It's a PulseOx! Seriously! It's a tool that's been around for years for Nurses, Doctors, and EMT's like me for years!
Nintendo, what are you doing!? What's next, a motion sensitive self-colonoscopy add on? Yeah, check out THAT waggle, folks. Just shake that ass and watch Luigi squirm in virtual discomfort as you look for polyps!
That title scared me. I don't want to buy the Wii FingerMe Sensor, but if Suda had used it in NMH2, I don't know if I'd have resisted. I'm all for optional Wii MotionPlus support, though - maybe during certain boss fights?
Bah, if Nintendo had made the Vitality thing usable with the nunchuk, there could have been plenty of uses in "proper" games, but what they showed yesterday doesn't exactly scream Gameplay Revolution.
@Strider Kojiro: Putting Forks in Garbage Disposals.: Coolest fucking name. I think Travis's voice over is fucking awesome but its still a shame he never got Johnny Knoxville to do the voiceover....WAIT....A No More Heroes movie??!
@BubbleF**kingBuddy: I don't have a problem with a console monitoring various bio-feedback stats. Could be cool. Could keep you stressed or keep you from getting too stressed.
The problem is this big bulky thing you have to attach to you fingertip. Give us a wrist strap fer crissakes. Can you even hold the nunchuck with that thing on your finger?
Seems like you could only play with one hand. Plus, who's gonna buy it? Sure, it will be great for fitness applications, but if you don't use Wii Fit, what would you pay for it?
@Brodka: No, not only can't you holf the nunchuk with the Vitality Sensor, you can't even plug it in - at least according to the presentation.
If only they'd made a less bulky sensor, that didn't look like it would fly off at the first abrupt movement, and that was usable in conjunction with the nunchuk... then we'd have a very interesting tools.
Nonetheless, I'm holding out hope that a brilliant developer out there will create a game that plays with the Wiimote exclusively (no nunchuk), while integrating the Vitality Sensor in clever and original ways.
It's not like 1:1 becomes exponentially more difficult to program for as your add more swords. You just figure out how to do it for one sword and add in another wiimote.
I tried hard to like No More Heroes and I thought it was boring. Please don´t flame me. I know it´s a good game and all but it just didn´t suit my tastes.
Without the Wiimote, I really don't see much of a reason to buy this game on the 360 or PS3. I love it, I love the cheese, but I don't see it selling that much more. If your going to do a 360/PS3 game Suda, you need to do one from the ground up.
If you also focus more on making a game feel finished, it will sell better. NMA was great but felt unfinished.
I can't see "NMH" doing too well on the FPS-dominated 360, nor do I imagine the GTA games set much of a precedent that says otherwise given that most people don't seem to much care for the GTA-styled freeworld segments. Still, I'm no financial wiz; if porting it to the PS360 means more people get to play it, I'm all for it.
Can't say I personally would be interested, though. Half the fun of NMH was all the goofy ways it found to use Motion, i.e. shaking the Lightsa...er, I mean, Beam Saber to recharge its batteries, swirl around to scrub off graffiti, and my personal favorite, slash to finish off your enemies and deliver critical blows to Bosses.
@Shin-san: Word! (From a PS3 owner who bought one thinking that it wouldn't be dominated by FPS titles, only to end up with mostly FPS titles in his personal library)
06/03/09
Nintendo, what are you doing!? What's next, a motion sensitive self-colonoscopy add on? Yeah, check out THAT waggle, folks. Just shake that ass and watch Luigi squirm in virtual discomfort as you look for polyps!
06/03/09
06/03/09
06/03/09
Bah, if Nintendo had made the Vitality thing usable with the nunchuk, there could have been plenty of uses in "proper" games, but what they showed yesterday doesn't exactly scream Gameplay Revolution.
06/03/09
06/03/09
Seriously though, I thought they were entirely enjoyable.
06/03/09
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06/03/09
Plus, Travis Touchdown. Cool name or COOLEST name?
06/03/09
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06/03/09
Good ones go "That's dumb. How can I make it awesome?".
06/03/09
06/03/09
The problem is this big bulky thing you have to attach to you fingertip. Give us a wrist strap fer crissakes. Can you even hold the nunchuck with that thing on your finger?
Seems like you could only play with one hand. Plus, who's gonna buy it? Sure, it will be great for fitness applications, but if you don't use Wii Fit, what would you pay for it?
06/03/09
If only they'd made a less bulky sensor, that didn't look like it would fly off at the first abrupt movement, and that was usable in conjunction with the nunchuk... then we'd have a very interesting tools.
Nonetheless, I'm holding out hope that a brilliant developer out there will create a game that plays with the Wiimote exclusively (no nunchuk), while integrating the Vitality Sensor in clever and original ways.
06/03/09
Lest we look like the Star Wars kid.....
06/03/09
It's not like 1:1 becomes exponentially more difficult to program for as your add more swords. You just figure out how to do it for one sword and add in another wiimote.
06/03/09
What else do you wish oh Master Suda?
06/03/09
06/03/09
And WWEshop.com
06/03/09
Some girl getting too hot for you? "Oh yeah!"
06/03/09
I'm currently on trail.
06/03/09
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05/22/09
05/22/09
If you also focus more on making a game feel finished, it will sell better. NMA was great but felt unfinished.
05/21/09
Can't say I personally would be interested, though. Half the fun of NMH was all the goofy ways it found to use Motion, i.e. shaking the Lightsa...er, I mean, Beam Saber to recharge its batteries, swirl around to scrub off graffiti, and my personal favorite, slash to finish off your enemies and deliver critical blows to Bosses.
05/22/09
05/22/09