<![CDATA[Kotaku: no more heroes]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: no more heroes]]> http://kotaku.com/tag/no more heroes http://kotaku.com/tag/no more heroes <![CDATA[ Zero Punctuation Relishes No More Heroes ]]> While Yahtzee was a little bit late to squeeze into our No More Heroes Frankenreview, he still offers a pretty enjoyable review of the game, likening the experience to, among countless other colorful, non sequitur metaphors, Branston Pickle. Having never consumed Branston Pickle, I can only assume that this review is absolutely, utterly false in its conclusion. And as I don't plan on visiting Branston's home in England any time in the near future to try it (or even going to the shelf in any large chain store to buy it), I should live a life of blissful ignorance for some time.

Zero Punctuation: No More Heroes [The Escapist]

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Wed, 09 Apr 2008 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=377854&view=rss&microfeed=true
<![CDATA[ Fez Music Dude Makes Suda Remix! ]]> All around nice guy Jason DeGroot isn't just one of the dudes responsible for Fez, he's also responsible for other things! He'll be adding his music stylings to the No More Heroes soundtrack in remix form. If you're not familiar with DeGroot's groovy retro music, check out the embedded link above. It's truly fantastic stuff. If you're not familiar with No More Heroes, well.
More Than Fez [Jean Snow]

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Fri, 07 Mar 2008 23:00:42 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=365430&view=rss&microfeed=true
<![CDATA[ No More Heroes Does OK In America (Probably Better In Europe) ]]> Marvellous Interactive have published some worldwide shipping/sales figures for Suda's No More Heroes. In Japan, homeland of all parties involved? It's done terribly. Only 40,000 copies have shipped since launch. Ouch. How about America, then? Little better: they've shipped around 200,000 copies, and have sold just over 100,000 since launch. Not bad! Finally, however, they announce some European numbers. And while the game's not even out there yet (it's shipping late Feb/early March across all PAL territories), they're expecting to sell 160,000 units across the continent at launch. Could something finally be coming up roses for Suda? Let's hope so!
NO MORE HEROES打上げ [Marvellous, via Alkaline @ NeoGAF]

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Fri, 15 Feb 2008 06:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356877&view=rss&microfeed=true
<![CDATA[ Suda Wants to Make Xbox 360 Games For Your American Love ]]> cap001-s.jpg Goichi Suda is known for his quirky, cel shaded games like Killer 7 and No More Heroes — both appearing on Japanese hardware. But Suda's ready to expand his game developer wings and try something different. Says Suda:

This originality will always remain, but I also want us to challenge ourselves by working at making realistic visuals as well. The next title will have a very different style, but keep the Grasshopper feeling at the same time... The Xbox 360. Definitely, I want to develop on this platform. It is really easy to work with. It is also quite popular outside Japan on markets that I would like to aim at. Specifically, I think of the American market as the Major League — I would like to go there and be successful.

We're sure that'd make some American Xbox 360 owners very, very happy.
Suda51 Interview [Next Generation]

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Wed, 06 Feb 2008 06:40:53 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=353146&view=rss&microfeed=true
<![CDATA[ Watch No More Heroes Lose Gallons Of Blood ]]>

Want to see what Wii owners in Europe and Japan are missing out on, in terms of flowing rivers of blood, decapitations and amputations? Then watch xserothx's No More Heroes Death Scene Comparison clips for a study in regional censorship. This is grisly stuff, folks, and not for the faint of heart of virtual murder. Anyone wary of spoilers should skip 'em, as they're essentially every boss fight in the game.

No More Heroes Death Scene Comparisons [YouTube - thanks, Sidepocket!]

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Tue, 05 Feb 2008 16:20:09 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=353012&view=rss&microfeed=true
<![CDATA[ Frankenreview - No More Heroes (Wii) ]]> There's no doubt about it—the Wii is in dire need of some decent third party titles. That's why we find director SUDA-51's/Grasshopper Manufacture's No More Heroes so intriguing. A sort of Grand Theft Auto meets Killer7 meets light sabers, the game promised to bring action, humor and style to the Wii...without Mario or his friends.

So what did the critics think? Hit the jump for our Frankenreview to find out: not quite every review, but probably more than you're going to read anyway.

NMHgraph.jpgIGNcathHeroes.jpgYou've got the GTA free-roaming that is used for doing individual missions, exploring the city of Santa Destroy, and hitting up a few shops and training areas, which leads the way for the action-oriented story. If the game was based only on the open world style, it would have been a pretty sizable disappointment as far as we're concerned, as there are constant frame issues, pop-in everywhere, very little NPC activity, and a huge overall lack of polish...What it all boils down to is about 10 or so stores and buildings to go into, a handful of mission points that bring you into new loading zones, and some mini-game jobs which are fun, but hardly necessitate an entire open world.

Gamespot
vsshinoubu.jpgThe crux of the action is found in No More Heroes' numerous and impressive boss encounters, where you'll use these subtleties to your advantage, though they don't usually present a foreboding challenge until the final few fights. Yet they're still enormously entertaining, thanks to your opponents' melodramatic (and often hysterical) soliloquizing, interesting attacks, and pure wackiness. Holly Summers launches missiles at you from her fake leg, while Stage magician Harvey Moiseiwitsch Volodarskii locks you up in the box used for his disappearing act...

NGamer
Slashpop.jpgNever before have we played a game that felt so completely in love with being a game - text is rendered in an eighties pixellated font, your map's a sloppy digital display, the whole HUD ripped from Grand Theft Auto without mercy or apology; the ten best assassins table is the high score chart from a 1984 coin-op and the pause menu is like a scene from Tron.

4 Color Rebellionjumpingslice.jpgThe music in is excellent. The No More Heroes theme is catchy and runs in several variations throughout the game. Fans of Lumines will recognize the song "Heavenly Star" by the Genki Rockets and you can even watch the song's music video from a tape in Travis's apartment...The voice acting is over the top and often hilarious. People have ridiculous accents, crazy rants, and seem to be doing nothing but spouting catch phrases. The dialogue is not good in an Oscar Wilde sort of way, but it is good in an "Army of Darkness" sort of way. No one really sounds like a real person, but nothing in this game ever feels very real to begin with.

Insomniawrestling.jpgIn regards to the first point, what's happened here is that the remote/nunchuk functionality is used to mask how terribly shallow the fighting system is. So shallow, that it is quite possible to win half the fights in the game by — get this — turning your back on the TV and mashing the A button while vigorously shaking the remote in random directions.

Back to us—not dissimilarly from the public's reaction to Killer7, No More Heroes garners polar reactions. But that doesn't mean you shouldn't give it a shot.

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Thu, 24 Jan 2008 12:00:40 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=348326&view=rss&microfeed=true
<![CDATA[ 3rd Party Titles Not Selling Comment "Misinterpreted" ]]> Remember when No More Heroes creator Goichi Suda said third party Wii games weren't selling? And then we looked at the sales chart and saw that, save Mario Party and Sonic and Mario at the Olympic Games, Suda was right. But no, no, no. Suda says that quote was taken out of context, misinterpreted. On his company's website, Suda tries to clear the air:


I am concerned to learn my comments in one interview regarding the success of Nintendo 3rd party titles have been misinterpreted. My point was that "NO MORE HEROES", unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware. ie. gamers who are looking for a different genre to the products which have been successful on this platform thus far.

Nobody's arguing with that! Heck, who's arguing with the misinterpretation?!
Grasshopper Manufacture [Official Site via GameFront via Go Nintendo] ]]>
Mon, 21 Jan 2008 22:00:52 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=347316&view=rss&microfeed=true
<![CDATA[ Week in Games: No More Heroes Edition ]]> 933024_75586_front.jpg We finally start getting some good titles this week with No More Heroes, Advance Wars 2, Pirates of the Burning Sea and Burnout Paradise My wallet is going to start emptying itself again. I can just feel it coming. What are you going to be picking up this week?

No More Heroes (WII)
Suda 51's surreal cel shaded adventures of Travis Touchdown.

Advance Wars: Days of Ruin (DS)
The follow up to the wildly popular Advance Wars hits with a new storyline and wi-fi.

Pirates of the Burning Sea (PC)
Arrrgh! Live the life of a pirate on land and sea in this new MMO.

Burnout Paradise (PS3, X360)
Drive, crash and burn!

Endless Ocean (WII)
Explore the mysterious world under the sea.

Mario & Sonic at the Olympic Games (DS)
Pit Mario against Sonic on your DS.

One Piece: Unlimited Adventure (WII)
Search for booty with Capt. Monkey.

Iridium Runners (PS2)
It's a space race!

Rainbow Islands Evolution (PSP)
Bub and Bob are back again in a new old adventure again.

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Sun, 20 Jan 2008 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=346979&view=rss&microfeed=true
<![CDATA[ "Third Party Wii Games Aren't Selling" ]]> No More Heroes creator Goichi Suda says third party Wii games aren't selling. He should know! Even though it faired well critically, nobody in Japan bought his game. (Well, not nobody.) What does Suda think of developing for the Wii? This:


Whilst the sales weren't as high as I hoped, other titles for Wii aren't selling so well either. Only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan... Actually I was very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected.

Does that means the No More Heroes sequel will be on a "hardcore" consoles — say, the Xbox 360 or PS3?
Third Party Wii Games Aren't Selling [CVG via Games Radar] ]]>
Wed, 16 Jan 2008 22:00:22 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=345855&view=rss&microfeed=true
<![CDATA[ No More Heroes Gets Early Release ]]> nmhbox.jpg We are constantly inundated with stories of games getting their release dates bumped back, but rarely if ever do we hear about something releasing early. In a statement to IGN yesterday, Ubisoft announced that Suda 51's No More Heroes will be coming to the Wii a little over a month early. Originally slated to release Feb. 29, the quirky cel-shaded cousin of Killer 7 is now set to hit store shelves on Jan. 22. The original release date would have pitted No More Heroes against heavy hitter Super Smash Bros. Brawl, so was this a shrewd marketing move on Ubisofts's part, or merely a coincidence?

No More Heroes Ships Early [IGN]

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Sat, 05 Jan 2008 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=341014&view=rss&microfeed=true
<![CDATA[ More No More Heroes Screens ]]> There may be No More Heroes, but there are plenty of screenshots of Suda 51's action-adventure title for the Wii to be had. After being charmed, disturbed, and a little frightened by Killer 7 for the PS2, I'll get in line for anything Suda does until he actually physically comes to my house and punches me in the face. With the U.S. release only a month away, we'll soon see if the title sees a warm welcome in the states than it did in Japan.

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Wed, 02 Jan 2008 10:20:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=339543&view=rss&microfeed=true
<![CDATA[ No More Heroes Manual Looks Better Than Some Games ]]> Who out there reads instruction manuals? Show of hands. None? That's what we thought. Video game manuals are generally:

1. Boring
2. Not super clear
3. Nor concise
4. Dull
5. Synonym of dull

But this No More Heroes manual is modeled after a comic book and looks to lack Wiimote sketches altogether. Why not take a risk on the manual? It's not like you are going to disappoint anyone if the idea's a miss. Of course, if it is fantastic, chances are that no one will notice then, either.

Marvelous! No More Heroes has a comic book manual
[siliconera]

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Fri, 21 Dec 2007 12:00:54 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=336760&view=rss&microfeed=true
<![CDATA[ No More Heroes Censorship Explained...Kinda ]]> nmhcensored2.jpgNo More Heroes was supposed to be a gorefest in Europe and the US. But to every Australian Kotaku writer's surprise, the game will have the blood censored for its Europe release. In the theme of pretending we care about markets outside the US, we thought that we should let you know that Grasshopper CEO 'Suda 51' and Marvelous's Yashiro Wada made a joint statement today on the matter that should clear things up a bit:
First, let me say how honoured I am that everyone in Europe is expecting No More Heroes....The sales point of this game is action. Both I and Wada san have concentrated on making the best possible action game for the Nintendo Wii. We have chosen to release in Europe the same version as has shipped in Japan considering the broadly growing Wii market.
In other words, everyone thinks this will be a more lucrative plan. I prefer the subtlety of ash fountains to spurting blood anyway.

Studio boss chose to censor Euro No More Heroes [cvg]

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Wed, 12 Dec 2007 12:00:44 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=333041&view=rss&microfeed=true
<![CDATA[ Reader Feels Bad, Makes No More Heroes Wii ]]> So, Suda51's No More Heroes doesn't look like it's a breakout Japanese hit. That fact alone has made many people quite blue — glum, even! Reader Frank sends this:


I felt sad that NMH ain't doing good in Japan, I decided to show some love to Suda by asking you to post my Wii which is not finished yet but to show support and respect to Suda for making what I know to be a great game, already pre-ordered it but no keychain or toilet paper Damn It! Well thanks for listening!

Hey, thanks for sharing! Hit the jump for another pic of this instant pick me up.

nomore%20heroes%20wii%20%286%29.JPG

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Tue, 11 Dec 2007 02:00:16 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=332294&view=rss&microfeed=true
<![CDATA[ Mini-Skirt Or Not, No More Customers ]]> Face it: Japanese Wii owners buy Wii Sports, Wii Fit and maybe Super Mario Galaxy. That's about it, really! So, when a third party company releases something that, well, isn't any of those three, what happens? Not much. That's No More Heroes executive producer and Harvest Moon creator Yasuhiro Wada and No More Heroes and Killer 7 creator Goichi Suda hoping to give out toilet paper and hoping to sign copies of NMH. Thing is, after twenty minutes of Suda and Wada standing in front of Akihabara's Sofmap, nobody bought the game. Keep in mind, that not only two well-known game creators were giving out toilet paper, but there was also a woman in a mini-skirt (that, after the jump). Talk about a tough crowd!

Japanese game press like IT Media, GA Graphic and Famitsu were at the bust of an event and didn't have any customers to photograph at the launch. According to Akiba Blog, a staffer from Famitsu publisher Enterbrain apparently went and bought a copy of No More Heroes for Wada and Suda to sign. Regardless of what you think of No More Heroes, stuff like this isn't just sad for Suda and co., but for Wii owners ultimately. No More Heroes isn't your typical Wii game, and it seems to be getting punished for that. Hope it does better in the States — for the Wii's sake.

Hit the jump for the mini-skirt cosplay girl.

nomoreminiskirt.jpg Nobody Buys It, So the Press Does [Akiba Blog, Thanks Torokun!]

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Mon, 10 Dec 2007 03:00:16 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=331771&view=rss&microfeed=true
<![CDATA[ No More Heroes' Sinister Villain Gets...Sinister ]]> "I just need you to look the other way for a second."
"A second?"
"Yes, just a split second."

I love few things more than wacky villains who are unnaturally tolerated by fearless protagonists. This may be the longest No More Heroes clip we've ever seen (probably because it was cut by GameTrailers). Seriously, this is like the Lawrence of Arabia of No More Heroes teasers. They should have added a .5 second intermission or something.

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Tue, 04 Dec 2007 13:20:28 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=329883&view=rss&microfeed=true
<![CDATA[ No More Heroes Video Trio ]]>
Marvelous Entertainment brings us a trio of No More Heroes videos. They are short and sweet but really give you a feel for the style and humor of the game. I'm really digging the 8-bit style elements like the pulsing heart and markers. The fist one has a little gameplay with some fighting, while the second shows how you power your weapons and yourself up. My favorite though, is the third clip featuring a look into lead character Travis' room which features some Japanese robot and figure collectibles, a short stint with a kitten and trip to the can with an amazingly weird and hilarious put-your-pants-back-on dance.

Make the jump for the other two videos.

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Sat, 24 Nov 2007 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=326068&view=rss&microfeed=true
<![CDATA[ No More Heroes Site Adds Wallpapers, New Videos ]]> Marvelous Entertainment and Grasshopper Manufacture lare oading up the No More Heroes site with new game clips weekly and now they've added wallpapers to the mix as well. Currently there are two wallpapers available with seven more coming in the next four weeks. As for the videos, they are advertising that there will be a total of fifty-one with thirty-five available at this time. So, if you want to deck out your computer in the latest No More Heroes fashion, head on over to the NMH website.

No More Heroes Website
[Thanks, Luis]

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Sat, 17 Nov 2007 16:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=324015&view=rss&microfeed=true
<![CDATA[ No More Heroes Wisely Targeting Fans Of T&A ]]> The way to a gamer's heart? Through his zipper, it seems. That's the philosophy adopted by the gang at Marvelous Interactive and Grasshopper Manufacture, as illustrated by the new promotional vehicle for No More Heroes, a weekly, bikini-filled cosplay feature. Suda 51's Wii bound action game will be responsible for a fresh batch of cleavage-filled photos of Japanese models portraying Silvia Christel, the United States Assassin Association official who will also appear in various states of undress in No More Heroes.

Week one features 24-year old Yuzuki Aikawa, a gravure model who excels in the bikini arts. A bold move by Marvelous Interactive, venturing into uncharted sexual marketing territory. Is there a Nobel prize for pandering that we can zip off to these guys?

PlaySilvia [No More Heroes]

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Mon, 12 Nov 2007 14:40:41 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=321779&view=rss&microfeed=true
<![CDATA[ DIY Beam Katanas For Everyone: Act I ]]> No More Heroes fan Ed Palumbo created one of the best post-Halloween costumes we've seen with his homage to game star Travis Touchdown. He even went the extra mile, fashioning himself a fabulous real-life version of Touchdown's Blood Berry beam katana, possibly with the help of Aunty Gina. Star Wars fans ought to look away, for the project required the gutting of a light saber replica for maximum accuracy. Everyone else, enjoy the hard work Mr. Palumbo put not only into the beam katana, but that fabulous anime hair. Kudos!

My Blood Berry Beam Katana and Travis Touchdown Costume [Blogg.ed]

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Thu, 08 Nov 2007 17:40:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=320539&view=rss&microfeed=true
<![CDATA[ No More Heroes Gets Short with Us ]]> As far as game creators go, Suda51 is damn cool. And as far as Wii games go, his upcoming No More Heroes. A couple new way-too-short clips have popped up on the internets, reminding of one thing and one thing only: We are excited about No More Heroes.
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Fri, 02 Nov 2007 06:00:54 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=318087&view=rss&microfeed=true
<![CDATA[ No More Heroes Impressions ]]>

As a person who used to be a giant Nintendo fanboy, it's hard saying that it took Metroid 3: Corruption to make me dust off the Wii — it hadn't seen any action in at least 4 months — but I'm happy to say that I think No More Heroes will also be a play title for me.

I came to it with mixed feelings; I'd been excited when it was first announced — loved the style and attitude — but I haven't been a very happy Wii gamer, and so hadn't really been thinking about the title anymore. All that changed after one play session.

Admittedly, controls are on the basic side: you move around with the nunchuck controller, can lock target with the Z button, and then make your attacks with the A button. But once you make that attack, your flurry of attacks usually turn into a mini-game that has you either shaking or pointing your Wiimote in a particular direction, which then unleashes a special move, and if successful, a fountain of gold coins and the sudden appearance of a slot machine that can pump up that amount.

Another cool feature experienced during the demo was when a call came to the character's cell phone; to respond, you need to place your Wiimote's speaker to your ear to listen to the call. Gimmicky? Yes, but it worked great as a storytelling element, and helped put me "in" the game.

Add to this some stylish character designs, a retro pixel-inspired HUD/interface, and what looks like a wacky over-the-top storyline, and you've got the recipe for a game that rises above the seemingly unending streak of disappointing Wii releases.

Jean Snow

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Sat, 22 Sep 2007 18:30:22 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=302713&view=rss&microfeed=true
<![CDATA[ Ubisoft Picks Up No More Heroes For U.S. Release ]]> Grasshopper Manufacture's No More Heroes may not have Halo 3 or Grand Theft Auto IV hype behind it, but we're certainly looking forward to Goichi Suda's next. Fortunately, for us English speakers, IGN reveals that the game finally has a Western publisher who's brave enough to take on the Wii follow up to Killer 7. Ubisoft have stepped up to the plate to bring No More Heroes stateside. The even better news? Travis Touchdown and his cel-shaded mates will be coming to the West in February of 2008.

Killer.

America Has No More Heroes [IGN]

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Thu, 20 Sep 2007 05:40:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=301783&view=rss&microfeed=true
<![CDATA[ No More Dumps ]]> Bathroom saves, nothing new! Dead Rising has 'em. Silent Hill has 'em. And now it looks like No More Heroes has water closet saves as well — with hot sitting on the throne action. Once again, leave it to game creator Goichi Suda to push the envelope further. Toilet saves are so the new black.

Thanks Thor!

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Fri, 10 Aug 2007 22:00:41 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=288432&view=rss&microfeed=true
<![CDATA[ Suda on Western, Japanese Gamers ]]> sudabandwphoto.jpg Some Japanese game developers and publishers really don't care about the international market. As long as the domestic customers are happy, then that's all that matters! And hey, if foreign players buy the games, that's just an added bonus. So old fashioned! But some devs are open minded, forward thinking even. Take No More Heroes creator and Grasshopper Manufacturer bossman Goichi Suda. He wears cowboy boots! Here's his two cents on reaching an international market:

...more than anything we felt that Grasshopper's style is more suited to the foreign than the local Japanese market...
The Japanese fans are very important to me too, but we want to make a big breakthrough with the Grasshopper name someday, and to that end it's not enough for us to just focus on the Japanese market. I can't give you an exact percentage, but the Western market is extremely important.
When I make games, I always put in a lot of effort toward making them with an image of the Western audience in mind. The Western market is that important to me. I don't make games with only the Japanese in mind, I treat it as though people from all around the world are going to play my games.

Is there a difference between Western and Japanese gamers?

...the American and European audiences are more receptive to new games. They welcome change. The Japanese are more close minded and the market is showing signs of rejection towards new games. I think that's the main reason.
Did I ever tell you I think Suda is cool? Well, I think Suda is cool.

Grasshopper Interview [Gamasutra]

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Fri, 06 Jul 2007 21:00:11 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=275904&view=rss&microfeed=true
<![CDATA[ Kotaku Magu: No More Heroes Images ]]>

As previously mentioned, the title is being whipped up by Suda 51 (Killer 7) and should be out next year. Here's a couple screenie scans from Famitsu. The game looks 31 flavors of sweet. And those in-game T-shirts we talked about? Gnarly. If there is one man who understands exactly what I want in a video game, that man is Suda 51.

More shots after the jump.

herosword.jpg

heroescar.jpg

nomoreheroesarticle.jpg

heroesstuff.jpg

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Tue, 05 Dec 2006 07:22:54 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=219260&view=rss&microfeed=true
<![CDATA[ Heroes Gone, So No More Heroes, K? ]]>

Upcoming Wii game Heroes has been retitled to No More Heroes. The irony is divine. The game was developed by Suda 51, who also brought us the stylized Killer 7 and sounds intriguing. The plot? You're geeky Travis Touchdown, who wins a Light Saber-type weapon called a Beam Katana and kicks off a new career as a professional killer. It takes place in a fictional city in the Western United States. There's a French chick. It's a sandbox-type game. And the game's hero wears otaku-type shirts which were created by Okama, the character designer behind TV hit Densha Otoko's opening scene (above). Cool t-shirts and Light Sabers, can Suda 51 read minds or what?!

Another Rad Grasshopper Game [VGB]

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Thu, 30 Nov 2006 06:22:41 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=218205&view=rss&microfeed=true