people run away all the time. The main faction that still acts like this are the Raiders, the others don't do it so much.

]]>
Tue, 08 Jul 2008 07:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022866&view=rss&microfeed=true
<![CDATA[ MGS4 Weaps Without the Wet-Work ]]> For all you MGS4 gamers, reader Christine L. has a couple new cheat codes for you. These look new to us, so we're passing them along. With them you can get the .45 pistol and the Mosin-Nagant sniper rifle before they unlock in the game (which happens after you meet up with the Metal Gear Mark II.) It doesn't exactly rock the foundations of science, but it might be useful to some of you.

She got the unlock codes from two different launch events in Japan today, in Shinjuku and Yokohama. A third was released at Omiya but she wasn't there, so its code is still out there, presumably (if you have it, send along to tips.) But McWhertor tested these out and they're on the level:

password mekakorkkk unlocks the .45 caliber pistol.
password mnsoymsyhn unlocks the Mosin-Nagant rifle.

Enjoy your ill-gotten firearms! The U.S. Supreme Court just ruled you have a right to 'em after all ...

]]>
Sat, 28 Jun 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020528&view=rss&microfeed=true
<![CDATA[ You're Not Getting Starcraft for Christmas ]]> Internode Games Network reports that Blizzard brass hat Rob Pardo (tell us what we've won!) in his Worldwide Invitational presentation, has slammed teh door on rumors Starcraft II drops December 3. Saith Internode:
Speaking about the game's development, he explained that they were "about a third of the way through" the campaign, and were concentrating on story structure and cinematics at this point - commenting that by the end of the year, Blizzard should have something very impressive to show off.

That said, Mac gamers can expect a simultaneous release of this title, too — whenever it arrives.

StarCraft II — Not Happening in 2008 [Internode Games Network]

]]>
Sat, 28 Jun 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020519&view=rss&microfeed=true
<![CDATA[ DS Threatens To Make Textbooks Obsolete At Tokyo Girls School ]]> Ever conscious of educating today's youth, Nintendo has been providing DS systems to an all-girls school in Tokyo. The AP got their reporter into one classroom full of "giggly" seventh-graders to determine if any learning was going on.

In the process, the AP determined the favorite game of one 12-year-old:

Like many other Japanese youngsters, she has the DS at home and plays DS games like "Mario Kart" and "Animal Crossing." But she insisted her favorite was her English class software

It was only a couple of years ago that I went to a high school in Chicago to watch students try to learn from Civilization III. Putting each student at a desktop computer seemed to make communication hard. I wonder if the DS is any better a replacement for a textbook.

Curious detail about this story #1: Nintendo is providing 40 DSes to a classroom of 32.
Curious detail about this story #2: English Training for best game?

Nintendo DS Teaches English In School [AP via NPR, OK?] [English Training DS Pic]

]]>
Fri, 27 Jun 2008 14:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5020233&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4 Launch Delayed In Spain ]]> Metal Gear Solid 4 has launched pretty much everywhere. Well, everywhere save for Spain. The game hasn't yet launched there because of a transportation strike against the high price of gasoline. Konami Europe isn't able to get the game to stores. Here's the statement from Konami Europe:

Konami Digital Entertainment Spain regrets to info of possible delays, through no fault of the company, may occur in the distribution of Metal Gear Solid 4: Guns of the Patriots for PLAYSTATION 3 in the coming days.

Although the official launch globally is June 12, 2008, the product will be unavailable this week in Spain due to the transport strike.

In the continuing effort to maintain the best gaming experience for our users, Konami Digital Entertainment deeply regrets that this contingency affect the date of launch of a long-awaited title.

Will be informed shortly of the date on which the product will be available in our country.

Bummer that the launch had to be pushed back due to a transport strike. The price of gas isn't anything to be happy about, either.

Comunicado sobre la fecha de lanzamiento de Metal Gear Solid 4: Guns of the Patriots [Konami Thanks, Lauren!] [Pic]

]]>
Thu, 12 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5015738&view=rss&microfeed=true
<![CDATA[ Nintendo Not Attending Leipzig This Year ]]> nothxmebbenextyrk We just got a press release from Nintendo of Europe, announcing that Nintendo will not be attending the Games Convention in Leipzig later this year. Seems that recent events like local shows and roadshows (for both the public and media) have "led to many positive experiences", so after E3 they'll be sticking to more of those, and ditching their presence at Europe's largest gaming expo. Strange move, what with Leipzig attracting around 185,000 people last year and all, but whatever. While they stress the decision isn't a criticism of Leipzig, it's important to note that at the conclusion of the presser, Nintendo Germany's Dr. Bernd Fakesch iterates that this decision applies only to GC 2008, the last year it'll be held in Leipzig. As for next year's bigger, better, badder Games Con in Köln, they say they'll "evaluate" the decision next year. Right. Poor Leipzig. What'd it ever do to you, Nintendo?

Nintendo 2008 nicht auf Games Convention

Im August 2008 wird Nintendo Deutschland nicht mit einem eigenen Stand auf der Games Convention in Leipzig vertreten sein.

Mit kleineren lokalen Events und nationalen Promotiontouren, auf denen die zum Teil völlig neuartigen Spielkonzepte für den tragbaren Nintendo DS und die Heimkonsole Wii vorgestellt wurden, hat das Unternehmen in den vergangenen Monaten viele positive Erfahrungen gesammelt.

Auch im zweiten Halbjahr des Jahres 2008 setzt Nintendo daher statt auf eine zentrale Messe auf deutschlandweite Event-Präsenz: In den unterschiedlichsten Lebensumfeldern werden seine Videospiele so bei vielerlei Gelegenheiten direkt erlebbar.

„Um auch Medien und Handelspartner so früh wie möglich über die neuesten Spiele zu informieren, wird Nintendo im Anschluss an die Spielemesse E3 2008 eine bundesweite Roadshow starten", ergänzt Dr. Bernd Fakesch, General Manager Nintendo Deutschland.

Nintendo legt Wert auf die Feststellung, dass es mit seiner Entscheidung keine Kritik an der Games Convention verbindet. „Wir sind immer gerne nach Leipzig gekommen und haben uns hier sehr wohl gefühlt. Wir möchten uns an dieser Stelle noch einmal herzlich für die vielen Jahre der guten Zusammenarbeit bedanken", so Dr. Fakesch. Er betont außerdem, dass die Entscheidung keinesfalls eine Vorentscheidung für die GAMESCom in Köln 2009 darstelle. Nintendo werde das Messekonzept bewerten und dann auf Basis seiner bis dahin gewonnenen Erfahrungen neu entscheiden.

Thanks Daniel!

]]>
Fri, 23 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392934&view=rss&microfeed=true
<![CDATA[ Kids Won't Listen? Sic BOB on 'Em ]]> Parents! Do you lack all authority to control your child's video game playing? Do you lack opposable thumbs, or an appendage suitable for TURNING OFF THE TELEVISION???? Well, fortunately for you, now there's BOB

Yes, BOB takes all the guesswork, temper tantrums, hurt feelings and, you know, parenting out of refereeing your child's time in front of the tube. Now when you tell little Johnny he has only five hours to kill hookers and drive drunk in Grand Theft Auto IV, BOB is there to show you fuckin' mean it!

As the product's website says, "BOB becomes the bad guy in screen time negotiations." That means you can get back to being the cool mom or dad! And kids! Make sure you save your progress every three minutes because YOU NEVER KNOW WHEN BOB'S GONNA LAY DOWN THA LAWWWWW. It's like Russian roulette with gamesaves!


Seriously, there was a kid in Missouri who destroyed a vacuum cleaner in order to play video games. I'm betting at least one BOB's power cord, locked or not, gets introduced to a pair of scissors. AND THEN WHO'S GONNA BE THE BAD GUY????

Can you believe the "Today" show touted this as "fun stuff for summer?" You mean something that deactivates the fun stuff I do in the summer? Honestly, I'm wondering if I can reverse engineer BOB to not shut off my TV. Because I have Netflix and Gamefly rentals piling up while I do stuff like THA LAUNDRY, and DINNER, and CLEANING MY TOILET.

BOB— The Screentime Controller [usebob.com, hat tip to Richard Blakeley for the video again]

By the way, whenever you see me type all caps, you should imagine a monster trucks voice — Owen

]]>
Sun, 11 May 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5008609&view=rss&microfeed=true
<![CDATA[ Pac-Man, Explained ]]>
Let's close things out today with this, an attempt to rationalize Pac-Man into an actual narrative: Bottom line, drugs and outer space are a bad combination.

This picture comes from an animation that gets annoying after about like 2 seconds. Turn down your speakers if you have easily startled house pets or children around. Fair warning.

Don't Do Drugs in Space! PLEASE! [ytmnd.com]

]]>
Sat, 03 May 2008 19:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=386868&view=rss&microfeed=true
<![CDATA[ Take-Two Stock Trading Higher Than EA's Offer ]]> As of press time today, Take-Two is worth more per share than Electronic Arts is offering to pay for it — at times approaching a whole dollar per share higher than EA's acquisition bid. Though Take-Two's been trading consistently at or above $26 since April 23rd, it's the highest the share price has been since that week in February when the buyout was initially announced.

Wedbush Morgan analyst Michael Pachter saw that similar February spike as a vote of confidence from the shareholders that the acquisition was likely to go through. This time, though, with the state of the buyout apparently in limbo until May 16th, the climb in stock price looks likely due to a voluminous wave of super-hyperbolic positivity from reviewers regarding the imminent GTA IV.

Stressing that their offer is "full and fair," EA senior VP of corporate development Owen Mahoney recently said that any GTA IV-related spikes in Take-Two's share price would be "a short term event," since he agrees with the analyst opinion that investors have already considered the value of GTA IV.

Neither EA nor Take-Two have yet responded to requests for comment on what, if anything, the elevated share price might signal for the ongoing bid.

]]>
Mon, 28 Apr 2008 13:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=384823&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Relishes No More Heroes ]]> While Yahtzee was a little bit late to squeeze into our No More Heroes Frankenreview, he still offers a pretty enjoyable review of the game, likening the experience to, among countless other colorful, non sequitur metaphors, Branston Pickle. Having never consumed Branston Pickle, I can only assume that this review is absolutely, utterly false in its conclusion. And as I don't plan on visiting Branston's home in England any time in the near future to try it (or even going to the shelf in any large chain store to buy it), I should live a life of blissful ignorance for some time.

Zero Punctuation: No More Heroes [The Escapist]

]]>
Wed, 09 Apr 2008 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=377854&view=rss&microfeed=true
<![CDATA[ Fist of the North Star Fighter ]]> Back in the day I was a HUGE fan of Fist of the North Star. So when Julien emailed me to let me know that he had just finished his new fighting flash game, Hokuto No Ken, I was pretty psyched.

The game includes 10 characters, a pretty bitchin soundtrack and some amazing graphics, all packed into a flash game you can play on your keyboard. The controls are a bit awkward because they force you to move with the arrow keys and attack with the number pad, but I got used to it pretty quickly.

Hokuto No Ken

]]>
Fri, 21 Mar 2008 13:00:42 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=370666&view=rss&microfeed=true
<![CDATA[ Human Heads' Prey 2 Confirmed, Two Other Games Announced ]]> Prey%202%20ruins%20art.jpg Yesterday's leak of Prey 2 info was confirmed today by the Radar Group, a company dedicated to developing video games "specifically for cross-media leveraging in the video game market and other ancillary media markets, such as film, TV, music and other emerging online markets." In other words, it sounds like Radar Group aims to put out games destined for the film treatment and vice-versa.

The company today confirmed that they are working with Human Heads Studio on Prey 2. They also announced that Recoil Games is working on a shooter called Earth No More and third title being worked on by a yet-to-be-announced studio.

Hit the jump for the description of all three and some more art.

Prey 2
The follow up to "Action Game of the Year" (PC Gamer), reprise your role as Tommy, the native warrior who saved Earth from alien invasion in Prey. This time, abandoned and framed for the disappearance of his family and girlfriend, Tommy escapes an Earth that no longer wants him for a future that cannot survive without him. Building on the mind-bending portal and gravity-defying gameplay of the original with several innovative new twists, Prey 2 promises to once again take players into a compelling science-fiction world with breathtaking visuals and adrenaline-pumping action gameplay. Prey 2 is currently being developed in cooperation with Human Head studios and slated for Xbox 360 and PC platforms.

Earth No More
Earth%20No%20More%201.jpg
Earth%20No%20More%202.jpg
Earth No More does away with the "lone-hero" shooter archetype, instead focusing on the dynamic between an ensemble cast that must learn to work together to survive the threat of an environmental extinction event. As Will Foster, a DHS chemical weapons specialist, you are among the first to respond to a gas attack on Washington, D.C. However, it soon becomes clear that the gas attack is a cover-up for something much more sinister. Earth No More is currently being developed in close collaboration with Recoil Games and is slated for release on next-gen consoles and PC.

Incarnate
Incarnate poses the question: Can evil ever die? The re-incarnated souls of history's most evil people are converging on present-day Chicago. As Thomas Ludlow, you are recruited by a secret organization to hunt down and capture these 'Incarnates'. But the further you dig into the reasons for their arrival, the more you learn of the true nature of your efforts and your own connection to the events unfolding before you. Stalk your prey in the wide open city, search for them in the dark places, and maybe you will survive long enough to solve the mystery of your own past. Can you break the chains of destiny, or will you let them bind you to your doom? Incarnate is currently being developed in collaboration with a yet-to-be-announced studio.

]]>
Tue, 18 Mar 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=368695&view=rss&microfeed=true
<![CDATA[ Fez Music Dude Makes Suda Remix! ]]> All around nice guy Jason DeGroot isn't just one of the dudes responsible for Fez, he's also responsible for other things! He'll be adding his music stylings to the No More Heroes soundtrack in remix form. If you're not familiar with DeGroot's groovy retro music, check out the embedded link above. It's truly fantastic stuff. If you're not familiar with No More Heroes, well.
More Than Fez [Jean Snow]

]]>
Fri, 07 Mar 2008 23:00:42 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=365430&view=rss&microfeed=true
<![CDATA[ Microsoft Erases Gamer's Memories ]]> signed360.jpgNathaniel loved his Xbox 360, and it loved him back. Purchased at launch, the Nathaniel brought his beloved console everywhere he went, and it showed. The case was lovingly festooned with signatures from Bungie staff, Xbox 360 team members, and even a sketch from Rooster Teeth Comics Luke McKay. His 360 was covered with fond memories, but the outer beauty was soon betrayed by the inner ugliness. Nathaniel's 360 died, and he had no choice but to send it in for repair. He took every precaution to make sure that he would get his friend back in the same condition he sent it, getting assurances from the phone support specialist and even including a heartfelt letter in the packing box, sure to catch the attention of even the most mindless of Microsoft repair drones. And it worked! Soon he was holding his beloved Xbox 360 in his hands - and probably crying.

cleaned360.jpgThe serial numbers matched of course, but the case would never been the same. Completely blank save for a few smudges thought to be the remnants of diluted permanent ink. Unless they somehow printed up a new serial number sticker to match the old one, someone had cleaned off the case completely. No signatures, no custom artwork - nothing.

I cannot even begin to imagine what was going through the head of the person who did this. Perhaps there was an accident of some sort - some thinner spilled or something - and rather than return the case with a smudge they simply cleaned it off. Maybe someone was just being a sadistic bastard. I've no clue, but knowing the reason why won't help. That's the saddest thing about the whole situation. Nothing will bring those signatures back, so what could Microsoft even do to appease Nathaniel? Even if they somehow got the case passed around to the various signers and had the artwork redone it could never be the same. What a complete and utter nightmare.

As with all stories of this sort, there's always the chance this could be some sort of hoax, though I highly doubt it, as other than discrediting Microsoft I see no real gain from making this up. We're currently trying to reach Microsoft for comment on the situation.

Hit the link below for the full story, including the text of the letter Nathaniel wrote and more pictures of the formerly signed 360.

Another Gamer Screwed by Microsoft [Hawty McBloggy - Thanks Everyone!]

]]>
Fri, 29 Feb 2008 09:20:46 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=362315&view=rss&microfeed=true
<![CDATA[ Common Sense Game Shows Lack Thereof ]]> Minna no Joushiki Ryoku TV (Everyone's Common Sense Power TV) has family members testing their common sense knowledge: Like, how to pick up chopsticks, using certain words or identifying things. In the commercial above, the game has family members saying each other's birthdays. So the father has to guess his wife's, which he has totally forgotten. Odd, because I thought it was common sense not to play games that involve recalling things like your wife's birthday, your first date and when your anniversary is. ]]> Mon, 25 Feb 2008 22:00:29 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=360693&view=rss&microfeed=true <![CDATA[ Gizmondo Delayed Yet Again ]]> gizpic.jpgTime to party like it's 2005! Former Gizmondo chairman Carl Freer must be experiencing some pretty hardcore déjà vu as he reluctantly tells Swedish news site Realtid.se that the little handheld that most definitely didn't would be pushed back to late 2008, missing the originally promised May relaunch date. My sentiments right now neatly echo Ashcraft's from back in October of 2005 - the umpteenth time the Gizmondo was delayed in the State. Who gives a rat's ass? The only way I will ever own a Gizmondo is if they shipped me a free one, and even then it better damn well not say Gizmondo on the box or I'll refuse delivery.

Report: Gizmondo delayed until end of 2008 [GameSpot]

]]>
Tue, 19 Feb 2008 15:30:15 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=358347&view=rss&microfeed=true
<![CDATA[ 3D Realms Sued For Copyright Infrigement ]]> 3dr.jpeg No, they're not being sued over DNF. This kerfuffle's over their upcoming sci-fi shooter Earth No More. 3D Realms are being taken to court by Cinemagraphix Entertainment, who claim that in 2005 they shopped around the concept for a sci-fi game called Earth No More. One of the companies they pitched it to was 3D Realms. They passed, thanks, but then in June 2007 announced a sci-fi shooter called...Earth No More. Co-incidence? Cinemagraphix don't think so, and in January filed for damages, including $150,000 and a share of the game's profits. They claim 3D Realms have pinched not just the name but the premise and concept art as well, stating that their concept and the in-development shooter are "virtually identical in substance".
3D Realms Sued Over Earth No More [Next-Gen]

]]>
Mon, 18 Feb 2008 20:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357900&view=rss&microfeed=true
<![CDATA[ No More Heroes Does OK In America (Probably Better In Europe) ]]> Marvellous Interactive have published some worldwide shipping/sales figures for Suda's No More Heroes. In Japan, homeland of all parties involved? It's done terribly. Only 40,000 copies have shipped since launch. Ouch. How about America, then? Little better: they've shipped around 200,000 copies, and have sold just over 100,000 since launch. Not bad! Finally, however, they announce some European numbers. And while the game's not even out there yet (it's shipping late Feb/early March across all PAL territories), they're expecting to sell 160,000 units across the continent at launch. Could something finally be coming up roses for Suda? Let's hope so!
NO MORE HEROES打上げ [Marvellous, via Alkaline @ NeoGAF]

]]>
Fri, 15 Feb 2008 06:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356877&view=rss&microfeed=true
<![CDATA[ Suda Wants To Make Mario With Guns ]]> mariorampage.jpgGrasshopper's Goichi Suda (51) is pretty comfortable making violent games, like bloody light saber fest No More Heroes (a slap in the face to most fiction/reality when burns tend to cauterize wounds, but we digress). So he was recently asked by Nintendo Official Magazine UK if he'd consider making titles for a younger crowd. And that's when his eyes turned red and pupils the darkest black of night...

I want to make a Super Mario game for adults...Maybe Mario could wear an Italian suit and have a machine gun...But Nintendo probably wouldn't like that idea.
And somewhere in the distance, amongst the shadows and debris blowing in the wind, you could hear Miyamoto weeping. Softly.

With a gun.

Suda wants to make 'Mario with guns'
[CVG][image]

]]>
Wed, 13 Feb 2008 12:00:45 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=356009&view=rss&microfeed=true
<![CDATA[ Suda Wants to Make Xbox 360 Games For Your American Love ]]> cap001-s.jpg Goichi Suda is known for his quirky, cel shaded games like Killer 7 and No More Heroes — both appearing on Japanese hardware. But Suda's ready to expand his game developer wings and try something different. Says Suda:

This originality will always remain, but I also want us to challenge ourselves by working at making realistic visuals as well. The next title will have a very different style, but keep the Grasshopper feeling at the same time... The Xbox 360. Definitely, I want to develop on this platform. It is really easy to work with. It is also quite popular outside Japan on markets that I would like to aim at. Specifically, I think of the American market as the Major League — I would like to go there and be successful.

We're sure that'd make some American Xbox 360 owners very, very happy.
Suda51 Interview [Next Generation]

]]>
Wed, 06 Feb 2008 06:40:53 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=353146&view=rss&microfeed=true
<![CDATA[ Watch No More Heroes Lose Gallons Of Blood ]]>

Want to see what Wii owners in Europe and Japan are missing out on, in terms of flowing rivers of blood, decapitations and amputations? Then watch xserothx's No More Heroes Death Scene Comparison clips for a study in regional censorship. This is grisly stuff, folks, and not for the faint of heart of virtual murder. Anyone wary of spoilers should skip 'em, as they're essentially every boss fight in the game.

No More Heroes Death Scene Comparisons [YouTube - thanks, Sidepocket!]

]]>
Tue, 05 Feb 2008 16:20:09 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=353012&view=rss&microfeed=true
<![CDATA[ No Reservations Meets Uwe Boll ]]> Confession: when I'm not writing about gadgets and games, I'm at least a little obsessed with food: eating it, reading about it and occasionally making it. Needless to say, I'm a huge fan of flippant ex-chef-gone-writer Anthony Bourdain and his excellent travel show No Reservations.

So imagine my surprise when two of the greatest things in the world—food and video games—fused into one during Bourdain's visit to Vancouver and he showed up at the set of infamous filmmaker Uwe Boll. Bourdain actually participated in shooting a short cameo in FarCry that will appear during what I'm betting are the best 4 seconds of the film. So what's it like to work with Boll? Watch the clip.

Oh, and for those interested, Bourdain also visits the illustrious EA Vancouver campus as well in the episode, so it's worth giving it a good DVRing...but I do hope he keeps actually eating food every once in a while for my vicarious salivation.

]]>
Thu, 24 Jan 2008 13:40:24 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=348650&view=rss&microfeed=true
<![CDATA[ Frankenreview - No More Heroes (Wii) ]]> There's no doubt about it—the Wii is in dire need of some decent third party titles. That's why we find director SUDA-51's/Grasshopper Manufacture's No More Heroes so intriguing. A sort of Grand Theft Auto meets Killer7 meets light sabers, the game promised to bring action, humor and style to the Wii...without Mario or his friends.

So what did the critics think? Hit the jump for our Frankenreview to find out: not quite every review, but probably more than you're going to read anyway.

NMHgraph.jpgIGNcathHeroes.jpgYou've got the GTA free-roaming that is used for doing individual missions, exploring the city of Santa Destroy, and hitting up a few shops and training areas, which leads the way for the action-oriented story. If the game was based only on the open world style, it would have been a pretty sizable disappointment as far as we're concerned, as there are constant frame issues, pop-in everywhere, very little NPC activity, and a huge overall lack of polish...What it all boils down to is about 10 or so stores and buildings to go into, a handful of mission points that bring you into new loading zones, and some mini-game jobs which are fun, but hardly necessitate an entire open world.

Gamespot
vsshinoubu.jpgThe crux of the action is found in No More Heroes' numerous and impressive boss encounters, where you'll use these subtleties to your advantage, though they don't usually present a foreboding challenge until the final few fights. Yet they're still enormously entertaining, thanks to your opponents' melodramatic (and often hysterical) soliloquizing, interesting attacks, and pure wackiness. Holly Summers launches missiles at you from her fake leg, while Stage magician Harvey Moiseiwitsch Volodarskii locks you up in the box used for his disappearing act...

NGamer
Slashpop.jpgNever before have we played a game that felt so completely in love with being a game - text is rendered in an eighties pixellated font, your map's a sloppy digital display, the whole HUD ripped from Grand Theft Auto without mercy or apology; the ten best assassins table is the high score chart from a 1984 coin-op and the pause menu is like a scene from Tron.

4 Color Rebellionjumpingslice.jpgThe music in is excellent. The No More Heroes theme is catchy and runs in several variations throughout the game. Fans of Lumines will recognize the song "Heavenly Star" by the Genki Rockets and you can even watch the song's music video from a tape in Travis's apartment...The voice acting is over the top and often hilarious. People have ridiculous accents, crazy rants, and seem to be doing nothing but spouting catch phrases. The dialogue is not good in an Oscar Wilde sort of way, but it is good in an "Army of Darkness" sort of way. No one really sounds like a real person, but nothing in this game ever feels very real to begin with.

Insomniawrestling.jpgIn regards to the first point, what's happened here is that the remote/nunchuk functionality is used to mask how terribly shallow the fighting system is. So shallow, that it is quite possible to win half the fights in the game by — get this — turning your back on the TV and mashing the A button while vigorously shaking the remote in random directions.

Back to us—not dissimilarly from the public's reaction to Killer7, No More Heroes garners polar reactions. But that doesn't mean you shouldn't give it a shot.

]]>
Thu, 24 Jan 2008 12:00:40 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=348326&view=rss&microfeed=true
<![CDATA[ 3rd Party Titles Not Selling Comment "Misinterpreted" ]]> Remember when No More Heroes creator Goichi Suda said third party Wii games weren't selling? And then we looked at the sales chart and saw that, save Mario Party and Sonic and Mario at the Olympic Games, Suda was right. But no, no, no. Suda says that quote was taken out of context, misinterpreted. On his company's website, Suda tries to clear the air:


I am concerned to learn my comments in one interview regarding the success of Nintendo 3rd party titles have been misinterpreted. My point was that "NO MORE HEROES", unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware. ie. gamers who are looking for a different genre to the products which have been successful on this platform thus far.

Nobody's arguing with that! Heck, who's arguing with the misinterpretation?!
Grasshopper Manufacture [Official Site via GameFront via Go Nintendo] ]]>
Mon, 21 Jan 2008 22:00:52 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=347316&view=rss&microfeed=true
<![CDATA[ Week in Games: No More Heroes Edition ]]> 933024_75586_front.jpg We finally start getting some good titles this week with No More Heroes, Advance Wars 2, Pirates of the Burning Sea and Burnout Paradise My wallet is going to start emptying itself again. I can just feel it coming. What are you going to be picking up this week?

No More Heroes (WII)
Suda 51's surreal cel shaded adventures of Travis Touchdown.

Advance Wars: Days of Ruin (DS)
The follow up to the wildly popular Advance Wars hits with a new storyline and wi-fi.

Pirates of the Burning Sea (PC)
Arrrgh! Live the life of a pirate on land and sea in this new MMO.

Burnout Paradise (PS3, X360)
Drive, crash and burn!

Endless Ocean (WII)
Explore the mysterious world under the sea.

Mario & Sonic at the Olympic Games (DS)
Pit Mario against Sonic on your DS.

One Piece: Unlimited Adventure (WII)
Search for booty with Capt. Monkey.

Iridium Runners (PS2)
It's a space race!

Rainbow Islands Evolution (PSP)
Bub and Bob are back again in a new old adventure again.

]]>
Sun, 20 Jan 2008 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=346979&view=rss&microfeed=true
<![CDATA[ "Third Party Wii Games Aren't Selling" ]]> No More Heroes creator Goichi Suda says third party Wii games aren't selling. He should know! Even though it faired well critically, nobody in Japan bought his game. (Well, not nobody.) What does Suda think of developing for the Wii? This:


Whilst the sales weren't as high as I hoped, other titles for Wii aren't selling so well either. Only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan... Actually I was very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected.

Does that means the No More Heroes sequel will be on a "hardcore" consoles — say, the Xbox 360 or PS3?
Third Party Wii Games Aren't Selling [CVG via Games Radar] ]]>
Wed, 16 Jan 2008 22:00:22 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=345855&view=rss&microfeed=true
<![CDATA[ No More Heroes Gets Early Release ]]> nmhbox.jpg We are constantly inundated with stories of games getting their release dates bumped back, but rarely if ever do we hear about something releasing early. In a statement to IGN yesterday, Ubisoft announced that Suda 51's No More Heroes will be coming to the Wii a little over a month early. Originally slated to release Feb. 29, the quirky cel-shaded cousin of Killer 7 is now set to hit store shelves on Jan. 22. The original release date would have pitted No More Heroes against heavy hitter Super Smash Bros. Brawl, so was this a shrewd marketing move on Ubisofts's part, or merely a coincidence?

No More Heroes Ships Early [IGN]

]]>
Sat, 05 Jan 2008 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=341014&view=rss&microfeed=true
<![CDATA[ More No More Heroes Screens ]]> There may be No More Heroes, but there are plenty of screenshots of Suda 51's action-adventure title for the Wii to be had. After being charmed, disturbed, and a little frightened by Killer 7 for the PS2, I'll get in line for anything Suda does until he actually physically comes to my house and punches me in the face. With the U.S. release only a month away, we'll soon see if the title sees a warm welcome in the states than it did in Japan.

]]>
Wed, 02 Jan 2008 10:20:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=339543&view=rss&microfeed=true
<![CDATA[ No More Heroes Manual Looks Better Than Some Games ]]> Who out there reads instruction manuals? Show of hands. None? That's what we thought. Video game manuals are generally:

1. Boring
2. Not super clear
3. Nor concise
4. Dull
5. Synonym of dull

But this No More Heroes manual is modeled after a comic book and looks to lack Wiimote sketches altogether. Why not take a risk on the manual? It's not like you are going to disappoint anyone if the idea's a miss. Of course, if it is fantastic, chances are that no one will notice then, either.

Marvelous! No More Heroes has a comic book manual
[siliconera]

]]>
Fri, 21 Dec 2007 12:00:54 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=336760&view=rss&microfeed=true
<![CDATA[ Senko No Ronde 2 Cast Revealed ]]> Shooter specialist G.rev let slip the other day that Senko no Ronde 2 was in the works, revealing two new gender ambiguous additions to the cast of fighters. Now, courtesy of Yahoo! Japan blog Gemaga, we know a half-dozen characters who will comprise a portion of the roster. As fans of the first can see, gender confusion runs amok yet again, as Cuilan returns and a character known as ??? blurs the line between the sexes. Someone at G.rev should be made to pay for this.

Senko no Ronde 2 [Yahoo! Japan]

]]>
Thu, 20 Dec 2007 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=335958&view=rss&microfeed=true
<![CDATA[ G.rev Goes Ahead With Senko No Ronde 2, More Gender Confusion ]]> The Naomi based fighter-shmup Senko no Ronde eventually wound up on the Xbox 360, arriving in the West as WarTech: Senko no Ronde. It didn't do particularly well with critics or buyers, which seems odd considering its can't-miss formula of gender neutral anime teens piloting robots that shoot pastels lasers at each other. Still, developer G.rev is giving it another go, it seems, as an arcade sequel tentatively known as Senko No Ronde 2 is due to arrive in Japan next year. A teaser image featuring Lev Lefanu (left) and Henri Xia Xiaotien (right) is all that we've seen so far—another very blurry character is shown in a second pic—but we have little in the way of details beyond that. Anyone willing to wager the sexes of these two new additions? I'm withholding judgment for now.

Senko no Ronde 2 Announcement

]]>
Mon, 17 Dec 2007 18:40:40 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=335012&view=rss&microfeed=true